Gold
Gain a Deathblade. Champions with Deathblade have a 25% chance to drop 1 gold on kill.
Your Juggernaut units deal 10% extra damage, increased to 20% for the rest of combat when they fall below 60% Health. Gain 2 Juggernauts.
Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.
Gain 1 Tome of Traits and 3 gold.
Gain a Bilgewater Emblem and a Twisted Fate.
Your units with no Traits active gain @MinHealth@-@MaxHealth@ Health and @MinAS@-@MaxAS@% Attack Speed. (based on current Stage)
Gain a Blacksmith's Gloves, which equips two temporary Artifacts each round.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Combat Start: Infect the highest health enemy, increasing their damage taken by 18%. Every 5 seconds or on death, the infection spreads to 2 nearby units.
Gain a Swain. Your strongest Swain deals 2.5% increased damage per 100 max Health.
If you have exactly 2 copies of a champion on your board, they both gain 30 Attack Damage, Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Gain a Hand of Justice. Champions with a Hand of Justice deal 12% increased damage.
Your team counts as having 1 additional Ixtal. Gain a Qiyana.
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 18% increased damage instead.
The first time you would die, instead drop to 1 Health. After this effect triggers, your units gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Combat start: Your two furthest champions form a bond, sharing 22% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
Gain a Shroud of Stillness. All enemies take 1.5% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.
Your Tactician moves faster and heals 2 Health after a PVP round.
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 50% of their maximum Health.
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Your Demacians deal 12% more damage, increased to 18% against Noxians and enemies with 100 or more maximum Mana. Gain 2 Demacians.
Open an Armory and choose 1 of @Options@ unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Your units gain 8% Attack Speed. Each round, increase this by 1%.
Allies heal for 10% of their max Health every 5 seconds. Allies that started combat in an elemental hex heal for 15% instead. Gain 2 Ixtal champions.
After you refresh your shop 18 times, gain a Tactician's Crown.
Gain 12 gold. Your maximum interest is increased to @Interest@.
Gain 18 gold. Your maximum interest is increased to @Interest@.
Before casting, your strongest Kassadin gains 38 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.
Round start: Get a level 1 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Round start: Get a level 2 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Round start: Get a level 4 treasure chest. Your cannon barrages permanently improve future chests. Gain 2 Bilgewater units.
Gain a Rogue Emblem and a Qiyana.
Gain a random completed item now, and a componenet after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a componenet after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
At the start of combat, maximum of 4 components on your champions turn into temporary items for the rest of combat. At the start of the next 1 stages, gain a component.
While in spirit form, your Ionia units gain 10% Attack Speed and shield themselves for 15% of their maximum Health. Gain 2 Ionians.
Your Piltover units gain 8% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
Gain a Slayer Emblem and a Qiyana.
Gain a Thief's Gloves. Champions holding Thief's Gloves gain 200 Health and 20% Attack Speed.
When you kill an enemy unit, there's a 30% chance to drop loot.
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 2 Void units.
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.
Gain 1 Training Dummy(s). It has 1 random Support Item(s) equipped, which cannot be removed.
While you have the Targon trait activated, your units gain 40% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
When your Vanquisher's attacks and Abilities critically strike, they heal the ally with the most missing Health by 1% of that ally's max Health. Gain 2 Vanquishers.
Open an Armory and choose 1 of 4 unique Support items.
Your units gain 4% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 40% Attack Speed and Ability Power.
Gain 3 random 3-cost champions.
Your units gain 100 Health for each unique Tier 3 unit you field.
Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Noxus units' attacks and Abilities execute enemies below 5% Health, increased by 1% for each player you've Conquered. Gain 2 Noxians.
Gain a free Shop refresh each round.
Your units gain 100 Health for each unique Tier 2 unit you field.
Your team gains 10% Omnivamp. Your Rogue units gain 15% instead. Gain 2 Rogues.
Gain a Vanquisher Emblem and an Ashe.
Gain a Void Emblem, Kassadin.
After losing your combat, gain 2 gold. Every 4 losses, gain a random component.
Gain a Galio. Your strongest Galio's ability gets larger with each cast, and enemies hit take magic damage equal to 10% of his max Health each second.