Glacial
- stun chance: 20% / 40% / 60% ⇒ 20% / 35% / 50%
Light
- The total heal amount is now based on the dying Champion's health rather than those receiving the heal.
Ocean
- mana per second: 15 / 30 / 50 ⇒ 15 / 35 / 60
Shadow
- bonus damage: 50% / 100% ⇒ 45% / 85%
Warden
- bonus armor: 125% / 275% / 450% ⇒ 150% / 300% / 450%



- Shield: 200 / 400 / 600 ⇒ 200 / 350 / 500



- Passive Heal: 100 / 200 / 300 ⇒ 100 / 175 / 250



- Ability Damage: 35 / 70 / 105 ⇒ 50 / 70 / 90
- Ability Bonus Health: 200 / 400 / 600 ⇒ 250 / 400 / 550



- Mana: 50 / 85 ⇒ 50 / 80
- Ability Stun Duration: 1.5 ⇒ 2



- Ability Damage: 8% / 12% / 16% ⇒ 9% / 12% / 15%



- Ability Damage and Heal Amount: 200 / 350 / 500 ⇒ 200 / 325 / 450



- Minion Health: 300 ⇒ 250
reksai
- Ability Damage: 200 / 550 / 900 ⇒ 250 / 550 / 850



- Mana: 0 / 75 ⇒ 0 / 65
- Armor: 30 ⇒ 35



- Ability Hits: 3 / 5 / 7 ⇒ 4 / 5 / 6



- Damage: 150 / 250 / 350 ⇒ 150 / 250 / 450




- Damage: 200 / 450 / 700 ⇒ 200 / 450 / 800



- Damage: 100 / 200 / 300 ⇒ 100 / 200 / 350



- Damage: 175 / 350 / 525 ⇒ 175 / 350 / 600



- Ability Shield: 200 / 300 / 400 ⇒ 250 / 400 / 600




- Damage: 200 / 450 / 700 ⇒ 200 / 450 / 850



- Mana: 0 / 40 ⇒ 0 / 30
- Ability Cast Time: 0.5 ⇒ 0.25
- Damage: 200 / 400 / 600 ⇒ 200 / 400 / 800



- Damage: 250 / 500 / 750 ⇒ 250 / 500 / 1000




- Damage: 150 / 325 / 500 ⇒ 150 / 325 / 650



- Stun Duration: 3 / 4 / 5 ⇒3 / 4 / 6
- Damage: 100 / 200 / 300 ⇒ 100 / 200 / 400



- Damage: 200 / 400 / 600 ⇒ 200 / 400 / 800



- Attack Speed: 0.7 ⇒ 0.8



- Ability Damage: 250 / 450 / 650 ⇒ 300 / 450 / 600
- Bounces: 4 / 6 / 20 ⇒ 5 / 6 / 20



- HP: 800 ⇒ 850



- Mana: 0 / 75 ⇒ 0 / 90



- Ghoul Health: 750 / 1250 / 1750 ⇒ 600 / 1000 / 1400
- Ghoul Attack Speed: 0.8 ⇒ 0.7



- Health: 1050 ⇒ 950
- Ability Damage: 250 / 500 / 2000 ⇒ 200 / 400 / 2000



- Health: 850 ⇒ 900
Frozen Heart
- Attack Speed Slow: 35% ⇒ 25%
Guardian Angel
- Can no longer be healed during the resurrecting state.
Iceborne Gauntlet
- Attack Speed Slow: 35% ⇒ 25%
Ionic Spark
- Damage: 100 ⇒ 90
Ranked
- It's on! Time to prove how well you can adapt to the Rise of the Elements.
- Everyone will be reset back to Iron.
- No losing LP for the first 5 games.
- No losing LP for placing 4th or better.
General
- General improvements to melee unit pathing.
- Spooky, invisible Woodland units no longer erroneously add to Trait bonuses
- All PVE small monsters are now properly considered 1-star.
- All summons are now properly considered 0-star.
- Dragon/Elder Dragon/Rift Herald are now properly considered 3-star.
- Ranged Berserkers (via Rapid Firecannon or Berserker’s Axe) now properly deal damage emanating in a cone from their target instead of themselves.
- Fixed a few height bugs on Freljord Arenas. Items and champions should no longer get buried in the terrain.
- The Electric trait no longer benefits from Ability Power, and no longer feeds into Hextech Gunblade.
Tier 1 Champions
- Diana's orbs can no longer hit multiple targets each.
- Kog’Maw's ability adjusted to miss far less often.
- Renekton’s ability now properly deals Magic Damage (tooltip to be updated next patch).
- Fixed healing text on Vlad to show the proper amount.
- Zyra’s plants attack speed and duration now match their intended amount.
- Zyra plants no longer occasionally hop into your bench.
Tier 2 Champions
- Malzahar's minions attack speed now matches attack speed ratio. (This results in a slight reduction of Malz Minion AS)
- Volibear’s ability now also restores him to full mana if a non-execute cast kills the target.
Tier 3 Champions
- Azir no longer summons soldiers adjacent to untargetable units like Zyra plants.
- Dr. Mundo won’t cast his ability when there’s nothing in range that it could hit.
- Qiyana won’t cast her ability when there’s nothing in range that it could hit.
- Clarified Veigar’s tooltip that it instantly kills lower star targets.
- Veigar’s ability now executes non-champions if their star level is below his.
Tier 4 Champions
- Annie can no longer gain mana if she summons two Tibbers (Mage’s Cap), then one of them dies.
- Fixed Ashe’s three-star Scaling to be the intended 250% value
- Fixed an issue where Ashe could not proc Blademaster while her ability was active
- Fixed Olaf and Singed looking like they were glacial’d, even though they were still attacking
Tier 5 Units
- Champions can now properly take damage from multiple poison trails created by different copies of Singed.
- Zed’s clones now properly attribute damage to Zed in the damage tracker.
Items
- Dragon's Claw now also reduces magic damage received from non-ability effects (Items, Traits, etc.)
- Fixed Iceborn Gauntlet’s attack speed slow occasionally persisting across rounds
- Inferno Cinder now properly works on: Renekton, Jax, Rek’Sai, Vayne, and Nami’s Tidal Wave empowered attacks
- Spatula items now correctly no longer double the non-spatula component’s stats
- Talisman of Light now correctly grants Magic Resist
True Damage Little Legends
- The Series 5 True Damage Little Legends QiQi and Ossia, and Melisma are now available.