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Inkshadow Item

inkshadow

The power of art made manifest, Inkshadow grants special items that grant unique bonuses.

Which Inkshadow items you get changes each game.

    Items Table (By Items)
    B.F. Sword+10% Attack Damage
    Deal 8% bonus damage.
    Deal 25% more damage to enemies with more than 1750 maximum Health.
    Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

    [Unique - Only One Per Champion]
    Gain 20% Omnivamp.

    Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds.

    Omnivamp: heal for some of damage dealt
    Gain 20% Omnivamp, which also heals the lowest percent Health ally

    Omnivamp: heal for some of damage dealt
    Attacks grant 5 bonus Mana.
    Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
    Ability can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    The holder gains the Ghostly trait.

    [Unique - Only One Per Champion]
    Recurve Bow+10% Attack Speed
    Deal 25% more damage to enemies with more than 1750 maximum Health.
    Deal 6% bonus damage.

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 20 Armor and Magic Resist.
    Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
    Attacks grant 5% stacking Attack Speed.
    Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

    Shred: Reduce Magic Resist
    After casting an Ability, gain 40% Attack Speed for 5 seconds.
    Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

    [Unique - Only One Per Champion]
    Sunder: reduce Armor
    The holder gains the Porcelain trait.

    [Unique - Only One Per Champion]
    Chain Vest+20 Armor
    Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

    [Unique - Only One Per Champion]
    Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 20 Armor and Magic Resist.
    Gain 5% max health.

    Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies

    Cooldown: 2 seconds
    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
    Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
    Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
    Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

    [Unique - Only One Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Take 8% less damage. While above 50% Health, take 15% less damage, instead.
    The holder gains the Storyweaver trait.

    [Unique - Only One Per Champion]
    Negatron Cloak+20 Magic Resist
    Gain 20% Omnivamp.

    Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds.

    Omnivamp: heal for some of damage dealt
    Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
    Gain 9% max health.

    Every 2 seconds, heal 5% max Health.
    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

    Shred: Reduce Magic Resist
    Combat Start: Gain different bonuses based on starting position.

    Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

    Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
    30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

    Sunder: Reduce Armor
    Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

    [Unique - only 1 per champion]
    The holder gains the Heavenly trait.

    [Unique - Only One Per Champion]
    Needlessly Large Rod+10 Ability Power
    Gain 20% Omnivamp, which also heals the lowest percent Health ally

    Omnivamp: heal for some of damage dealt
    Attacks grant 5% stacking Attack Speed.
    Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

    Shred: Reduce Magic Resist
    Deal 20% bonus damage.
    Combat start: Gain 30 Ability Power every 5 seconds.
    Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.

    [Unique - Only 1 Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    The holder gains the Fated trait.

    Fated Bonus: Restore 3% Health every 3 seconds.

    [Unique - Only One Per Champion]
    Tear of the Goddess+15 Mana
    Attacks grant 5 bonus Mana.
    Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

    Shred: Reduce Magic Resist
    Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
    Combat Start: Gain different bonuses based on starting position.

    Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

    Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
    Combat start: Gain 30 Ability Power every 5 seconds.
    Max mana reduce by 10.

    When the holder gets a takedown, they deal 8% more damage for 8 seconds.

    [Unique - Only One Per Champion]
    Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
    Gain 2 effects:
    * 15% Attack Damage and 15 Ability Power.
    * 15% Omnivamp.

    Each round, randomly double 1 of these effects.

    Omnivamp: heal for some of damage dealt
    The holder gains the Mythic trait.

    [Unique - Only One Per Champion]
    Giant's Belt+150 Health
    Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
    After casting an Ability, gain 40% Attack Speed for 5 seconds.
    Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

    [Unique - Only One Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

    Sunder: Reduce Armor
    Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.

    [Unique - Only 1 Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
    Gain 8% max health.
    After damaging a Shield, deal 25% more damage for 3 seconds.
    The holder gains the Dryad trait.

    [Unique - Only One Per Champion]
    Sparring Gloves+20% Critical Strike Chance
    Ability can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

    [Unique - Only One Per Champion]
    Sunder: reduce Armor
    Take 8% less damage. While above 50% Health, take 15% less damage, instead.
    Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

    [Unique - only 1 per champion]
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Gain 2 effects:
    * 15% Attack Damage and 15 Ability Power.
    * 15% Omnivamp.

    Each round, randomly double 1 of these effects.

    Omnivamp: heal for some of damage dealt
    After damaging a Shield, deal 25% more damage for 3 seconds.
    Each round: Equip 2 random items.

    [Consumes 3 item slots.]
    The holder gains the Umbral trait.

    [Unique - Only One Per Champion]
    SpatulaIt must do something...
    The holder gains the Ghostly trait.

    [Unique - Only One Per Champion]
    The holder gains the Porcelain trait.

    [Unique - Only One Per Champion]
    The holder gains the Storyweaver trait.

    [Unique - Only One Per Champion]
    The holder gains the Heavenly trait.

    [Unique - Only One Per Champion]
    The holder gains the Fated trait.

    Fated Bonus: Restore 3% Health every 3 seconds.

    [Unique - Only One Per Champion]
    The holder gains the Mythic trait.

    [Unique - Only One Per Champion]
    The holder gains the Dryad trait.

    [Unique - Only One Per Champion]
    The holder gains the Umbral trait.

    [Unique - Only One Per Champion]
    Your team gains +1 maximum team size.
    Items Table
    NameDescriptionCombination
    B.F. Sword
    +10% Attack Damage
    +10% Attack Damage
    Recurve Bow
    +10% Attack Speed
    +10% Attack Speed
    Chain Vest
    +20 Armor
    +20 Armor
    Negatron Cloak
    +20 Magic Resist
    +20 Magic Resist
    Needlessly Large Rod
    +10 Ability Power
    +10 Ability Power
    Tear of the Goddess
    +15 Mana
    +15 Mana
    Giant's Belt
    +150 Health
    +150 Health
    Sparring Gloves
    +20% Critical Strike Chance
    +20% Critical Strike Chance
    Spatula
    It must do something...
    It must do something...
    Deathblade
    Deal 8% bonus damage.
    Deal 8% bonus damage.
    Giant Slayer
    Deal 25% more damage to enemies with more than 1750 maximum Health.
    Deal 25% more damage to enemies with more than 1750 maximum Health.
    Edge of Night
    Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

    [Unique - Only One Per Champion]
    Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

    [Unique - Only One Per Champion]
    Bloodthirster
    Gain 20% Omnivamp.

    Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds.

    Omnivamp: heal for some of damage dealt
    Gain 20% Omnivamp.

    Once per combat: at 40% Health, gain a 25% maximum Health Shield that lasts up to 5 seconds.

    Omnivamp: heal for some of damage dealt
    Hextech Gunblade
    Gain 20% Omnivamp, which also heals the lowest percent Health ally

    Omnivamp: heal for some of damage dealt
    Gain 20% Omnivamp, which also heals the lowest percent Health ally

    Omnivamp: heal for some of damage dealt
    Spear of Shojin
    Attacks grant 5 bonus Mana.
    Attacks grant 5 bonus Mana.
    Sterak's Gage
    Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
    Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage.
    Infinity Edge
    Ability can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Ability can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Red Buff
    Deal 6% bonus damage.

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Deal 6% bonus damage.

    Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Titan’s Resolve
    Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 20 Armor and Magic Resist.
    Gain 2% Attack Damage and 1 Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 20 Armor and Magic Resist.
    Runaan's Hurricane
    Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
    Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage.
    Guinsoo's Rageblade
    Attacks grant 5% stacking Attack Speed.
    Attacks grant 5% stacking Attack Speed.
    Statikk Shiv
    Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

    Shred: Reduce Magic Resist
    Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds.

    Shred: Reduce Magic Resist
    Nashors' Tooth
    After casting an Ability, gain 40% Attack Speed for 5 seconds.
    After casting an Ability, gain 40% Attack Speed for 5 seconds.
    Last Whisper
    Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

    [Unique - Only One Per Champion]
    Sunder: reduce Armor
    Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

    [Unique - Only One Per Champion]
    Sunder: reduce Armor
    Bramble Vest
    Gain 5% max health.

    Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies

    Cooldown: 2 seconds
    Gain 5% max health.

    Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies

    Cooldown: 2 seconds
    Gargoyle Stoneplate
    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
    Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
    Crownguard
    Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
    Combat start: Gain a 30% max Health Shield for 8 seconds. When the shield expires, gain 35 Ability Power.
    Protector's Vow
    Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
    Once per combat: At 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist.
    Sunfire Cape
    Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

    [Unique - Only One Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

    [Unique - Only One Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Steadfast Heart
    Take 8% less damage. While above 50% Health, take 15% less damage, instead.
    Take 8% less damage. While above 50% Health, take 15% less damage, instead.
    Dragon's Claw
    Gain 9% max health.

    Every 2 seconds, heal 5% max Health.
    Gain 9% max health.

    Every 2 seconds, heal 5% max Health.
    Ionic Spark
    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

    Shred: Reduce Magic Resist
    30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

    Shred: Reduce Magic Resist
    Adaptive Helm
    Combat Start: Gain different bonuses based on starting position.

    Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

    Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
    Combat Start: Gain different bonuses based on starting position.

    Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

    Back Two Rows: 20 Ability Power. Gain 10 Mana every 3 seconds.
    Evenshroud
    30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

    Sunder: Reduce Armor
    30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat.

    Sunder: Reduce Armor
    Quicksilver
    Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

    [Unique - only 1 per champion]
    Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds.

    [Unique - only 1 per champion]
    Rabadon's Deathcap
    Deal 20% bonus damage.
    Deal 20% bonus damage.
    Archangel's Staff
    Combat start: Gain 30 Ability Power every 5 seconds.
    Combat start: Gain 30 Ability Power every 5 seconds.
    Morellonomicon
    Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.

    [Unique - Only 1 Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Attacks and Abilities deals 1% Burn and 33% Wound to enemies for 10 seconds.

    [Unique - Only 1 Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Jeweled Gauntlet
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Abilities can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Blue Buff
    Max mana reduce by 10.

    When the holder gets a takedown, they deal 8% more damage for 8 seconds.

    [Unique - Only One Per Champion]
    Max mana reduce by 10.

    When the holder gets a takedown, they deal 8% more damage for 8 seconds.

    [Unique - Only One Per Champion]
    Redemption
    Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
    Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
    Hand Of Justice
    Gain 2 effects:
    * 15% Attack Damage and 15 Ability Power.
    * 15% Omnivamp.

    Each round, randomly double 1 of these effects.

    Omnivamp: heal for some of damage dealt
    Gain 2 effects:
    * 15% Attack Damage and 15 Ability Power.
    * 15% Omnivamp.

    Each round, randomly double 1 of these effects.

    Omnivamp: heal for some of damage dealt
    Warmog's Armor
    Gain 8% max health.
    Gain 8% max health.
    Guardbreaker
    After damaging a Shield, deal 25% more damage for 3 seconds.
    After damaging a Shield, deal 25% more damage for 3 seconds.
    Thief's Gloves
    Each round: Equip 2 random items.

    [Consumes 3 item slots.]
    Each round: Equip 2 random items.

    [Consumes 3 item slots.]
    Tactician's Crown
    Your team gains +1 maximum team size.
    Your team gains +1 maximum team size.
    Accomplice's Gloves
    Each round: Equip 2 random Support items.

    [Consumes 3 item slots.]
    Each round: Equip 2 random Support items.

    [Consumes 3 item slots.]
    Aegis of the Legion
    Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.

    ​​[Support item]
    Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds.

    ​​[Support item]
    Banshee's Veil
    Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds

    [Support item] [Unique - only 1 per champion]
    Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds

    [Support item] [Unique - only 1 per champion]
    Chalice of Power
    Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

    [Support item]
    Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

    [Support item]
    Knights Vow
    Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.

    ​​[Support item]
    Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row.

    ​​[Support item]
    Locket of the Iron Solari
    Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

    [Support Item]
    Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

    [Support Item]
    Moonstone Renewer
    Every 4 seconds, grant a 60-360 Shield (based on stage) to the 2 lowest percent health allies for 4 seconds.

    ​​[Support item]
    Every 4 seconds, grant a 60-360 Shield (based on stage) to the 2 lowest percent health allies for 4 seconds.

    ​​[Support item]
    Needlessly Big Gem
    If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage.

    ​​[Support item]
    [Unique - only 1 per champion]
    If the holder is alive after 15 seconds of combat, grant living allies 40% bonus damage.

    ​​[Support item]
    [Unique - only 1 per champion]
    Obsidian Cleaver
    Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.

    ​​Your team gains 8% Attack Damage and 8 Ability Power.

    [Support item] [Unique - Only One Per Champion]
    Shred: reduce Magic Resist
    Sunder: reduce Armor
    Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.

    ​​Your team gains 8% Attack Damage and 8 Ability Power.

    [Support item] [Unique - Only One Per Champion]
    Shred: reduce Magic Resist
    Sunder: reduce Armor
    Randuin's Omen
    Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

    [Support item]
    Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

    [Support item]
    Shroud of Stillness
    Combat Start: Shoot a beam that 30% Mana Reaves enemies.
    Your team gains 60 Health.

    [Support item] [Unique - only 1 per champion]
    Mana Reave: increase maximum Mana until the next cast
    Combat Start: Shoot a beam that 30% Mana Reaves enemies.
    Your team gains 60 Health.

    [Support item] [Unique - only 1 per champion]
    Mana Reave: increase maximum Mana until the next cast
    Spite
    When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 25% for 15 seconds.

    Allies within the explosion range gain 40% Attack Damage and Ability Power for the same duration.

    ​​[Support item]
    When this unit dies, reduce the Attack Damage and Ability Power of enemy units within 2-hexes by 25% for 15 seconds.

    Allies within the explosion range gain 40% Attack Damage and Ability Power for the same duration.

    ​​[Support item]
    The Eternal Flame
    While the holder is alive, all enemies are 33% Wounded and all allies deal 8% more damage. This effect refreshes every 5 seconds.

    ​​[Support item]
    Wound: Reduces healing received
    While the holder is alive, all enemies are 33% Wounded and all allies deal 8% more damage. This effect refreshes every 5 seconds.

    ​​[Support item]
    Wound: Reduces healing received
    Unstable Treasure Chest
    When the holder dies, the 3 closest allies gain a temporary completed item.

    ​​[Support item]
    When the holder dies, the 3 closest allies gain a temporary completed item.

    ​​[Support item]
    Virtue of the Martyr
    Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and for 2 additional heals.

    ​​[Support item]
    Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health and for 2 additional heals.

    ​​[Support item]
    Zeke's Herald
    Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

    [Support item]
    Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

    [Support item]
    Zephyr
    Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

    Your team gains 8% Attack Speed.

    ​​[Support item]
    [Ignores crowd control immunity.]
    [Unique - only 1 per champion]
    Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

    Your team gains 8% Attack Speed.

    ​​[Support item]
    [Ignores crowd control immunity.]
    [Unique - only 1 per champion]
    Zz'Rot Portal
    Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.

    ​​[Support item]
    Combat start: Summon a large Voidspawn that forces nearby enemies to attack it.

    ​​[Support item]
    Anima Visage
    Heal 2.5% max health every second.
    Heal 2.5% max health every second.
    Blacksmith's Gloves
    Each round: Equip 2 random Ornn Artifacts.

    [Consumes 3 item slots]
    Each round: Equip 2 random Ornn Artifacts.

    [Consumes 3 item slots]
    Blighting Jewel
    Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
    Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, this grants the holder 5 Mana instead.
    Corrupt Vampiric Scepter
    Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.

    The holder cannot cast their ability or gain mana.
    Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt.

    The holder cannot cast their ability or gain mana.
    Death's Defiance
    Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

    [Unique - Only One Per Champion]
    Omnivamp: heal for some of damage dealt
    Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

    [Unique - Only One Per Champion]
    Omnivamp: heal for some of damage dealt
    Deathfire Grasp
    Combat start: Blast the current target for 20% of their max Health as magic damage.

    For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

    [Unique - only 1 per champion]
    Combat start: Blast the current target for 20% of their max Health as magic damage.

    For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

    [Unique - only 1 per champion]
    Diamond Hands
    Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.

    [Unique - only 1 per champion]
    Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold.

    [Unique - only 1 per champion]
    Eternal Winter
    Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

    [Unique - Only One Per Champion]
    Chill: reduce Attack Speed
    Stun: cannot move, attack, or cast Abilities
    Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

    [Unique - Only One Per Champion]
    Chill: reduce Attack Speed
    Stun: cannot move, attack, or cast Abilities
    Fishbones
    Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
    Doubles the holder's attack range, and causes each of their attacks to target a random enemy.
    Forbidden Idol
    Shields have 50% of their value converted to max Health instead.
    Shields have 50% of their value converted to max Health instead.
    Gambler's Blade
    Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

    Each attack has a 4% chance to drop 1 gold.

    [Unique - only 1 per champion]
    Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

    Each attack has a 4% chance to drop 1 gold.

    [Unique - only 1 per champion]
    Gold Collector
    Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

    [Unique - Only One Per Champion]
    Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

    [Unique - Only One Per Champion]
    Horizon Focus
    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
    Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
    Hullcrusher
    Combat start: If there are no adjacent allies, gain 600 Health.
    Combat start: If there are no adjacent allies, gain 600 Health.
    Infinity Force
    Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
    Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
    Innervating Locket
    The holder gains 2% of their total Mana whenever they're hit by an attack.

    Each cast restores 20% of the holder's max Health over 3 seconds.
    The holder gains 2% of their total Mana whenever they're hit by an attack.

    Each cast restores 20% of the holder's max Health over 3 seconds.
    Lich Bane
    The holder's first attack after each ability cast deals 200-480 bonus magic damage.

    Damage increases based on Stage
    The holder's first attack after each ability cast deals 200-480 bonus magic damage.

    Damage increases based on Stage
    Lightshield Crest
    Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist.

    On death grants this shield to all allies.
    Every 3 seconds, Shields the lowest percent Health ally for 50% of the holder's combined Armor and Magic Resist.

    On death grants this shield to all allies.
    Luden's Tempest
    100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
    100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
    Manazane
    Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

    [Unique - Only One Per Champion]
    Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

    [Unique - Only One Per Champion]
    Mittens
    Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.

    Chill: reduce Attack Speed
    Shrinks the holder, granting them increased movement speed, 20% damage reduction, and immunity to Chill.

    Chill: reduce Attack Speed
    Prowler's Claw
    After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
    After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next two critical attacks deal 60% bonus critical strike damage.
    Rapid Firecannon
    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
    Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
    Seeker's Armguard
    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
    Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 10, increased to 15 if they score the kill.
    Silvermere Dawn
    Grants immunity to stuns and the holder's attacks stun the target for 0.8 seconds.

    The holder's attack speed is locked at 0.5.
    Grants immunity to stuns and the holder's attacks stun the target for 0.8 seconds.

    The holder's attack speed is locked at 0.5.
    Sniper's Focus
    Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target.
    Gain +1 Attack range. Damage is increasedy by 9% for each hex between the holder and their target.
    Spectral Cutlass
    Combat Start: Teleports the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
    Combat Start: Teleports the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
    Suspicious Trench Coat
    Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max Health.

    [Unique - only 1 per champion]
    Once per combat at 50% Health, the holder splits into three copies of themself each with 33% of their max Health.

    [Unique - only 1 per champion]
    Talisman Of Ascension
    After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
    After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat.
    Tricksters Glass
    Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone.

    The clone benefits from active traits.

    [Unique - only 1 per champion]
    Summon a clone with 70% maximum Health and 30% increased max Mana. You cannot equip items to the clone.

    The clone benefits from active traits.

    [Unique - only 1 per champion]
    Unending Despair
    Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
    Whenever a Shield on the holder breaks, 125% of that Shield's initial value is dealt to the nearest enemy as magic damage.
    Wit's End
    Attacks deal 42-100 bonus magic damage.

    Heals the holder for 35% of all magic damage dealt.

    Damage increases based on Stage
    Attacks deal 42-100 bonus magic damage.

    Heals the holder for 35% of all magic damage dealt.

    Damage increases based on Stage
    Zhonya's Paradox
    Once per combat: At 40% Health, become invulnerable for 3 seconds.

    [Unique - Only One Per Champion]
    Once per combat: At 40% Health, become invulnerable for 3 seconds.

    [Unique - Only One Per Champion]
    Absolution
    Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
    Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
    Blessed Bloodthirster
    Gain 40% Omnivamp.

    Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds.

    Omnivamp: heal for some of damage dealt
    Gain 40% Omnivamp.

    Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds.

    Omnivamp: heal for some of damage dealt
    Blue Blessing
    Max mana reduce by 10.

    When the holder gets a takedown, they deal 20% more damage for 12 seconds.

    [Unique - Only One Per Champion]
    Max mana reduce by 10.

    When the holder gets a takedown, they deal 20% more damage for 12 seconds.

    [Unique - Only One Per Champion]
    Brink of Dawn
    Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

    [Unique - only 1 per champion]
    Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

    [Unique - only 1 per champion]
    Bulwark's Oath
    Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
    Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
    Covalent Spark
    30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.

    Also, regenerate 1.5% maximum Health per second.

    [Direct damage item]
    Shred: Reduce Magic Resist
    30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of their maximum Mana.

    Also, regenerate 1.5% maximum Health per second.

    [Direct damage item]
    Shred: Reduce Magic Resist
    Crest of Cinders
    Deal 10% bonus damage.

    Attacks and Abilities 2% Burn and 33% Wound enemies for 30 seconds.

    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Deal 10% bonus damage.

    Attacks and Abilities 2% Burn and 33% Wound enemies for 30 seconds.

    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Demonslayer
    Deal 60% more damage to enemies with more than 1750 max Health.
    Deal 60% more damage to enemies with more than 1750 max Health.
    Dragon's Will
    Gain 18% max health.

    Every 2 seconds, regenerate 10% maximum Health.
    Gain 18% max health.

    Every 2 seconds, regenerate 10% maximum Health.
    Dvarapala Stoneplate
    Grant 15 Armor and 15 Magic Resist for each enemy targeting holder.

    Also, regenerate 1.5% maximum Health each second.
    Grant 15 Armor and 15 Magic Resist for each enemy targeting holder.

    Also, regenerate 1.5% maximum Health each second.
    Equinox
    30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

    Sunder: Reduce Armor
    30% Sunder enemies within 3 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

    Sunder: Reduce Armor
    Eternal Whisper
    Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.

    [Unique - only one per champion]
    Sunder: reduce Armor
    Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.

    [Unique - only one per champion]
    Sunder: reduce Armor
    Fist of Fairness
    Gain 2 effects:
    +60% Attack Damage and +60 Ability Power.
    30% Omnivamp.

    Omnivamp: heal for some of damage dealt
    Gain 2 effects:
    +60% Attack Damage and +60 Ability Power.
    30% Omnivamp.

    Omnivamp: heal for some of damage dealt
    Glamorous Gauntlet
    Ability can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Ability can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Guinsoo's Reckoning
    Attacks grant +10% stacking Attack Speed.
    Attacks grant +10% stacking Attack Speed.
    Hextech Lifeblade
    Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
    Gain 35% Omnivamp. Damage dealt heals the lowest percent Health ally for the same amount.
    Jak'sho the Protean
    Combat Start: Gain different bonuses based on starting position.

    Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

    Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
    Combat Start: Gain different bonuses based on starting position.

    Front Two Rows: 80 Armor and Magic Resist. Gain 2 Mana when struck by an attack.

    Back Two Rows: 55 Ability Power. Gain 20 Mana every 3 seconds.
    Legacy of the Colossus
    Take 16% less damage. While above 40% Health, take 30% less damage, instead.
    Take 16% less damage. While above 40% Health, take 30% less damage, instead.
    Luminous Deathblade
    Deal 12% bonus damage.
    Deal 12% bonus damage.
    More More-ellonomicon
    Attacks and Ability deals 3% Burns and 33% Wound to enemies for 30 seconds.

    [Unique - Only 1 Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Attacks and Ability deals 3% Burns and 33% Wound to enemies for 30 seconds.

    [Unique - Only 1 Per Champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: Reduces healing received
    Quickestsilver
    Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.

    [Unique - only 1 per champion]
    Combat start: Grant immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds.

    [Unique - only 1 per champion]
    Rabadon's Ascended Deathcap
    Deal 50% bonus damage.
    Deal 50% bonus damage.
    Rascal's Gloves
    Each round: Equip 2 random Radiant items.

    [Consumes 3 item slots]
    Each round: Equip 2 random Radiant items.

    [Consumes 3 item slots]
    Rosethorn Vest
    Gain 8% max health.

    Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies

    Cooldown: 2 seconds
    Gain 8% max health.

    Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies

    Cooldown: 2 seconds
    Royal Crownshield
    Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
    Combat start: Gain a 50% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
    Runaan's Tempest
    Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
    Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage.
    Spear of Hirana
    Attack restore 10 additional Mana.
    Attack restore 10 additional Mana.
    Statikk Favor
    Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.

    Shred: Reduce Magic Resist
    Every 3rd attack deals 80 magic damage and 30% Shreds 8 enemies for 5 seconds.

    Shred: Reduce Magic Resist
    Sterak's Megashield
    Once per combat at 60% Health, increase max health by 40% and gain 60% Attack Damage for the rest of combat.
    Once per combat at 60% Health, increase max health by 40% and gain 60% Attack Damage for the rest of combat.
    Sunlight Cape
    Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

    [Unique - only 1 per champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: reduces healing received
    Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

    [Unique - only 1 per champion]
    Burn: Deals a percent of the target's maximum Health as true damage every second
    Wound: reduces healing received
    The Baron's Gift
    After casting an Ability, gain 80% Attack Speed for 8 seconds.
    After casting an Ability, gain 80% Attack Speed for 8 seconds.
    Titan's Vow
    Grant 3% Attack Damage 2 Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 50 Armor and Magic Resist.
    Grant 3% Attack Damage 2 Ability Power when attacking or taking damage, stacking up to 25 times.

    At full stacks, gain 50 Armor and Magic Resist.
    Urf-Angel's Staff
    Combat start: Gain 40 Ability Power every 4 seconds in combat.
    Combat start: Gain 40 Ability Power every 4 seconds in combat.
    Warmog's Pride
    Gain 15% max health.

    Regenerate 1% max Health per second.
    Gain 15% max health.

    Regenerate 1% max Health per second.
    Willbreaker
    After damaging a Shield, deals 50% more damage for 3 seconds.
    After damaging a Shield, deals 50% more damage for 3 seconds.
    Zenith Edge
    Ability can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Ability can critically strike.

    If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
    Altruist Emblem
    The holder gains the Altruist trait.

    [Unique - Only One Per Champion]
    The holder gains the Altruist trait.

    [Unique - Only One Per Champion]
    Arcanist Emblem
    The holder gains the Arcanist trait.

    [Unique - Only One Per Champion]
    The holder gains the Arcanist trait.

    [Unique - Only One Per Champion]
    Behemoth Emblem
    The holder gains the Behemoth trait.

    [Unique - Only One Per Champion]
    The holder gains the Behemoth trait.

    [Unique - Only One Per Champion]
    Bruiser Emblem
    The holder gains the Bruiser trait.

    [Unique - Only One Per Champion]
    The holder gains the Bruiser trait.

    [Unique - Only One Per Champion]
    Dragonlord Emblem
    The holder gains the Dragonlord trait.

    [Unique - Only One Per Champion]
    The holder gains the Dragonlord trait.

    [Unique - Only One Per Champion]
    Dryad Emblem
    The holder gains the Dryad trait.

    [Unique - Only One Per Champion]
    The holder gains the Dryad trait.

    [Unique - Only One Per Champion]
    Duelist Emblem
    The holder gains the Duelist trait.

    [Unique - Only One Per Champion]
    The holder gains the Duelist trait.

    [Unique - Only One Per Champion]
    Fated Emblem
    The holder gains the Fated trait.

    Fated Bonus: Restore 3% Health every 3 seconds.

    [Unique - Only One Per Champion]
    The holder gains the Fated trait.

    Fated Bonus: Restore 3% Health every 3 seconds.

    [Unique - Only One Per Champion]
    Fortune Emblem
    The holder gains the Fortune trait.

    [Unique - Only One Per Champion]
    The holder gains the Fortune trait.

    [Unique - Only One Per Champion]
    Ghostly Emblem
    The holder gains the Ghostly trait.

    [Unique - Only One Per Champion]
    The holder gains the Ghostly trait.

    [Unique - Only One Per Champion]
    Heavenly Emblem
    The holder gains the Heavenly trait.

    [Unique - Only One Per Champion]
    The holder gains the Heavenly trait.

    [Unique - Only One Per Champion]
    Inkshadow Emblem
    The holder gains the Inkshadow trait.

    [Unique - Only One Per Champion]
    The holder gains the Inkshadow trait.

    [Unique - Only One Per Champion]
    Invoker Emblem
    The holder gains the Invoker trait.

    [Unique - Only One Per Champion]
    The holder gains the Invoker trait.

    [Unique - Only One Per Champion]
    Mythic Emblem
    The holder gains the Mythic trait.

    [Unique - Only One Per Champion]
    The holder gains the Mythic trait.

    [Unique - Only One Per Champion]
    Porcelain Emblem
    The holder gains the Porcelain trait.

    [Unique - Only One Per Champion]
    The holder gains the Porcelain trait.

    [Unique - Only One Per Champion]
    Reaper Emblem
    The holder gains the Reaper trait.

    [Unique - Only One Per Champion]
    The holder gains the Reaper trait.

    [Unique - Only One Per Champion]
    Sage Emblem
    The holder gains the Sage trait.

    [Unique - Only One Per Champion]
    The holder gains the Sage trait.

    [Unique - Only One Per Champion]
    Sniper Emblem
    The holder gains the Sniper trait.

    [Unique - Only One Per Champion]
    The holder gains the Sniper trait.

    [Unique - Only One Per Champion]
    Storyweaver Emblem
    The holder gains the Storyweaver trait.

    [Unique - Only One Per Champion]
    The holder gains the Storyweaver trait.

    [Unique - Only One Per Champion]
    Umbral Emblem
    The holder gains the Umbral trait.

    [Unique - Only One Per Champion]
    The holder gains the Umbral trait.

    [Unique - Only One Per Champion]
    Warden Emblem
    The holder gains the Warden trait.

    [Unique - Only One Per Champion]
    The holder gains the Warden trait.

    [Unique - Only One Per Champion]
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