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SET 17 Items

Item Guide
ItemItem & DescriptionDescription
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+1 Mana Regen
+1 Mana Regen
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20 Critical Strike Chance
+20 Critical Strike Chance
Spatula
It must do something...
It must do something...
Frying Pan
...why else would it be here?
...why else would it be here?
Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it.
Giant Slayer
Gain 15% additional Damage Amp against Tanks.
Gain 15% additional Damage Amp against Tanks.
Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
Gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Void Staff
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Last Whisper
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Titan's Resolve
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Bramble Vest
Gain 6% max health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 6% max health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25% Ability Power.
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25% Ability Power.
Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Sunfire Cape
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.
Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Dragon's Claw
Gain 6% max health.

Every 2 seconds, heal 2.5% max Health.
Gain 6% max health.

Every 2 seconds, heal 2.5% max Health.
Adaptive Helm
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:

Tanks and Fighters: Gain 30 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:

Tanks and Fighters: Gain 30 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Quicksilver
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Guinsoo's Rageblade
Gain 7% stacking Attack Speed every second.
Gain 7% stacking Attack Speed every second.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent

Shred: Reduce Magic Resist
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself.
Archangel's Staff
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Jeweled Gauntlet
Gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 10% additional Attack Damage and Ability Power from all sources.
Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Spirit Visage
Regenerate 2% of missing Health each second.
Regenerate 2% of missing Health each second.
Warmog's Armor
Gain 18% max Health.
Gain 18% max Health.
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Hand Of Justice
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Tactician's Cape
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Shield
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Aegis of Dawn
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15% of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

Healing increases based on Stage.
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15% of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

Healing increases based on Stage.
Aegis of Dusk
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

Damage increases based on Stage.
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

Damage increases based on Stage.
Ahri's Aura
The holder is orbited by 3 foxfires. Each one deals 50(
) magic damage and the orbit expands to hit the holder's current target.

For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
The holder is orbited by 3 foxfires. Each one deals 50(
) magic damage and the orbit expands to hit the holder's current target.

For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat.
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa Juice
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Ekko's Patience
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Total Ability damage is increased by 45%, but is dealt over 2 seconds instead.
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Evelynn's Instinct
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health.

Kills grant the holder 50% Attack Speed decaying over 3 seconds.
When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health.

Kills grant the holder 50% Attack Speed decaying over 3 seconds.
Fishbones
The holder's attacks target random enemies.
The holder's attacks target random enemies.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 6% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 6% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Hellfire Hatchet
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Tons of EVERYTHING!
Tons of EVERYTHING!
Lich Bane
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Slow: Reduce Attack Speed
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Slow: Reduce Attack Speed
Burn: Deal 1% of the target's max Health as true damage every second
Wound: Reduce healing received by 33%
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Gain 40% Damage Amp against targets 4 or more hexes away.
Gain 40% Damage Amp against targets 4 or more hexes away.
Soraka's Miracle
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.

If the holder survives player combat, gain 1 player Health for each Miracle this combat.
The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health.

If the holder survives player combat, gain 1 player Health for each Miracle this combat.
Statikk Shiv
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.

Gain 15% max Health, stun immunity, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.

Gain 15% max Health, stun immunity, and pull the current target into melee range.
Thresh's Lantern
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them.

Traits of champions flung onto the board do not become active
After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them.

Traits of champions flung onto the board do not become active
Titanic Hydra
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Varus's Obsession
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power.

The Soulmate heals for 20% of damage the holder deals.
Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power.

The Soulmate heals for 20% of damage the holder deals.
Void Gauntlet
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

[Unique - only 1 per champion]
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

[Unique - only 1 per champion]
Wit's End
Attacks deal ? bonus magic damage.

Heals the holder for 30% of all magic damage dealt.

Damage increases based on Stage.
Attacks deal ? bonus magic damage.

Heals the holder for 30% of all magic damage dealt.

Damage increases based on Stage.
Yasuo's Bladework
Every 3 seconds, your next attack is a double attack.
Every 3 seconds, your next attack is a double attack.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 80 Armor and Magic Resistance.

Marksman/Caster: Gain 40% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 80 Armor and Magic Resistance.

Marksman/Caster: Gain 40% Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 12% max health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 12% max health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50% Ability Power.
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Dragon's Claw
Gain 28% max health.

Every 2 seconds, heal 5% max Health.
Gain 28% max health.

Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 16% stacking Attack Speed every second.
Gain 16% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:
- 30% Attack Damage and 30% Ability Power.
- 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 30% Attack Damage and 30% Ability Power.
- 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

[Direct damage item]
Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Gain Precision.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
Attacks grant 4 bonus Mana, increased to 6 if they critically strike.
Radiant Protector's Vow
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Regenerate 4% of missing Health each second.
Regenerate 4% of missing Health each second.
Radiant Steadfast Heart
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
Gain 10% durability. While above 50% Health, instead gain 30% Durability.
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Gain 16% max Health.

Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Gain 16% max Health.

Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Radiant Warmog's Armor
Gain 36% max Health.
Gain 36% max Health.
Anima Emblem
The holder gains the Anima trait.
The holder gains the Anima trait.
Arbiter Emblem
The holder gains the Arbiter trait.
The holder gains the Arbiter trait.
Bastion Emblem
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed.
Brawler Emblem
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage.
Challenger Emblem
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health.
Dark Star Emblem
The holder gains the Dark Star trait.
The holder gains the Dark Star trait.
Marauder Emblem
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

Gold dropped this game: ?
The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill.

Gold dropped this game: ?
Meeple Emblem
The holder gains the Meeple trait and 4% Damage Amp and 50 Health per
.
The holder gains the Meeple trait and 4% Damage Amp and 50 Health per
.
N.O.V.A. Emblem
The holder gains the N.O.V.A. trait.

N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.
The holder gains the N.O.V.A. trait.

N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist.
Primordian Emblem
The holder gains the Primordian trait.
The holder gains the Primordian trait.
Psionic Emblem
The holder gains the Psionic trait.
The holder gains the Psionic trait.
Rogue Emblem
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds.
Shepherd Emblem
The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.
The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars.
Sniper Emblem
The holder gains the Sniper trait and +1 Attack Range.
The holder gains the Sniper trait and +1 Attack Range.
Space Groove Emblem
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds.

Can only occur once every 4 seconds.
The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds.

Can only occur once every 4 seconds.
Stargazer Emblem
The holder gains the Stargazer trait.
The holder gains the Stargazer trait.
Timebreaker Emblem
The holder gains the Timebreaker trait.
The holder gains the Timebreaker trait.
Vanguard Emblem
The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.
The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield.
Voyager Emblem
The holder gains the Voyager trait.

Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role.
- Tanks: 10 Armor and Magic Resist
- Fighters/Assassins: 10% Omnivamp
- Other Roles: 10% Attack Speed
The holder gains the Voyager trait.

Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role.
- Tanks: 10 Armor and Magic Resist
- Fighters/Assassins: 10% Omnivamp
- Other Roles: 10% Attack Speed
Biomatter Preserver
Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.

Recommended user: Gragas.
Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.

Recommended user: Gragas.
Biomatter Preserver
Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.

At (4): If the holder is Psionic, they gain 22% increased healing from all sources.

Recommended user: Gragas.
Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health.

At (4): If the holder is Psionic, they gain 22% increased healing from all sources.

Recommended user: Gragas.
Drone Uplink
A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.

Recommended users: Sona and Viktor.
A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.

Recommended users: Sona and Viktor.
Drone Uplink
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.

At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.

Recommended users: Sona and Viktor.
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.

At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.

Recommended users: Sona and Viktor.
Malware Matrix
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.

Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.

Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.

Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.

Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
Malware Matrix
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.

At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75(
) physical damage to nearby enemies.

Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2.
Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2.

At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75(
) physical damage to nearby enemies.

Recommended users: Master Yi and Pyke.
Ability Damage Cooldown: 0.75 seconds.
Semiconductor
Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage.

Recommended users: Gragas and Master Yi.
Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage.

Recommended users: Gragas and Master Yi.
Semiconductor
Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage.

Recommended users: Gragas and Master Yi.
Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage.

Recommended users: Gragas and Master Yi.
Sympathetic Implant
Every 5 seconds, gain:

Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.

Recommended users: Sona and Viktor.
Every 5 seconds, gain:

Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.

Recommended users: Sona and Viktor.
Sympathetic Implant
Every 5 seconds, gain:

Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.

At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.

Recommended users: Sona and Viktor.
Every 5 seconds, gain:

Magic Champions: 1 Mana Regen.
Attack Champions: 15% Attack Speed.

At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead.

Recommended users: Sona and Viktor.
Target-Lock Optics
When the holder damages each enemy for the first time each combat, gain:

Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power

Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:

Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power

Recommended users: Pyke and Master Yi
Target-Lock Optics
When the holder damages each enemy for the first time each combat, gain:

Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power

At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.

Recommended users: Pyke and Master Yi
When the holder damages each enemy for the first time each combat, gain:

Attack Champions: 9% Attack Damage
Magic Champions: 7% Ability Power

At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies.

Recommended users: Pyke and Master Yi
Command Mod: Analyze
Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.

(Good on backliners)
Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.

(Good on backliners)
Command Mod: Brace
Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.

(Good on tanks)
Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.

(Good on tanks)
Command Mod: Disguise
Command a unit to become untargetable until all other allies are dead.
Command a unit to become untargetable until all other allies are dead.
Command Mod: Disrupt
Command a unit to Stun enemies within 3 hexes for 1 second when it dies.

(Good on tanks)
Command a unit to Stun enemies within 3 hexes for 1 second when it dies.

(Good on tanks)
Command Mod: Doublestrike
Command a unit to have a 25% chance to attack twice when attacking.

(Good on carries)
Command a unit to have a 25% chance to attack twice when attacking.

(Good on carries)
Command Mod: Exhaust
Command a unit's attacks to Burn, Wound, and Chill. Gain 8% Attack Speed.

(Good on anyone)
Command a unit's attacks to Burn, Wound, and Chill. Gain 8% Attack Speed.

(Good on anyone)
Command Mod: Fabricate
Command a unit to gain a temporary recommended item at the start of combat.

(Good on anyone)
Command a unit to gain a temporary recommended item at the start of combat.

(Good on anyone)
Command Mod: Optimize
Command a unit to reduce their Mana cost by 15%.

(Good on anyone with Mana)
Command a unit to reduce their Mana cost by 15%.

(Good on anyone with Mana)
Command Mod: Transmute
Command a unit to drop 2 gold each time it kills an enemy during player combat.

(Good on carries)
Command a unit to drop 2 gold each time it kills an enemy during player combat.

(Good on carries)
Animapocalypse
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter.

Recommended Roles: Attack or Magic Caster
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter.

Recommended Roles: Attack or Magic Caster
Battle Bunny Crossbow
Gain Precision.

Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80%
physical damage.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Gain Precision.

Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80%
physical damage.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Broken Prototype
Combat start: Gain a 15% max Health shield.
Combat start: Gain a 15% max Health shield.
Bunny Prime Ballista
Gain Precision.

Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100%
physical damage.

On takedown, fire a burst of 12 arrows from the target.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Gain Precision.

Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100%
physical damage.

On takedown, fire a burst of 12 arrows from the target.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Cyclonic Slicers
Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies.

Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies.

Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Deep Freeze
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health.

The radius increases by 1 each nova.

Recommended Roles: Attack or Magic Tank
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health.

The radius increases by 1 each nova.

Recommended Roles: Attack or Magic Tank
Echoing Batblades
Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50%
physical damage.

Recommended Role: Attack Marksman
Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50%
physical damage.

Recommended Role: Attack Marksman
Evolved Embershot
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds.

Each projectile leaves a lingering field that deals ? magic damage to enemies each second.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Roles: Magic Caster
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds.

Each projectile leaves a lingering field that deals ? magic damage to enemies each second.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Roles: Magic Caster
Guiding Hex
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage.

Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits.

Damage increases based on Stage.
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage.

Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits.

Damage increases based on Stage.
Iceblast Armor
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds.

Recommended Roles: Attack or Magic Tank
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds.

Recommended Roles: Attack or Magic Tank
Leaky Prototype
Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.
Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.
Leonine Lamentation
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Lioness's Lament
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Omniweapon
The pinnacle of Anima technology.
The pinnacle of Anima technology.
OwO Blaster
Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

Recommended Roles: Attack Marksman
Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

Recommended Roles: Attack Marksman
Radiant Field
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds.

Recommended Roles: Attack or Magic Tank
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds.

Recommended Roles: Attack or Magic Tank
Rocket Swarm
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30%
physical damage.

Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 35% increased damage.
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30%
physical damage.

Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 35% increased damage.
Savage Slicer
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.

Briar Bonus: If this item is equipped on Briar, on cast this effect happens 10 times.
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.

Briar Bonus: If this item is equipped on Briar, on cast this effect happens 10 times.
Searing Shortbow
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Role: Magic Caster
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Role: Magic Caster
Solar Eclipse
Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds.

Recommended Roles: Attack or Magic Tank
Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds.

Recommended Roles: Attack or Magic Tank
Sparking Prototype
Every 4 seconds, gain 30% Attack Speed for 4 seconds.
Every 4 seconds, gain 30% Attack Speed for 4 seconds.
Tentacle Slam
Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health.

Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness.

Damage increases based on Stage.
Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health.

Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness.

Damage increases based on Stage.
The Annihilator
Store 20% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.

Recommended Roles: Attack or Magic Caster
Store 20% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.

Recommended Roles: Attack or Magic Caster
Unceasing Cyclone
Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies.

Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies.

Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
UwU Blaster
Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

Recommended Role: Attack Marksman
Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

Recommended Role: Attack Marksman
Vayne's Chromablades
Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50%
physical damage.

Recommended Role: Attack Marksman
Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50%
physical damage.

Recommended Role: Attack Marksman
Anomaly
Evolve the holder, granting an effect based on their role.

Tank: Gain 1100 health and grow in size.

Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.

Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.

Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.

Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Evolve the holder, granting an effect based on their role.

Tank: Gain 1100 health and grow in size.

Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them.

Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health.

Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds.

Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target.
Crown of Demacia
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.

If the holder of this item dies, you instantly lose the fight.

You can remove this item by benching the holder.
If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10%
Attack Damage and
Ability Power every 2 seconds instead.

If the holder of this item dies, you instantly lose the fight.

You can remove this item by benching the holder.
Striker Selector
Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.
Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs.
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