SPACE GODS CINEMATIC
- Mirror mirror on the wall, who is the fairest God to pick when you’re just a girl traversing through the stars?! Let’s see who our Little Legend friends choose in the Space Gods Cinematic!
SPACE GODS COSMETICS
- For more info on our release cosmetics, check out Space Gods Cosmetics and More!
SPACE GODS COSMETICS - SPACE GODS PASS
- Explore the deepest parts of the cosmos with Space Gods Part 1 Pass and Pass+!
- If you want to get even more from the Pass, you can upgrade it to the Pass+ for 1295 RP, but you can always wait to see how far you can get on the free version of the Pass before upgrading to claim all the rewards you’ve unlocked along the way. Let’s check out the sweet, sweet rewards!
STAR ATLAS
- Earn emotes, Little Legend, Portal and even Realm Crystals as you try out, top 4 or even go first with our new Traits and units!
RANKED REWARDS AND MORE! - NEW RANKED SEASON UPDATES
- When Space Gods goes live in your region, or after you download the latest mobile patch, you can start climbing
- Depending on your rank in the previous set, you will start anywhere from Iron II to Silver IV. This is true for both Double Up and Standard ranked
- You will get 5 provisional matches after the reset, meaning you will not lose any LP for bottom 4 placements in your first 5 ranked games of the new stage. You'll also gain extra LP for finishing top 4, so best of luck!
- Note that there's still a 24h period of delay between mobile and PC going live
- During that time, Mobile players who have not yet gotten the new set in their region won't be able to climb the ladder on the old set
- Grandmaster and Challenger slot increase:
- Brazil: Grandmaster: 100 > 150, Challenger: 50 > 75
- Latin America: Grandmaster: 60 > 80, Challenger: 30 > 40
- Vietnam: Grandmaster: 900 > 1200, Challenger: 450 > 600
- EUW: Grandmaster: 400 > 600, Challenger: 200 > 300
- Singapore: Grandmaster: 100 > 200, Challenger: 50 > 100
- Japan: Grandmaster: 100 > 150, Challenger: 50 > 75
- Taiwan: Grandmaster: 100 > 150, Challenger: 50 > 75
- Turkey: Grandmaster: 100 > 150, Challenger: 50 > 75
- Korea: Grandmaster: 600 > 850, Challenger: 300 > 400
SYSTEMS - SET MECHANIC: THE REALM OF THE GODS
- Replacing the Carousel, The Realm of the Gods offers you two gods to choose an offering from, then a less powerful, generic one from Pengu. All God offerings will come with a component.
- If you’re lower in the standing, HP wise, Pengu will offer you higher cost units and you will receive component anvils instead of random components during PvE.
- On 4-7, the god you have aligned with will offer you a Boon in the form of an armory. That god will continue to periodically drop off loot for the remainder of the game.
SYSTEMS - SHOP ODDS:
- Level 7: 16/30/43/10/1% ⇒ 19/30/40/10/1%
SYSTEMS - LOOT SYSTEM
- The number of components dropped on Stage 3-7 has been reduced by 1.
- Stage 4-7 has been replaced by a special God Blessing round that will grant 1-3 components.
SYSTEMS - TARGETING AND MOVEMENT
- When a champion’s current target leaves their Attack Range, they will search for another target within range before moving up to 1-hex to follow the initial target.
SYSTEMS - SURRENDERING
- When players surrender during Planning or Combat, combat will continue normally rather than instantly ending.
- Players who surrender will be set to -99 player health, placing below other players regardless of combat outcome.
SYSTEMS - KEYWORDS
- Attack Speed slows have been renamed from “Chill” to “Slow”
- Enemy damage reduction has been renamed from “Dazzle” to “Weaken”
- “Spells can critically strike” has been replaced with the keyword “Precision”
- Precision: Ability damage can critically strike. Additional Precision grants 10% Damage Amp (this can stack with multiple sources of Precision)
SYSTEMS - ON-HIT EFFECTIVENESS
- Champions that have reduced attack effectiveness also have their on-hit effects reduced by the same amount (Wit’s End, Titanic Hydra, etc). Example: Xayah’s ricochets that deal 60% damage, also apply on-hits at 60% effectiveness.
SYSTEMS - FOUR-STAR UNITS
- Four-star Ability Damage Scaling: 1.33x of 3-star value ⇒ 1.7x of 3-star value
SYSTEMS - ENCOUNTERS
- Encounters are coming in patch 17.2
LARGE CHANGES - AUGMENT CYCLING: REMOVED
- 3 Threes
- Air Axiom
- Earth Axiom
- Fire Axiom
- Water Axiom
- Wood Axiom
- Big Friend
- Binary Airdrop
- Called Shot
- Chaotic Evolution
- Cooking Pot
- Component Buffet
- Coronation
- Crown’s Will
- Delayed Start
- Destiny Augments
- Silver Destiny
- Gold Destiny
- Prismatic Destiny
- Double Trouble
- Exiles
- Eye for an Eye
- Hefty Rolls
- Indecision
- Last Second Save
- Mess Hall
- Nine Lives
- Pair of Fours
- Placebo
- Precision and Grace
- Preparation
- Radiant Relics
- Raining Gold
- Spear’s Will
- Spirit Link
- Spoils of War
- Stars are Born
- Starter Kit
- Thorn-Plated Armor
- Two Trick
LARGE CHANGES - RETURNING AUGMENTS
- AFK
- At What Cost
- Build a Bud
- Celestial Blessing
- Climb the Ladder
- Clockwork Accelerator
- Crafted Crafting
- Cybernetic Implants (reworked)
- Cybernetic Uplink (reworked)
- Electrocute
- Exalted Adventure
- New Recruit
- Partial Ascension
- Second Wind
- Subscription Service
- Sunfire Board
- Tiny Titans
- Two Tanky
- U.R.F.
- Vampiric Vitality
- Wise Spending
LARGE CHANGES - AUGMENTS ADJUSTED: SILVER
- Dummify HP% Gain: 80% ⇒ 60%, HP per stage 1500 ⇒ 1250
- Electrocharge I Trigger: Whenever an ally is critically struck ⇒ Whenever an ally is attacked 4 times
- Glass Cannon I Damage Amp: 17% ⇒ 16%
- Lunch Money Damage Required: 7 ⇒ 8
- One Twos Three: Renamed One Two Three, Number of 2-Costs: 2 ⇒ 1
- Size Matters Health Requirement: 3800 ⇒ 3600
- Partial Ascension Delay: 15 ⇒ 12 seconds, Damage Amp: 30% ⇒ 25%
- Vampiric Vitality Now has a Silver tier in addition to its previous Gold tier: You heal for 12% of the damage you deal to enemy Tacticians. Your team gains 10% Omnivamp.
LARGE CHANGES - AUGMENTS ADJUSTED: GOLD
- Bodyguard Training Resist Per Player Level: 3 ⇒ 2
- Crash Test Dummies Stun Duration: 1.25 seconds ⇒ 1 second
- Cybernetic Implants (Gold, 3-2 and 4-2) [REWORKED]: Allies holding an item gain 100 Health and 15% Attack Damage. Gain a B.F. Sword
- Cybernetic Uplink (Gold, 3-2 and 4-2) [REWORKED]: Allies holding an item gain 100 Health and 2 Mana Regen. Gain a Tear of the Goddess
- Early Learnings Initial AD/AP: 8% ⇒ 4%
- Glass Cannon II Damage Amp: 30% ⇒ 25%
- Golemify AD% Gain: 50% ⇒ 33%
- Electrocharge II Trigger: Whenever an ally is critically struck ⇒ Whenever an ally is attacked 4 times
- Infinity Protection Initial Gold: 4 ⇒ 3, HP Percent Shield: 15% ⇒ 12%
- Legion of Threes Health: 200 ⇒ 150
- Level Up Initial XP gained: 8 ⇒ 10
- Little Buddies Now has a stat tracker in its tooltip showing current Health and AS from the augment
- Malicious Monetization Initial Gold: 7 ⇒ 4
- Pilfer Gold Required: 25 ⇒ 21
- Slammin’ No longer grants a component, Now grants 3 gold for Slammin and 8 gold for Slammin+
- Warlord’s Honor AD/AP per stack: 6% ⇒ 5%
LARGE CHANGES - AUGMENTS ADJUSTED: PRISMATIC
- Buried Treasures Total Components: 6 ⇒ 5
- Comeback Story Health Per Missing Player HP: 5 ⇒ 4
- Component Heist Round Delay: 5 ⇒ 6
- Exclusive Customization Now has a Prismatic tier available on 4-2: Grants 2 Lucky Item Chests, a Magnetic Remover, and 10 gold
- Expected Unexpectedness Stage 3: 2 Lesser Dupes + 10g ⇒ 2 Lesser Dupes + 5g / 1 Completed Item Anvil + 8 Gold ⇒ 1 Completed Item Anvil + 3 gold
- Expected Unexpectedness Stage 4: 1 Lucky Item Chest + 10 gold ⇒ 1 Lucky Item Chest + 5 gold
- Going Long Initial Gold: 8 ⇒ 13
- Shimmer Scale Essence Turn Delay for Gamblers Blade: 5 ⇒ 6
- Soul Awakening AD/AP per Sec: 2% ⇒ 1.5%
- Sword Overflow AS per Sword: 5% ⇒ 4%
- Tiniest Titan Initial Gold: 15 ⇒ 10
- We Stick Together Bugfix: Now gives Attack Speed to champions with the Stargazer trait. Attack Speed: 25% ⇒ 30%
- Win Out Rerolls: 2 ⇒ 8
LARGE CHANGES - ITEMS
- Adaptive Helm Tank/Fighter Bonus Resists: 45 ⇒ 30
- Bramble Vest Bonus Health: 9% ⇒ 6%, Armor: 65 ⇒ 50
- Dragon’s Claw Bonus Health: 9% ⇒ 6%, Magic Resist: 75 ⇒ 60
- Gargoyle Stoneplate Base Resists: 30 ⇒ 25
- Evenshroud Temporary Resists: 25 ⇒ 15
- Nashor’s Tooth Ability Power: 18 ⇒ 15
- Rabadon’s Deathcap Ability Power: 50 ⇒ 55
- Spirit Visage Durability: 10% ⇒ 8%, Healing: 2.5% ⇒ 2%
- Sterak’s Gage Shield Amount: 50% max HP ⇒ 40% max HP, Attack Damage: 40% ⇒ 45%
- Steadfast Heart Durability: 10-18% ⇒ 5-15%
LARGE CHANGES - RADIANT ITEMS
- Radiant Adaptive Helm Tank/Fighter Bonus Resists: 100 ⇒ 80
- Radiant Bramble Vest Percent Health: 18% ⇒ 12%, Armor: 130 ⇒ 100
- Radiant Dragon’s Claw Magic Resist: 150 ⇒ 120
- Radiant Gargoyle Stoneplate Base Resists: 60 ⇒ 50
- Radiant Nashor’s Tooth Ability Power: 35 ⇒ 30
- Radiant Rabadon’s Deathcap Ability Power: 100 ⇒ 110
- Radiant Spirit Visage Durability: 20% ⇒ 15%, Healing: 5% ⇒ 4%
- Radiant Sterak’s Gage Shield Amount: 100% ⇒ 80%, Attack Damage: 80% ⇒ 90%
- Radiant Steadfast Heart Durability: 20-36% ⇒ 10-30%
LARGE CHANGES - NEW ARTIFACTS
- Ahri's Aura
- AP: 20%
- Mana per Second: 4
- The holder is orbited by 3 foxfires. Each one deals 50% (AP) magic damage and the orbit expands to hit the holder's current target. For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
- Ekko's Patience
- AD: 25
- AP: 25
- Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
- Evelynn's Instinct
- AS: 40%
- Omnivamp: 15%
- When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds.
- Kayle's Exaltation
- AD: 25%
- AP: 25%
- AS: 15%
- After 18 seconds of combat, this and all completed items on the holder become Radiant.
- Soraka's Miracle
- Durability: 10%
- The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.
- If the holder survives player combat, gain 1 player Health for each Miracle this combat.
- Thresh's Lantern
- HP: 400
- Armor: 25
- Magic Resist: 25
- After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active.
- Varus's Obsession
- Damage Amp: 15%
- Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals.
- Yasuo's Bladework
- AD: 30%
- AS: 10%
- Every 3.5 seconds, your next attack is a double attack.
LARGE CHANGES - ADJUSTED ARTIFACTS
- Aegis of Dawn Base HP: 300 ⇒ 400, Armor Steal: 5 ⇒ 3
- Aegis of Dusk Base HP: 300 ⇒ 400, MR Steal: 5 ⇒ 3
- Blighting Jewel Magic Resist Reduction: 2 ⇒ 4
- Cappa Juice Base AS: 20% ⇒ 25%
- Eternal Pact Ally Shield: 150% of AP ⇒ 200% of AP, Wearer bonus on tank cast: 6 ⇒ 15 mana
- Flickerblades Attack Speed: 12% ⇒ 20%, AD/AP Gain: Every 5 attacks ⇒ Every 3 attacks
- Gambler’s Blade Base AS: 45% ⇒ 55%
- Hellfire Hatchet Bonus Damage HP Ratio: 2% ⇒ 3%
- Lich Bane Proc Damage: 240/320/450/525/600 ⇒ 250/350/500/600/700
- Luden’s Tempest AD/AP: 50% ⇒ 55%
- Mogul’s Mail HP Per Stack: 5 ⇒ 8
- Prowler’s Claw Base HP: 200 ⇒ 300
- Statikk Shiv Ability Power Ratio: 40% ⇒ 50%
- Titanic Hydra Proc HP Ratio: 3% ⇒ 4%