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  • Patch Notes
  • PBE Patch Notes
  • Role
  • Re-Roll
  • Rounds
  • Exp/Gold
  • Damage Formula
  • Hotkeys
  • SET 16Down
  • SET 15Down
  • SET 14Down
  • SET 13Up
  • SET 12Down
  • SET 11Down
  • SET 10Down
  • SET 9Down
  • SET 8Down
  • SET 7Down
  • SET 6Down
  • SET 5Down
  • SET 4Down
  • SET 3Down
  • SET 2Down
  • SET 1Down
SYSTEMS - 6-COSTS Mel
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  • Unique Trait: Banished Mage. The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you, and you remain alive at 1 HP. Afterwards, Mel permanently gains 10% Damage Amp.
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  • Active: Dash to a nearby hex, then gain a 300 Shield and grant the same Shield to 2 nearby allies. 50% of the damage blocked by the Shields is stored as unstable energy. After dashing, deal magic damage to 3 nearby enemies. Every 3rd cast, unleash the unstable energy + additional magic damage split between the 5 nearest enemies.
SYSTEMS - 6-COSTS Viktor
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  • Unique Trait: Machine Herald. Viktor has a fixed Attack Speed of 0.55 attacks per second and converts ALL bonus Attack Damage, Attack Speed, and Mana into Ability Power. Instead of Mana, Viktor gains 1 Chaos Energy every attack and casts when he has 8.
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  • Passive: Attacks are replaced with a Death Ray that deals magic damage and true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.
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  • Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2 seconds. At the end of the duration, slam them to the ground, dealing magic damage.
SYSTEMS - 6-COSTS Warwick
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  • Unique Trait: Blood Hunter. Warwick devours enemies that drop below 12% Health, healing himself for 400 and granting himself 50 Mana.
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  • Passive: While Bloodfrenzied, move faster, gain Omnivamp, Attack Speed, and deal physical damage each second to target. After killing 5 enemies, become Unstoppable and Bloodfrenzied for the rest of combat.
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  • Active: Become Bloodfrenzied for 4 seconds.
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  • Experiment Bonus: On kill, Stun enemies adjacent to the dead target for 1 second.
SYSTEMS - OPENING ENCOUNTERS
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  • [NEW] Viktor’s Vision: Viktor makes 6-costs appear starting on Stage 4-1 and makes them 3 times as likely to appear in your shop.
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  • [NEW] Mel’s Aid: Mel will grant you powerful loot at 40 player health.
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  • [NEW] Warwick’s Hunger: When you kill an enemy champion, Warwick will occasionally devour their body and leave loot behind.
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  • [NEW] Artifact Anvil: Jayce crafts you an Artifact anvil.
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  • Scuttle Puddle / Crab Rave: Scuttle crabs now look like Scuttle Butt. Jinx no longer dances for the Crab Rave encounter
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  • Wind Up Monkey: Disabled in Hyper Roll. No longer deals double damage in Double Up. Slight ceremony adjustments.
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  • Odds adjusted:
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  • Viktor’s Vision: 8%
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  • Mel’s Aid: 8%
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  • Warwick’s Hunger: 8%
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  • Artifact Anvil: 4%
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  • Component Anvils: 15% ⇒ 10%
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  • Triple Gold 15%: ⇒ 10%
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  • Gold Subscription 6%: ⇒ 4%
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  • Loot Subscription 5%: ⇒ 4%
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  • Prismatic First 10%: ⇒ 6%
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  • Prismatic Last 8%: ⇒ 4%
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  • Wind Up Monkey 10%: ⇒ 5%
SYSTEMS - ANOMALY RULES
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  • Players will now be able to see repeats when they roll for Anomalies, but never the same one back to back.
SYSTEMS - LOOT ORBS
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  • Loot orbs containing multiple units or anvils can now be partially opened if you have the space for some but not all units inside
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  • Prismatic Orbs option [Removed]: 2x Champion Duplicator and 30 gold
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  • Prismatic Orbs option [NEW]: 6-cost Champion, Artifact Anvil, Item Remover
LARGE CHANGES - ANOMALIES
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  • Arcana Overwhelming Bonus MR: 50 ⇒ 65
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  • Avalanche of Armor Armor to AD Conversion: 25% ⇒ 30%
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  • Center of the Universe Orbs now orbit significantly faster
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  • Berserker Rage Base AD & AP: 20 ⇒ 25
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  • Bully Base Damage Amp: 18% ⇒ 12% (Max is still 36%)
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  • Comeback Story Damage Amp per 10 Health Lost: 5% ⇒ 6%
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  • Cosmic Rhythm has been disabled
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  • Dramatic Entrance Stun Duration: 1.5 ⇒ 2 seconds, Bonus HP: 70% ⇒ 55%
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  • Fireball Max HP Damage: 7% ⇒ 6%
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  • Fortified Stacks Gain every 3 ⇒ 4 sec
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  • Hardened Mind Bonus Armor & MR: 50% ⇒ 66%
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  • Heavy Hitter Cooldown: 3 ⇒ 2.5 seconds
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  • Kill Streak Mana Gain: 25 ⇒ 20
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  • Laser Eyes AP Ratio: 80% ⇒ 100%
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  • Legacy of Shurima Max Health: 40% ⇒ 50%
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  • Mage Armor AP to Defenses: 40% ⇒ 50%
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  • Magic Training Base AP: 20 ⇒ 15
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  • Power Absorption [Bugfix]: Power Absorption’s AD is no longer multiplied by other sources of % Attack Damage.
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  • Power Absorption Ally AD Absorb: 5% ⇒ 9%.
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  • Protective Shielding Percent HP Shield: 15% ⇒ 12%, Shield Duration: 5 ⇒ 4 sec
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  • Nothing Wasted Mana Gain: 100% ⇒ 70%
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  • One Thousand Cuts True Damage Per Auto: 15 ⇒ 12
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  • Scuttle Familiar [Bugfix] now clears Shred and Sunder before calculating Armor and MR of the crab
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  • Scuttle Familiar Stat%: 111% ⇒ 100
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  • Share Your Energy Stat Share: 12% ⇒ 15%
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  • Slime Time AP Ratio: 100% ⇒ 130%
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  • Slow Cooker Max Health Damage: 4% ⇒ 3%
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  • Titanic Strikes AD Cleave: 30% ⇒ 40%
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  • Ultimate Hero now has a 3-turn delay before the unit becomes 4-star
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  • Wolf Familiars Attack Speed: 0.9 ⇒ 1.0
LARGE CHANGES - PRISMATIC AUGMENTS
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  • A Change of Fate [NEW]: Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order.
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  • What You Truly Are [NEW]: Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.
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  • Glorious Evolution [NEW]: Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.
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  • Anger Issues Resists Per Rageblade: 35 ⇒ 45
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  • Black Rose Crown is re-enabled but removed from 2-1. Item granted: Spear of Shojin.
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  • Calculated Enhancement Buff Targets: Champions in the last row ⇒ Champions in the last 2 rows
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  • Enforcer Crown Champion Granted: Loris ⇒ Maddie
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  • Quality Over Quantity: Units holding Radiant items also gain 12% Health.
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  • Prismatic Pipeline: Extra loot from Gold Orbs removed, Extra Loot Value from Prismatic Orbs reduced ~30%
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  • Exalted Adventure No longer grants rerolls, grants a Lesser Champion Duplicator on select and at the start of every stage
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  • Ghosts of Friends Past tooltip reworded to state that the bonuses last for all current and future teammates.
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  • Ghosts of Friends Past Health: 12 ⇒ 5,
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  • Ghosts of Friends Past AP Per Death: 0.8% ⇒ 1%.
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  • Trait Unlock: Geniuses (Heimerdinger and Ekko): Heimerdinger Missile Damage: 105% ⇒ 120%. Grants a Jeweled Gauntlet
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  • Void Swarm (Hyper Roll only) Combats: 8 ⇒ 6
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  • Trifecta II: 3-cost Attack Speed: 27% ⇒ 24%
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  • Trifecta II: 3-cost Health: 420 ⇒ 330
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  • At What Cost experience Gained At Level 6: 8 ⇒ 4
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  • Experiment Crown [NEW]: Gain an Experiment Emblem, a Bloodthirster, and an Urgot.
LARGE CHANGES - GOLD AUGMENTS
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  • [ARCANE SPOILER] Trait Unlock: Betrayal [NEW]: Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie. Gain a Maddie and Ambessa.
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  • Academic Research: Re-enabled after bugfix
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  • All That Shimmers: No longer increased interest cap to 7
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  • Arcane Retribution (Sorcerer) Champions Given: Vladimir ⇒ Lux and Vladimir
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  • Black Rose Crest is no longer available on 2-1
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  • Enforcer Crest: No longer grants a Loris
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  • Crownguarded: Increases the shield duration by 5 seconds
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  • Crimson Pact (Vladimir): Tooltip correctly states that he spreads damage to 1 target. Damage Amp Per Cast: 7% ⇒ 10%
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  • Health is Wealth II: Gold: 20 ⇒ 15
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  • Health is Wealth II no longer counts healing done to non-champions
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  • Gloves Off (Vander) Bonus Damage: 75% ⇒ 85%
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  • Golemify: The Golem now gains 150 Health per stage
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  • Loot Explosion Stage 4+ loot lowered ~15%
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  • Loot Explosion base Drop Probability increased 10%
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  • Lone Hero Durability: 30% ⇒ 35%
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  • Mirrored Monetization: Initial Gold: 6 ⇒ 2
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  • Moonlight Bonus Stats: 20% ⇒ 35%
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  • Rigged Shop has been disabled on 2-1
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  • Scavenger Number of Items: 4 ⇒ 5
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  • Shop Glitch Reroll Time: Every 3 seconds ⇒ Every 2.5 seconds
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  • Starry Night: Displays star-up odds in tooltip
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  • Pumping Up II Base Attack Speed: 10% ⇒ 8%
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  • Tower Defense Attack Speed Per Upgrade: 50% ⇒ 25%
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  • Two Trick Re-enabled after bugfix
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  • Welcome to the Playground (Family): No longer triggers on non-combat rounds. Cannot appear if any other player has Gloves Off and vice versa.
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  • War for the Undercity (Chem-Baron): Can only be offered to 1 player each game
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  • Experiment Crest [NEW]: Gain an Experiment Emblem and an Urgot
LARGE CHANGES - SILVER AUGMENTS
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  • Blade Dance (Irelia): Ability Damage: 315/315/325/325% AD ⇒ 335/335/345/345% AD
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  • Blade Dance (Irelia): Base Ability Damage: 30/45/70/95% AP ⇒ 40/60/90/120% AP
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  • Crafted Crafting Rerolls Per Item: 3 ⇒ 2
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  • Dummify: The Dummy gains 250 Health per stage
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  • Health is Wealth I Gold: 10 ⇒ 8
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  • Health is Wealth I No longer counts healing done to non-champions
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  • I Hope This Works (Powder) has been removed
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  • Mad Chemist (Singed) Ability Damage: 160/240/360/480% AP ⇒ 140/210/315/420% AP
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  • Pumping Up I Base Attack Speed: 8% ⇒ 6%
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  • Table Scraps [NEW]: After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
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  • Trolling (Trundle) Mana Reduction: 40 ⇒ 50
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  • Support Mining Number of Deaths: 9 ⇒ 7
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  • Support Mining Reward: Support Anvil ⇒ Random Support Item
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  • Support Mining+ Number of Deaths: 5 ⇒ 4
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  • Support Mining+ Reward: Support Anvil ⇒ Random Support Item
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  • Delayed Start [NEW]: Sell your board and bench. Gain 4 random two-star 1-cost champions. Disable your Shop for the next 3 rounds.
LARGE CHANGES - TRAITS
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  • Academy Bonus Per Sponsored Item: 2/3/4/8% ⇒ 2/3/5/9%
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  • Ambusher Critical Strike Damage: 10/20/30/35% ⇒ 10/20/25/25%
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  • Ambusher Critical Strike Chance: 20/30/40/55% ⇒ 25/35/45/55%
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  • Artillerist: AD: 10/40/50% ⇒ 10/45/60%
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  • Automata Armor & MR: 20/50/100 ⇒ 25/70/150
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  • Automata Base Damage: 150/350/800 ⇒ 150/450/1200
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  • Black Rose (4) HP Stage Scaling: 1/1.4/2/2.7/3.5 ⇒ 0.9/1.25/2/2.7/3.5
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  • Black Rose (5) Sion now heals for his missing Health rather than always setting his Health to his maximum. This means Wound will affect the healing.
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  • Black Rose (5) HP Stage Scaling: 1.2/1.5/2.2/3.3/3.9 ⇒ 1.0/1.4/2.1/3/3.65.
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  • Black Rose (7) Piece HP on Revive: 50% ⇒ 75%.
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  • Chem-Baron HP Per Passed Armory: 20/50/90/125/180 ⇒ 20/60/110/160/220
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  • Chem-Baron (3) Shimmer: 15 or 30 ⇒ 15 or 35
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  • Chem-Baron (4) Shimmer: 20 or 40 ⇒ 20 or 45
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  • Chem-Baron (5) Shimmer: 20 or 50 ⇒ 20 or 55
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  • Chem-Baron (6) Shimmer: 25 or 70 (no change)
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  • Chem-Baron (7) Shimmer: 30 or 100 (no change)
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  • Chem-Baron item Perfected Shimmer Bloom: Ability Power and Attack Speed grant now has a cooldown of 1 second
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  • Conqueror Base AD & AP: 16/25/40 ⇒ 18/25/40
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  • Experiment Urgot Bonus: “On Combat Start and after Ability casts, dash to the target, then gain 8% max Health Shield and 20% Attack Speed for 5 seconds.” ⇒ “Dash to targets. On cast, gain 8% max Health Shield and 20% Attack Speed for 5 seconds.”
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  • Sorcerer AP: 20/50/85/100 ⇒ 20/50/95/110
LARGE CHANGES - 1-COST UNITS
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  • Morgana Ability Damage: 500/750/1150 ⇒ 525/780/1300
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  • Trundle Heal: 160/190/230 ⇒ 200/220/250
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  • Zyra secondary Damage: 80/120/180 ⇒ 95/140/215
LARGE CHANGES - 2-COST UNITS
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  • Camille Ability Healing: 40% ⇒ 30%
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  • Camille Ability AD%: 240/240/300% ⇒ 230/230/250%
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  • Camille Ability AP: 45/70/120 ⇒ 30/45/70
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  • Nocturne AS: 0.75 ⇒ 0.8
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  • Renata Ability Damage: 280/420/650 ⇒ 310/465/700
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  • Tristana AS: 0.7 ⇒ 0.75
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  • Ziggs Primary Ability Damage: 175/265/400 ⇒ 180/270/450
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  • Ziggs Mini Bomb Damage: 80/120/180 ⇒ 90/135/200
LARGE CHANGES - 3-COST UNITS
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  • Blitzcrank Ability Shield: 450/470/520 ⇒ 470/500/550
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  • Gangplank (Melee): No longer cleanses negative effects on cast.
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  • Gangplank (Melee) Ability AD%: 315% ⇒ 340%
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  • Loris Mana: 50/100 ⇒ 50/90
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  • Loris Shield: 500/575/675 ⇒ 525/600/700
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  • Scar Mana: 80/155 ⇒ 80/170
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  • Scar Ability Damage: 110/165/265 ⇒ 80/120/180
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  • Scar Ability Heal: 210/240/285 ⇒ 220/240/270
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  • Twisted Fate Yellow Card Damage: 210/315/505 ⇒ 230/345/535
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  • Twisted Fate Ability Heal: 80/100/125 ⇒ 90/110/140
LARGE CHANGES - 4-COST UNITS
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  • Ambessa Mana: 40/100 ⇒ 40/90
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  • Ambessa Slam AD%: 450/450/1000% ⇒ 500/500/1200%
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  • Garen Emissary HP Share: 20% ⇒ 15%
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  • Heimerdinger Missile Damage: 54/81/270% ⇒ 50/75/225%
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  • Vi Ability Shield: 250/300/1200 ⇒ 280/325/1200
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  • Vi Main Target AD%: 550/550/1100% ⇒ 600/600/1200%
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  • Vi Slam shockwave AD%: 150/150/450% ⇒ 180/180/500%
LARGE CHANGES - 5-COST UNITS
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  • Caitlyn AD: 80 ⇒ 82
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  • Caitlyn Airship Bomb AD%: 150/150/750% ⇒ 180/180/750%
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  • Jayce (Melee) Primary Target Ability AD%: 450/450/2000% ⇒ 500/500/2000%
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  • Malzahar Mana: 30/90 ⇒ 30/95
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  • Malzahar Dot Damage: 18/27/400% ⇒ 14/21/400%
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  • Rumble Junker King Flamethrower Damage: 35/50/600% AP ⇒ 30/45/600% AP
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  • Rumble Junker King Self-Destruct Button Damage: 200/300/20000% of Resists ⇒ 160/240/20000% of Resists
LARGE CHANGES - ITEMS
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  • Bramble Vest HP Bonus: 5% ⇒ 7%
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  • Hand of Justice Base Omnivamp: 15% ⇒ 12%
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  • (Artifact) Luden’s Tempest AD & AP: 40 ⇒ 45
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  • (Artifact) Silvermere Dawn Armor & MR: 75 ⇒ 60
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  • (Artifact) Suspicious Trenchcoat AS: 25% ⇒ 15%
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  • (Artifact) Suspicious Trenchcoat Split HP%: 33% ⇒ 30%
SMALL CHANGES - ANOMALY
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  • Dramatic Entrance now also knocks up enemies for the stun duration.
SMALL CHANGES - AUGMENTS
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  • Patience is a Virtue is now exclusive from Firesale
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  • Recombobulator now has a max tier of 5 (i.e. will not turn 5 costs into 6 costs)
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  • Going Long is now exclusive from Invested
SMALL CHANGES - TRAITS
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  • Chem-Baron recommended users of illegal items moved to the bottom of the item descriptions
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  • Enforcer (10) no longer confiscates items from non-champions and no longer confiscates emblems
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  • Family: After activating Family 5, heist progress becomes visible at the bottom of the tooltip
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  • Pit Fighter (8) Piece: 50% + 99% Heal ⇒ 40% + 80% Heal
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  • Rebel: Activation Percent: 20% ⇒ 25%
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  • Rebel (10) Retrigger: 8 sec ⇒ 12 sec
SMALL CHANGES - UNITS
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  • Draven: Tooltip reworded to better explain that his Empowered Axes can critically strike without Ability crit
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  • Powder Main Ability Damage: 320/480/680 ⇒ 350/500/700
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  • Vex Ability Damage: 220/330/500 ⇒ 220/330/550
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  • Akali Ability Damage: 240/360/600 ⇒ 240/360/550
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  • Vander: Tooltip reworded to better explain that his ability damage cannot critically strike without Ability crit
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  • Zeri Ability AD%: 190% ⇒ 200%
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  • Kog’Maw Damage on Attack: 50/75/120 ⇒ 48/72/120
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  • Smeech AD: 68 ⇒ 70
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  • Swain (Melee) Heal on Cast: 250/300/350 ⇒ 240/300/380
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  • Swain (Melee) Heal per second: 75/90/110 ⇒ 70/90/125
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  • Corki: AD: 63 ⇒ 65
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  • Jinx three-star Zap AD%: 1500% ⇒ 2000%
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  • Jinx three-star Flame Chompers AD%: 1500% ⇒ 2000%
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  • Sevika Jackpot AD Ratio: 125% ⇒ 250%
BUG FIXES
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  • Typo fixes for the following content: Caitlyn, Renni, Darius, Dr. Mundo, Enforcer, Freestyling Anomaly, Protective Shielding Anomaly, Bronze for Life I Augment, Another Anomaly Augment, Training Arc Augment
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  • Unperferected: Perfected Flesh Ripper’s revive effect is no longer nullified by executes
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  • Flesh Ripper now correctly procs on away boards and works consistently now
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  • Petal to the metal: Sion no longer leaves behind his chain’s roses when updated quickly
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  • Jayce will now only revive his Hextech Forge if combat is still happening
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  • Clones summoned from the Experiment Emblem Experiment Bonus no longer deal player damage
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  • Spear’s Will Augment now works on Form Swappers
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  • Quality over Quantity now returns the correct Quality of item when consumables are used.
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  • In Smeech we preach: Smeech will no longer freeze if he kills the final enemy before reinforcing in Double Up
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  • Support Mining and Support Mining+ will no longer potentially prevent combat from ending.
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  • Another Anomaly will no longer create ghost items
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  • Rumble no longer becomes manalocked for the rest of combat after gaining 200 mana at once
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  • Stand behind me: Loris will no longer dash to unintended locations before his shield bash
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  • Flex on them: Akali will no longer freeze if she kills the final unit before an enemy double up partner enforces onto her current board
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  • Removing Trickster’s Glass on a unit standing in a Cloning Facility hex will no longer create a permanent clone of them
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  • Melee Jayce will no longer permanently delete units who are unmovable
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  • You sure you’re okay: Melee Jayce no longer deals unintended damage to CC immune to targets in rare situations
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  • Form Swappers received from Pandora’s bench now correctly transform
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  • Scuttle Familiar no longer gives the incorrect amount of health to Chem-Barons equipped with illegal items in rare circumstances
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  • Champions with a Scrap emblem and a Recurve Bow who don’t have a completed item that builds from Recurve Bow in their recommended items now correctly generate a lucky item.
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  • Smeech with a Scrap emblem now correctly generates lucky items while holding a Giant’s Belt
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  • Sion from Black Rose 7 will no longer fail to revive against a Sion from Black Rose 5 with a unit with burn on their team
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  • Academic Research properly removes invalid items such as Mana items on Manaless units and Unique Items
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  • Two Trick no longer can constantly spawn two-star copies of units from its orbs
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  • Pair of Fours correctly only applies when exactly two 4-costs are fielded
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  • Quality Over Quantity shows the correct inventory after an item is removed or reforged.
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  • Starring up a unit with an Academy emblem no longer gives incorrect damage amp and health for one round
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  • Trait Unlock: Sisters grants Vi Attack Damage and Jinx Attack Speed instead of vice versa.
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  • Tomb Raider can no longer grant emblems from dead players
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  • Put the break in breakdance: Garen’s dance animation now correctly loops
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  • Health is Wealth no longer can occasionally trigger twice
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  • Cooking Pot properly is no longer offered on Wandering Trainers
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  • Dummify and Golemify no longer cause extra items to be created if you have Thief's Gloves.
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  • Lux no longer fails to shield her target if they move before the missile hits them
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  • Experiment 7 now grants 300 Health instead of 200
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  • Power Absorption Anomaly: Power Absorption’s AD is no longer multiplied by other sources of % Attack Damage
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  • Scuttle Familiar Anomaly now clears Shred and Sunder before calculating Armor and MR of the crab
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  • Opening an anvil before the Anomaly round can no longer cause the Anomaly to remain active past planning phase
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