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DEV DIARY: FUTURE OF MID-SETS
  • Riot Mort and Peter Whalen go over TFT’s swap to three sets a year after our final mid-set during our ninth set in our latest Dev Diary!
GLITCHED OUT!! COSMETIC CONTENT
  • The best place to read about the new personalization content coming in Glitched Out!! is right here, but the second best place is just below this context line. As a reminder, all our cosmetic content goes live March 22nd at 11 AM (PT), which is a bit after the rest of the mid-set goes live, so be sure to refresh the store then!
GLITCHED OUT!! COSMETIC CONTENT - GLITCHED OUT!! PASS AND PASS+
  • Just like all our Passes, the Glitched Out!! Pass gives you a bunch of free content as you play and collect XP, but if you upgrade to the Pass+ for 1295 RP/TC, you'll have access to ALL the level rewards throughout the pass. That includes additional Little Legends, Star Shards, Ultra Threat Whisker secret lair arenas, and eventually Whisker’s Mewtant Lab Tier 3 Arena (below)! As a reminder, you can always upgrade to the Pass+ later, and retroactively receive everything you would have unlocked with the Pass+ active.
GLITCHED OUT!! COSMETIC CONTENT - ULTRA NEFARIOUS CAPSULE
  • ULTRA NEFARIOUS CAPSULE: 390 RP
  • Monsters Attack! Tier 4 (Mythic) Arena (2%, guaranteed on 61st egg/box opened)
  • Ultra Threat Whisker (5%)
  • All other Capsules will contain a previously released Little Legend including our newest releases: Shork, Scuttle, Noctero, and the Dango Rango variants.
  • ULTRA NEFARIOUS CAPSULE is Available for purchase individually or in bundles until the release of our next set
GLITCHED OUT!! COSMETIC CONTENT - ZED’S DATA CACHE AND CHIBI ZED
  • ZED’S DATA CACHE: 390 RP
  • Chibi PROJECT: Zed (2%, guaranteed on 61st egg/box opened)
  • All other Capsules will contain a previously released Little Legend including our newest releases: Shork, Scuttle, Noctero, and the Dango Rango variants.
  • ZED’S DATA CACHE is available for purchase individually or in bundles until the release of our next set
RANKED REWARDS AND MORE!
  • All rewards will be distributed throughout this patch! They may not arrive day of, but expect to see them slowly roll out throughout this patch’s live duration.
RANKED REWARDS AND MORE! - STANDARD REWARDS
  • You’ve defended the city for half a set, and if you made it to Gold or higher during this time, then there’ll be a special Chibi Star Guardian Lux emote for you to flex with!
RANKED REWARDS AND MORE! - DOUBLE UP REWARDS
  • And for those trading Heroes and items as a team, if you obtained Double Up Gold or higher, then you’ll get the following emotes to celebrate with your partner(s)!
RANKED REWARDS AND MORE! - HYPER ROLL REWARDS
  • If you played Hyper Roll and finished Green, Blue, Purple, or Hyper tier then you’ll get a heroic Sprite emote to flaunt!
RANKED REWARDS AND MORE! - GLITCHED OUT!! RANKED RESETS
  • Your rank has been "soft" reset down one tier below your current standings. For example, if you are currently in Gold II you will now be in Silver II.
  • If you are very good at this game and currently placed in Master or above, you will be reset to Diamond 4.
  • You will get five provisional matches after the reset, meaning you will not lose any LP for sub-top-four placements in your first five ranked games of the new stage. You’ll also gain some extra LP for finishing top four, so best of luck!
  • Ranked rewards for the first half of Monsters Attack! will be distributed with this patch, but it may take a couple days to complete the rollout.
GAMEPLAY CHANGES - HERO AUGMENTS
  • Gangplank - Flaming Ricochet bonus Damage: 90% ⇒ 80%
  • Kayle - Divine Ascent bonus AS: 50% ⇒ 40%
  • Lulu - Growth Spurt bonus AP per cast: 20 ⇒ 18
  • Lux - Illuminating Singularity Bonus Damage: 135% ⇒ 120%
  • Ezreal - Rising Spell Force AP & AS per cast: 20 ⇒ 16
  • Jinx - Get Excited! Bonus AS: 40% ⇒ 35%
  • Malphite - Rock Solid Armor Percent: 180% ⇒ 130%
  • Vayne - Spread Shot bonus Damage: 65% ⇒ 50%
  • Janna - Category Five bonus AP: 80 ⇒ 10
GAMEPLAY CHANGES - GLITCHED OUT CAROUSELS
  • Glitched Out Carousels always appear on Stage 2, but also have a chance to appear again between Stage 3 and 6. Most games will have two or less Glitched Out Carousels, but some games will have three.
  • The later in the game a Glitched Out Carousel appears, the more impactful its glitches will be. Contents can include but are not limited to: Loaded Dice, Eggs, Anvils, Components, Duplicators, Tome of Traits.
  • Regardless of whether or not they are Glitched Out, all Carousels will have items bounce off of the champion you select upon returning to your board. This is a feature that we planned to release with our Carousel updates this mid-set, but will be sticking around past this mid-set.
  • Expect Glitched Out Carousels to pop up in Hyper Roll as well—they’ll be replacing Armories when they occur.
GAMEPLAY CHANGES - HERO AUGMENT REWORKS
  • Annie - Reflector Shield ⇒ Pyromania: Gain an Annie. Her spell is larger, and every cast, she stuns all targets hit for 1.5 seconds.
  • Fiora - Frontline Fencing ⇒ Grand Challenge: Gain a Fiora. Every 4 attacks on the same champion, she deals 20% of her maximum health as magic damage, and heals for 9% of her maximum health.
  • Fiora - Vitality of the Ox ⇒ Vitality of the Ox (no name change): Gain a Fiora. When you field her, your team heals 25% of their maximum Health every 10 attacks.
  • Yasuo - Siphoning Winds ⇒ Winds of the Wanderer: Gain a Yasuo. His spell is larger and deals 20% damage.
  • Alistar - Smash! ⇒ Stubborn: Gain an Alistar. Combat start: He 50% Shreds (MR reduction) all enemy units for 1.5 seconds.
  • Alistar - Behemoth ⇒ Behemoth (no name change): Gain an Alistar. He gains 350 maximum health. His ability hits all adjacent enemies, and deals bonus damage to his primary target equal to 25% of his maximum health.
  • Jax - Evasion ⇒ Grandmaster’s Training: Gain a Jax. When you field him, your team gains 20 Armor and 15% Attack Speed. These bonuses are doubled when your strongest Jax dies.
  • Kai’Sa - Star-Crossed ⇒ Reconnaissance Team: Gain a Kai’Sa. At the start of combat, Kai’Sa and her two closest allied champions gain 40% Critical Strike Chance and their spells can crit.
  • Fiddlesticks - Traumatic Memories ⇒ Scarier-crow: Gain a Fiddlesticks. Fiddlesticks continues absorbing Corrupted Souls even while no longer dormant. If he is still dormant after 8 seconds, he immediately casts.
  • Ekko - Resonance ⇒ Destructive Resonance: Gain an Ekko. Ekko’s spell hits all enemies within 2 hexes, and deals 220% bonus damage, but no longer slows enemies’ Attack Speed.
  • Syndra - Power Overwhelming ⇒ Not In Vain: Gain a Syndra. Your strongest Syndra gains 30 starting Mana, and 30% Attack Speed every time an ally dies.
GAMEPLAY CHANGES - TRAITS
  • Civilian and Recon have been removed
  • A.D.M.I.N. Now gives 4 choices each activation
  • A.D.M.I.N. 4 Piece Multiplier: 30% ⇒ 25%
  • A.D.M.I.N. On Cast AP: 10 ⇒ 25
  • A.D.M.I.N. On Cast AD: Enabled and set to 25%
  • A.D.M.I.N. On Cast Chance to Drop Gold: 20% ⇒ 33%
  • A.D.M.I.N. On Cast Flat Heal: 200 ⇒ 250
  • A.D.M.I.N. On Cast Permanent HP: 10 ⇒ 18
  • A.D.M.I.N. On Kill, Unit who killed gains Mana: Disabled
  • A.D.M.I.N. On Kill, Unit who killed Heals: 350 ⇒ 400
  • A.D.M.I.N. On Kill, Unit who killed gains Permanent HP: 20 ⇒ 18
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AP: 75 ⇒ 60
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AD: 75 ⇒ 60
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains AS: 75 ⇒ 60
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Shield: 10 ⇒ 15 sec
  • A.D.M.I.N. on dropping below 66% HP, A.D.M.I.N. gains Permanent HP: 60 ⇒ 50
  • A.D.M.I.N. on Ally Death AP: 20 ⇒ 18
  • A.D.M.I.N. on Ally Death AD: 20 ⇒ 18
  • A.D.M.I.N. on Ally Death AS: 20 ⇒ 18
  • A.D.M.I.N. on Ally Death Gain Mana: Disabled
  • A.D.M.I.N. on Ally Death flat Heal: 350 ⇒ 250
  • A.D.M.I.N. on Ally Death Gold Chance: 25% ⇒ 20%
  • A.D.M.I.N. on Ally Death Permanent HP: 15 ⇒ 12
  • A.D.M.I.N. Combat Start, A.D.M.I.N. gains Mana: Disabled
  • A.D.M.I.N. Combat Start chance to drop Gold: 40% ⇒ 50%
  • A.D.M.I.N. Combat Start permanent HP: 50 ⇒ 40
  • A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains AP: 18 ⇒ 20
  • A.D.M.I.N. Every 5 sec, A.D.M.I.N. gains Mana: 30 ⇒ 40
  • A.D.M.I.N. Every 5 sec, A.D.M.I.N. chance to drop Gold: 20% ⇒ 25%
  • A.D.M.I.N. Every 5 sec, permanent HP: 15 ⇒ 12
  • A.D.M.I.N. Combat Start, Team gains Mana: Disabled
  • A.D.M.I.N. Combat Start, Team gains permanent HP: 15 ⇒ 20
  • A.D.M.I.N. Combat Start, Team gains chance to drop Gold: 20% ⇒ 25%
  • A.D.M.I.N. Combat Start, Team gains max HP Shield: 20% ⇒ 25%
  • A.D.M.I.N. every 5 sec, Team gains Mana: 12 ⇒ 20
  • A.D.M.I.N. every 5 sec, Team chance to drop Gold: 10% ⇒ 15%
  • A.D.M.I.N. every 5 sec, Team gains permanent HP: 5 ⇒ 7
  • A.D.M.I.N. every 5 sec, Team heals: 150 ⇒ 200
  • Brawler HP: 20/45/75/110% ⇒ 20/45/70/100%
  • Defender no longer has a built in Taunt
  • Defender Armor: 30/80/200 ⇒ 25/75/200
  • Duelist Attack Speed per stack: 5/9/15/24 ⇒ 5/8/10/16%
  • Duelist now gives 0/0/10/20% Damage Reduction.
  • Gadgeteen Damage & Damage Reduction: 3/10% ⇒ 3/9%
  • Hacker added a 5 piece
  • Hacker Omnivamp: 15/40/70% ⇒ 20/30/40/50%%
  • Hacker now gives the rider of H4ck3r!m bonus Omnivamp (0/10/20/30%)
  • LaserCorps is now a 3/4/5/6 trait
  • LaserCorps 5 and 6 now grant drones to your whole team
  • LaserCorps Drone Damage is now 30/50/65/99
  • Mascot has had Mascot 8 removed
  • Mascot bonus per cheering Mascot: 1% ⇒ 1.5%
  • Mecha PRIME HP Share: 100% ⇒ 90%
  • Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech
  • Ox Force now gives (10/40/90) Armor & MR instead of Attack Speed
  • Prankster added a 4 piece that spawns a 250 Health dummy and 2 second stun
  • Renegade is now a 3/5/7 trait
  • Renegade gives (25/40/65%) extra damage, and an additional (20/25/35%) to the last Renegade standing.
  • Star Guardian is now a 2/4/6/8 Trait
  • Star Guardian additional Mana Gain: 40/70/120/200% ⇒ 35/70/120/175%
  • Spellslinger Ability Power: 25/60/95/140 & 150% ⇒ 25/50/80/120 & 100%
  • Sureshot is now a 2/3/4/5 trait
  • Sureshot grants 6/11/16/24% bonus AD at start of combat and each 4 sec
  • Underground: added a Reforger to the Heist 1 cash out of 1x Item Component
  • Underground: added a Reforger to the Heist 2 cash out of 1x Ornn Item
  • Underground: increased Heist 2 value by 1g on the 18g options
GAMEPLAY CHANGES - UNITS: TIER 1
  • The following Tier 1 units have been removed: Galio and Talon
  • Ashe is now a LaserCorp/Sureshot
  • Ashe Ranger’s Focus AD ratio for additional AD gain: 40% ⇒ 60%
  • Ashe Ranger’s Focus base AD gain: 12/18/25% ⇒ 15/22/33%
  • Kayle AD: 50 ⇒ 55
  • Lux Lucent Singularity targeting: Random ⇒ Current Target
  • Lux Mana nerf: 0/60 >>> 0/70
GAMEPLAY CHANGES - UNITS: TIER 2
  • The following Tier 2 units have been removed: Sivir* and Yuumi
  • Draven AD: 65 ⇒ 70
  • Ezreal is now Underground/Quickdraw/Parallel
  • Ezreal Sabotage Damage: 230/345/535 ⇒ 200/300/460
  • Ezreal Sabotage now has a new spell when Parallel is active that does 110/165/255 damage to all enemies in a line
  • Sivir* has been revealed to be an InfiniTeam/Sureshot instead of a Civilian/Sureshot
  • Yasuo max Mana buff: 0/80 ⇒ 0/70
GAMEPLAY CHANGES - UNITS: TIER 3
  • The following Tier 3 units have been removed: Cho’Gath, Senna, Vel’Koz, and Zoe
  • Kai’Sa is now Star Guardian and Quickdraw
  • Kai’Sa Mana: 0/60 ⇒ 20/105
  • Kai’Sa Starcharged Attack Speed: 45% ⇒ 75%
  • Kai’Sa Starcharged Damage: 150/225/370 ⇒ 110/150/240
  • Sona Crescendo Sequence 1st phase (Q / Blue) Damage: 175/265/430 ⇒ 190/285/470
  • Vayne is now Anima and Duelist (lost Recon)
  • Vayne AS: 0.75 ⇒ 0.8
  • Vayne Silver Bolt AD ratio: 130/130/140% ⇒ 150/150/160%
GAMEPLAY CHANGES - UNITS: TIER 4
  • The following Tier 4 units have been removed: Sejuani, Sett, Soraka, Taliyah, Zac*, and Zed
  • Bel’Veth Mana: 0/30 ⇒ 0/40
  • Miss Fortune is now Anima Squad/Ace/Quickdraw
  • Miss Fortune Bullet Time Damage: 40/60/180 ⇒ 35/55/150
  • Samira Flair AD ratio: 480/490/1250% ⇒ 460/460/1200%
  • Samira Flair Base Damage: 80/100/666 ⇒ 66/99/366
  • Viego is now OxForce/Renegade/Heart
  • Viego max Mana buff: 0/50 ⇒ 0/45
  • Viego Attack Speed: 0.75 ⇒ 0.8
  • Viego Heartbreaker primary target Damage: 260/390/850 ⇒ 240/360/800
  • Viego Heartbreaker secondary targets AOE Damage: 130/195/425 ⇒ 120/180/400
GAMEPLAY CHANGES - UNITS: TIER 5
  • The following Tier 5 unit has been removed: Aphelios
  • Fiddlesticks HP: 1300 ⇒ 1200
  • Fiddlesticks Armor & MR: 70 ⇒ 66
  • Fiddlesticks Dark Harvest Damage: 100/150/900 ⇒ 85/130/800
  • Janna AS: 0.75 ⇒ 0.8
  • Janna Armor & MR: 35 ⇒ 45
  • Janna Mana: 70/140 ⇒ 40/120
  • Janna Twister! Damage: 195/300/3000 ⇒ 450/675/6000
  • Nunu Biggest Roboball Ever! Damage: 125/190/2000 ⇒ 120/180/2000
  • Syndra Allies thrown in by Syndra now trigger “On Ally Death” events.
GAMEPLAY CHANGES - USER INTERFACE CHANGES
  • Champion Duplicator is now orange to prevent confusion with the blue Lesser Duplicator (Tier 3 and below)
  • Item Remover’s color is more red so it doesn’t look like the new orange Champion Duplicator
  • As a reminder, items held by units on the Carousel will pop off the unit upon returning to your home board.
GAMEPLAY CHANGES - ITEMS
  • Zz’Rot Portal: Added a line to the tooltip to say that summoned units will not have as much effectiveness when using Zz’Rot
  • Spatula + Sword: LaserCorps Emblem ⇒ InfiniTeam Emblem
GAMEPLAY CHANGES - AUGMENTS
  • Cruel Pact grants 2 HP per round ⇒ Grants 3 HP per player combat
  • Duelist Crown Item given: Edge of Night ⇒ Hand of Justice
  • High Roller has been removed from the game
  • LaserCorps Crown has been replaced with LaserCorps Soul, which gives 1 additional LaserCorps. Gain a Yasuo and Hand of Justice.
  • March of Progress now grants 4 XP immediately.
  • March of Progress XP per player combat: 5 ⇒ Equal to your current player level
  • Salvage Bin now only offered on 2-1. Also grants an additional item component after 7 player combats
  • Added Salvage Bin+ which is offered on 3-2 and 4-2, and grants an additional item component after 4 player combats.
MODES - DOUBLE UP
  • Rune of Allegiances Items now pop off of units before the unit is sent to your partner.
  • Rune of Allegiances is no longer granted at stages 4-3 and 6-1.
  • The Lesser Rune of Allegiance now regenerates itself 5 rounds after you use it.
  • After 4-1, your Lesser Rune of Allegiance upgrades to a Rune of Allegiance, and now regenerates itself 7 rounds after you use it.
  • Gift Armories now offer an additional gift of the highest tier that the gift armory offers.
  • Gift Armories chance at seeing the highest tier of gifts in the second gift armory reduced from 20% to 14%.
MODES - HYPER ROLL
  • Hyper Roll carousels take half as long, and release the bottom half of the lobby followed by the top half.
BUGS
  • Sharing is caring: Mecha PRIME fixed a bug where 5 Mech was lower HP share than 3 Mech
  • Special thanks (as always) to my editor
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