SYSTEMS - 6-COSTS Mel
- Unique Trait: Banished Mage. The first time you would be eliminated, if Mel has cast 12 times during player combat this game, she saves you, and you remain alive at 1 HP. Afterwards, Mel permanently gains 10% Damage Amp.
- Active: Dash to a nearby hex, then gain a 300 Shield and grant the same Shield to 2 nearby allies. 50% of the damage blocked by the Shields is stored as unstable energy. After dashing, deal magic damage to 3 nearby enemies. Every 3rd cast, unleash the unstable energy + additional magic damage split between the 5 nearest enemies.
SYSTEMS - 6-COSTS Viktor
- Unique Trait: Machine Herald. Viktor has a fixed Attack Speed of 0.55 attacks per second and converts ALL bonus Attack Damage, Attack Speed, and Mana into Ability Power. Instead of Mana, Viktor gains 1 Chaos Energy every attack and casts when he has 8.
- Passive: Attacks are replaced with a Death Ray that deals magic damage and true damage in a 2-hex line. Enemies hit are 30% Sundered and Shredded for 5 seconds.
- Active: Summon a chaos storm that engulfs the battlefield, knocking up ALL enemies into the air for 2 seconds. At the end of the duration, slam them to the ground, dealing magic damage.
SYSTEMS - 6-COSTS Warwick
- Unique Trait: Blood Hunter. Warwick devours enemies that drop below 12% Health, healing himself for 400 and granting himself 50 Mana.
- Passive: While Bloodfrenzied, move faster, gain Omnivamp, Attack Speed, and deal physical damage each second to target. After killing 5 enemies, become Unstoppable and Bloodfrenzied for the rest of combat.
- Active: Become Bloodfrenzied for 4 seconds.
- Experiment Bonus: On kill, Stun enemies adjacent to the dead target for 1 second.
SYSTEMS - OPENING ENCOUNTERS
- [NEW] Viktor’s Vision: Viktor makes 6-costs appear starting on Stage 4-1 and makes them 3 times as likely to appear in your shop.
- [NEW] Mel’s Aid: Mel will grant you powerful loot at 40 player health.
- [NEW] Warwick’s Hunger: When you kill an enemy champion, Warwick will occasionally devour their body and leave loot behind.
- [NEW] Artifact Anvil: Jayce crafts you an Artifact anvil.
- Scuttle Puddle / Crab Rave: Scuttle crabs now look like Scuttle Butt. Jinx no longer dances for the Crab Rave encounter
- Wind Up Monkey: Disabled in Hyper Roll. No longer deals double damage in Double Up. Slight ceremony adjustments.
- Odds adjusted:
- Viktor’s Vision: 8%
- Mel’s Aid: 8%
- Warwick’s Hunger: 8%
- Artifact Anvil: 4%
- Component Anvils: 15% ⇒ 10%
- Triple Gold 15%: ⇒ 10%
- Gold Subscription 6%: ⇒ 4%
- Loot Subscription 5%: ⇒ 4%
- Prismatic First 10%: ⇒ 6%
- Prismatic Last 8%: ⇒ 4%
- Wind Up Monkey 10%: ⇒ 5%
SYSTEMS - ANOMALY RULES
- Players will now be able to see repeats when they roll for Anomalies, but never the same one back to back.
SYSTEMS - LOOT ORBS
- Loot orbs containing multiple units or anvils can now be partially opened if you have the space for some but not all units inside
- Prismatic Orbs option [Removed]: 2x Champion Duplicator and 30 gold
- Prismatic Orbs option [NEW]: 6-cost Champion, Artifact Anvil, Item Remover
LARGE CHANGES - ANOMALIES
- Arcana Overwhelming Bonus MR: 50 ⇒ 65
- Avalanche of Armor Armor to AD Conversion: 25% ⇒ 30%
- Center of the Universe Orbs now orbit significantly faster
- Berserker Rage Base AD & AP: 20 ⇒ 25
- Bully Base Damage Amp: 18% ⇒ 12% (Max is still 36%)
- Comeback Story Damage Amp per 10 Health Lost: 5% ⇒ 6%
- Cosmic Rhythm has been disabled
- Dramatic Entrance Stun Duration: 1.5 ⇒ 2 seconds, Bonus HP: 70% ⇒ 55%
- Fireball Max HP Damage: 7% ⇒ 6%
- Fortified Stacks Gain every 3 ⇒ 4 sec
- Hardened Mind Bonus Armor & MR: 50% ⇒ 66%
- Heavy Hitter Cooldown: 3 ⇒ 2.5 seconds
- Kill Streak Mana Gain: 25 ⇒ 20
- Laser Eyes AP Ratio: 80% ⇒ 100%
- Legacy of Shurima Max Health: 40% ⇒ 50%
- Mage Armor AP to Defenses: 40% ⇒ 50%
- Magic Training Base AP: 20 ⇒ 15
- Power Absorption [Bugfix]: Power Absorption’s AD is no longer multiplied by other sources of % Attack Damage.
- Power Absorption Ally AD Absorb: 5% ⇒ 9%.
- Protective Shielding Percent HP Shield: 15% ⇒ 12%, Shield Duration: 5 ⇒ 4 sec
- Nothing Wasted Mana Gain: 100% ⇒ 70%
- One Thousand Cuts True Damage Per Auto: 15 ⇒ 12
- Scuttle Familiar [Bugfix] now clears Shred and Sunder before calculating Armor and MR of the crab
- Scuttle Familiar Stat%: 111% ⇒ 100
- Share Your Energy Stat Share: 12% ⇒ 15%
- Slime Time AP Ratio: 100% ⇒ 130%
- Slow Cooker Max Health Damage: 4% ⇒ 3%
- Titanic Strikes AD Cleave: 30% ⇒ 40%
- Ultimate Hero now has a 3-turn delay before the unit becomes 4-star
- Wolf Familiars Attack Speed: 0.9 ⇒ 1.0
LARGE CHANGES - PRISMATIC AUGMENTS
- A Change of Fate [NEW]: Gain a Blue Buff. After starting a round with 60 gold and winning a player combat, gain a Mel and a Hextech Gunblade. Tasks can be completed in any order.
- What You Truly Are [NEW]: Gain a Bloodthirster. After you deal 35 damage to other players, gain a Warwick and a Sterak's Gage.
- Glorious Evolution [NEW]: Gain an Adaptive Helm. After you upgrade 9 champions, gain a Viktor and a Jeweled Gauntlet.
- Anger Issues Resists Per Rageblade: 35 ⇒ 45
- Black Rose Crown is re-enabled but removed from 2-1. Item granted: Spear of Shojin.
- Calculated Enhancement Buff Targets: Champions in the last row ⇒ Champions in the last 2 rows
- Enforcer Crown Champion Granted: Loris ⇒ Maddie
- Quality Over Quantity: Units holding Radiant items also gain 12% Health.
- Prismatic Pipeline: Extra loot from Gold Orbs removed, Extra Loot Value from Prismatic Orbs reduced ~30%
- Exalted Adventure No longer grants rerolls, grants a Lesser Champion Duplicator on select and at the start of every stage
- Ghosts of Friends Past tooltip reworded to state that the bonuses last for all current and future teammates.
- Ghosts of Friends Past Health: 12 ⇒ 5,
- Ghosts of Friends Past AP Per Death: 0.8% ⇒ 1%.
- Trait Unlock: Geniuses (Heimerdinger and Ekko): Heimerdinger Missile Damage: 105% ⇒ 120%. Grants a Jeweled Gauntlet
- Void Swarm (Hyper Roll only) Combats: 8 ⇒ 6
- Trifecta II: 3-cost Attack Speed: 27% ⇒ 24%
- Trifecta II: 3-cost Health: 420 ⇒ 330
- At What Cost experience Gained At Level 6: 8 ⇒ 4
- Experiment Crown [NEW]: Gain an Experiment Emblem, a Bloodthirster, and an Urgot.
LARGE CHANGES - GOLD AUGMENTS
- [ARCANE SPOILER] Trait Unlock: Betrayal [NEW]: Maddie always targets Ambessa's target with her Ability and attacks. Every round where either gets at least 2 kills, gain a Maddie. Gain a Maddie and Ambessa.
- Academic Research: Re-enabled after bugfix
- All That Shimmers: No longer increased interest cap to 7
- Arcane Retribution (Sorcerer) Champions Given: Vladimir ⇒ Lux and Vladimir
- Black Rose Crest is no longer available on 2-1
- Enforcer Crest: No longer grants a Loris
- Crownguarded: Increases the shield duration by 5 seconds
- Crimson Pact (Vladimir): Tooltip correctly states that he spreads damage to 1 target. Damage Amp Per Cast: 7% ⇒ 10%
- Health is Wealth II: Gold: 20 ⇒ 15
- Health is Wealth II no longer counts healing done to non-champions
- Gloves Off (Vander) Bonus Damage: 75% ⇒ 85%
- Golemify: The Golem now gains 150 Health per stage
- Loot Explosion Stage 4+ loot lowered ~15%
- Loot Explosion base Drop Probability increased 10%
- Lone Hero Durability: 30% ⇒ 35%
- Mirrored Monetization: Initial Gold: 6 ⇒ 2
- Moonlight Bonus Stats: 20% ⇒ 35%
- Rigged Shop has been disabled on 2-1
- Scavenger Number of Items: 4 ⇒ 5
- Shop Glitch Reroll Time: Every 3 seconds ⇒ Every 2.5 seconds
- Starry Night: Displays star-up odds in tooltip
- Pumping Up II Base Attack Speed: 10% ⇒ 8%
- Tower Defense Attack Speed Per Upgrade: 50% ⇒ 25%
- Two Trick Re-enabled after bugfix
- Welcome to the Playground (Family): No longer triggers on non-combat rounds. Cannot appear if any other player has Gloves Off and vice versa.
- War for the Undercity (Chem-Baron): Can only be offered to 1 player each game
- Experiment Crest [NEW]: Gain an Experiment Emblem and an Urgot
LARGE CHANGES - SILVER AUGMENTS
- Blade Dance (Irelia): Ability Damage: 315/315/325/325% AD ⇒ 335/335/345/345% AD
- Blade Dance (Irelia): Base Ability Damage: 30/45/70/95% AP ⇒ 40/60/90/120% AP
- Crafted Crafting Rerolls Per Item: 3 ⇒ 2
- Dummify: The Dummy gains 250 Health per stage
- Health is Wealth I Gold: 10 ⇒ 8
- Health is Wealth I No longer counts healing done to non-champions
- I Hope This Works (Powder) has been removed
- Mad Chemist (Singed) Ability Damage: 160/240/360/480% AP ⇒ 140/210/315/420% AP
- Pumping Up I Base Attack Speed: 8% ⇒ 6%
- Table Scraps [NEW]: After the next 4 carousels, gain one unit that was not taken and its item. Gain 1 gold.
- Trolling (Trundle) Mana Reduction: 40 ⇒ 50
- Support Mining Number of Deaths: 9 ⇒ 7
- Support Mining Reward: Support Anvil ⇒ Random Support Item
- Support Mining+ Number of Deaths: 5 ⇒ 4
- Support Mining+ Reward: Support Anvil ⇒ Random Support Item
- Delayed Start [NEW]: Sell your board and bench. Gain 4 random two-star 1-cost champions. Disable your Shop for the next 3 rounds.
LARGE CHANGES - TRAITS
- Academy Bonus Per Sponsored Item: 2/3/4/8% ⇒ 2/3/5/9%
- Ambusher Critical Strike Damage: 10/20/30/35% ⇒ 10/20/25/25%
- Ambusher Critical Strike Chance: 20/30/40/55% ⇒ 25/35/45/55%
- Artillerist: AD: 10/40/50% ⇒ 10/45/60%
- Automata Armor & MR: 20/50/100 ⇒ 25/70/150
- Automata Base Damage: 150/350/800 ⇒ 150/450/1200
- Black Rose (4) HP Stage Scaling: 1/1.4/2/2.7/3.5 ⇒ 0.9/1.25/2/2.7/3.5
- Black Rose (5) Sion now heals for his missing Health rather than always setting his Health to his maximum. This means Wound will affect the healing.
- Black Rose (5) HP Stage Scaling: 1.2/1.5/2.2/3.3/3.9 ⇒ 1.0/1.4/2.1/3/3.65.
- Black Rose (7) Piece HP on Revive: 50% ⇒ 75%.
- Chem-Baron HP Per Passed Armory: 20/50/90/125/180 ⇒ 20/60/110/160/220
- Chem-Baron (3) Shimmer: 15 or 30 ⇒ 15 or 35
- Chem-Baron (4) Shimmer: 20 or 40 ⇒ 20 or 45
- Chem-Baron (5) Shimmer: 20 or 50 ⇒ 20 or 55
- Chem-Baron (6) Shimmer: 25 or 70 (no change)
- Chem-Baron (7) Shimmer: 30 or 100 (no change)
- Chem-Baron item Perfected Shimmer Bloom: Ability Power and Attack Speed grant now has a cooldown of 1 second
- Conqueror Base AD & AP: 16/25/40 ⇒ 18/25/40
- Experiment Urgot Bonus: “On Combat Start and after Ability casts, dash to the target, then gain 8% max Health Shield and 20% Attack Speed for 5 seconds.” ⇒ “Dash to targets. On cast, gain 8% max Health Shield and 20% Attack Speed for 5 seconds.”
- Sorcerer AP: 20/50/85/100 ⇒ 20/50/95/110
LARGE CHANGES - 1-COST UNITS
- Morgana Ability Damage: 500/750/1150 ⇒ 525/780/1300
- Trundle Heal: 160/190/230 ⇒ 200/220/250
- Zyra secondary Damage: 80/120/180 ⇒ 95/140/215
LARGE CHANGES - 2-COST UNITS
- Camille Ability Healing: 40% ⇒ 30%
- Camille Ability AD%: 240/240/300% ⇒ 230/230/250%
- Camille Ability AP: 45/70/120 ⇒ 30/45/70
- Nocturne AS: 0.75 ⇒ 0.8
- Renata Ability Damage: 280/420/650 ⇒ 310/465/700
- Tristana AS: 0.7 ⇒ 0.75
- Ziggs Primary Ability Damage: 175/265/400 ⇒ 180/270/450
- Ziggs Mini Bomb Damage: 80/120/180 ⇒ 90/135/200
LARGE CHANGES - 3-COST UNITS
- Blitzcrank Ability Shield: 450/470/520 ⇒ 470/500/550
- Gangplank (Melee): No longer cleanses negative effects on cast.
- Gangplank (Melee) Ability AD%: 315% ⇒ 340%
- Loris Mana: 50/100 ⇒ 50/90
- Loris Shield: 500/575/675 ⇒ 525/600/700
- Scar Mana: 80/155 ⇒ 80/170
- Scar Ability Damage: 110/165/265 ⇒ 80/120/180
- Scar Ability Heal: 210/240/285 ⇒ 220/240/270
- Twisted Fate Yellow Card Damage: 210/315/505 ⇒ 230/345/535
- Twisted Fate Ability Heal: 80/100/125 ⇒ 90/110/140
LARGE CHANGES - 4-COST UNITS
- Ambessa Mana: 40/100 ⇒ 40/90
- Ambessa Slam AD%: 450/450/1000% ⇒ 500/500/1200%
- Garen Emissary HP Share: 20% ⇒ 15%
- Heimerdinger Missile Damage: 54/81/270% ⇒ 50/75/225%
- Vi Ability Shield: 250/300/1200 ⇒ 280/325/1200
- Vi Main Target AD%: 550/550/1100% ⇒ 600/600/1200%
- Vi Slam shockwave AD%: 150/150/450% ⇒ 180/180/500%
LARGE CHANGES - 5-COST UNITS
- Caitlyn AD: 80 ⇒ 82
- Caitlyn Airship Bomb AD%: 150/150/750% ⇒ 180/180/750%
- Jayce (Melee) Primary Target Ability AD%: 450/450/2000% ⇒ 500/500/2000%
- Malzahar Mana: 30/90 ⇒ 30/95
- Malzahar Dot Damage: 18/27/400% ⇒ 14/21/400%
- Rumble Junker King Flamethrower Damage: 35/50/600% AP ⇒ 30/45/600% AP
- Rumble Junker King Self-Destruct Button Damage: 200/300/20000% of Resists ⇒ 160/240/20000% of Resists
LARGE CHANGES - ITEMS
- Bramble Vest HP Bonus: 5% ⇒ 7%
- Hand of Justice Base Omnivamp: 15% ⇒ 12%
- (Artifact) Luden’s Tempest AD & AP: 40 ⇒ 45
- (Artifact) Silvermere Dawn Armor & MR: 75 ⇒ 60
- (Artifact) Suspicious Trenchcoat AS: 25% ⇒ 15%
- (Artifact) Suspicious Trenchcoat Split HP%: 33% ⇒ 30%
SMALL CHANGES - ANOMALY
- Dramatic Entrance now also knocks up enemies for the stun duration.
SMALL CHANGES - AUGMENTS
- Patience is a Virtue is now exclusive from Firesale
- Recombobulator now has a max tier of 5 (i.e. will not turn 5 costs into 6 costs)
- Going Long is now exclusive from Invested
SMALL CHANGES - TRAITS
- Chem-Baron recommended users of illegal items moved to the bottom of the item descriptions
- Enforcer (10) no longer confiscates items from non-champions and no longer confiscates emblems
- Family: After activating Family 5, heist progress becomes visible at the bottom of the tooltip
- Pit Fighter (8) Piece: 50% + 99% Heal ⇒ 40% + 80% Heal
- Rebel: Activation Percent: 20% ⇒ 25%
- Rebel (10) Retrigger: 8 sec ⇒ 12 sec
SMALL CHANGES - UNITS
- Draven: Tooltip reworded to better explain that his Empowered Axes can critically strike without Ability crit
- Powder Main Ability Damage: 320/480/680 ⇒ 350/500/700
- Vex Ability Damage: 220/330/500 ⇒ 220/330/550
- Akali Ability Damage: 240/360/600 ⇒ 240/360/550
- Vander: Tooltip reworded to better explain that his ability damage cannot critically strike without Ability crit
- Zeri Ability AD%: 190% ⇒ 200%
- Kog’Maw Damage on Attack: 50/75/120 ⇒ 48/72/120
- Smeech AD: 68 ⇒ 70
- Swain (Melee) Heal on Cast: 250/300/350 ⇒ 240/300/380
- Swain (Melee) Heal per second: 75/90/110 ⇒ 70/90/125
- Corki: AD: 63 ⇒ 65
- Jinx three-star Zap AD%: 1500% ⇒ 2000%
- Jinx three-star Flame Chompers AD%: 1500% ⇒ 2000%
- Sevika Jackpot AD Ratio: 125% ⇒ 250%
BUG FIXES
- Typo fixes for the following content: Caitlyn, Renni, Darius, Dr. Mundo, Enforcer, Freestyling Anomaly, Protective Shielding Anomaly, Bronze for Life I Augment, Another Anomaly Augment, Training Arc Augment
- Unperferected: Perfected Flesh Ripper’s revive effect is no longer nullified by executes
- Flesh Ripper now correctly procs on away boards and works consistently now
- Petal to the metal: Sion no longer leaves behind his chain’s roses when updated quickly
- Jayce will now only revive his Hextech Forge if combat is still happening
- Clones summoned from the Experiment Emblem Experiment Bonus no longer deal player damage
- Spear’s Will Augment now works on Form Swappers
- Quality over Quantity now returns the correct Quality of item when consumables are used.
- In Smeech we preach: Smeech will no longer freeze if he kills the final enemy before reinforcing in Double Up
- Support Mining and Support Mining+ will no longer potentially prevent combat from ending.
- Another Anomaly will no longer create ghost items
- Rumble no longer becomes manalocked for the rest of combat after gaining 200 mana at once
- Stand behind me: Loris will no longer dash to unintended locations before his shield bash
- Flex on them: Akali will no longer freeze if she kills the final unit before an enemy double up partner enforces onto her current board
- Removing Trickster’s Glass on a unit standing in a Cloning Facility hex will no longer create a permanent clone of them
- Melee Jayce will no longer permanently delete units who are unmovable
- You sure you’re okay: Melee Jayce no longer deals unintended damage to CC immune to targets in rare situations
- Form Swappers received from Pandora’s bench now correctly transform
- Scuttle Familiar no longer gives the incorrect amount of health to Chem-Barons equipped with illegal items in rare circumstances
- Champions with a Scrap emblem and a Recurve Bow who don’t have a completed item that builds from Recurve Bow in their recommended items now correctly generate a lucky item.
- Smeech with a Scrap emblem now correctly generates lucky items while holding a Giant’s Belt
- Sion from Black Rose 7 will no longer fail to revive against a Sion from Black Rose 5 with a unit with burn on their team
- Academic Research properly removes invalid items such as Mana items on Manaless units and Unique Items
- Two Trick no longer can constantly spawn two-star copies of units from its orbs
- Pair of Fours correctly only applies when exactly two 4-costs are fielded
- Quality Over Quantity shows the correct inventory after an item is removed or reforged.
- Starring up a unit with an Academy emblem no longer gives incorrect damage amp and health for one round
- Trait Unlock: Sisters grants Vi Attack Damage and Jinx Attack Speed instead of vice versa.
- Tomb Raider can no longer grant emblems from dead players
- Put the break in breakdance: Garen’s dance animation now correctly loops
- Health is Wealth no longer can occasionally trigger twice
- Cooking Pot properly is no longer offered on Wandering Trainers
- Dummify and Golemify no longer cause extra items to be created if you have Thief's Gloves.
- Lux no longer fails to shield her target if they move before the missile hits them
- Experiment 7 now grants 300 Health instead of 200
- Power Absorption Anomaly: Power Absorption’s AD is no longer multiplied by other sources of % Attack Damage
- Scuttle Familiar Anomaly now clears Shred and Sunder before calculating Armor and MR of the crab
- Opening an anvil before the Anomaly round can no longer cause the Anomaly to remain active past planning phase