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Item Recipes
B.F. Sword Recurve Bow Chain Vest Negatron Cloak Needlessly Large Rod Tear of the Goddess Giant's Belt Sparring Gloves Spatula
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B.F. Sword B.F. Sword Deathblade
B.F. Sword Recurve Bow Giant Slayer
B.F. Sword Chain Vest Edge of Night
B.F. Sword Negatron Cloak Bloodthirster
B.F. Sword Needlessly Large Rod Hextech Gunblade
B.F. Sword Giant's Belt Sterak's Gage
B.F. Sword Sparring Gloves Infinity Edge
B.F. Sword Spatula Ionia Emblem
B.F. Sword Tear of the Goddess Spear of Shojin
Recurve Bow B.F. Sword Giant Slayer
Recurve Bow Recurve Bow Rapid Firecannon
Recurve Bow Chain Vest Titan’s Resolve
Recurve Bow Negatron Cloak Runaan's Hurricane
Recurve Bow Needlessly Large Rod Guinsoo's Rageblade
Recurve Bow Giant's Belt Nashors' Tooth
Recurve Bow Sparring Gloves Last Whisper
Recurve Bow Spatula Challenger Emblem
Recurve Bow Tear of the Goddess Statikk Shiv
Chain Vest B.F. Sword Edge of Night
Chain Vest Recurve Bow Titan’s Resolve
Chain Vest Chain Vest Bramble Vest
Chain Vest Negatron Cloak Gargoyle Stoneplate
Chain Vest Needlessly Large Rod Crownguard
Chain Vest Giant's Belt Sunfire Cape
Chain Vest Sparring Gloves Night Harvester
Chain Vest Spatula Juggernaut Emblem
Chain Vest Tear of the Goddess Protector's Vow
Negatron Cloak B.F. Sword Bloodthirster
Negatron Cloak Recurve Bow Runaan's Hurricane
Negatron Cloak Chain Vest Gargoyle Stoneplate
Negatron Cloak Negatron Cloak Dragon's Claw
Negatron Cloak Needlessly Large Rod Ionic Spark
Negatron Cloak Giant's Belt Evenshroud
Negatron Cloak Sparring Gloves Quicksilver
Negatron Cloak Spatula Bilgewater Emblem
Negatron Cloak Tear of the Goddess Adaptive Helm
Needlessly Large Rod B.F. Sword Hextech Gunblade
Needlessly Large Rod Recurve Bow Guinsoo's Rageblade
Needlessly Large Rod Chain Vest Crownguard
Needlessly Large Rod Negatron Cloak Ionic Spark
Needlessly Large Rod Needlessly Large Rod Rabadon's Deathcap
Needlessly Large Rod Giant's Belt Morellonomicon
Needlessly Large Rod Sparring Gloves Jeweled Gauntlet
Needlessly Large Rod Spatula Shurima Emblem
Needlessly Large Rod Tear of the Goddess Archangel's Staff
Tear of the Goddess B.F. Sword Spear of Shojin
Tear of the Goddess Recurve Bow Statikk Shiv
Tear of the Goddess Chain Vest Protector's Vow
Tear of the Goddess Negatron Cloak Adaptive Helm
Tear of the Goddess Needlessly Large Rod Archangel's Staff
Tear of the Goddess Giant's Belt Redemption
Tear of the Goddess Sparring Gloves Hand of Justice
Tear of the Goddess Spatula Sorcerer Emblem
Tear of the Goddess Tear of the Goddess Blue Buff
Giant's Belt B.F. Sword Sterak's Gage
Giant's Belt Recurve Bow Nashors' Tooth
Giant's Belt Chain Vest Sunfire Cape
Giant's Belt Negatron Cloak Evenshroud
Giant's Belt Needlessly Large Rod Morellonomicon
Giant's Belt Giant's Belt Warmog's Armor
Giant's Belt Sparring Gloves Guardbreaker
Giant's Belt Spatula Noxus Emblem
Giant's Belt Tear of the Goddess Redemption
Sparring Gloves B.F. Sword Infinity Edge
Sparring Gloves Recurve Bow Last Whisper
Sparring Gloves Chain Vest Night Harvester
Sparring Gloves Negatron Cloak Quicksilver
Sparring Gloves Needlessly Large Rod Jeweled Gauntlet
Sparring Gloves Giant's Belt Guardbreaker
Sparring Gloves Sparring Gloves Thief's Gloves
Sparring Gloves Spatula Vanquisher Emblem
Sparring Gloves Tear of the Goddess Hand of Justice
Spatula B.F. Sword Ionia Emblem
Spatula Recurve Bow Challenger Emblem
Spatula Chain Vest Juggernaut Emblem
Spatula Negatron Cloak Bilgewater Emblem
Spatula Needlessly Large Rod Shurima Emblem
Spatula Giant's Belt Noxus Emblem
Spatula Sparring Gloves Vanquisher Emblem
Spatula Spatula Tactician's Crown
Spatula Tear of the Goddess Sorcerer Emblem
Items Table
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B.F. Sword
+10% AD
Recurve Bow
+10% AS
Chain Vest
+20 Armor
Negatron Cloak
+20 MR
Needlessly Large Rod
+10 AP
Tear of the Goddess
+15
Mana
Giant's Belt
+150 HP
Sparring Gloves
+20%
Crit chance
Spatula
You will get
special ability
B.F. Sword
+10% AD
Deathblade
Gain bonus AD
Giant Slayer
Bonus dmg
depends on
enemy HP
Edge of Night
When HP is low
shedding debuffs
& being stealth
Bloodthirster
Damage
dealt 20%
heal and
gain shield
Hextech Gunblade
Heal from
all dmg.
The lowest ally
also heals
Spear of Shojin
Restore
5 Mana
on-hit
Sterak's Gage
Below 60% HP
+20% HP
+35% AD
Infinity Edge
+35% Damage.
+35% Crit
Ionia Emblem
Holder gains
Ionia trait
Recurve Bow
+10% AS
Giant Slayer
Bonus dmg
depends on
enemy HP
Rapid Firecannon
+8% Dmg
+1 Attack
Range
Bonus +AS
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Runaan's Hurricane
Attack
+1 enemies
(50% Dmg)
Guinsoo's Rageblade
+4% AS
Stackable
Statikk Shiv
+AP &
MR shred
to 4 emenies
every 3rd ATK
Nashors' Tooth
+40% AS
After casting
an Ability
Last Whisper
Target's
armor
-30%
on phycial dmg.
Challenger Emblem
Holder gains
Challenger trait.
Chain Vest
+20 Armor
Edge of Night
When HP is low
shedding debuffs
& being stealth
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Gargoyle Stoneplate
+15 AR &
+15 MR
for each
enemy
targeting them
Crownguard
Protector's Vow
+30 Mana
Grant shields at 40% HP
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Night Harvester
+12% Bonus Dmg
Below 60% HP
+30% Bonus Dmg
Juggernaut Emblem
Holder gains
Juggernaut trait.
Negatron Cloak
+20 MR
Bloodthirster
Damage
dealt 20%
heal and
gain shield
Runaan's Hurricane
Attack
+1 enemies
(50% Dmg)
Gargoyle Stoneplate
+15 AR &
+15 MR
for each
enemy
targeting them
Dragon's Claw
+65 MR
and HP regen bonus
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Adaptive Helm
Bouns AP
Front Rows
+35 AR & MR
Back Rows
+15 MP
Evenshroud
+20 AR & MR
Reduce enemy
AR and taking
within 2 Hex
Quicksilver
Immune to CC
for first 18s
Bilgewater Emblem
Holder gains
Bilgewater trait.
Needlessly Large Rod
+10 AP
Hextech Gunblade
Heal from
all dmg.
The lowest ally
also heals
Guinsoo's Rageblade
+4% AS
Stackable
Crownguard
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Rabadon's Deathcap
Gain bonus AP
Archangel's Staff
Gain 25 AP
every 5 seconds.
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Shurima Emblem
Holder gains
Shurima trait.
Tear of the Goddess
+15
Mana
Spear of Shojin
Restore
5 Mana
on-hit
Statikk Shiv
+AP &
MR shred
to 4 emenies
every 3rd ATK
Protector's Vow
+30 Mana
Grant shields at 40% HP
Adaptive Helm
Bouns AP
Front Rows
+35 AR & MR
Back Rows
+15 MP
Archangel's Staff
Gain 25 AP
every 5 seconds.
Blue Buff
After casting
a ability
wearer's mana
is set to 10.
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Hand of Justice
+15% AD,
+15 AP and
15% heals
on hit
Sorcerer Emblem
Holder gains
Sorcerer trait
Giant's Belt
+150 HP
Sterak's Gage
Below 60% HP
+20% HP
+35% AD
Nashors' Tooth
+40% AS
After casting
an Ability
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Evenshroud
+20 AR & MR
Reduce enemy
AR and taking
within 2 Hex
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Warmog's Armor
Gain bonus HP
Guardbreaker
Get AD & AP
Deals more for
Shielded enemy
Noxus Emblem
Holder gains
Noxus trait
Sparring Gloves
+20%
Crit chance
Infinity Edge
+35% Damage.
+35% Crit
Last Whisper
Target's
armor
-30%
on phycial dmg.
Night Harvester
+12% Bonus Dmg
Below 60% HP
+30% Bonus Dmg
Quicksilver
Immune to CC
for first 18s
Jeweled Gauntlet
Holder's ability
can crit and
deals bonus
critical dmg
Hand of Justice
+15% AD,
+15 AP and
15% heals
on hit
Guardbreaker
Get AD & AP
Deals more for
Shielded enemy
Thief's Gloves
Fetch two
temporary
items
Vanquisher Emblem
Holder gains
Vanquisher trait.
Spatula
You will get
special ability
Ionia Emblem
Holder gains
Ionia trait
Challenger Emblem
Holder gains
Challenger trait.
Juggernaut Emblem
Holder gains
Juggernaut trait.
Bilgewater Emblem
Holder gains
Bilgewater trait.
Shurima Emblem
Holder gains
Shurima trait.
Sorcerer Emblem
Holder gains
Sorcerer trait
Noxus Emblem
Holder gains
Noxus trait
Vanquisher Emblem
Holder gains
Vanquisher trait.
Tactician's Crown
+1
Team size
Spatula
You will get
special ability
Giant's Belt
+150 HP
Negatron Cloak
+20 MR
Chain Vest
+20 Armor
Tear of the Goddess
+15
Mana
Needlessly Large Rod
+10 AP
Recurve Bow
+10% AS
B.F. Sword
+10% AD
B.F. Sword
+10% AD
Ionia Emblem
Holder gains
Ionia trait
Sterak's Gage
Below 60% HP
+20% HP
+35% AD
Bloodthirster
Damage
dealt 20%
heal and
gain shield
Edge of Night
When HP is low
shedding debuffs
& being stealth
Spear of Shojin
Restore
5 Mana
on-hit
Hextech Gunblade
Heal from
all dmg.
The lowest ally
also heals
Giant Slayer
Bonus dmg
depends on
enemy HP
Deathblade
Gain bonus AD
Recurve Bow
+10% AS
Challenger Emblem
Holder gains
Challenger trait.
Nashors' Tooth
+40% AS
After casting
an Ability
Runaan's Hurricane
Attack
+1 enemies
(50% Dmg)
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Statikk Shiv
+AP &
MR shred
to 4 emenies
every 3rd ATK
Guinsoo's Rageblade
+4% AS
Stackable
Rapid Firecannon
+8% Dmg
+1 Attack
Range
Bonus +AS
Giant Slayer
Bonus dmg
depends on
enemy HP
Needlessly Large Rod
+10 AP
Shurima Emblem
Holder gains
Shurima trait.
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Crownguard
Archangel's Staff
Gain 25 AP
every 5 seconds.
Rabadon's Deathcap
Gain bonus AP
Guinsoo's Rageblade
+4% AS
Stackable
Hextech Gunblade
Heal from
all dmg.
The lowest ally
also heals
Tear of the Goddess
+15
Mana
Sorcerer Emblem
Holder gains
Sorcerer trait
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Adaptive Helm
Bouns AP
Front Rows
+35 AR & MR
Back Rows
+15 MP
Protector's Vow
+30 Mana
Grant shields at 40% HP
Blue Buff
After casting
a ability
wearer's mana
is set to 10.
Archangel's Staff
Gain 25 AP
every 5 seconds.
Statikk Shiv
+AP &
MR shred
to 4 emenies
every 3rd ATK
Spear of Shojin
Restore
5 Mana
on-hit
Chain Vest
+20 Armor
Juggernaut Emblem
Holder gains
Juggernaut trait.
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Gargoyle Stoneplate
+15 AR &
+15 MR
for each
enemy
targeting them
Bramble Vest
Negate
bonus dmg
from crit. and
reflect dmg
to enemies
Protector's Vow
+30 Mana
Grant shields at 40% HP
Crownguard
Titan’s Resolve
Stack AD&AP
when taken
dmg or crit hit.
At max stacks
gain +AR&MR
Edge of Night
When HP is low
shedding debuffs
& being stealth
Negatron Cloak
+20 MR
Bilgewater Emblem
Holder gains
Bilgewater trait.
Evenshroud
+20 AR & MR
Reduce enemy
AR and taking
within 2 Hex
Dragon's Claw
+65 MR
and HP regen bonus
Gargoyle Stoneplate
+15 AR &
+15 MR
for each
enemy
targeting them
Adaptive Helm
Bouns AP
Front Rows
+35 AR & MR
Back Rows
+15 MP
Ionic Spark
Reduce enemy
MR and taking
Magic dmg
within 2 Hex
Runaan's Hurricane
Attack
+1 enemies
(50% Dmg)
Bloodthirster
Damage
dealt 20%
heal and
gain shield
Giant's Belt
+150 HP
Noxus Emblem
Holder gains
Noxus trait
Warmog's Armor
Gain bonus HP
Evenshroud
+20 AR & MR
Reduce enemy
AR and taking
within 2 Hex
Sunfire Cape
Burn an enemy
within 2 hexes
dealt dmg
reduce healing
Redemption
Heal allies
within 1 Hex &
Reduce
AoE dmg
Morellonomicon
Abilities burn
target dealing
dmg and
reduce healing
Nashors' Tooth
+40% AS
After casting
an Ability
Sterak's Gage
Below 60% HP
+20% HP
+35% AD
Spatula
You will get
special ability
Tactician's Crown
+1
Team size
Noxus Emblem
Holder gains
Noxus trait
Bilgewater Emblem
Holder gains
Bilgewater trait.
Juggernaut Emblem
Holder gains
Juggernaut trait.
Sorcerer Emblem
Holder gains
Sorcerer trait
Shurima Emblem
Holder gains
Shurima trait.
Challenger Emblem
Holder gains
Challenger trait.
Ionia Emblem
Holder gains
Ionia trait
Items Table (By Items)
B.F. Sword
B.F. Sword +10% Attack Damage
B.F. Sword
Deathblade
Perfect peace and calm for the holder - and all who face it.
Recurve Bow
Giant Slayer
Deal 25% more damage to enemies with more than 1600 maximum Health.
Chain Vest
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Negatron Cloak
Bloodthirster
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Needlessly Large Rod
Hextech Gunblade
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Tear of the Goddess
Spear of Shojin
Attacks grant 5 bonus Mana.
Giant's Belt
Sterak's Gage
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Sparring Gloves
Infinity Edge
Ability can critically strike.
Spatula
Ionia Emblem
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
Recurve Bow
Recurve Bow +10% Attack Speed
B.F. Sword
Giant Slayer
Deal 25% more damage to enemies with more than 1600 maximum Health.
Recurve Bow
Rapid Firecannon
Deal 8% bonus damage.

Grant 1 bonus Attack Range.
Chain Vest
Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Negatron Cloak
Runaan's Hurricane
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Needlessly Large Rod
Guinsoo's Rageblade
Attacks grant 4% stacking Attack Speed.
Tear of the Goddess
Statikk Shiv
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Giant's Belt
Nashors' Tooth
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Sparring Gloves
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Spatula
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest
Chain Vest +20 Armor
B.F. Sword
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Recurve Bow
Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Chain Vest
Bramble Vest
Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies

Cooldown: 2 seconds
Negatron Cloak
Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Needlessly Large Rod
Crownguard
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Tear of the Goddess
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Giant's Belt
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Sparring Gloves
Night Harvester
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
Spatula
Juggernaut Emblem
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Negatron Cloak
Negatron Cloak +20 Magic Resist
B.F. Sword
Bloodthirster
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Recurve Bow
Runaan's Hurricane
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Chain Vest
Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Negatron Cloak
Dragon's Claw
Every 2 seconds, heal 5% max Health.
Needlessly Large Rod
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
Tear of the Goddess
Adaptive Helm
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Giant's Belt
Evenshroud
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Sparring Gloves
Quicksilver
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Spatula
Bilgewater Emblem
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Needlessly Large Rod +10 Ability Power
B.F. Sword
Hextech Gunblade
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Recurve Bow
Guinsoo's Rageblade
Attacks grant 4% stacking Attack Speed.
Chain Vest
Crownguard
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Negatron Cloak
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
Needlessly Large Rod
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
Tear of the Goddess
Archangel's Staff
Combat start: Grant 25 Ability Power every 5 seconds.
Giant's Belt
Morellonomicon
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Sparring Gloves
Jeweled Gauntlet
Ability can critically strike.
Spatula
Shurima Emblem
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Tear of the Goddess +15 Mana
B.F. Sword
Spear of Shojin
Attacks grant 5 bonus Mana.
Recurve Bow
Statikk Shiv
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Chain Vest
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Negatron Cloak
Adaptive Helm
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Needlessly Large Rod
Archangel's Staff
Combat start: Grant 25 Ability Power every 5 seconds.
Tear of the Goddess
Blue Buff
Max mana reduce by 10.

If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Giant's Belt
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Sparring Gloves
Hand of Justice
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Spatula
Sorcerer Emblem
The holder gains the Sorcerer trait.
Giant's Belt
Giant's Belt +150 Health
B.F. Sword
Sterak's Gage
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Recurve Bow
Nashors' Tooth
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Chain Vest
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Negatron Cloak
Evenshroud
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Needlessly Large Rod
Morellonomicon
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Tear of the Goddess
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Giant's Belt
Warmog's Armor
Tough as teak, strong as oak, and eternal as petricite.
Sparring Gloves
Guardbreaker
After damaging a shielded, deal 25% more damage for 3 seconds.
Spatula
Noxus Emblem
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Sparring Gloves
Sparring Gloves +20% Critical Strike Chance
B.F. Sword
Infinity Edge
Ability can critically strike.
Recurve Bow
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Chain Vest
Night Harvester
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
Negatron Cloak
Quicksilver
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Needlessly Large Rod
Jeweled Gauntlet
Ability can critically strike.
Tear of the Goddess
Hand of Justice
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Giant's Belt
Guardbreaker
After damaging a shielded, deal 25% more damage for 3 seconds.
Sparring Gloves
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Spatula
Vanquisher Emblem
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
Spatula
Spatula It must do something...
B.F. Sword
Ionia Emblem
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
Recurve Bow
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest
Juggernaut Emblem
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Negatron Cloak
Bilgewater Emblem
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Shurima Emblem
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Sorcerer Emblem
The holder gains the Sorcerer trait.
Giant's Belt
Noxus Emblem
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Sparring Gloves
Vanquisher Emblem
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
Spatula
Tactician's Crown
Your team gains +1 maximum team size.
B.F. Sword
B.F. Sword +10% Attack Damage
B.F. Sword
Deathblade
Perfect peace and calm for the holder - and all who face it.
Recurve Bow
Giant Slayer
Deal 25% more damage to enemies with more than 1600 maximum Health.
Chain Vest
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Negatron Cloak
Bloodthirster
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Needlessly Large Rod
Hextech Gunblade
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Tear of the Goddess
Spear of Shojin
Attacks grant 5 bonus Mana.
Giant's Belt
Sterak's Gage
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Sparring Gloves
Infinity Edge
Ability can critically strike.
Spatula
Ionia Emblem
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
Recurve Bow
Recurve Bow +10% Attack Speed
B.F. Sword
Giant Slayer
Deal 25% more damage to enemies with more than 1600 maximum Health.
Recurve Bow
Rapid Firecannon
Deal 8% bonus damage.

Grant 1 bonus Attack Range.
Chain Vest
Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Negatron Cloak
Runaan's Hurricane
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Needlessly Large Rod
Guinsoo's Rageblade
Attacks grant 4% stacking Attack Speed.
Tear of the Goddess
Statikk Shiv
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Giant's Belt
Nashors' Tooth
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Sparring Gloves
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Spatula
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest
Chain Vest +20 Armor
B.F. Sword
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Recurve Bow
Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Chain Vest
Bramble Vest
Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies

Cooldown: 2 seconds
Negatron Cloak
Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Needlessly Large Rod
Crownguard
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Tear of the Goddess
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Giant's Belt
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Sparring Gloves
Night Harvester
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
Spatula
Juggernaut Emblem
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Negatron Cloak
Negatron Cloak +20 Magic Resist
B.F. Sword
Bloodthirster
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Recurve Bow
Runaan's Hurricane
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Chain Vest
Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Negatron Cloak
Dragon's Claw
Every 2 seconds, heal 5% max Health.
Needlessly Large Rod
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
Tear of the Goddess
Adaptive Helm
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Giant's Belt
Evenshroud
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Sparring Gloves
Quicksilver
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Spatula
Bilgewater Emblem
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Needlessly Large Rod +10 Ability Power
B.F. Sword
Hextech Gunblade
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Recurve Bow
Guinsoo's Rageblade
Attacks grant 4% stacking Attack Speed.
Chain Vest
Crownguard
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Negatron Cloak
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
Needlessly Large Rod
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
Tear of the Goddess
Archangel's Staff
Combat start: Grant 25 Ability Power every 5 seconds.
Giant's Belt
Morellonomicon
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Sparring Gloves
Jeweled Gauntlet
Ability can critically strike.
Spatula
Shurima Emblem
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Tear of the Goddess +15 Mana
B.F. Sword
Spear of Shojin
Attacks grant 5 bonus Mana.
Recurve Bow
Statikk Shiv
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Chain Vest
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Negatron Cloak
Adaptive Helm
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Needlessly Large Rod
Archangel's Staff
Combat start: Grant 25 Ability Power every 5 seconds.
Tear of the Goddess
Blue Buff
Max mana reduce by 10.

If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Giant's Belt
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Sparring Gloves
Hand of Justice
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Spatula
Sorcerer Emblem
The holder gains the Sorcerer trait.
Giant's Belt
Giant's Belt +150 Health
B.F. Sword
Sterak's Gage
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Recurve Bow
Nashors' Tooth
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Chain Vest
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Negatron Cloak
Evenshroud
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Needlessly Large Rod
Morellonomicon
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Tear of the Goddess
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Giant's Belt
Warmog's Armor
Tough as teak, strong as oak, and eternal as petricite.
Sparring Gloves
Guardbreaker
After damaging a shielded, deal 25% more damage for 3 seconds.
Spatula
Noxus Emblem
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Sparring Gloves
Sparring Gloves +20% Critical Strike Chance
B.F. Sword
Infinity Edge
Ability can critically strike.
Recurve Bow
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Chain Vest
Night Harvester
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
Negatron Cloak
Quicksilver
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Needlessly Large Rod
Jeweled Gauntlet
Ability can critically strike.
Tear of the Goddess
Hand of Justice
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Giant's Belt
Guardbreaker
After damaging a shielded, deal 25% more damage for 3 seconds.
Sparring Gloves
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Spatula
Vanquisher Emblem
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
Spatula
Spatula It must do something...
B.F. Sword
Ionia Emblem
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
Recurve Bow
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest
Juggernaut Emblem
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Negatron Cloak
Bilgewater Emblem
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
Needlessly Large Rod
Shurima Emblem
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Tear of the Goddess
Sorcerer Emblem
The holder gains the Sorcerer trait.
Giant's Belt
Noxus Emblem
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Sparring Gloves
Vanquisher Emblem
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
Spatula
Tactician's Crown
Your team gains +1 maximum team size.
Item List
Name Description Combination
B.F. Sword B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest Chain Vest
+20 Armor
+20 Armor
Negatron Cloak Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt Giant's Belt
+150 Health
+150 Health
Sparring Gloves Sparring Gloves
+20% Critical Strike Chance
+20% Critical Strike Chance
Spatula Spatula
It must do something...
It must do something...
Deathblade Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it. B.F. Sword B.F. Sword
Giant Slayer Giant Slayer
Deal 25% more damage to enemies with more than 1600 maximum Health.
Deal 25% more damage to enemies with more than 1600 maximum Health. B.F. Sword Recurve Bow
Hextech Gunblade Hextech Gunblade
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
B.F. Sword Needlessly Large Rod
Spear of Shojin Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana. B.F. Sword Tear of the Goddess
Bloodthirster Bloodthirster
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
B.F. Sword Negatron Cloak
Sterak's Gage Sterak's Gage
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage. B.F. Sword Giant's Belt
Infinity Edge Infinity Edge
Ability can critically strike.
Ability can critically strike. B.F. Sword Sparring Gloves
Rapid Firecannon Rapid Firecannon
Deal 8% bonus damage.

Grant 1 bonus Attack Range.
Deal 8% bonus damage.

Grant 1 bonus Attack Range.
Recurve Bow Recurve Bow
Guinsoo's Rageblade Guinsoo's Rageblade
Attacks grant 4% stacking Attack Speed.
Attacks grant 4% stacking Attack Speed. Recurve Bow Needlessly Large Rod
Statikk Shiv Statikk Shiv
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Recurve Bow Tear of the Goddess
Titan’s Resolve Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Recurve Bow Chain Vest
Runaan's Hurricane Runaan's Hurricane
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage. Recurve Bow Negatron Cloak
Nashors' Tooth Nashors' Tooth
After casting an Ability, gain 40% Attack Speed for 5 seconds.
After casting an Ability, gain 40% Attack Speed for 5 seconds. Recurve Bow Giant's Belt
Last Whisper Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Recurve Bow Sparring Gloves
Rabadon's Deathcap Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself. Needlessly Large Rod Needlessly Large Rod
Archangel's Staff Archangel's Staff
Combat start: Grant 25 Ability Power every 5 seconds.
Combat start: Grant 25 Ability Power every 5 seconds. Needlessly Large Rod Tear of the Goddess
Crownguard Crownguard
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power.
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 40 Ability Power. Needlessly Large Rod Chain Vest
Ionic Spark Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
Needlessly Large Rod Negatron Cloak
Morellonomicon Morellonomicon
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Needlessly Large Rod Giant's Belt
Jeweled Gauntlet Jeweled Gauntlet
Ability can critically strike.
Ability can critically strike. Needlessly Large Rod Sparring Gloves
Blue Buff Blue Buff
Max mana reduce by 10.

If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Max mana reduce by 10.

If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Tear of the Goddess Tear of the Goddess
Protector's Vow Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist. Tear of the Goddess Chain Vest
Adaptive Helm Adaptive Helm
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Tear of the Goddess Negatron Cloak
Redemption Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). Tear of the Goddess Giant's Belt
Hand of Justice Hand of Justice
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Tear of the Goddess Sparring Gloves
Bramble Vest Bramble Vest
Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies

Cooldown: 2 seconds
Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies

Cooldown: 2 seconds
Chain Vest Chain Vest
Gargoyle Stoneplate Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. Chain Vest Negatron Cloak
Sunfire Cape Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Chain Vest Giant's Belt
Night Harvester Night Harvester
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat. Chain Vest Sparring Gloves
Dragon's Claw Dragon's Claw
Every 2 seconds, heal 5% max Health.
Every 2 seconds, heal 5% max Health. Negatron Cloak Negatron Cloak
Evenshroud Evenshroud
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Negatron Cloak Giant's Belt
Quicksilver Quicksilver
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Negatron Cloak Sparring Gloves
Warmog's Armor Warmog's Armor
Tough as teak, strong as oak, and eternal as petricite.
Tough as teak, strong as oak, and eternal as petricite. Giant's Belt Giant's Belt
Guardbreaker Guardbreaker
After damaging a shielded, deal 25% more damage for 3 seconds.
After damaging a shielded, deal 25% more damage for 3 seconds. Giant's Belt Sparring Gloves
Tactician's Crown Tactician's Crown
Your team gains +1 maximum team size.
Your team gains +1 maximum team size. Spatula Spatula
Edge of Night Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
B.F. Sword Chain Vest
Thief's Gloves Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Sparring Gloves Sparring Gloves
Aegis of the Legion Aegis of the Legion
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder and allies behind them for 8 seconds.

​​[Support item]
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder and allies behind them for 8 seconds.

​​[Support item]
Banshee's Veil Banshee's Veil
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control for 18 seconds.

[Support item] [Unique - only 1 per champion]
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control for 18 seconds.

[Support item] [Unique - only 1 per champion]
Chalice of Power Chalice of Power
Combat start: Grant 22 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 22 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Crest Of Cinders Crest Of Cinders
When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders.

Units with the Crest of Cinders empower their attacks to Burn their target for 7% of their maximum health as true damage and apply 33% Wound.

[Support item]
[Unique - only one per champion]
When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders.

Units with the Crest of Cinders empower their attacks to Burn their target for 7% of their maximum health as true damage and apply 33% Wound.

[Support item]
[Unique - only one per champion]
Locket of the Iron Solari Locket of the Iron Solari
Combat start: The holder and allies within 2 hexes in the same row gain a 200 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support Item]
Combat start: The holder and allies within 2 hexes in the same row gain a 200 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support Item]
Needlessly Big Gem Needlessly Big Gem
If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.

​​[Support item]
If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.

​​[Support item]
Shroud of Stillness Shroud of Stillness
Combat Start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Combat Start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Virtue of the Martyr Virtue of the Martyr
Every 5 seconds, heal all allies for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and continue for 10 seconds.

​​[Support item]
Every 5 seconds, heal all allies for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and continue for 10 seconds.

​​[Support item]
Zeke's Herald Zeke's Herald
Combat start: Grant 25% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 25% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Zephyr Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 8% Attack Speed.

​​[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 8% Attack Speed.

​​[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Zz'Rot Portal Zz'Rot Portal
Combat start: Summon a large Voidspawn that Taunts nearby enemies.

​​[Support item]
Combat start: Summon a large Voidspawn that Taunts nearby enemies.

​​[Support item]
Obsidian Cleaver Obsidian Cleaver
Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.

​​Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - Only One Per Champion]
Shred: reduce Magic Resist
Sunder: reduce Armor
Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.

​​Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - Only One Per Champion]
Shred: reduce Magic Resist
Sunder: reduce Armor
Randuin's Omen Randuin's Omen
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

[Support item]
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

[Support item]
Anima Visage Anima Visage
Heal 2.5% max health every second.
Heal 2.5% max health every second.
Blacksmith's Gloves Blacksmith's Gloves
Each round: Equip 2 random Ornn items.

[Consumes 3 item slots]
Each round: Equip 2 random Ornn items.

[Consumes 3 item slots]
Death's Defiance Death's Defiance
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - Only One Per Champion]
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - Only One Per Champion]
Deathfire Grasp Deathfire Grasp
Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Eternal Winter Eternal Winter
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

[Unique - Only One Per Champion]
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

[Unique - Only One Per Champion]
Gold Collector Gold Collector
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Goldmancer's Staff Goldmancer's Staff
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.
Hullcrusher Hullcrusher
Combat start: If there are no adjacent allies, gain 550 Health.
Combat start: If there are no adjacent allies, gain 550 Health.
Infinity Force Infinity Force
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Manazane Manazane
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Mogul's Mail Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.

At full stacks, grant 2 gold.
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.

At full stacks, grant 2 gold.
Sniper's Focus Sniper's Focus
Gain +1 Attack range. Damage is increasedy by 8% for each hex between the holder and their target.
Gain +1 Attack range. Damage is increasedy by 8% for each hex between the holder and their target.
Tricksters Glass Tricksters Glass
Summon a clone with 70% maximum Health and 20% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Summon a clone with 70% maximum Health and 20% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Zhonya's Paradox Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Absolution Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 15% less damage for 5 seconds (damage reduction does not stack).
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 15% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster Blessed Bloodthirster
Gain 40% Omnivamp.

Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds.
Gain 40% Omnivamp.

Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds.
Blue Blessing Blue Blessing
Max mana reduced by 10.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

[Unique - Only One Per Champion]
Max mana reduced by 10.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

[Unique - Only One Per Champion]
Brink of Dawn Brink of Dawn
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath Bulwark's Oath
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Covalent Spark Covalent Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.

Also, regenerate 1.5% maximum Health per second.

Shred: Reduce Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.

Also, regenerate 1.5% maximum Health per second.

Shred: Reduce Magic Resist
Demon Slayer Demon Slayer
Deal 60% more damage to enemies with more than 1600 max Health.
Deal 60% more damage to enemies with more than 1600 max Health.
Dragon's Will Dragon's Will
Every 1.5 seconds, regenerate 10% maximum Health.
Every 1.5 seconds, regenerate 10% maximum Health.
Dvarapala Stoneplate Dvarapala Stoneplate
Grant 30 Armor and 30 Magic Resist for each enemy targeting holder.

Also, regenerate 2% maximum Health each second.
Grant 30 Armor and 30 Magic Resist for each enemy targeting holder.

Also, regenerate 2% maximum Health each second.
Equinox Equinox
30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Eternal Whisper Eternal Whisper
Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Fist of Fairness Fist of Fairness
Gain 2 effects:
+50% Attack Damage and +50 Ability Power.
30% Omnivamp.

Omnivamp: heal for some of damage dealt
Gain 2 effects:
+50% Attack Damage and +50 Ability Power.
30% Omnivamp.

Omnivamp: heal for some of damage dealt
Glamorous Gauntlet Glamorous Gauntlet
Abilities can critically strike.
Abilities can critically strike.
Guinsoo's Reckoning Guinsoo's Reckoning
Attacks grant +10% bonus Attack Speed. This effect stacks.
Attacks grant +10% bonus Attack Speed. This effect stacks.
Hextech Lifeblade Hextech Lifeblade
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Jak'sho the Protean Jak'sho the Protean
Combat Start: The holder gains two effects, regardless of starting position.

Front Two Rows: 45 Armor and Magic Resist.

Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.
Combat Start: The holder gains two effects, regardless of starting position.

Front Two Rows: 45 Armor and Magic Resist.

Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.
Luminous Deathblade Luminous Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Midnight Reaper Midnight Reaper
Deal 20% bonus damage. After falling below 20% Health, increase this to 45% for the rest of combat.
Deal 20% bonus damage. After falling below 20% Health, increase this to 45% for the rest of combat.
More More-ellonomicon More More-ellonomicon
Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Nashors' Tooth Radiant Nashors' Tooth Radiant
After casting an Ability, gain 60% Attack Speed for 8 seconds. Attack Speed is applied after the holder's cast time completes.
After casting an Ability, gain 60% Attack Speed for 8 seconds. Attack Speed is applied after the holder's cast time completes.
Quickestsilver Quickestsilver
Combat start: Grant immunity to crowd control for 30 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 30 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap Rabadon's Ascended Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Rapid Lightcannon Rapid Lightcannon
Deal 15% bonus damage.

Grant 2 bonus Attack Range.
Deal 15% bonus damage.

Grant 2 bonus Attack Range.
Rascal's Gloves Rascal's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest Rosethorn Vest
Negates 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all adjacent enemies.

Cooldown: 2 seconds
Negates 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all adjacent enemies.

Cooldown: 2 seconds
Royal Crownshield Royal Crownshield
Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage.
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage.
Spear of Hirana Spear of Hirana
Attack restore 10 additional Mana.
Attack restore 10 additional Mana.
Statikk Favor Statikk Favor
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.

Shred: Reduce Magic Resist
Sterak's Megashield Sterak's Megashield
Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat.
Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat.
Stride breaker Stride breaker
After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
Sunlight Cape Sunlight Cape
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Titan's Vow Titan's Vow
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Urf-Angel's Staff Urf-Angel's Staff
Combat start: Gain 35 Ability Power every 4 seconds.
Combat start: Gain 35 Ability Power every 4 seconds.
Warmog's Pride Warmog's Pride
Regenerate 1% max Health per second.
Regenerate 1% max Health per second.
Zenith Edge Zenith Edge
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Bastion Emblem Bastion Emblem
The holder gains the Bastion trait.

[Unique - Only One Per Champion]
The holder gains the Bastion trait.

[Unique - Only One Per Champion]
Bilgewater Emblem Bilgewater Emblem
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
Negatron Cloak Spatula
Bruiser Emblem Bruiser Emblem
The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
Challenger Emblem Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Recurve Bow Spatula
Demacia Emblem Demacia Emblem
The holder gains the Demacia Trait.

[Unique - Only One Per Champion]
The holder gains the Demacia Trait.

[Unique - Only One Per Champion]
Freljord Emblem Freljord Emblem
The holder gains the Freljord trait.

[Unique - Only One Per Champion]
The holder gains the Freljord trait.

[Unique - Only One Per Champion]
GunnerEmblem GunnerEmblem
The holder gains the Gunner trait.

[Unique - Only One Per Champion]
The holder gains the Gunner trait.

[Unique - Only One Per Champion]
Invoker Emblem Invoker Emblem
The holder gains the Invoker trait.

[Unique - Only One Per Champion]
The holder gains the Invoker trait.

[Unique - Only One Per Champion]
Ionia Emblem Ionia Emblem
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
The holder gains the Ionia trait.

Ionia Bonus: 33% Attack Speed.

[Unique - Only One Per Champion]
B.F. Sword Spatula
Ixtal Emblem Ixtal Emblem
The holder gains the Ixtal trait.

[Unique - Only One Per Champion]
The holder gains the Ixtal trait.

[Unique - Only One Per Champion]
Juggernaut Emblem Juggernaut Emblem
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Chain Vest Spatula
Noxus Emblem Noxus Emblem
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Giant's Belt Spatula
Piltover Emblem Piltover Emblem
The holder gains the Piltover trait.

[Unique - Only One Per Champion]
The holder gains the Piltover trait.

[Unique - Only One Per Champion]
Rogue Emblem Rogue Emblem
The holder gains the Rogue trait.

[Unique - Only One Per Champion]
The holder gains the Rogue trait.

[Unique - Only One Per Champion]
Shurima Emblem Shurima Emblem
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Needlessly Large Rod Spatula
Slayer Emblem Slayer Emblem
The holder gains the Slayer trait.

[Unique - Only One Per Champion]
The holder gains the Slayer trait.

[Unique - Only One Per Champion]
Sorcerer Emblem Sorcerer Emblem
The holder gains the Sorcerer trait.
The holder gains the Sorcerer trait. Tear of the Goddess Spatula
Strategist Emblem Strategist Emblem
The holder gains the Strategist trait.

[Unique - Only One Per Champion]
The holder gains the Strategist trait.

[Unique - Only One Per Champion]
Targon Emblem Targon Emblem
The holder gains the Targon Trait.

[Unique - Only One Per Champion]
The holder gains the Targon Trait.

[Unique - Only One Per Champion]
Vanquisher Emblem Vanquisher Emblem
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
Spatula Sparring Gloves
Void Emblem Void Emblem
The holder gains the Void trait.

[Unique - Only One Per Champion]
The holder gains the Void trait.

[Unique - Only One Per Champion]
Zaun Emblem Zaun Emblem
The holder gains the Zaun Trait.

[Unique - Only One Per Champion]
The holder gains the Zaun Trait.

[Unique - Only One Per Champion]
Adaptive Implant Adaptive Implant
Mod: While above 50% Health, gain 30% Attack Damage and Ability Power. While below, gain 30% Omnivamp.

Overcharge: Always gain both effects, and their power is increased by 50%.

Omnivamp: Heal for percentage of damage dealt
Mod: While above 50% Health, gain 30% Attack Damage and Ability Power. While below, gain 30% Omnivamp.

Overcharge: Always gain both effects, and their power is increased by 50%.

Omnivamp: Heal for percentage of damage dealt
Hextech Exoskeleton Hextech Exoskeleton
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 15% maximum Health.

Overcharge: You are immune to crowd control, and the heal is increased to 25% maximum Health.
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 15% maximum Health.

Overcharge: You are immune to crowd control, and the heal is increased to 25% maximum Health.
Robotic Arm Robotic Arm
Mod: Attacks have a 40% chance to trigger 1 additional attack.

Overcharge: Attacks and abilities deal 25% Attack Damage as bonus true damage.
Mod: Attacks have a 40% chance to trigger 1 additional attack.

Overcharge: Attacks and abilities deal 25% Attack Damage as bonus true damage.
Shimmer Injector Shimmer Injector
Mod: Gain 35% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.

Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 80% maximum Health.
Mod: Gain 35% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.

Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 80% maximum Health.
Unstable Chemtank Unstable Chemtank
Mod: Gain 30% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.

Overcharge: Explosion radius is increased to 3 hexes.
Mod: Gain 30% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.

Overcharge: Explosion radius is increased to 3 hexes.
Virulent Bioware Virulent Bioware
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 18% more damage for 5 seconds.

Overcharge: Plague duration increases to 10 seconds and plague deals 3.5% of the target's maximum Health per second as magic damage.
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 18% more damage for 5 seconds.

Overcharge: Plague duration increases to 10 seconds and plague deals 3.5% of the target's maximum Health per second as magic damage.