Silver
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Each time you level up, gain the same random Tier 2 champion.
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Gain double win and loss streak gold.
Leveling up costs 3 XP less. You can now reach Level 10.
If your streak is less than 3, gain 2 gold.
Gain @GoldBonus@ gold when you reach Level @Level@.
Gain an Ornn Item Anvil after 8 player combats.
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
Gain @GoldBonus@ gold. At the start of every turn, Champions on the @NumChampions@ rightmost bench slots transform into random champions of the same cost.
Gain a random component. At the start of each round, items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Your team counts as having 1 additional Rogue. Gain a Qiyana.
Gain 10 XP.
Your team counts as having 1 additional Slayer. Gain a Qiyana.
When you kill an enemy unit, there's a 20% chance to drop loot.
Gain 1 Training Dummy(s) after 8 player combats. Equip the dummy with 1 random Support Item(s), which cannot be removed.
Your Tactician heals @HealthBonus@ Health, grows larger, and has @MaxHealth@ maximum Health.
Your team counts as having 1 additional Vanquisher. Gain an Ashe.
You can always move freely on Carousel rounds. Gain a random component.