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  • Patch Notes
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  • Damage Formula
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  • SET 16Down
  • SET 15Down
  • SET 14Down
  • SET 13Down
  • SET 12Down
  • SET 11Up
  • SET 10Down
  • SET 9Down
  • SET 8Down
  • SET 7Down
  • SET 6Down
  • SET 5Down
  • SET 4Down
  • SET 3Down
  • SET 2Down
  • SET 1Down
DIRECTX SUPPORT UPDATE
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  • Sometime in the next few patches, we will remove support and the ability to manually opt for DirectX 9 for League of Legends and Teamfight Tactics. To maintain the stability and performance of our games we need to deprecate support for older hardware or software that isn’t widely used by players anymore. If you’re still opted into using DirectX 9, the client will automatically turn off this option when we remove the support. However, if you were running it due to hardware reasons we recommend resolving that before we make this change so that you can continue playing when it’s removed.
INKBORN FABLES CINEMATIC
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  • What trouble has Pengu found themselves in this time—and who will come to their aid? Check-in on Pengu and Co with our latest cinematic!
INKBORN FABLES COSMETICS - INKBORN FABLES PASS CHAPTER 1
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  • With mid-sets a thing of the past, our Pass is once again split into two Chapters. Both Passes will offer different rewards, although they’ll share a few core components, such as Treasure Tokens and Star Shards. If you want to enhance your journey through Inkborn Fables, you can upgrade your Pass for even more treasures for 1295 RP. As a reminder, you can always wait to see how far you can get on the free version of the Pass before upgrading to claim all the rewards you’ve unlocked along the way. Speaking of rewards, let’s check em’ out!
RANKED REWARDS AND MORE! - NEW RANKED SEASON
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  • When Inkborn Fables goes live in your region, or after you download the latest mobile patch, you can start climbing
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  • Depending on your rank in the previous season, you will start anywhere from Iron II to Bronze IV. This is true for both Double Up and Standard ranked.
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  • You will get 5 provisional matches after the reset, meaning you will not lose any LP for sub-top 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
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  • Your Hyper rating will be reset to 500
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  • Note that there’s still a 24h period of delay between mobile and PC going live
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  • Mobile players who have not gotten the new set in their region won't be able to climb the ladder on the old set anymore
SYSTEMS - ENCOUNTERS
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  • Throughout your adventure into Inkborn Fables you’ll meet powerful spirits who will change your game in a variety of ways. There are over 80 unique Encounters, and you’ll see anywhere from two to five of them each game, so regardless of which legendary spirits you come across, expect each game of Inkborn Fables to feel like a unique journey.
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  • Encounters can be anything from small bonuses (rerolls, gold, or an extra component on a carousel) to transformative ones that dramatically change how the game will be played. Regardless of their gifts, rule changes, or offered choices, all players always get the same Encounter!
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  • Encounters have a variety of rarities, so expect some to be less common than others, with the most game-changing ones being more rare. Regardless of rarity, you’ll never Encounter the same spirit multiple times, even if that spirit has multiple Encounter options.
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  • Once an Encounter has happened, though, you can always find a summary of it in the new Encounter Panel, which will also show you which choices other players have made while scouting them.
SYSTEMS - LEVELING
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  • Level 8 to 9 XP: 80 ⇒ 72
SYSTEMS - SHOP ODDS
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  • Level 7: 19/35/35/10/1% ⇒ 19/30/40/10/1%
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  • Level 8: 18/25/36/18/3% ⇒ 18/25/32/22/3%
SYSTEMS - CAROUSEL
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  • The odds of seeing Spatula on a carousel have been reduced
SYSTEMS - NEW AND RENAMED PORTALS
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  • Champion Conference: Every stage, gain a champion that fits your team.
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  • Gold Subscription: Every stage, gain a randomized amount of gold. All players gain the same amount.
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  • Gold Opener: Start the game with 7 gold.
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  • Anvil Buffet: All items drop as component anvils.
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  • Wandering Vendors: Start with a Training Dummy with 2 permanently attached Support items.
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  • Lethal Legends: Deal +1 damage when winning combat.
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  • Golden Symphony has been renamed to Golden Gala
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  • Prismatic Symphony has been renamed to Prismatic Party
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  • Crescendo has been renamed to Ascending Augments
SYSTEMS - REMOVED PORTALS
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  • Multi-Talented
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  • Showtime
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  • Training Dummy
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  • Unit Accelerator
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  • Augment Payout
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  • Item Payout
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  • Treasure Armory
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  • Loaded Carousels
LARGE CHANGES - AUGMENT CYCLING: REMOVED
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  • All Trait-linked Augments from Remix Rumble (e.g. That’s Jazz Baby)
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  • AFK
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  • Binary Airdrop
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  • Blood Money
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  • Cutting Corners
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  • Cybernetic Uplink I
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  • Indomitable Will
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  • On a Roll
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  • Parting Gifts
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  • Reach the Summit
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  • Spoils of War I
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  • Silver Ticket I
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  • Vampirism I
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  • Blank Slate
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  • Contagion
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  • Frequent Flier
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  • Good for Something II
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  • Infusion
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  • Last Stand
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  • Return on Investment
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  • Rich Get Richer
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  • Rich Get Richer+
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  • Scrappy Inventions
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  • Spoils of War II
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  • Cruel Pact
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  • Cursed Crown
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  • Determined Investor
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  • Endless Hordes
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  • Hologram
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  • Spoils of War III
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  • Talent Search
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  • Wellness Trust
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  • What the Forge
LARGE CHANGES - AUGMENT ADJUSTMENT
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  • Two Healthy HP: 110 ⇒ 99
LARGE CHANGES - NEW AUGMENTS: SILVER
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  • Band of Thieves: Gain a Thief's Gloves
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  • Lunch Money: Every 8 damage you deal to enemy tacticians gives you 2 gold.
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  • Branching Out: After 1 player combat(s), gain a random emblem and an item reforger.
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  • Exiles: Your units that start combat with no adjacent allies gain a 25% max HP shield for 10 seconds.
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  • Featherweights: Your Tier 1 and Tier 2 champions gain 15% attack and move speed
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  • Fine Vintage: Completed Items left on your bench for 3 rounds transform into a Support Anvil. Gain an item component.
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  • Golden Remover: Gain a Golden Item Remover and 1 random component anvil.
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  • Over Encumbered: For this stage, you only have 2 bench slots. After that, gain 3 item components.
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  • Pick of the Litter: Open a special shop with three free 3-cost champions. Choose one to get two copies of.
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  • Sharing is Caring: At combat start, you gain 2 gold and your opponent gains 1 gold.
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  • Tri Force: Your Tier 3 champions gain 100 HP, 10 starting mana, and 10% Attack Speed
LARGE CHANGES - NEW AUGMENTS: GOLD
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  • Altruist Crest: Gain an Altruist Emblem and a Riven.
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  • Arcanist Crest: Gain an Arcanist Emblem and a Lux.
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  • Behemoth Crest: Gain a Behemoth Emblem and a Shen.
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  • Boiling Point (Porcelain): Porcelain units' basic attacks restore 5 mana on hit. While boiling, basic attacks also Burn and Wound. Gain a Lux.
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  • Bruiser Crest: Gain a Bruiser Emblem and an Aatrox
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  • Built Different: Your units with no Traits active gain 250-500 HP and 40-60% Attack Speed (based on current stage)
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  • Call to Adventure (Storyweaver): Every 2 takedowns, Storyweaver Kayle permanently gains 2 Ability Power and 12 Health. Gain a Garen and a Sivir.
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  • Dragon’s Spirit: Gain a Dragon's Claw. Every time you heal 8000 Health with Dragon's Claws, gain an item component. (Max 4 components)
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  • Dragonlord Crest: Gain a Dragonlord Emblem and a Janna
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  • Drop Blossom!: Gain a Neeko. Your strongest Neeko’s spell heals 25% more and slams for 30% increased damage. Each cast increases the spell radius by 1
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  • Dryad Crest: Gain a Dryad Emblem and a Gnar
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  • Duelist Crest: Gain a Duelist Emblem and a Qiyana
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  • Dynamic Duo: Gain a random 5 cost champion and another random champion that shares a trait with them. Gain 10 gold.
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  • Extended Duel (Duelist): Your Duelists start combat with 3 stacks. At max stacks, they gain 10% Omnivamp. Gain a Darius and a Yasuo.
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  • Enter the Dragon (Dragonlord): After the dragon strikes, Dragonlords deal 20% bonus true damage. Gain a Janna.
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  • Epoch: Now and at the start of each stage, gain 6 XP and 3 free Rerolls that round only.
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  • Epoch+: Now and at the start of each stage, gain 8 XP and 3 free Rerolls that round only.
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  • Ethereal Blades: Gain a Shen. He gains +3 range and his spell deals 100% increased damage.
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  • Fated Crest: Gain a Fated Emblem and a Kindred
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  • Fortune Crest: Gain a Fortune Emblem and a Teemo
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  • Ghostly Crest: Gain a Ghostly Emblem and a Shen
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  • Grim Harvest (Reaper): Reapers gain 8% Critical strike chance and 4% omnivamp. They gain this bonus again whenever they get a takedown.
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  • Haunted House: Enemies that die while Haunted by Ghostly pass 1 additional Haunt to a nearby enemy.
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  • Heavenly Crest: Gain a Heavenly Emblem and a Neeko
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  • Divine Rolls (Heavenly): At the start of every stage, including this one, gain 4 rerolls + 1 for each of your Heavenly units.
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  • Inkshadow Crest: Gain an Inkshadow Emblem and a Senna.
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  • Invoker Crest: Gain an Invoker Emblem and a Janna
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  • It's Going to be Epic (Mythic): Every time a unique Mythic champion becomes Epic, gain 2 player health and 3 gold.
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  • Long Shot (Sniper): Snipers gain 15% Attack Speed. Gain a Caitlyn and a Kog'Maw. After Snipers have fired a total distance of 1,200 hexes, get a Sniper's Focus.
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  • Lucky Paws: Gain a 2-star Kobuko. Your strongest Kobuko’s spell does 300% damage, if Kobuko kills an enemy, they drop 1 gold.
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  • Lucky Ricochet (Trickshot): Trickshots bounce 1 additional time for 50% of original damage. Gain a Sivir and a Teemo.
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  • Mana Shield (Invoker): Whenever an Invoker casts, grant the lowest Health ally Shield equal to 200% of Mana spent. Gain a Janna.
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  • Midnight Siphon: Gain a Yorick. Your strongest Yorick gains 25% max Health and additionally deals 20% of his max Health with his Ability.
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  • Mind over Matter (Arcanist): Get a Training Dummy and an Ahri. Your Training Dummies have bonus Health equal to 250% of your Arcanists’ combined Ability Power.
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  • Mulched (Dryad): Every round, gain 2 Dryad stacks. Dryads deal 10% additional damage. Gain a Rek’Sai and a Gnar.
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  • Mythic Crest: Gain a Mythic Emblem and a Neeko
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  • Porcelain Crest: Gain a Porcelain Emblem and a Lux
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  • Prizefighter: Gain an item component. This happens again every 3 player combats you win.
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  • Raid Boss (Behemoth): Your strongest Behemoth gains 20% max Health. Whenever other Behemoths die, they transfer 20% of their Armor and Magic Resist to it for the rest of combat. Gain a Cho'Gath and a Malphite.
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  • Raining Gold: Gain 9 gold now, and an extra gold each round.
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  • Raining Gold+: Gain 18 gold now, and an extra gold each round.
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  • Reaper Crest: Gain a Reaper Emblem and a Kindred
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  • ReinFOURcement: The next 4-cost champ you buy is instantly upgraded to 2-star. Gain 4 Gold.
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  • Reverberating Bulk (Bruiser): Bruisers heal 2% of their max Health every second. Gain a Kobuko and a Rek'Sai.
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  • Sage Crest: Gain a Sage Emblem and a Zyra
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  • Scoreboard Scrapper: Every round, if you're in the bottom 4, your team permanently gains 1.5% Attack Damage and Ability Power. If you're in the top 4, they have 10% more Health.
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  • Slammin’: Gain a random component. After each player combat, if there are no items on your bench, gain 2 XP. (Consumables excluded)
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  • Slammin’+: Gain a random component and 12 XP now. After each player combat, if there are no items on your bench, gain 2 XP. (Consumables excluded)
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  • Sniper Crest: Gain a Sniper Emblem and a Senna
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  • Spirit Guardians (Wardens): Wardens start of combat damage reduction is increased by 12%. 20% of damage dealt to non-Wardens is instead distributed across your Wardens. Gain a Garen and a Jax.
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  • Stand United: Your champions gain 2.5% AD and AP per trait active across your team.
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  • Storied Champion: Gain a 2-star Garen. Your strongest Garen's Ability now grants stacking max Health instead of Shield. If he has more max Health than his target, his Ability deals 40% bonus true damage."
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  • Storyweaver Crest: Gain a Storyweaver Emblem and a Riven
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  • The Road Less Traveled (Sage): Gain 1 XP at the start of each combat. Each unique Sage that starts in the middle two rows grants 1 more. Gain a Zyra.
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  • Too Much Candy: Your refreshes cost 0. Every 6 times you refresh your shop, refreshes cost 1 more. At the start of each stage, your refresh cost is set back to 0.
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  • Umbral Crest: Gain an Umbral Emblem and a Yorick
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  • Venerable Piggy Bank (Exalted): Your Exalted Soul Core gains gold instead of XP. If you lose combat, it gets 3 bonus gold! Gain 2 Exalted Champions.
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  • Wandering Trainer II: Gain a Target Dummy with 2 permanently attached random emblems.
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  • Wrath of the Moon (Umbral): Umbral champions deal 4% more damage every second they attack the same enemy. Resets when they swap targets. Gain a Darius and a Yorick.
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  • Warden Crest: Gain a Warden Emblem and a Gnar
LARGE CHANGES - NEW AUGMENTS: PRISMATIC
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  • Accomplice: Gain a Support Thief’s Gloves and 8 gold
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  • At What Cost: Immediately go to Level 6. You don’t get to choose your other augments.
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  • Altruist Crown: Gain an Altruist Emblem, a Bloodthirster, and a Riven
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  • Arcanist Crown: Gain an Arcanist Emblem, a Statikk Shiv, and a Lux
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  • Ba-BOOM: Your champions deal 75% more damage for 2 seconds on every other cast.
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  • Behemoth Crown: Gain a Behemoth Emblem, a Warmog's Armor, and a Yorick
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  • Bruiser Crown: Gain a Bruiser Emblem, a Bloodthirster, and an Aatrox
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  • Build a Bud: Get a random 3-star 1-cost and 1 gold
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  • Call to Chaos: Randomly gain one of the following: 66 gold, 70 experience, 40 rerolls that do not expire, Training dummy with 2x Zeke's Herald, Training dummy with 2x Locket of the Iron Solari, 3x Hullcrushers and an item remover, 3x Snipers focus and an item remover, Random 3-star 3-cost unit and 10 gold, 3x Thief's Gloves and an item remover, 4 random emblems(no duplicates) and an item remover
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  • Dragonlord Crown: Gain a Dragonlord Emblem, a Guinsoo’s Rageblade, and a Janna
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  • Dryad Crown: Gain a Dryad Emblem, a Titan’s Resolve, and a Gnar
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  • Duelist Crown: Gain a Duelist Emblem, a Giant Slayer, and a Qiyana
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  • Fated Crown: Gain a Fated Emblem, a Sunfire Cape, and a Kindred
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  • Fortune Crown: Gain a Fortune Emblem, a Sunfire Cape, and a Teemo
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  • Ghostly Crown: Gain a Ghostly Emblem, a Bramble Vest, and a Shen
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  • Heavenly Crown: Gain a Heavenly Emblem, a Hand of Justice, and a Neeko
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  • Inkshadow Crown: Gain an Inkshadow Emblem, an Evenshroud, and a Senna
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  • Invoker Crown: Gain an Invoker Emblem, a Rabadon’s Deathcap, and a Janna
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  • Mythic Crown: Gain a Mythic Emblem, a Guardbreaker, and a Neeko
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  • Porcelain Crown: Gain a Porcelain Emblem, an Adaptive Helm, and a Lux
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  • Radiant Refactor: Gain 1 component anvil and a Masterwork Upgrade
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  • Reaper Crown: Gain a Reaper Emblem, a Hand of Justice, and a Kindred
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  • Sage Crown: Gain a Sage Emblem, an Adaptive Helm, and a Zyra
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  • Sniper Crown: Gain a Sniper Emblem, a Guinsoo’s Rageblade, and a Senna
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  • Storyweaver Crown: Gain a Storyweaver Emblem, a Gargoyle Stoneplate, and a Riven
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  • Tiny But Deadly: Your units are 50% smaller but move and attack 30% faster
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  • Two for One: Each round, get a copy of the first champion you buy that costs 3 or less.
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  • Trash to Treasure: Reforging completed items turns them into a random Artifact and does not consume the reforger. Gain a Reforger and 2 Component Anvil(s).
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  • Umbral Crown: Gain an Umbral Emblem, a Redemption, and a Yorick
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  • Wandering Trainer III: Gain a Training Dummy with 3 permanently attached random emblems and 6 gold
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  • Warden Crown: Gain a Warden Emblem, a Redemption, and a Gnar
LARGE CHANGES - CORE ITEMS
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  • Crownguard: When equipped during combat, Crownguard will grant the bonus AP instead of granting nothing. The shield will still not apply.
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  • Tactician’s Crown now grants stats: 33 Health, 3% Attack Damage, 3 Ability Power, 3% Attack Speed, 3 Armor, 3 Magic Resist, 3 Mana
LARGE CHANGES - SUPPORT ITEMS
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  • Needlessly Big Gem’s gold generation has been removed
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  • Needlessly Big Gem Bonus Damage after 15 seconds: 30% ⇒ 40%
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  • Zz’Rot Portal now spawns the Voidspawn during the planning phase
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  • Zz’Rot Portal is now a Unique item
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  • Zz’Rot Portal Voidspawn Stage Health Scaling: 1000/1300/1600/2000 (Stage 2-5) ⇒ 1000/1500/2000/2500/3000 (Stage 2-6)
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  • Zz’Rot Portal Voidspawn Stage AD Scaling: 80/105/130 (Stage 3-5) ⇒ 80/115/150/180 (Stage 3-6)
SMALL CHANGES - ITEMS
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  • Thief’s Gloves, Radiant Thief’s Gloves, Blacksmith’s Gloves: Items rolled per glove are now persistent across a combat round, even when moving the Thief’s Gloves around. If you have Lucky Gloves, it is instead persistent per champion.
BUG FIXES
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  • Stacks on stacks: Loot orbs are now less likely to stack on top of each other.
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  • Masterwork Upgrade can no longer be used to pop an item off mid-combat.
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  • Several Booms containing erroneous black rings on explosion have been fixed. The fix was so massive that it was split between 6 patches, spanning back to 13.24 - and now fully released with 14.6.
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  • The following Chibis don't have long trail VFX when doing quick scouts: Kai’Sa, Ahri, Mecha Malphite, Teemo, and Zed.
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