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SET 17 Items

Item Guide
ItemItem & DescriptionDescription
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+1 Mana Regen
+1 Mana Regen
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20 Critical Strike Chance
+20 Critical Strike Chance
Spatula
It must do something...
It must do something...
Frying Pan
...why else would it be here?
...why else would it be here?
Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it.
Giant Slayer
Gain 15% additional Damage Amp against Tanks.
Gain 15% additional Damage Amp against Tanks.
Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 30% missing health.
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Void Staff
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Last Whisper
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Titan's Resolve
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Bramble Vest
Gain 9% max health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 9% max health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25% Ability Power.
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25% Ability Power.
Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Sunfire Cape
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Dragon's Claw
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Adaptive Helm
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:

Tanks and Fighters: Gain 45 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role:

Tanks and Fighters: Gain 45 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Quicksilver
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Guinsoo's Rageblade
Gain 7% stacking Attack Speed every second.
Gain 7% stacking Attack Speed every second.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent

Shred: Reduce Magic Resist
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself.
Archangel's Staff
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 10% additional Attack Damage and Ability Power from all sources.
Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Spirit Visage
Regenerate 2.5% of missing Health each second.
Regenerate 2.5% of missing Health each second.
Warmog's Armor
Gain 18% max Health.
Gain 18% max Health.
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Hand Of Justice
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Tactician's Cape
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Shield
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Aegis of Dawn
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

Healing increases based on Stage.
Every 2.5 seconds, steal 5 Armor from enemies within 1-hex and heal 15% of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

Healing increases based on Stage.
Aegis of Dusk
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

Damage increases based on Stage.
Every 2.5 seconds, steal 5 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

Damage increases based on Stage.
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target's Magic Resist by 2. If their Magic Resist is 0, grant the holder 2 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Cappa Juice
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?)
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 6 Mana. Every 6 seconds, shield your ally for 150% of the holder's Ability Power.
Fishbones
The holder's attacks target random enemies.
The holder's attacks target random enemies.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 5% stacking Attack Speed. Every 5 attacks also grant 2% Attack Damage and 2% Ability Power.
Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 6% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 6% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Hellfire Hatchet
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Attacks deal 2% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed.
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Tons of EVERYTHING!
Tons of EVERYTHING!
Lich Bane
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.

Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Shrinks the holder, granting them increased movement speed and immunity to Chill, Burn, and Wound.

Chill: reduce Attack Speed
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Gain 40% Damage Amp against targets 4 or more hexes away.
Gain 40% Damage Amp against targets 4 or more hexes away.
Statikk Shiv
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Every 3rd attack deals 30 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.

Gain 15% max Health, stun immunity, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.

Gain 15% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

[Unique - only 1 per champion]
Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes.

[Unique - only 1 per champion]
Wit's End
Attacks deal ? bonus magic damage.

Heals the holder for 30% of all magic damage dealt.

Damage increases based on Stage.
Attacks deal ? bonus magic damage.

Heals the holder for 30% of all magic damage dealt.

Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 100 Armor and Magic Resistance.

Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 100 Armor and Magic Resistance.

Marksman/Caster: Gain 25% Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 18% max health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 18% max health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50% Ability Power.
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Dragon's Claw
Gain 22% max health.

Every 2 seconds, heal 5% max Health.
Gain 22% max health.

Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Gain 25 Armor and 25 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 14% stacking Attack Speed every second.
Gain 14% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:
- 30% Attack Damage and 30% Ability Power.
- 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 30% Attack Damage and 30% Ability Power.
- 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

[Direct damage item]
Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 40% max Health.
Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Regenerate 5% of missing Health each second.
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
Gain 20% durability. While above 50% Health, instead gain 36% Durability.
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Gain 16% max Health.

Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Gain 16% max Health.

Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Radiant Warmog's Armor
Gain 36% max Health.
Gain 36% max Health.
Anima Emblem
The holder gains the Anima trait.
The holder gains the Anima trait.
Arbiter Emblem
The holder gains the Arbiter trait.
The holder gains the Arbiter trait.
Bastion Emblem
The holder gains the Bastion trait.
The holder gains the Bastion trait.
Brawler Emblem
The holder gains the Brawler trait.
The holder gains the Brawler trait.
Challenger Emblem
The holder gains the Challenger trait.
The holder gains the Challenger trait.
DarkStar Emblem
The holder gains the DarkStar trait.
The holder gains the DarkStar trait.
Marauder Emblem
The holder gains the Marauder trait.
The holder gains the Marauder trait.
Meeple Emblem
The holder gains the Meeple trait.
The holder gains the Meeple trait.
N.O.V.A. Emblem
The holder gains the N.O.V.A. trait.
The holder gains the N.O.V.A. trait.
Primordian Emblem
The holder gains the Primordian trait.
The holder gains the Primordian trait.
Psionic Emblem
The holder gains the Psionic trait.
The holder gains the Psionic trait.
Rogue Emblem
The holder gains the Rogue trait.
The holder gains the Rogue trait.
Shepherd Emblem
The holder gains the Shepherd trait.
The holder gains the Shepherd trait.
Sniper Emblem
The holder gains the Sniper trait.
The holder gains the Sniper trait.
Space Groove Emblem
The holder gains the Space Groove trait.
The holder gains the Space Groove trait.
Stargazer Emblem
The holder gains the Stargazer trait.
The holder gains the Stargazer trait.
Timebreaker Emblem
The holder gains the Timebreaker trait.
The holder gains the Timebreaker trait.
Vanguard Emblem
The holder gains the Vanguard trait.
The holder gains the Vanguard trait.
Voyager Emblem
The holder gains the Voyager trait.
The holder gains the Voyager trait.
Biomatter Preserver
Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 22% increased healing from all sources.
Recommended user: Gragas.
Gain 5% max Health and deploy 3 Life Orbs. Every 5 seconds of combat, one drops restoring 18% of the holder's missing Health.
At (4): If the holder is Psionic, they gain 22% increased healing from all sources.
Recommended user: Gragas.
Drone Uplink
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Recommended users: Sona and Viktor.
A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds.
At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage.
Recommended users: Sona and Viktor.
Malware Matrix
Dealing physical damage to an enemy reduces the target's Armor by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
Dealing physical damage to an enemy reduces the target's Armor by 2.
At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75 physical damage to nearby enemies.
Recommended users: Master Yi and Pyke.
Sympathetic Implant
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
Every 5 seconds, gain 1 additional Mana Per Second.
At (4): If the holder is Psionic, their abilities deal 20% of their ability damage as true damage instead.
Recommended users: Sona and Viktor.
Target-Lock Optics
The holder's first attack on each enemy deals 150 additional damage.
At (4): If the holder is Psionic, they heal 12% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi.
The holder's first attack on each enemy deals 150 additional damage.
At (4): If the holder is Psionic, they heal 12% of their max Health whenever their target dies.
Recommended users: Pyke and Master Yi.
Command Mod: Analyze
Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.
(Good on backliners)
Command a unit to grant you 1 XP every 3 seconds it is alive during player combat.
(Good on backliners)
Command Mod: Brace
Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.
(Good on tanks)
Command a unit to gain a 20% Health shield for 8 seconds at the start of combat.
(Good on tanks)
Command Mod: Disrupt
Command a unit to Stun enemies within 3 hexes for 1 second when it dies.
(Good on tanks)
Command a unit to Stun enemies within 3 hexes for 1 second when it dies.
(Good on tanks)
Command Mod: Doublestrike
Command a unit to have a 25% chance to attack twice when attacking.
(Good on carries)
Command a unit to have a 25% chance to attack twice when attacking.
(Good on carries)
Command Mod: Exhaust
Command a unit's attacks to Burn, Wound, and Chill.
(Good on anyone)
Command a unit's attacks to Burn, Wound, and Chill.
(Good on anyone)
Command Mod: Fabricate
Command a unit to gain a temporary recommended item at the start of combat.
(Good on anyone)
Command a unit to gain a temporary recommended item at the start of combat.
(Good on anyone)
Command Mod: Optimize
Command a unit to reduce their mana cost by 15%.
(Good on anyone)
Command a unit to reduce their mana cost by 15%.
(Good on anyone)
Command Mod: Transmute
Command a unit to drop 2 gold each time it kills an enemy during player combat.
(Good on carries)
Command a unit to drop 2 gold each time it kills an enemy during player combat.
(Good on carries)
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