DAK.GG
SET 17 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
B.F. Sword | |
Recurve Bow | |
Chain Vest | |
Negatron Cloak | |
Needlessly Large Rod | |
Tear of the Goddess | |
Giant's Belt | |
Sparring Gloves +20 Critical Strike Chance | +20 Critical Strike Chance |
Spatula It must do something... | It must do something... |
Frying Pan ...why else would it be here? | ...why else would it be here? |
Deathblade Perfect peace and calm for the holder - and all who face it. | Perfect peace and calm for the holder - and all who face it. |
Giant Slayer Gain 15% additional Damage Amp against Tanks. | Gain 15% additional Damage Amp against Tanks. |
Edge of Night At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health. | At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health. |
Bloodthirster Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
Hextech Gunblade Heal the lowest percent Health ally for 20% of damage dealt. | Heal the lowest percent Health ally for 20% of damage dealt. |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
Sterak's Gage At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds. | At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds. |
Infinity Edge Gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Red Buff Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Void Staff Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist | Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist |
Last Whisper Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor | Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor |
Titan's Resolve Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control. | Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and gain immunity to crowd control. |
Bramble Vest Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 6% max health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
Crownguard Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power. | Combat Start: Gain a 25% max Health Shield for 8 seconds. When the Shield expires, gain 25% Ability Power. |
Protector's Vow Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. | Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. |
Sunfire Cape Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Steadfast Heart Gain 5% Durability. While above 50% Health, instead gain 15% Durability. | Gain 5% Durability. While above 50% Health, instead gain 15% Durability. |
Kraken's Fury Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed. | Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed. |
Dragon's Claw Gain 6% max health. Every 2 seconds, heal 2.5% max Health. | Gain 6% max health. Every 2 seconds, heal 2.5% max Health. |
Adaptive Helm Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power. | Gain an additional 15% Mana from all sources. The holder gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power. |
Quicksilver Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second. | Combat Start: Gain immunity to crowd control for 18 seconds. Gain 3% stacking Attack Speed every second. |
Guinsoo's Rageblade Gain 7% stacking Attack Speed every second. | Gain 7% stacking Attack Speed every second. |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent Shred: Reduce Magic Resist |
Rabadon's Deathcap This humble hat can help you make, or unmake, the world itself. | This humble hat can help you make, or unmake, the world itself. |
Archangel's Staff Combat start: Gain 20% Ability Power every 5 seconds in combat. | Combat start: Gain 20% Ability Power every 5 seconds in combat. |
Jeweled Gauntlet Gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Blue Buff Gain 10% additional Attack Damage and Ability Power from all sources. | Gain 10% additional Attack Damage and Ability Power from all sources. |
Nashor's Tooth Attacks grant 2 bonus Mana, increased to 4 if they critically strike. | Attacks grant 2 bonus Mana, increased to 4 if they critically strike. |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
Morellonomicon Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Spirit Visage Regenerate 2% of missing Health each second. | Regenerate 2% of missing Health each second. |
Warmog's Armor Gain 18% max Health. | Gain 18% max Health. |
Striker's Flail Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. | Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. |
Hand Of Justice Gain 2 effects: - 15% Attack Damage and 15% Ability Power. - 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: - 15% Attack Damage and 15% Ability Power. - 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
Tactician's Crown Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." |
Tactician's Cape Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." |
Tactician's Shield Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." |
Aegis of Dawn Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage. | Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal 15% of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage. |
Aegis of Dusk Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage. | Every 2.5 seconds, steal 3 Magic Resist from enemies within 1 hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage. |
Ahri's Aura The holder is orbited by 3 foxfires. Each one deals 50( For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat. | The holder is orbited by 3 foxfires. Each one deals 50( For every 20 Mana the holder spends, foxfires travel 5% faster for the rest of combat. |
Blighting Jewel Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. | Dealing magic damage reduces the target's Magic Resist by 6. If their Magic Resist is 0, grant the holder 2 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. |
Cappa Juice The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?) | The holder dons a Hat on each takedown. The holder gains 1% Attack Damage and Ability Power per Hat. On death lose 20% of all Hats. (Hats: ?) |
Dawncore Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10. | Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 10. |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] |
Ekko's Patience Total Ability damage is increased by 45%, but is dealt over 2 seconds instead. | Total Ability damage is increased by 45%, but is dealt over 2 seconds instead. |
Eternal Pact Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power. | Combat start: Form a pact with the highest Health allied champion, if they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power. |
Evelynn's Instinct When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds. | When switching targets, blink to the next target. Attacks and Abilities execute the holder's target below 12% of their Health. Kills grant the holder 50% Attack Speed decaying over 3 seconds. |
Fishbones The holder's attacks target random enemies. | The holder's attacks target random enemies. |
Flickerblades Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power. | Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power. |
Gambler's Blade Grant Each attack has a 6% chance to drop Gold generated this game: ? [Unique - only 1 per champion] | Grant Each attack has a 6% chance to drop Gold generated this game: ? [Unique - only 1 per champion] |
Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop [Unique - only 1 per champion] | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop [Unique - only 1 per champion] |
Hellfire Hatchet Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed. | Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1% Attack Speed. |
Hullcrusher Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. | Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. |
Infinity Force Tons of EVERYTHING! | Tons of EVERYTHING! |
Lich Bane The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. | The holder's first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. |
Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target. | 100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest to the target. |
Mittens Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow: Reduce Attack Speed Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 33% | Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow: Reduce Attack Speed Burn: Deal 1% of the target's max Health as true damage every second Wound: Reduce healing received by 33% |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? [Unique - only 1 per champion] |
Prowler's Claw After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage. | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 50% bonus Critical Strike Damage. |
Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
Seeker's Armguard Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20. | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 20. |
Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. |
Sniper's Focus Gain 40% Damage Amp against targets 4 or more hexes away. | Gain 40% Damage Amp against targets 4 or more hexes away. |
Soraka's Miracle The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat. | The first 2 times the holder drops below 50% Health, a Miracle occurs, healing them for 20% of their max Health. If the holder survives player combat, gain 1 player Health for each Miracle this combat. |
Statikk Shiv Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies. | Every 3rd attack deals 30 + 50% of the holder's Ability Power as additional magic damage to 4 enemies. |
Talisman Of Ascension After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. | After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat. |
The Indomitable The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range. | The holder's Move Speed is drastically reduced. Gain 15% max Health, stun immunity, and pull the current target into melee range. |
Thresh's Lantern After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active | After 6 seconds of combat, pull the leftmost benched unit onto the battlefield. While that unit lives, 20% of all damage the holder would take is redirected to them. Traits of champions flung onto the board do not become active |
Titanic Hydra Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies. | Attacks deal 4% of the holder's max Health plus 6% of their Attack Damage as bonus physical damage to the target and adjacent enemies. |
Varus's Obsession Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals. | Combat Start: Your strongest Tank becomes the Soulmate. For each second they are alive, the holder gains 3% stacking Attack Damage and Ability Power. The Soulmate heals for 20% of damage the holder deals. |
Void Gauntlet Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion] | Combat start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4-hexes. [Unique - only 1 per champion] |
Wit's End Attacks deal ? bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage. | Attacks deal ? bonus magic damage. Heals the holder for 30% of all magic damage dealt. Damage increases based on Stage. |
Yasuo's Bladework Every 3 seconds, your next attack is a double attack. | Every 3 seconds, your next attack is a double attack. |
Zhonya's Paradox Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] | Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. [Unique - only 1 per champion] |
Radiant Adaptive Helm Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power. | Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tank/Fighter: Gain 80 Armor and Magic Resistance. Marksman/Caster: Gain 40% Attack Damage and Ability Power. |
Radiant Archangel's Staff Combat start: Gain 40% Ability Power every 5 seconds in combat. | Combat start: Gain 40% Ability Power every 5 seconds in combat. |
Radiant Bloodthirster Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds. | Once per combat: At 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds. |
Radiant Blue Buff Gain 20% additional Attack Damage and Ability Power from all sources. | Gain 20% additional Attack Damage and Ability Power from all sources. |
Radiant Bramble Vest Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 12% max health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Radiant Crownguard Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power. | Combat Start: Gain a 50% max Health Shield for 8 seconds. When the Shield expires, gain 50% Ability Power. |
Radiant Deathblade It glows in the presence of enemies. Or friends. Or anything alive, really. | It glows in the presence of enemies. Or friends. Or anything alive, really. |
Radiant Dragon's Claw Gain 28% max health. Every 2 seconds, heal 5% max Health. | Gain 28% max health. Every 2 seconds, heal 5% max Health. |
Radiant Edge of Night At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. | At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. |
Radiant Evenshroud 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor |
Radiant Gargoyle Stoneplate Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder. | Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder. |
Radiant Giant Slayer Gain 30% additional Damage Amp against Tanks. | Gain 30% additional Damage Amp against Tanks. |
Radiant Guinsoo's Rageblade Gain 16% stacking Attack Speed every second. | Gain 16% stacking Attack Speed every second. |
Radiant Hand of Justice Gain 2 effects: - 30% Attack Damage and 30% Ability Power. - 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: - 30% Attack Damage and 30% Ability Power. - 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Radiant Hextech Gunblade Heal the lowest percent Health ally for 40% of damage dealt. | Heal the lowest percent Health ally for 40% of damage dealt. |
Radiant Infinity Edge Gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Radiant Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. [Direct damage item] Shred: Reduce Magic Resist |
Radiant Jeweled Gauntlet Gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. |
Radiant Kraken's Fury Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed. | Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed. |
Radiant Last Whisper Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor | Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor |
Radiant Morellonomicon Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Radiant Nashor's Tooth Attacks grant 4 bonus Mana, increased to 6 if they critically strike. | Attacks grant 4 bonus Mana, increased to 6 if they critically strike. |
Radiant Protector's Vow Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health. | Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 40% max Health. |
Radiant Quicksilver Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second. | Combat Start: Gain immunity to crowd control for 45 seconds. Gain 6% stacking Attack Speed every second. |
Radiant Rabadon's Deathcap It's witnessed - and unleashed - miracles and calamities both. | It's witnessed - and unleashed - miracles and calamities both. |
Radiant Red Buff Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received |
Radiant Spear of Shojin Attacks grant 10 bonus Mana. | Attacks grant 10 bonus Mana. |
Radiant Spirit Visage Regenerate 4% of missing Health each second. | Regenerate 4% of missing Health each second. |
Radiant Steadfast Heart Gain 10% durability. While above 50% Health, instead gain 30% Durability. | Gain 10% durability. While above 50% Health, instead gain 30% Durability. |
Radiant Sterak's Gage At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds. | At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds. |
Radiant Striker's Flail Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times. | Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times. |
Radiant Sunfire Cape Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received |
Radiant Thief's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots.] |
Radiant Titan's Resolve Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control. | Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and gain immunity to crowd control. |
Radiant Void Staff Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist | Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist |
Radiant Warmog's Armor Gain 36% max Health. | Gain 36% max Health. |
Anima Emblem The holder gains the Anima trait. | The holder gains the Anima trait. |
Arbiter Emblem The holder gains the Arbiter trait. | The holder gains the Arbiter trait. |
Bastion Emblem The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed. | The holder gains the Bastion trait. After the first 10 seconds of combat, the holder gains 70% Attack Speed. |
Brawler Emblem The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage. | The holder gains the Brawler trait. Attacks deals 3% of the holder's max health as magic damage. |
Challenger Emblem The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health. | The holder gains the Challenger trait. On takedown, the holder's next 3 attacks each heal for 5% of max health. |
Dark Star Emblem The holder gains the Dark Star trait. | The holder gains the Dark Star trait. |
Marauder Emblem The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill. Gold dropped this game: ? | The holder gains the Marauder trait and has a 33% chance to drop 1 gold on kill. Gold dropped this game: ? |
Meeple Emblem The holder gains the Meeple trait and 4% Damage Amp and 50 Health per | The holder gains the Meeple trait and 4% Damage Amp and 50 Health per |
N.O.V.A. Emblem The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist. | The holder gains the N.O.V.A. trait. N.O.V.A. Strike: Gain 25% Attack Speed and 10 Armor and Magic Resist. Other allies gain 10% Attack Speed and 10 Armor and Magic Resist. |
Primordian Emblem The holder gains the Primordian trait. | The holder gains the Primordian trait. |
Psionic Emblem The holder gains the Psionic trait. | The holder gains the Psionic trait. |
Rogue Emblem The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds. | The holder gains the Rogue trait. At 50% health, gain 25% Omnivamp and immunity to crowd control for 5 seconds. |
Shepherd Emblem The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars. | The holder gains the Shepherd trait. On cast, grant 8% of max Mana to the Bond of the Stars. |
Sniper Emblem The holder gains the Sniper trait and +1 Attack Range. | The holder gains the Sniper trait and +1 Attack Range. |
Space Groove Emblem The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds. Can only occur once every 4 seconds. | The holder gains the Space Groove trait. On cast, the holder enters The Groove for 2.5 seconds. Can only occur once every 4 seconds. |
Stargazer Emblem The holder gains the Stargazer trait. | The holder gains the Stargazer trait. |
Timebreaker Emblem The holder gains the Timebreaker trait. | The holder gains the Timebreaker trait. |
Vanguard Emblem The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield. | The holder gains the Vanguard trait. Gain 2% Ability Power whenever an ally gains a shield. |
Voyager Emblem The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed | The holder gains the Voyager trait. Combat Start: The holder and allies within 1 hex in the same row gain a bonus based on the holder's role. - Tanks: 10 Armor and Magic Resist - Fighters/Assassins: 10% Omnivamp - Other Roles: 10% Attack Speed |
Biomatter Preserver Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas. | Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. Recommended user: Gragas. |
Biomatter Preserver Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas. | Gain 5% max Health and deploy 3 Life Orbs. Every 8 seconds of combat, one drops restoring 18% of the holder's missing Health. At (4): If the holder is Psionic, they gain 22% increased healing from all sources. Recommended user: Gragas. |
Drone Uplink A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor. | A drone repeats 20% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. Recommended users: Sona and Viktor. |
Drone Uplink A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor. | A drone repeats 25% of damage from the holder's attacks and Abilities to the same targets every 3 seconds. At (4): If the holder is Psionic, gain an additional mini-drone that repeats 20% of damage. Recommended users: Sona and Viktor. |
Malware Matrix Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds. | Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds. |
Malware Matrix Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75( Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds. | Attack Champion: Dealing physical damage to an enemy reduces the target's Armor by 2. Magic Champion: Dealing magic damage to an enemy reduces the target's Magic Resist by 2. At (4): If the holder is Psionic, every 3rd attack cleaves, dealing 75( Recommended users: Master Yi and Pyke. Ability Damage Cooldown: 0.75 seconds. |
Semiconductor Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage. Recommended users: Gragas and Master Yi. | Every 4 attacks and every 8 times being attacked, zap the 3 nearest enemies, dealing 7% of enemy Health as magic damage. Recommended users: Gragas and Master Yi. |
Semiconductor Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage. Recommended users: Gragas and Master Yi. | Every 4 attacks and every 12 times being attacked, zap the 3 nearest enemies, dealing 7.5% of enemy Health as magic damage. Recommended users: Gragas and Master Yi. |
Sympathetic Implant Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. Recommended users: Sona and Viktor. | Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. Recommended users: Sona and Viktor. |
Sympathetic Implant Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead. Recommended users: Sona and Viktor. | Every 5 seconds, gain: Magic Champions: 1 Mana Regen. Attack Champions: 15% Attack Speed. At (4): If the holder is Psionic, their abilities deal 25% of their ability damage as true damage instead. Recommended users: Sona and Viktor. |
Target-Lock Optics When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power Recommended users: Pyke and Master Yi | When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power Recommended users: Pyke and Master Yi |
Target-Lock Optics When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi | When the holder damages each enemy for the first time each combat, gain: Attack Champions: 9% Attack Damage Magic Champions: 7% Ability Power At (4): If the holder is Psionic, they heal 20% of their max Health whenever their target dies. Recommended users: Pyke and Master Yi |
Command Mod: Analyze Command a unit to grant you 1 XP every 3 seconds it is alive during player combat. (Good on backliners) | Command a unit to grant you 1 XP every 3 seconds it is alive during player combat. (Good on backliners) |
Command Mod: Brace Command a unit to gain a 20% Health shield for 8 seconds at the start of combat. (Good on tanks) | Command a unit to gain a 20% Health shield for 8 seconds at the start of combat. (Good on tanks) |
Command Mod: Disguise Command a unit to become untargetable until all other allies are dead. | Command a unit to become untargetable until all other allies are dead. |
Command Mod: Disrupt Command a unit to Stun enemies within 3 hexes for 1 second when it dies. (Good on tanks) | Command a unit to Stun enemies within 3 hexes for 1 second when it dies. (Good on tanks) |
Command Mod: Doublestrike Command a unit to have a 25% chance to attack twice when attacking. (Good on carries) | Command a unit to have a 25% chance to attack twice when attacking. (Good on carries) |
Command Mod: Exhaust Command a unit's attacks to Burn, Wound, and Chill. Gain 8% Attack Speed. (Good on anyone) | Command a unit's attacks to Burn, Wound, and Chill. Gain 8% Attack Speed. (Good on anyone) |
Command Mod: Fabricate Command a unit to gain a temporary recommended item at the start of combat. (Good on anyone) | Command a unit to gain a temporary recommended item at the start of combat. (Good on anyone) |
Command Mod: Optimize Command a unit to reduce their Mana cost by 15%. (Good on anyone with Mana) | Command a unit to reduce their Mana cost by 15%. (Good on anyone with Mana) |
Command Mod: Transmute Command a unit to drop 2 gold each time it kills an enemy during player combat. (Good on carries) | Command a unit to drop 2 gold each time it kills an enemy during player combat. (Good on carries) |
Animapocalypse Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster | Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter. Recommended Roles: Attack or Magic Caster |
Battle Bunny Crossbow Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter | Gain Precision. Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80% Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter |
Broken Prototype Combat start: Gain a 15% max Health shield. | Combat start: Gain a 15% max Health shield. |
Bunny Prime Ballista Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% On takedown, fire a burst of 12 arrows from the target. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter | Gain Precision. Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100% On takedown, fire a burst of 12 arrows from the target. Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage. Max 3 stacks per Ability cast. Recommended Roles: Attack Marksman or Fighter |
Cyclonic Slicers Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter | Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter |
Deep Freeze The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank | The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health. The radius increases by 1 each nova. Recommended Roles: Attack or Magic Tank |
Echoing Batblades Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% Recommended Role: Attack Marksman | Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50% Recommended Role: Attack Marksman |
Evolved Embershot For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster | For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds. Each projectile leaves a lingering field that deals ? magic damage to enemies each second. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Roles: Magic Caster |
Guiding Hex Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits. Damage increases based on Stage. | Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage. Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits. Damage increases based on Stage. |
Iceblast Armor The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank | The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds. Recommended Roles: Attack or Magic Tank |
Leaky Prototype Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen. | Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen. |
Leonine Lamentation Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank | Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank |
Lioness's Lament Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank | Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit. Recommended Roles: Attack or Magic Tank |
Omniweapon The pinnacle of Anima technology. | The pinnacle of Anima technology. |
OwO Blaster Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman | Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Roles: Attack Marksman |
Radiant Field Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank | Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank |
Rocket Swarm Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 35% increased damage. | Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30% Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 35% increased damage. |
Savage Slicer Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 10 times. | Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage. Briar Bonus: If this item is equipped on Briar, on cast this effect happens 10 times. |
Searing Shortbow For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster | For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds. Damage increases based on Stage. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received Recommended Role: Magic Caster |
Solar Eclipse Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank | Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds. Recommended Roles: Attack or Magic Tank |
Sparking Prototype Every 4 seconds, gain 30% Attack Speed for 4 seconds. | Every 4 seconds, gain 30% Attack Speed for 4 seconds. |
Tentacle Slam Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. Damage increases based on Stage. | Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health. Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness. Damage increases based on Stage. |
The Annihilator Store 20% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster | Store 20% of damage dealt. On death or after 16 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter. Recommended Roles: Attack or Magic Caster |
Unceasing Cyclone Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter | Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies. Damage increases based on Stage. Recommended Roles: Attack or Magic Fighter |
UwU Blaster Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman | Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage. Recommended Role: Attack Marksman |
Vayne's Chromablades Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% Recommended Role: Attack Marksman | Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50% Recommended Role: Attack Marksman |
Anomaly Evolve the holder, granting an effect based on their role. Tank: Gain 1100 health and grow in size. Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them. Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health. Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds. Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target. | Evolve the holder, granting an effect based on their role. Tank: Gain 1100 health and grow in size. Marksman: Gain 75% Attack Speed. On cast, knock back their target if within 3 hexes of them. Fighter/Assassin: Gain 35 Ability Power & 35% Attack Damage. Triple it when below 85% Health. Caster: For every 50 Mana spent, throw a 2-hex fireball that deals 5% max Health true damage, 33% Wounds, and 1% Burns for 5 seconds. Specialist: Gain 6 stars that orbit this champion. Each star deals 70 magic damage and the orbit expands to hit the champion's current target. |
Crown of Demacia If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder. | If the holder is a Tank, regenerate 3-21% maximum Health every 2 seconds (based on stage). Otherwise, gain 10% If the holder of this item dies, you instantly lose the fight. You can remove this item by benching the holder. |
Striker Selector Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs. | Use this on a N.O.V.A. champion to activate their Strike effect when the Power Surge occurs. |