CYBER CITY CINEMATIC
- All aboard the hype train for our Cyber City here!
CYBER CITY DEV DROP
- While you're waiting for your stop on the hype train, learn all about the new set in our Cyber City Dev Drop!
CYBER CITY COSMETICS - PORTAL INTO THE CONVERGENCE
- We have a full article about our newest cosmetic type, Portals, so be sure to check it out for all the details. But here's a quick summary: Portals can be equipped and favorited like other cosmetic types (Arenas, Tacticians, Booms) and are purchasable through Rotating Shops and/or the Pass+ (which contains the Enter the Cyberspace Portal).
- Our two Legendary Portals will be available for three Mythic Medallions. PROJECT: Chain Vortex and Janna's Fantastic Forecast arrive at the perfect time to maximize your loadout alongside Chibi Janna or PROJECT: Vayne Unbound—more on those new Tacticians in a quick scroll.
RANKED REWARDS AND MORE! - NEW RANKED SEASON
- When Cyber City goes live in your region, or after you download the latest mobile patch, you can start climbing.
- Depending on your rank in the previous set, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked.
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for bottom 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
- Your Hyper rating will be reset to 500
- Note that there's still a 24h period of delay between mobile and PC going live
- During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set
USER INTERFACE - TEAM PLANNER UPGRADES
- Team Codes: You can now Paste Team Codes into Team Planner while in game
- Undo Button: You can now click the undo button in the Team Planner to take back any changes you just made
DOUBLE UP GRADUATES FROM WORKSHOP - CORE GAMEPLAY AND CHANGES
- You can now join and make a lobby with up to seven other players
- Share a Tactician Health pool with your Partner. Elimination prevention is back (it was absent for some of PBE), meaning the first time you'd be eliminated, instead drop to 1 HP. Any player damage afterward will end you and your partner's run, so good luck!
- The Rune of Allegiance is now a rune of the past—it's gone. In its place is the Teamwork Cannon!
- Use the new Teamwork Cannon to send items and units to your duo. Items can be traded for like-strength items (Core and Components only). Trading items has no cooldown.
- Send units with the Teamwork Cannon! Units can be traded with a cooldown dependent on the star of the unit. Four-round cooldown for one-stars. Six-round cooldown for two-, three-, and four-stars. There are no unit cost restrictions of sending units—unlike the old Rune of Allegiance.
- Gifts sent by the Gift Armory are now free. Options have been reduced to two or three. Spatulas can no longer be found in the Gift Armory (they were on PBE) and Gift power has been lowered since PBE.
- Gift Armories offered to both teammates during a stage will now always be the same Size (could be offered the same or different choices) to make lobby matchups less lopsided
- Item drops from PvE rounds have been reduced by two item components. This is due to the ease in making optimal items with the Teamwork Cannon.
- After you've won your fight, you can reinforce your duo after a brief delay. Delay timing remains unchanged at 11 seconds from combat start (it's been like this for multiple sets now).
- The following Augments are now disabled for Double Up: Future Sight, Tomb Raider, Cluttered Mind, Pandora's Bench, Clear Mind, NO SCOUT NO PIVOT, Over Encumbered, Slammin', BRB
SYSTEMS - SET MECHANIC: HACKS
- Hacks will alter each game in a variety of ways, affecting how core systems such as Augments, the Shop, or Items function. These Hacks will always be beneficial and will impact all players at the same power level, just in slightly different ways.
- You'll see two to five Hacks each game.
SYSTEMS - PVE ROUNDS
- PvE enemies have been replaced by Mechas
SYSTEMS - CLASS EMBLEM UPGRADES
- Bastion Emblem: Gain 10% of Amor and Magic Resistance as Ability Power
- Bruiser Emblem: Deal an additional 1% magic damage per 240 Health
- Dynamo Emblem: On cast, gain 1% Damage Amp per 15 mana spent
- Executioner Emblem: Critical Strikes ignore 20% Armor and Magic Resistance
- Marksman Emblem: Dealing physical damage removes 1 Armor
- Rapidfire Emblem: Gain +2 range
- Slayer Emblem: All incoming healing is increased by 25%
- Strategist Emblem: Gain 50% of the other Strategist bonus
- Techie Emblem: Gain 15% more Ability Power from all sources
- Vanguard Emblem: Gain 150 health whenever you are shielded
SYSTEMS - OPENING ENCOUNTERS AND HACKED OPENING ENCOUNTERS
- 10.0% Annie: Annie changes all Augments to Gold tier this game.
- 5.0% Zac: Zac's virus turns all the Augments Prismatic.
- 5.0% Aurora: Aurora swaps the last Augment to Prismatic this game.
- 6.0% Aurora: Aurora swaps the first Augment to Prismatic this game.
- 10.0% Vi: Vi tosses you two component anvils.
- 4.0% Zed: Zed gives you an Artifact Anvil.
- 7.5% Neeko: Neeko transforms all the monsters into crabs that drop bonus loot.
- 2.5% Neeko: Neeko transforms all the monsters into crabs that drop bonus loot, but crabs on Stage 5+ are SUPER DEADLY.
- 4.0% Urgot: Urgot scrounges up some loot from a highly varied pool each stage.
- 4.0% Garen: Garen summons a trainer golem with 3 Emblems attached.
- 4.0% Twisted Fate: Twisted Fate grants you gold every stage.
- HACKED 2.5% Augment: There will be an extra Augment round in stage 2!
- HACKED 3.0% Augment: There will be an extra Augment round at the end of stage 3!
- HACKED 2.5% Augment: There will be an extra Augment round at the end of stage 4!
- HACKED 2.0% Augment: There will be an extra Augment round at the start of stage 5!
- HACKED 7.0% Aurelion Sol: The Stage 4 NPC round is replaced with a rerollable Treasure Armory!
- HACKED 6.0% Azir: The Augment rounds have been moved earlier this game.
- HACKED 5.0% Hacked Egg: Pick an egg with 1 of 3 hatching times at the start of Stage 4!
- HACKED 4.0% Mecha Soldier: Lucky shops tailored to your traits can appear!
- HACKED 4.0% Sentinel: Pick a Sentinel unit with 1 of 3 combat roles at the end of stage 4!
- HACKED 2.0% Mecha Minion: Two-star units can appear in your shop!
LARGE CHANGES - AUGMENT CYCLING: REMOVED
- Anger Issues
- At What Cost
- Beggars Can Be Choosers
- Built Different
- Ghosts of Friends Past
- Powered Shields
- Power Up
- Reroll Transfer
- Superstars I
- Superstars II
- Unleash the Beast
- What Doesn't Kill You
LARGE CHANGES - RETURNING AUGMENTS
- Some retired fan favorite Augments (not listed here) will be offered as Black Market Augments if an Augment slot is Hacked
- AFK
- Ascension
- Big Friend I
- Big Friend II
- Calculated Loss
- Final Ascension
- Fine Vintage
- Healing Orbs I
- Healing Orbs II
- Hustler
- Last Stand
- Preparation I
- Preparation II
- Cybernetic Bulk II
- Cybernetic Bulk III
- Cybernetic Implants II
- Cybernetic Implants III
- Cybernetic Uplink II
- Cybernetic Uplink III
LARGE CHANGES - AUGMENTS ADJUSTED: SILVER
- Branching Out: No longer grants a Reforger
- Branching Out: No longer offered on 3-2
- Branching Out+: Added a 3-2 version of Branching Out that grants a Reforger
- Dummify Health Absorbed: 100% ⇒ 80%
- Item Collector I: No longer grants Health
- Glass Cannon I Damage Amp: 20% ⇒ 18%
- Healing Orbs I Healing: 225 ⇒ 200
- Lineup Resistances Per Unit: 2.5 ⇒ 2
- One For All I Damage Amp: 1.5% ⇒ 1%
- Overencumbered Bench Slots: 1 ⇒ 2
- Overencumbered Item Components: 3 ⇒ 2
- Preparation I Stats per Stack: 3% AD and AP ⇒ 2% AD and AP
- Health Per Stack: 25 ⇒ 20
- Mentorship I Health: 120 ⇒ 100, Attack Speed: 12% ⇒ 10%
- Recombobulator no longer available on 4-2
- Support Mining Dummy Deaths: 7 ⇒ 8
- Support Mining+ Dummy Deaths: 5 ⇒ 7
- Superstars I Base Damage Amp: 5% ⇒ 4%
- Table Scraps Rounds: 3 ⇒ 2
LARGE CHANGES - AUGMENTS ADJUSTED: GOLD
- Ascension Damage Amp: 60% ⇒ 50%
- Crownguarded Effect Increase: 100% ⇒ 85%
- Epoch XP Per Stage: 6 ⇒ 4
- Inspiring Epitaph no longer available on 2-1
- Inspiring Epitaph Attack Speed: 10% ⇒ 8%
- Investment Strategy I Health Per Interest: 8 ⇒ 7
- Glass Cannon II Damage Amp: 25% ⇒ 20%
- Golemify Health Gain: 90% of champions' health ⇒ 70% of champions' health
- Golemify Health per Stage: 500 ⇒ 1000
- Healing Orbs II Healing: 450 ⇒ 400
- Heroic Grab Bag Gold: 9 ⇒ 7
- Heroic Grab Bag is only available on 2-1
- Heroic Grab Bag+ is now available on 3-2: 9 gold
- Heroic Grab Bag++ is now available on 4-2: 13 gold
- Hustler grants 2 gold initially
- Little Buddies Attack Speed: 7% ⇒ 6%
- Little Buddies Health: 65 ⇒ 55
- Mace's Will Attack Speed: 8% ⇒ 6%
- Magic Roll Quadruple component cashout comes with 1 remover
- Manaflow II Mana Per Attack: 4 ⇒ 3
- Mentorship II Health: 220 ⇒ 200, Attack Speed: 18% ⇒ 16%
- No Scout No Pivot Health Per Round: 20 ⇒ 12
- One For All II Damage Amp: 2% ⇒ 1.5%
- Overheal Bonus Damage: 150% ⇒ 130%
- Preparation II Stats per Stack: 4% AD and AP ⇒ 3% AD and AP
- Shop Glitch Duration: 30s (12 rolls) ⇒ 28s (11 rolls)
- Spear's Will Attack Damage: 10% ⇒ 8%
- Starry Night Level 3 Odds: 18% ⇒ 15%, Level 4 Odds: 20% ⇒15%, Level 5 Odds: 22% ⇒ 18%, Level 7 Odds: 30% ⇒ 35%, Level 8 Odds: 50% ⇒ 60%, Level 9 Odds: 80% ⇒ 90%
- Superstars II Bonus Per 3 Star: 4% ⇒ 3%
- Thorn-Plated Armor Heal Percent: 50% of damage dealt ⇒ 35% of damage dealt
- Thorn-Plated Armor Bonus Damage by stage: 5/30/70/100% ⇒ 1/30/100/180%
- Tower Defense AS: 0.4 ⇒ 0.5
- Tower Defense AP Scaling: 60/90/130 ⇒ 40/60/90
- Trifecta I Attack Speed: 23% ⇒ 20%
- Trifecta I Health: 250 ⇒ 220
- Warpath Grants a two-star 2-cost
- Warpath Damage Threshold: 60 ⇒ 80
LARGE CHANGES - AUGMENTS ADJUSTED: PRISMATIC
- Blazing Soul Ability Power: 45 ⇒ 35
- Build a Bud! Gold: 10 ⇒ 8
- Expected Unexpectedness: Rewards slightly altered to be more unexpected
- Final Ascension Initial Damage Amp: 20% ⇒ 15%
- Final Ascension Final Damage Amp: 50% ⇒ 45%
- Flexible Health Per Emblem: 40 ⇒ 20
- Immovable Object Effectiveness: +50% ⇒ +33%
- Investment Strategy II Health per Interest: 9 ⇒ 8
- Investment Strategy II Initial Gold: 5 ⇒ 3
- Living Forge Round Delay: 9 ⇒ 10
- Max Cap Gold Granted: 60 ⇒ 40
- Pumping Up III Initial Attack Speed: 16% ⇒ 12%
- Sword Overflow Attack Speed: 3% ⇒ 2%
- Tactician's Kitchen Turn Delay: 3 ⇒ 6
- Trifecta II Health: 330 ⇒ 300, Attack Speed: 33% ⇒ 25%, Teamwide Attack Speed: 9% ⇒ 5%
- Upward Mobility Reroll Per Level-Up: 3 ⇒ 2
- Void Swarm Attack Speed & Omnivamp: 40% ⇒ 30%
LARGE CHANGES - TRAIT EMBLEM AUGMENTS
- All Crests (Gold Trait Augments that give Emblems) are Stage 2-1 only
- Crests only grant the Emblem and no champions
- All Crowns (Prismatic Trait Augments that give Emblems, items, and champions) are Stage 2-1 only
- Circlets have been added
- Circlets are Prismatic Augments that grant an Emblem+Champion
- They are alternate versions of Crowns that ONLY appear on 3-2 and 4-2. On 3-2, they appear when the player has the trait active. On 4-2, they will need +2 of the previous breakpoint in order for it to appear.
LARGE CHANGES - ITEMS
- Hextech Gunblade Ally Healing: 25% ⇒ 20%
- Hextech Gunblade Omnivamp: 15% ⇒ 18%
- Steadfast Heart HP: 200 ⇒ 250
- Steadfast Heart Base Durability: 8% ⇒ 10%
- Steadfast Heart Empowered Durability: 15% ⇒ 18%
- Runaan's Hurricane Base AD: 25% ⇒ 20%
- Runaan's Hurricane Bolt AD Damage: 60% >> 50%
- (Radiant) More More-ellonomicon Burn Duration: 30s ⇒ 8s
- (Radiant) Sunlight Cape Burn Duration: 30s ⇒ 8s
BUG FIXES
- Once a dummy, always a dummy: Training Dummies granted by the consumable can no longer be swapped onto the bench, or recombobulated