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SET 11 Items

Item Guide
ItemItem & DescriptionDescription
Anima Visage
Heal 2.5% max health every second.
Heal 2.5% max health every second.
Blacksmith's Gloves
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Each round: Equip 2 random Ornn Artifacts.

[Consumes 3 item slots]
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
Corrupt Vampiric Scepter
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.

The holder cannot cast their ability or gain mana.
Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.

The holder cannot cast their ability or gain mana.
Death's Defiance
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - Only One Per Champion]
Omnivamp: heal for some of damage dealt
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - Only One Per Champion]
Omnivamp: heal for some of damage dealt
Deathfire Grasp
Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Diamond Hands
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.

[Unique - only 1 per champion]
Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.

[Unique - only 1 per champion]
Eternal Winter
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

[Unique - Only One Per Champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

[Unique - Only One Per Champion]
Chill: reduce Attack Speed
Stun: cannot move, attack, or cast Abilities
Fishbones
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
Forbidden Idol
Shields have 50% of their value converted to max Health instead.
Shields have 50% of their value converted to max Health instead.
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 4% chance to drop 1 gold.

[Unique - only 1 per champion]
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 4% chance to drop 1 gold.

[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat start: If there are no adjacent allies, gain 600 Health.
Combat start: If there are no adjacent allies, gain 600 Health.
Infinity Force
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Innervating Locket
The holder gains 2% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
The holder gains 2% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
The holder's first attack after each ability cast deals 200-480 bonus magic damage.

Damage increases based on Stage
The holder's first attack after each ability cast deals 200-480 bonus magic damage.

Damage increases based on Stage
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist.

On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Manazane
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Mittens
Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.

Chill: reduce Attack Speed
Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.

Chill: reduce Attack Speed
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
Silvermere Dawn
Grants immunity to stuns and the holder's attacks stun the target for 0.8 seconds.

The holder's attack speed is locked at 0.5.
Grants immunity to stuns and the holder's attacks stun the target for 0.8 seconds.

The holder's attack speed is locked at 0.5.
Sniper's Focus
Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target.
Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target.
Spectral Cutlass
Combat Start: Teleports the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Combat Start: Teleports the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Suspicious Trench Coat
Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max Health.

[Unique - only 1 per champion]
Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max Health.

[Unique - only 1 per champion]
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
Tricksters Glass
Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Unending Despair
Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End
Attacks deal 42-100 bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage
Attacks deal 42-100 bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
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