Prismatic
Gain 2 Tome of Traits and 8 gold.
Gain a Bilgewater Emblem, a Night Harvester, and a Nautilus.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Gain a 2-star champion and 1 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Recurve bow, a Magnetic Remover.
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
Gain a Challenger Emblem, a Hand of Justice, and a Naafiri.
Buying XP costs @HP@ Health instead of gold. But Heal 2 Health per player combat.
Gain +2 maximum team size, but take 100% increased player damage.
Gain a Demacia Emblem, a Recurve Bow, and a Quinn.
If you have exactly 2 copies of a champion on your board, they both gain 40% Attack Damage and 40 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 4 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 15%. Gain 14 gold.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. Then, at the beginning of your next planning phase gain 60 XP and set your gold to 66. Excess gold is converted to XP.
Your team counts as having 1 additional Freljord. Gain a Redemption and an Ashe.
Each time your Shop is refreshed, you have a @Chance@ chance to gain a free refresh.
Gain 23 gold. Your maximum interest is increased to 10.
Gain 32 gold. Your maximum interest is increased to 10.
Gain 44 gold. Your maximum interest is increased to 10.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over between rounds.
Gain a Bramble Vest, a Dragon's Claw, a Giant's Belt, and a Magnetic Remover.
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
When you buy experience points, gain an additional 3. You can now reach level 10.
Gain an Ornn Item Anvil now and after every 10 player combats.
Thief's Gloves will always give your champions items. Gain 2 Sparring Gloves.
Grants @BonusExp@ Experience immediately. Gain bonus experience equal to your current player level at the beginning of player combat rounds. You can no longer use gold to level up.
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Gain a Deathblade and an Infinity Edge, a BF Sword, and a Magnetic Remover.
Gain an Infinity Force. After 5 player combats, gain another.
Gain an Infinity Force. After 3 player combats, gain another.
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Your units gain 8% Attack Speed. Each round, increase this by 2%.
Open an Armory and choose 1 of 5 unique Radiant items. Gain a Magnetic Remover.
Gain a Rogue Emblem, a Hand of Justice, and a Qiyana.
Gain a Rascal's Gloves, which equips two random Radiant items every round.
Gain a Shurima Emblem, a Protector's Vow, and a Naafiri.
Gain a Slayer Emblem, a Night harvester, and a Quinn.
Combat start: Units with no adjacent allies gain 25% Attack Damage and Ability Power.
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Gain 1 Training Dummy(s). It has 3 random Support Items equipped, which cannot be removed.
Your team counts as having 1 additional Strategist. Gain a Adaptive Helm and a Swain.
Gain two Spatulas and 1 Component Anvil.
Gain a massive golden egg that hatches in @Turns@ turns. If you won vs player, receive bonus turn.
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. And gain 8 golds.
Gain a Jeweled Gauntlet, a Rabadon's Deathcap, a Needlessly Large Rod, and a Magnetic Remover.
Gain a Vanquisher Emblem, a Hand of Justice, and a Darius.
Gain a Void Emblem, an Adaptive Helm, and a Rek'Sai.
Gain a Training Dummy. It has 3 random Emblems equipped, which cannot be removed. Gain 6 gold.