NEW AND UPDATED HACKS - HACKS TYPE: CAROUSEL
- Tome Carousel: Carousels can appear with Tome of Traits. Use the Tome of Traits to select an Emblem partially tailored to your comp
- 2-star Carousel
- Big Carousel: Carousel has 15 Champions instead of 9
- All 3-Cost Carousel: Carousel is all 3-costs
- All 4-Cost Carousel: Carousel is all 4-costs
- Double PVE: After a PvE round, you'll immediately face an exact copy of it, rewarding the exact same loot
- Golden Spatula/Pan Carousel has been removed
NEW AND UPDATED HACKS - HACKS TYPE: OPENING ENCOUNTER
- To Split or Not to Split: After every Carousel, players choose to split a pot of gold or take a guaranteed separate amount of gold.
- Group Investing: After every Carousel, players choose to split a pot of gold or increase the total amount for future rounds.
- Reroll Subscription: At the start of every stage, gain free Shop rerolls, increasing over the game.
- Three Champions: Start the game with a two-star 2-cost champion. Every player gets a unique one.
NEW AND UPDATED HACKS - HACKS TYPE: ORBS
- Bag of Gold (consumable): Use on a champion to gain 4 gold. Increase this by 1 after every combat.
- Salvager (consumable): Use on a champion to remove all their items and break them down into components. [+1 unstable component]
- Implant: Size (consumable): Use on a champion to permanently increase their max health and size. Lasts until the unit is sold. [+1 unstable component]
- Implant: Speed (consumable): Use on a champion to permanently increase their Attack Speed and decrease their size. Lasts until the unit is sold. [+1 unstable component]
- Starter Kits (Stage 1 only): Gain a 1-, 2-, and 3-cost with 1 shared trait. [Cypher excluded]
- Nesting Dolls: Spawn a silver orb, which spawns a blue orb, which spawns a gold orb.
LARGE CHANGES - TRAITS
- Anima Squad now counts total star level at start of combat, instead of the current surviving members' star level for weapon damage.
- With more consistent Anima Squad weapon power, we’re making adjustments to weapon scaling which will result in a net nerf to one-star heavy Anima Squads and a buff to two- (and three-) star teams.
- A.M.P. Power Charges: 1/2/3/4 ⇒ 1/2/3/5
- A.M.P. HP: 100/200/350/500 ⇒ 100/200/400/600
- Cypher AD/AP: 30/45/55% ⇒ 30/45/65%
- Cypher Intel Per Loss: 18/20/22/24 ⇒ 16/20/24/28
- Cypher (Hyper Roll): 20 + 2 per stage ⇒ 30 + 3 per stage
- Exotech, Cybercoil Armor/MR: 55 ⇒ 65
- Exotech, Flux Capacitor Shock HP% Damage: 15% ⇒ 8%
- Exotech, Flux Capacitor Attack Speed: 20% ⇒ 25%
- Exotech, Flux Capacitor AD: 15% ⇒ 20%
- Exotech, Holobow AP: 25% ⇒ 30%
- Exotech, Holobow Crit Bonus: 60% ⇒ 40%
- Exotech, Holobow Crit Chance buff no longer can stack on itself. Multiple Holobows still stack Crit Chance.
- Golden Ox Base Damage Amp: 12/22/30% ⇒ 12/22/25%
- Street Demon Base Stats: 6/10/15/50% ⇒ 6/10/17/45%
LARGE CHANGES - 1-COST UNITS
- Alistar Flat Damage Reduction: 12/18/25 ⇒ 15/20/30
- Alistar Ability Damage: 200/300/450 ⇒ 240/360/600
- Dr. Mundo Ability Heal HP%: 2% ⇒ 5%
- Dr. Mundo Ability Damage AD%: 130% ⇒ 200%
- Dr. Mundo Ability Damage HP%: 20% ⇒ 25%
- Kog’Maw Ability Bonus Damage AD%: 40% ⇒ 50%
- Morgana Ability Damage: 220/330/550 ⇒ 400/600/1000
- Morgana Ability Duration: 10 ⇒ 16 sec
- Zyra Ability Damage: 260/390/600 ⇒ 290/435/660
- Zyra Secondary Damage: 130/195/300 ⇒ 145/220/330
LARGE CHANGES - 2-COST UNITS
- Jhin starting Mana nerf: 14/74 ⇒ 4/74
- Jhin Bounce AD%: 174% ⇒ 164%
- Twisted Fate AP Per Auto: 2 ⇒ 1.5
- Twisted Fate Base Card Damage: 200/300/450 ⇒ 220/330/500
- Twisted Fate Special Card Damage: 250/375/565 ⇒ 265/400/595
- Vayne Mana nerf: 40/80 ⇒ 30/90
LARGE CHANGES - 3-COST UNITS
- Braum Kingpin Bonus Damage Armor/MR%: 100% ⇒ 100/150/200%
- Gragas max Mana buff: 30/90 ⇒ 20/80
- Jarvan IV Ability AD%: 350% ⇒ 280%
- Rengar HP: 800 ⇒ 750
- Yuumi Base Ability Damage: 95/145/220 ⇒ 100/150/235
- Yuumi Secondary Spell Damage: 55/85/125 ⇒ 60/90/140
- Yuumi Mark Damage: 175% ⇒ 190%
LARGE CHANGES - 4-COST UNITS
- Aphelios Mana buff: 0/60 ⇒ 0/50
- Aphelios Number of Chakram’d Autos: 6 ⇒ 8
- Aphelios Chakram bonus AD: 7/7/50% ⇒ 11/11/100%
- Cho’Gath Mana buff: 60/110 ⇒ 60/100
- Cho’Gath Ability HP Gain AP Ratio: 50/80/500 ⇒ 70/100/500
- Xayah AD: 60 ⇒ 65
LARGE CHANGES - 5-COST UNITS
- Aurora Base Ability Damage: 50/125/3333 ⇒ 50/90/3333
- Aurora Split Ability Damage: 575/1000/9999 ⇒ 525/800/9999
- Kobuko AS: 0.8 ⇒ 1.0
- Kobuko Ability Reworked
- Kobuko Passive: Attacks deal (100/150/999) bonus magic damage. At 50% Health, trigger ‘Phase 2’, then enrage for the rest of the fight, gaining 100% Attack Speed, 30% Omnivamp, and increasing the bonus damage by 33%.
- Kobuko Phase 2: Gain (100/100/400% HP) shield for 4 seconds. Pick up a nearby enemy, knocking up all enemies within 2 hexes for 1.5 seconds. Then, slam down, dealing (300/450/13370) magic damage to the target and (150/225/1337) damage to all enemies hit.
- Samira AD: 65 ⇒ 70
- Urgot Mana buff: 0/50 ⇒ 0/40
- Urgot AD: 63 ⇒ 66
- Urgot Ability Missile AD%: 95/95/999% ⇒ 100/100/1000%
- Viego Soul Heal Percent: 8/8/100% ⇒ 5/5/100%
- Viego Base Ability Damage: 220/330/10000 ⇒ 200/300/10000
- Viego Ability Splash Damage: 100/150/10000 ⇒ 90/135/10000
LARGE CHANGES - AUGMENTS
- Coronation AS on Crown: 25% ⇒ 20% AP on Crown: 35% ⇒ 30%
- Cybernetic Uplink III HP: 200 ⇒ 180 Mana Per Sec: 3.5 ⇒ 3
- Endless Hordes (and Endless Hordes+) (Black Market) HP Reduction: 20% ⇒ 12%
- Future Sight Dummies no longer gain HP from starring up
- Hall of Mirrors (Black Market) has been Disabled
- Lucky Gloves no longer gives a third glove later
- Lucky Gloves+ Sparring Gloves: 3 ⇒ 2
- Subscription Service Gold Per Stage: 6 ⇒ 8
- Chug Bug (Gragas) Passive Damage: 130/195/300 ⇒ 160/240/375
- Chug Bug (Gragas) Overkill Spread: 75% ⇒ 120%
- Crown’s Will Armor: 10 ⇒ 8
- Cutpurse (Executioner) no longer appears on 2-1
- Cyberdeck (Exotech) Ideal Items Granted: 2 ⇒ 1
- Cybernetic Uplink II Mana Per Sec: 2.5 ⇒ 2
- Glass Cannon II Damage Amp: 18% ⇒ 20%
- New High Score (Cyberboss) 3rd Breakpoint: 15000 ⇒ 17500, 4th Breakpoint: 25000 ⇒ 30000, 5th Breakpoint: 50000 ⇒ 60000, 6th Breakpoint: 75000 ⇒ 95000, 7th Breakpoint: 100000 ⇒ 125000
- Item Collector II AD/AP per Item: 1.5% ⇒ 1%
- Reinforcing Skeleture (Bruiser) HP per Death: 40 ⇒ 55
- Sated Spellweaver Omnivamp: 20% ⇒ 15%, Max Shield: 300 ⇒ 500
- Spear’s Will Starting Mana: 10 ⇒ 5
- Spirit Link now only works on champions. Training Dummies do not have a spirit.
- Trait Tracker Emblems Granted: 6 ⇒ 5
- Trial Run (Exotech) Bonus HP% and AD% Removed
- Vampiric Vitality HP Healed from Damage: 20% ⇒ 12%
- Button Mash (Poppy) Ability Damage: 200/300/450 ⇒ 200/330/500, Cyberboss AOE: 40% ⇒ 45%
- Eye For an Eye Total Components: 4 ⇒ 3
- Eye For an Eye+ Total Components: 3 ⇒ 2
- Glass Cannon I Damage Amp: 15% ⇒ 13%
- Rigged Shop Rerolls Granted: 9 ⇒ 5
SMALL CHANGES - UNITS
- Poppy Mana buff: 20/70 ⇒ 20/65
- Shaco tooltip no longer mentions the Hyper Roll adjustment outside of Hyper Roll
- Annie Mini Fireball Damage: 40/60/300 ⇒ 45/68/300
BUG FIXES
- Fixed a bug where Champion Augments were not correctly displaying on the Champions’ inspect panel tooltip and were just represented on the Augment prop
- It was an oxcident: Fix bug for Golden Ox's prop "Next Bonus" percentage being incorrect for certain breakpoints, leading to inconsistent tooltips (did not affect functional total bonus)
- Fix bug on Scapegoat Augment tooltip incorrectly saying it'll grant one gold immediately (actually grants 4)
- Holobow tooltip reworded to better indicate that the bonuses are applied the moment the champion begins casting
- Bulky Buddies will no longer update in combat if a unit is summoned during combat, like from Aurora
- Fixed a bug with Thorn Plated Armor Augment that wasn't scaling correctly for Stage 5+
- Fixed a bug where Emblems could show up on Stage 5+ carousel when they shouldn’t
- Sagging pants: Bruiser Circlet correctly grants a Giant’s Belt
- Fixed a bug where Twisted Fate would not throw enough cards if there were fewer targets than expected
- Too Angry: Anger Issues no longer transforms Radiant Exotech items
- Brink of Dawn properly heals the holder