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  • Patch Notes
  • PBE Patch Notes
  • Role
  • Re-Roll
  • Rounds
  • Exp/Gold
  • Damage Formula
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  • SET 18Up
  • SET 17Down
  • SET 16Down
  • SET 15Down
  • SET 14Down
  • SET 13Down
  • SET 12Down
  • SET 11Down
  • SET 10Down
  • SET 9Down
  • SET 8Down
  • SET 7Down
  • SET 6Down
  • SET 5Down
  • SET 4Down
  • SET 3Down
  • SET 2Down
  • SET 1Down
COSMETICS AVAILABILITY
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  • We’re prioritizing the most popular cosmetics first, the ones most players were actively using before our engine migration.
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  • We’re also prioritizing the highest-rarity cosmetics that players have invested in. These are primarily Legendary, Mythic, and Prestige rarities.
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  • We’re also balancing that against cosmetics that can be delivered most quickly to successfully migrate at our target quality bar without negatively affecting gameplay performance. Some cosmetics just take longer to optimize than others, and they each go through quite a few steps before implementation to make sure they aren’t going to cause additional bugs, crashes, or performance issues.
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  • As we get through more patches, we’re expecting to accelerate the rate that cosmetics are being converted, but we have a lot to work through, so we’ll be continuing to bring over more content throughout the course of Enchanted Wilds.
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  • By our final patches where we’ll be converting cosmetics, we’ll be mostly bringing over content with the lowest population of players who actively use them, but they’ll all make their way over eventually - we care about the Matcha Cuppy players out there.
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  • We continue to learn along the way, and what we learn may change the list of cosmetics coming in each patch, but we’ll continue to provide as much clarity as we can when that happens, and keep everyone updated on what’s coming next along the way.
SYSTEMS - XP PER LEVEL
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  • Level 7 to Level 8: 60 ⇒ 56
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  • Level 8 to Level 9: 68 ⇒ 64
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  • Level 9 to Level 10: 68 ⇒ 64
LARGE CHANGES - TRAITS
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  • Blackthorn:
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  • Health: 175/300/550 ⇒ 175/350/600
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  • Tank Sacrifice Resists: 15 ⇒ 12
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  • AD Sacrifice Base AS: 12% ⇒ 14%
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  • AP Sacrifice Base Mana Regen: 1.7 ⇒ 2
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  • 130 Essence Coven Cashouts Added:
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  • 2* Caitlyn + 1 Component + 3g
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  • 185 Essence Coven Cashouts Added:
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  • 1 Completed Anvil + 2* Caitlyn + 2* Camille
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  • 1 Completed Anvil + 8g ⇒ 1 Completed Anvil + 10g
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  • 250 Essence Coven Cashouts:
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  • 2 Completed Item Anvils + 12g ⇒ 2 Completed Item Anvils + 20g
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  • 2* Morgana + Lucky Item Chest + Component Anvil ⇒ 2* Morgana + Lucky Item Chest + Random Completed Item + 3g
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  • 2x Lucky Item Chest + 6g ⇒ 2x Lucky Item Chest + 18g
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  • Lucky Item Chest + 2x Component Anvil + Coven Lux + 5g ⇒ Lucky Item Chest + 2x Component Anvil + Coven Lux + 18g
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  • 1x Artifact Anvil + 1x Completed Anvil + 5g ⇒ 1x Artifact Anvil + 1x Completed Anvil + 18g
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  • 365 Essence oven Cashouts:
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  • All rewards grant an additional 12 gold.
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  • 2x Radiant TG + 20g ⇒ 2x Radiant TG + 2* Kennen + 15g
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  • Fae Golden Pixie Breakpoints:
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  • 1st: 200,000 ⇒ 170,000
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  • 2nd: 250,000 ⇒ 200,000
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  • 3rd: 330,000 ⇒ 300,000
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  • 4th: 420,000 ⇒ 400,000
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  • 5th: 510,000 ⇒ 500,000
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  • 6th: 610,000 ⇒ 600,000
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  • Hunter Targeting Duration for Damage Amp: 4 seconds ⇒ 3 seconds
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  • Inferno Burn: 1/1/3/3.5% ⇒ 1/1/3.5/4.5%
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  • Rapidfire AS Per Attack: 3/5/9/15% ⇒ 3/5/8/12%
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  • Solar:
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  • Initial Bonus Magic Damage: 7% ⇒ 8%
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  • Bonus Increase per 3-star: 1.5% ⇒ 1%
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  • Three 3-star Bonus Attack Speed: 18% ⇒ 15%
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  • Three 3-star Armor and Magic Resist: 15 ⇒ 12
LARGE CHANGES - UNITS: TIER 1
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  • Akali AD Form Mana: 0/30 ⇒ 0/25
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  • Leona Mana: 40/100 ⇒ 30/90
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  • Leona Decaying Resists: 60/70/80/100 ⇒ 60/80/100/130
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  • Varus Ability Damage: 385/580/925/1530 AD ⇒ 415/625/1000/1700 AD
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  • Veigar Bugfix: Veigar’s AP per kill in his tooltip now matches the actual AP Gained. Visual AP Per Kill: 1.5% > 3% (functionally no change)
LARGE CHANGES - UNITS: TIER 2
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  • LeBlanc Ability Damage: 250/375/565/955 AP ⇒ 260/390/615/1045 AP
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  • LeBlanc AoE Damage: 85/130/190/325 AP ⇒ 100/150/230 AP
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  • Kayle Magic Damage On-Hit: 56/84/95 AP ⇒ 62/92/105 AP
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  • Kayle Wave Damage: 40/40/40/50 AP ⇒ 35/35/35/45 AP
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  • Shen Shield: 325/400/500/600 AP ⇒ 350/430/550/700 AP
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  • Warwick AD: 40 ⇒ 45
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  • Yunara Ability Damage: 150/225/335/570 AD ⇒ 160/240/370/630 AD
LARGE CHANGES - UNITS: TIER 3
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  • Azir Soldier Ability Damage: 40/60/96/165 AP ⇒ 43/65/103/175 AP
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  • Diana Ability Damage Per Orb: 70/105/170 AP ⇒ 75/115/180 AP
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  • Diana Shield: 150/275/400 ⇒ 150/275/500
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  • Kha’Zix Base AD: 30 ⇒ 40
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  • Mama Beak Base AD: 50 ⇒ 55
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  • Mama Beak Ability Damage: 20/30/48 AD ⇒ 22/33/48 AD
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  • Master Yi AD Form: Base AD: 65 ⇒ 60
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  • Master Yi AP Form: Ability Damage: 140/210/335 AP ⇒ 125/190/285 AP
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  • Rengar Base AS: 0.8 ⇒ 0.75
LARGE CHANGES - UNITS: TIER 4
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  • Ahri Ability Damage: 425/640 AP ⇒ 455/685 AP
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  • Ahri Ability damage fall off Per Hex: 20% ⇒ 21%
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  • Brambleback Base AD: 115 ⇒ 120
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  • Brambleback Armor Ignore Base: 10% ⇒ 15%
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  • Brambleback Leap Damage: 170/255 AD ⇒ 155/235 AD
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  • Ezreal Primary Ability Damage: 235/355 AD ⇒ 250/375 AD
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  • Sentinel Now targets the largest line of enemies. No longer required to include his current target
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  • Sentinel Ability Shield: 400/500 AP ⇒ 350/450 AP
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  • Nidalee AP Form: Nidalee Empowered Attack Damage: 285/425 AP ⇒ 300/450 AP
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  • Zyra Ability Damage: 37/55 AP ⇒ 35/53
LARGE CHANGES - UNITS: TIER 5
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  • Ashe Bugfix: No longer can sometimes target the wrong line of enemies.
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  • Ashe Arrow Damage: 440/660 AD ⇒ 465/700 AD
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  • Ivern Starting Hexes: 2 ⇒ 3
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  • Ivern Shield: 165/300 AP ⇒ 185/350 AP
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  • Ivern Ability Damage: 140/210 AP ⇒ 155/235 AP
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  • Kennen is now better at targeting groups of enemies for his Firestorm
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  • Lux Ability Damage: 355/550 AP ⇒ 375/565 AP
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  • Maokai Mana: 40/100 ⇒ 30/90
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  • Taric Passive Shield: 175/350 + 10% max HP ⇒ 100/225 + 15% max HP
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  • Taric Active Heal: 200/300 AP ⇒ 250/375 AP
LARGE CHANGES - ITEMS
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  • Bloodthirster Trigger Health: 40% ⇒ 50%
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  • Bloodthirster AD/AP: 15% ⇒ 18%
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  • Bloodthirster Shield: 25% max HP ⇒ 30% max HP
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  • Edge of Night Trigger Health: 60% ⇒ 40%
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  • Edge of Night Missing Health Heal: 20% ⇒ 15%
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  • Hand of Justice Base AD/AP: 15% ⇒ 18%
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  • Hand of Justice Base Omnivamp: 12% ⇒ 15%
LARGE CHANGES - RADIANT ITEMS
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  • Radiant Bloodthirster Trigger Health: 40% ⇒ 50%
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  • Radiant Bloodthirster AD/AP: 30% ⇒ 40%
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  • Radiant Bloodthirster Shield: 50% max HP ⇒ 60% max HP
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  • Radiant Edge of Night Trigger Health: 60% ⇒ 40%
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  • Radiant Hand of Justice Base Omnivamp: 24% ⇒ 30%
LARGE CHANGES - ARTIFACTS
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  • Blighting Jewel MR Reduction: 4 ⇒ 3
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  • Flickerblades AS Per Attack: 5% ⇒ 4%
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  • Forbidden Idol Health: 400 ⇒ 500
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  • Luden’s Tempest On-Kill Flat Damage: 100 ⇒ 130
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  • Silvermere Dawn AD: 125% ⇒ 150%
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  • Wit’s End On-Hit Damage: 30/55/75/95/115 (stage 2-5) ⇒ 25/45/65/85/100
LARGE CHANGES - EMBLEMS
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  • Brawler Emblem Health: 250 ⇒ 150
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  • Fae Emblem Health: 250 ⇒ 200
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  • Fae Emblem AD/AP: 15% ⇒ 10%
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  • Hunter Emblem Base AD: 30% ⇒ 25%
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  • Invoker Emblem AP Per Mana Spent: 10% ⇒ 8%
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  • Juggernaut Emblem Health: 350 ⇒ 250
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  • Primal Emblem Attack Speed: 25% ⇒ 35%
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  • Sprykin Emblem Rider Bonus Attack Speed: 30% ⇒ 20%
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  • Sprykin Emblem Base Resists: 20 ⇒ 15
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  • Sprykin Emblem Additional Rider Resists: 20 ⇒ 15
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  • Vanguard Emblem Armor/MR: 30 ⇒ 25
LARGE CHANGES - AUGMENTS
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  • Baron’s Lair Stats given: 5% ⇒ 4%
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  • Capital Gains II Starting gold: 2 ⇒ 3
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  • Cursed Crown no longer grants 4% Durability
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  • Consuming Flora Emblem Trait Effectiveness: 200% ⇒ 150%, now exclusive to 1 player per lobby
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  • Coven Acolyte now exclusive to 1 player per lobby together with Dark Ritual
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  • Dark Ritual now exclusive to 1 player per lobby together with Coven Acolyte
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  • Dark Ritual AP from cashouts:
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  • Cashout 1: 5 ⇒ 7
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  • Cashout 2:12 ⇒ 15
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  • Cashout 3:40 ⇒ 50
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  • Cashout 4:60 ⇒ 75
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  • Cashout 5:100 ⇒ 125
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  • Cashout 6: 175 ⇒ 200
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  • Cashout 7: 250 ⇒ 300
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  • Dummify HP per round: 1000 ⇒ 1150
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  • Going Long XP is only granted after Player Combat
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  • Gold Destiny+ Gold: 6 ⇒ 5
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  • Golden Dragon Durability: 20% ⇒ 15%
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  • Hold The Line AP given: 9% ⇒ 10, AD given: 8% ⇒ 9
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  • Investment Strategy II HP given: 9 ⇒ 10
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  • Magic Roll: Fixed a bug where the champion reward gave less gold than intended
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  • Prismatic Destiny+ Gold: 10 ⇒ 7
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  • Shimmerscale Essence Delayed rounds: 7 ⇒ 8
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  • Spreading Roots now grants 1 emblem immediately and 1 after 3 rounds. Initial Gold removed.
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  • Spreading Roots+ no longer grants a reforger
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  • Trait Ladder now exclusive to 1 player, 10 trait cashout: 18 Gold, 11 trait cashout: Tactician item
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  • Trait Tree Plus and Cooking Pot are now mutually exclusive
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  • Unrivaled Mana gained from Kha’Zix to Rengar: 70% ⇒ 50%
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  • Unrivaled Healing from Rengar to Kha’Zix: 50% ⇒ 25%
LARGE CHANGES - WISPS
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  • Combat Wisps:
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  • Barrier Cost: 4g ⇒ 3g
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  • Backrow Star Cost: 3g ⇒ 1g
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  • Borrowed Gear Now gives item at the beginning of combat phase
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  • "At the start of combat, a champion gains a temporary recommended item."
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  • Bunch-o-Belts Cost: 2g ⇒ 1g
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  • Combust Cost: 5g ⇒ 3g, Max Health Damage: 15% ⇒ 12%
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  • Downpour Cost: 3g ⇒ 2g
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  • Infliction Cost: 6g ⇒ 4g
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  • Ironwood Cost: 3g ⇒ 2g
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  • Late Bloomer Cost: 6g ⇒ 4g
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  • Lightning Storm Cost: 5g ⇒ 3g
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  • Lightning Strike Cost: 2g ⇒ 1g
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  • Blaze Cost: 5g ⇒ 3g
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  • Fellowship Gold: 4g ⇒ 3g
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  • Giant’s Aura Cost: 5g ⇒ 3g
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  • Hero’s Entrance Gold: 4g ⇒ 2g
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  • Hireling Cost: 5g ⇒ 2g
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  • Iron Core Cost: 2g ⇒ 1g
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  • Killing Frenzy Cost: 3g ⇒ 2g
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  • Killer’s Regret Cost: 2g ⇒ 1g
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  • Mana-Rich Soil Cost: 3g ⇒ 2g
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  • Petrify Shields Cost: 2g ⇒ 1g
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  • Potted Stonebark Cost: 2g/1g ⇒ 1g/0g
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  • Potted Lifebloom Cost: 2g/1g ⇒ 1g/0g
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  • Phantom Emblem Cost: 3g ⇒ 2g
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  • Radiantize Cost: 4g ⇒ 3g
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  • Revenge Cost: 3g ⇒ 2g
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  • Solitude’s Cloak Cost: 3g ⇒ 2g
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  • Stand Alone Cost: 3g ⇒ 2g
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  • Supercritical Cost: 3g ⇒ 2g
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  • Treetop Archers Cost: 5g ⇒ 3g
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  • Tremors Cost: 4g ⇒ 3g
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  • Yordle Spirit Cost: 3g ⇒ 2g
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  • Economy Wisps:
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  • Cutpurse: Cost: 3g ⇒ 2g, Gold Chance: 15% ⇒ 20%
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  • Good Loss Cost: 5g ⇒ 4g
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  • Payday Cost: 4g ⇒ 3g
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  • Slow Study Cost: 4g ⇒ 2g
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  • Shop Wisps:
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  • All Fives Cost: 10g ⇒ 8g
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  • All Fours Cost: 4g ⇒ 3g
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  • Border Village Cost: 6/4g ⇒ 3/2g
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  • Field of Mice has been Removed
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  • Flash Fire Cost: 2g ⇒ 1g
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  • Middle Path Cost: 6/4g ⇒ 4/3g
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  • Roly-Polys Cost: 4g ⇒ 3g
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  • Search Party Cost: 3/1g ⇒ 1/0g
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  • Starting Town Cost: 3/2g ⇒ 2/1g
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  • Other Wisps:
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  • Potioncraft Cost: 3g ⇒ 2g
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  • Smurfing Cost: 7g/6g ⇒ 6g/5g
SMALL CHANGES - UNITS
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  • 3-star 4-costs:
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  • Brambleback Armor Ignore: 10 + 50% AP ⇒ 10 + 70% AP
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  • Brambleback Leap Damage: 600% AD ⇒ 1000% AD
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  • Brambleback Bonus Ability AD: 280% ⇒ 300%
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  • Nidalee AD Form Ability Damage: 2500% AD ⇒ 3000% AD
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  • 3-star 5-costs:
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  • Gnar Rage Per Attack: 5 ⇒ 20
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  • Gnar Resist Reduction: 100 ⇒ 250
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  • Gnar Bonus Health: 10000 ⇒ 15000
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  • Lux Laser Damage: 5000 AP ⇒ 6500 AP
BUG FIXES
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  • MOBILE: Login persistence on Mobile has been restored after becoming temporarily disabled with our D-patch
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  • Early Learning’s 5% starting Attack Damage and Ability Power is now correctly doubled for 1-costs
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  • Fixed a bug where Augments intended to be offered to only one player could occasionally be offered to multiple players.
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  • Good for Something now correctly gives gold based on the percentage chance.
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  • Cooking Pot and Trait Tree are now properly excluded
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  • Elderwood Deepwood Protector’s knockup now properly respects Unstoppable
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  • Fixed a Yorick tooltip inconsistency referring to a ‘Ghoul’ rather than a Spirit Walker
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  • Coven Emblem is no longer offered on carousel after stage 5
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  • Draven’s Bounty Seeker trait will no longer offer quests to gain XP if you’re level 10.
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  • 2-star Units bought from the shop will have the correct 2-star highlighting and size.
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  • PvE loot will now not land on top of PvE opponents in most scenarios.
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  • Akali can no longer sometimes get more damage from Lich Bane procs than intended
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  • Krug’s Alpha Mark shield grants the proper Shield when Kruglettes die before the shield missile lands.
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  • Thief's Gloves on Ghost boards now match the Thief's Gloves rolls from the source board
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  • Murk Wolf now cannot leap to targets 4 hexes away in certain situations
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  • Double Trouble Re-enabled. Fixed Adaptors of different types failing to gain the effect. Fixed 2-star copies created occasionally double-counting their traits
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  • Edge of Night effect no longer persists after breaking apart the item with the Salvager wisp
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  • Hullcrusher health persists when units are summoned during combat. Re-enabled
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  • Kha’Zix’s Ability visuals are now correctly timed when he has the Unrivaled augment bonus active and hits an isolated unit
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  • Blossom empowered Essence Theft now properly displays its 1g gold cost
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  • Burn VFX from inferno units is now correctly visible
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  • VFX for melee units with extended range should now be visible in all scenarios and look much better
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  • Fixed instances where Yorick’s Spirit Walker persists on the Bench after starring up during Combat Phase
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  • Fixed instances where units display wrong colored health bars when scouting an opponent
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  • Tactician no longer disappears when right-clicking on the player's arena right before the carousel arrival phase
COSMETICS CONVERTED IN PATCH 18.2
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  • Legendary Arenas (10): High Noon Saloon, Frostguard Arena, Splash Party Arena, The Toxitorium, Winter's Claw Arena, Hextech Battle Arena, Count Spatula Arena, Avarosa Arena, Odyssey, Malphite Arena, Reckoner Arena
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  • Mythic Arenas (2): Mecha Prime Zero, Choncc's Splash Resort
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  • Mythic Chibi (5): Chibi Spirit Blossom Yone, Chibi Shork Cosplay Briar, Chibi Crystal Rose Gwen, Chibi Dragonmancer Lee Sin, Chibi Spirit Blossom Ahri
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  • Mythic Unbound (1): High Noon Thresh Unbound
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  • Prestige Boom (2): Prestige Dragon Fist Rage, Prestige Star Nemesis Soul Shackles
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  • Prestige Chibi (2): Prestige Chibi Spirit Blossom Ahri, Prestige Chibi Dawnbringer Yone
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  • Standard Arena (2): Verdant Arena, Biosphere Central
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  • Standard Boom (9): The Monster Inside, Hextech Hypersurge, Max Volume, Asteroid Pelt, Bandle Blast!, To Battle Stations!, Abyssal Chasm, Hextech Wipeout, Infernal Flock
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  • Little Legend (6): Galaxy Slayer Abyssia, Demacian Sprite, PROJECT: Abyssia, Hextech Fenroar, Honeybuzz Bungo, Bun Bun
COSMETICS BEING CONVERTED NEXT PATCH (18.3)
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  • Legendary Arena (10): Aurora Peak, Golden Bakery, Cyber City Streets, Bridge of Progress, Akana Arena, Kanmei Arena, Festival Arena, Magic Duel Arena, Enchanted Archives, Club 2 Arena
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  • Legendary Boom (4): Final Spark, Earn Your Legacy, Curse of the Sad Mummy, Bootcamp Boom
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  • Mythic Arena (6): Gwen's Snip Snip Spire, Peak URF, Everything Goes On, Le Bunny Bonbon Bistro, Graffiti Chic Street, Night Versus Dawn
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  • Mythic Boom (6): Spirit Blossom Orb of Deception, Needlework, Crystal Rose Snip Snip!, Dark Cosmic Curtain Call, Arcane Super Mega Death Rocket!, Star Guardian Perfect Execution
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  • Mythic Chibi (5): Chibi Soul Fighter Gwen, Chibi Majestic Empress Morgana, Chibi Divine Sword Irelia, Chibi Little Devil Teemo, Chibi Star Guardian Ahri
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  • Mythic Unbound (4): Arcane Jinx Unbound, God-King Garen Unbound, T1 Pyke Unbound, Pengaren Unbound
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  • Prestige Chibi (6): Prestige Chibi Dragon Fist Lee Sin, Chibi Cafe Cuties Gwen, Prestige Chibi Valiant Sword Riven, Chibi Headliner K/DA POP/STARS Kai'Sa, Chibi Prestige Arcane Superfan Annie, Prestige Chibi Porcelain Ezreal
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  • Base Chibi (12): Chibi Annie, Chibi Teemo, Chibi Caitlyn, Chibi Yuumi, Chibi Akali, Chibi Lulu, Chibi Lux, Chibi Kai'Sa, Chibi Miss Fortune, Chibi Jinx, Chibi Briar, Chibi Aatrox
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