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SET 17 Items

Item Guide
ItemItem & DescriptionDescription
Animapocalypse
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter.

Recommended Roles: Attack or Magic Caster
Store 20% of damage dealt. Every 6 seconds and on death, deal the stored damage as true damage to all enemies, reduced by 5% for each hex they are from the epicenter.

Recommended Roles: Attack or Magic Caster
Battle Bunny Crossbow
Gain Precision.

Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80%
physical damage.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Gain Precision.

Every 4 critical strikes, fire 5 piercing arrows that can critically strike towards the target. Each deals 80%
physical damage.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Broken Prototype
Combat start: Gain a 15% max Health shield.
Combat start: Gain a 15% max Health shield.
Bunny Prime Ballista
Gain Precision.

Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100%
physical damage.

On takedown, fire a burst of 12 arrows from the target.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Gain Precision.

Every 3 critical strikes, fire 6 piercing arrows that can critically strike towards the target. Each deals 100%
physical damage.

On takedown, fire a burst of 12 arrows from the target.

Precision: Ability damage can critically strike. Additional Precision grants 10% Critical Strike Damage.
Max 3 stacks per Ability cast.
Recommended Roles: Attack Marksman or Fighter
Cyclonic Slicers
Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies.

Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Gain 3 orbiting razors. Razors deal ? magic damage, and 30% Shred and Sunder enemies for 4 seconds. Deal 10% increased damage to Shredded or Sundered enemies.

Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Deep Freeze
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health.

The radius increases by 1 each nova.

Recommended Roles: Attack or Magic Tank
The first time you fall below 90%, 60%, 40%, and 20% health, gain a 20% max health shield for 4 seconds. When this happens, release a frost nova that stuns enemies within 2 hexes for 2 seconds and deals magic damage equal to 15% of their max Health.

The radius increases by 1 each nova.

Recommended Roles: Attack or Magic Tank
Echoing Batblades
Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50%
physical damage.

Recommended Role: Attack Marksman
Every 3 attacks, fire 10 batblades split between the 3 nearest enemies. Each blade deals 50%
physical damage.

Recommended Role: Attack Marksman
Evolved Embershot
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds.

Each projectile leaves a lingering field that deals ? magic damage to enemies each second.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Roles: Magic Caster
For every 15 mana spent, fire a projectile at a nearby enemy dealing ? + 50% of the holder's Ability Power magic damage, and applying 1% Burn and 33% Wound to enemies for 10 seconds.

Each projectile leaves a lingering field that deals ? magic damage to enemies each second.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Roles: Magic Caster
Guiding Hex
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage.

Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits.

Damage increases based on Stage.
Every 3 seconds, fire a bolt at a random enemy in Attack Range, dealing ? magic damage.

Aurora Bonus: If this item is equipped on Aurora, she gains 9 Ability Power when the bolt hits.

Damage increases based on Stage.
Iceblast Armor
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds.

Recommended Roles: Attack or Magic Tank
The first time you fall below 70% and 35% health, gain a 25% max health shield for 4 seconds and release a frost nova that stuns enemies within 3 hexes for 2 seconds.

Recommended Roles: Attack or Magic Tank
Leaky Prototype
Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.
Every 5 seconds, this item loses 3 Ability Power and gains 1 Mana Regen.
Leonine Lamentation
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Every 15% max health lost, fire crescent projectiles in 3 lines dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 10 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Lioness's Lament
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Every 15% max health lost, fire crescent projectiles in a line dealing physical damage equal to 50% of the holder's Armor and Magic Resist. Steal 4 Armor and Magic Resist from all enemies hit.

Recommended Roles: Attack or Magic Tank
Omniweapon
The pinnacle of Anima technology.
The pinnacle of Anima technology.
OwO Blaster
Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

Recommended Roles: Attack Marksman
Every attack, fire 9 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

Recommended Roles: Attack Marksman
Radiant Field
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds.

Recommended Roles: Attack or Magic Tank
Gain 20% max health. Every second, deal magic damage in a 1-hex radius equal to 3% of the holder's max Health. Radius increases every 6 seconds.

Recommended Roles: Attack or Magic Tank
Rocket Swarm
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30%
physical damage.

Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 45% increased damage.
Every 30 Mana spent, fire a barrage of 4 rockets at the target, each dealing 30%
physical damage.

Jinx Bonus: If this item is equipped on Jinx, instead replace all ability bullets with rockets that deal 45% increased damage.
Savage Slicer
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.

Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.
Attacks hit the target and all adjacent enemies for 30% of Basic Attack Damage. Omnivamp applies 150% to this damage.

Briar Bonus: If this item is equipped on Briar, on cast this effect happens 6 times.
Searing Shortbow
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Role: Magic Caster
For every 20 mana spent, fire a projectile at a nearby enemy, dealing ? + 75% of the holder's Ability Power magic damage and applying 1% Burn and 33% Wound to enemies for 3 seconds.

Damage increases based on Stage.
Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Recommended Role: Magic Caster
Solar Eclipse
Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds.

Recommended Roles: Attack or Magic Tank
Gain 18% max Health. Every second, deal magic damage in a 2 hex radius equal to 5% of the holder's max Health, and gain max Health equal to 20% of damage dealt. Radius increases every 6 seconds.

Recommended Roles: Attack or Magic Tank
Sparking Prototype
Every 4 seconds, gain 30% Attack Speed for 4 seconds.
Every 4 seconds, gain 30% Attack Speed for 4 seconds.
Tentacle Slam
Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health.

Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness.

Damage increases based on Stage.
Every 5 seconds, summon a tentacle that slams down on the target, dealing ? physical damage and healing the holder for 12% max health.

Illaoi Bonus: If this item is equipped on Illaoi, an additional tentacle slams targets drained by her ability at 35% effectiveness.

Damage increases based on Stage.
The Annihilator
Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.

Recommended Roles: Attack or Magic Caster
Store 20% of damage dealt. On death or after 18 seconds in combat, deal the stored damage as true damage to all enemies, reduced by 15% for each hex they are away from the epicenter.

Recommended Roles: Attack or Magic Caster
Unceasing Cyclone
Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies.

Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
Gain 6 orbiting razors. Razors deal ? true damage, and 30% Shred and Sunder enemies for the rest of combat. Deal 30% increased damage to Shredded or Sundered enemies.

Damage increases based on Stage.
Recommended Roles: Attack or Magic Fighter
UwU Blaster
Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

Recommended Role: Attack Marksman
Every attack, fire 3 laser blasts random targets in range, dealing 40% of the holder's Attack Damage as physical damage.

Recommended Role: Attack Marksman
Vayne's Chromablades
Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50%
physical damage.

Recommended Role: Attack Marksman
Every 5 attacks, fire 30 chromablades split between all enemies. Each blade deals 50%
physical damage.

Recommended Role: Attack Marksman
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