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SET 18 Items

Item Guide
ItemItem & DescriptionDescription
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10% Ability Power
+10% Ability Power
Tear Of The Goddess
+1 Mana Regeneration
+1 Mana Regeneration
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20% Critical Strike Chance
+20% Critical Strike Chance
Spatula
It must do something...
It must do something...
Frying Pan
...why else would it be here?
...why else would it be here?
Deathblade
Perfect peace and calm for the holder - and all who face it.?
Perfect peace and calm for the holder - and all who face it.?
Giant Slayer
Gain 15% additional Damage Amp against Tanks.
Gain 15% additional Damage Amp against Tanks.
Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health.
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.

Ally Healing: ?
Heal the lowest percent Health ally for 20% of damage dealt.

Ally Healing: ?
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds.
Infinity Edge
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Void Staff
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Last Whisper
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Titan's Resolve
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and become Unstoppable.
Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and become Unstoppable.
Bramble Vest
Gain 6% max Health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 6% max Health.

Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25% Ability Power.
Combat start: Gain a 25% max Health Shield for 8 seconds.
When the shield expires, gain 25% Ability Power.
Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Sunfire Cape
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Steadfast Heart
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.?
Gain 5% Durability. While above 50% Health, instead gain 15% Durability.?
Kraken's Fury
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed.
Dragon's Claw
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
Gain 6% max Health. Every 2 seconds, heal 2.5% max Health.
Adaptive Helm
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 30 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 30 Armor and Magic Resistance.

Other Roles: Gain 10% Attack Damage and Ability Power.
Quicksilver
Combat Start: Unstoppable for 18 seconds.

Gain 3% stacking Attack Speed every second.
Combat Start: Unstoppable for 18 seconds.

Gain 3% stacking Attack Speed every second.
Guinsoo's Rageblade
Gain 7% stacking Attack Speed every second.
Gain 7% stacking Attack Speed every second.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.

Shred: Reduce Magic Resist
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.?
This humble hat can help you make, or unmake, the world itself.?
Archangel's Staff
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Jeweled Gauntlet
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 10% additional Attack Damage and Ability Power from all sources.
Nashor's Tooth
Attacks grant 2 bonus Mana, increased to ? if they critically strike.
Attacks grant 2 bonus Mana, increased to ? if they critically strike.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Spirit Visage
Regenerate 2% of missing Health each second.
Regenerate 2% of missing Health each second.
Warmogs Armor
Gain 18% max Health.
Gain 18% max Health.
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Hand Of Justice
Gain 2 effects:
• 15% Attack Damage and 15% Ability Power.
• 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
• 15% Attack Damage and 15% Ability Power.
• 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Thief's Gloves
Each round: Equip 2 random items

[Consumes 3 item slots.]
Each round: Equip 2 random items

[Consumes 3 item slots.]
Tacticians Crown
Your team gains +1 maximum team size.

10% chance to drop 1 gold when you win combat.

...the Heart of a hero...
Your team gains +1 maximum team size.

10% chance to drop 1 gold when you win combat.

...the Heart of a hero...
Tactician's Cape
Your team gains +1 maximum team size.

10% chance to drop 1 gold after 10 seconds of combat.

...and a bit of Luck.
Your team gains +1 maximum team size.

10% chance to drop 1 gold after 10 seconds of combat.

...and a bit of Luck.
Tacticians Shield
Your team gains +1 maximum team size.

10% chance to drop 1 gold when the holder dies.

Imbued with a Philosopher's wisdom...
Your team gains +1 maximum team size.

10% chance to drop 1 gold when the holder dies.

Imbued with a Philosopher's wisdom...
Aegis of Dawn
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

Healing increases based on Stage.
Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor.

If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead.

Healing increases based on Stage.
Aegis of Dusk
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

Damage increases based on Stage.
Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage.

If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead.

Damage increases based on Stage.
Blighting Jewel
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead.

Ability damage can only trigger on each enemy once every 0.5 seconds.
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 4%, to a minimum of 10.
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 4%, to a minimum of 10.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

Unique - only 1 per champion
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

Unique - only 1 per champion
Eternal Pact
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power.

When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power.
Fishbones
The holder's attacks target random enemies. Gain +2 Attack Range.
The holder's attacks target random enemies. Gain +2 Attack Range.
Flickerblades
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power.
Forbidden Idol
Shields have 35% of their value converted to max Health instead.
Shields have 35% of their value converted to max Health instead.
Gambler's Blade
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 6% chance to drop 1 gold.

Gold generated this game: ?

Unique - only 1 per champion
Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold).

Each attack has a 6% chance to drop 1 gold.

Gold generated this game: ?

Unique - only 1 per champion
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold.

Gold collected: ?

Unique - only 1 per champion
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold.

Gold collected: ?

Unique - only 1 per champion
Hellfire Hatchet
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed.
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power.
Infinity Force
Tons of EVERYTHING!
Tons of EVERYTHING!
Lich Bane
The holder’s first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
The holder’s first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Luden's Tempest
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target.
Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds.
After casting the first time in combat, gain 100 Mana over 5 seconds.
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Slow: Reduces Attack Speed.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound.

Slow: Reduces Attack Speed.
Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Mogul'sMail
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.

Gold generated this game: ?

Unique - only 1 per champion
Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 11 seconds.

Gold generated this game: ?

Unique - only 1 per champion
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Seeker's Armguard
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder’s Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder’s Attack Speed is locked at 0.5.
Statikk Shiv
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies.
Talisman of Ascension
After 22 seconds gain 100% max Health, 8 Mana Regen, and 120% Damage Amp for the rest of combat.
After 22 seconds gain 100% max Health, 8 Mana Regen, and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.

Gain 15% max Health, Unstoppable, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.

Gain 15% max Health, Unstoppable, and pull the current target into melee range.
Titanic Hydra
Attacks deal 4% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 4% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Void Gauntlet
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes.

Unique - only 1 per champion
Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes.

Unique - only 1 per champion
Wit's End
Attacks deal ? bonus magic damage.
Heals the holder for 25% of all magic damage dealt.

Damage increases based on Stage.
Attacks deal ? bonus magic damage.
Heals the holder for 25% of all magic damage dealt.

Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

Unique - only 1 per champion
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

Unique - only 1 per champion
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 80 Armor and Magic Resistance.

Other Roles: Gain 40% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 80 Armor and Magic Resistance.

Other Roles: Gain 40% Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Combat start: Gain 40% Ability Power every 5 seconds in combat.
Radiant Bloodthirster
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 12% max Health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 12% max Health.

Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Radiant Crownguard
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50% Ability Power.
Combat start: Gain a 50% max Health Shield for 8 seconds.
When the shield expires, gain 50% Ability Power.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.?
It glows in the presence of enemies. Or friends. Or anything alive, really.?
Radiant Dragon's Claw
Gain 28% max Health.

Every 2 seconds, heal 5% max Health.
Gain 28% max Health.

Every 2 seconds, heal 5% max Health.
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 30% additional Damage Amp against Tanks.
Gain 30% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 16% stacking Attack Speed every second.
Gain 16% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:
• 30% Attack Damage and 30% Ability Power.
• 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
• 30% Attack Damage and 30% Ability Power.
• 24% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.

Ally Healing: ?
Heal the lowest percent Health ally for 40% of damage dealt.

Ally Healing: ?
Radiant Infinity Edge
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent.

Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Gain Precision.

Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed.
Radiant Last Whisper
Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to ? if they critically strike.
Attacks grant 4 bonus Mana, increased to ? if they critically strike.
Radiant Protector's Vow
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 50% max Health
Combat Start: Gain 40 Mana.

At 40% Health, gain 30 Mana and a Shield equal to 50% max Health
Radiant Quicksilver
Combat Start: Unstoppable for 45 seconds.

Gain 6% stacking Attack Speed every second.
Combat Start: Unstoppable for 45 seconds.

Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.?
It's witnessed - and unleashed - miracles and calamities both.?
Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Regenerate 4% of missing Health each second.
Regenerate 4% of missing Health each second.
Radiant Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 30% Durability.?
Gain 10% Durability. While above 50% Health, instead gain 30% Durability.?
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Gain 16% max Health.

Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Gain 16% max Health.

Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target’s max Health as true damage every second.
Wound: Reduces healing received.
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items

[Consumes 3 item slots.]
Each round: Equip 2 random Radiant items

[Consumes 3 item slots.]
Radiant Titan's Resolve
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and Unstoppable.
Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and Unstoppable.
Radiant Void Staff
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Radiant Warmog's Armor
Gain 36% max Health.
Gain 36% max Health.
Blackthorn Emblem
The holder gains the Blackthorn trait.
The holder gains the Blackthorn trait.
Blossom Emblem
The holder gains the Blossom trait.
The holder gains the Blossom trait.
Brawler Emblem
The holder gains the Brawler trait.

Attacks deal 3% of the holder's max Health as magic damage.
The holder gains the Brawler trait.

Attacks deal 3% of the holder's max Health as magic damage.
Coven Emblem
The holder gains the Coven trait.
The holder gains the Coven trait.
Defender Emblem
The holder gains the Defender trait.

Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
The holder gains the Defender trait.

Combat Start: Gain 6% Attack Speed for every ally that starts in the front row.
Elderwood Emblem
The holder gains the Elderwood trait.
The holder gains the Elderwood trait.
Executioner Emblem
The holder gains the Executioner trait.

Damage executes enemies below 12% of their max Health.
The holder gains the Executioner trait.

Damage executes enemies below 12% of their max Health.
Fae Emblem
The holder gains the Fae trait.
The holder gains the Fae trait.
Flora Fatalis Emblem
The holder gains the Flora Fatalis trait.
The holder gains the Flora Fatalis trait.
Hunter Emblem
The holder gains the Hunter trait.

Takedowns grant 12% Attack Damage.
The holder gains the Hunter trait.

Takedowns grant 12% Attack Damage.
Inferno Emblem
The holder gains the Inferno trait.
The holder gains the Inferno trait.
Invoker Emblem
The holder gains the Invoker trait.

On cast, gain Ability Power equal to 10% of Mana spent.
The holder gains the Invoker trait.

On cast, gain Ability Power equal to 10% of Mana spent.
Juggernaut Emblem
The holder gains the Juggernaut trait.

Gain 15 mana whenever a Juggernaut dies.
The holder gains the Juggernaut trait.

Gain 15 mana whenever a Juggernaut dies.
Lunar Emblem
The holder gains the Lunar trait.
The holder gains the Lunar trait.
Primal Emblem
The holder gains the Primal trait.
The holder gains the Primal trait.
Rapidfire Emblem
The holder gains the Rapidfire trait.

Attacks deal 1% of the target's max Health as true damage.
The holder gains the Rapidfire trait.

Attacks deal 1% of the target's max Health as true damage.
Ravager Emblem
The holder gains the Ravager trait.

Gain 3% Damage Amp per 300 Health restored.
The holder gains the Ravager trait.

Gain 3% Damage Amp per 300 Health restored.
Spellweaver Emblem
The holder gains the Spellweaver trait.

Gain 2 Mana whenever an ally casts their Ability.
The holder gains the Spellweaver trait.

Gain 2 Mana whenever an ally casts their Ability.
Sprykin Emblem
The holder gains the Sprykin trait.

If the holder is riding the BFF, gain an additional
30%
20
20
The holder gains the Sprykin trait.

If the holder is riding the BFF, gain an additional
30%
20
20
Vanguard Emblem
The holder gains the Vanguard trait.

If the holder survives 20 seconds in player combat, gain 1 player health.
The holder gains the Vanguard trait.

If the holder survives 20 seconds in player combat, gain 1 player health.
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