DAK.GG
SET 18 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
B.F. Sword | |
Recurve Bow | |
Chain Vest | |
Negatron Cloak | |
Needlessly Large Rod | |
Tear Of The Goddess | |
Giant's Belt | |
Sparring Gloves | |
Spatula It must do something... | It must do something... |
Frying Pan ...why else would it be here? | ...why else would it be here? |
Deathblade Perfect peace and calm for the holder - and all who face it.? | Perfect peace and calm for the holder - and all who face it.? |
Giant Slayer Gain 15% additional Damage Amp against Tanks. | Gain 15% additional Damage Amp against Tanks. |
Edge of Night At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health. | At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health. |
Bloodthirster Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
Hextech Gunblade Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing: ? | Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing: ? |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
Sterak's Gage At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds. | At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds. |
Infinity Edge Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. |
Red Buff Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Void Staff Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist | Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist |
Last Whisper Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor | Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor |
Titan's Resolve Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable. | Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable. |
Bramble Vest Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
Crownguard Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25% Ability Power. | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25% Ability Power. |
Protector's Vow Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. | Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. |
Sunfire Cape Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Steadfast Heart Gain 5% Durability. While above 50% Health, instead gain 15% Durability.? | Gain 5% Durability. While above 50% Health, instead gain 15% Durability.? |
Kraken's Fury Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed. | Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed. |
Dragon's Claw Gain 6% max Health. Every 2 seconds, heal 2.5% max Health. | Gain 6% max Health. Every 2 seconds, heal 2.5% max Health. |
Adaptive Helm Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power. | Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power. |
Quicksilver Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second. | Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second. |
Guinsoo's Rageblade Gain 7% stacking Attack Speed every second. | Gain 7% stacking Attack Speed every second. |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist |
Rabadon's Deathcap This humble hat can help you make, or unmake, the world itself.? | This humble hat can help you make, or unmake, the world itself.? |
Archangel's Staff Combat start: Gain 20% Ability Power every 5 seconds in combat. | Combat start: Gain 20% Ability Power every 5 seconds in combat. |
Jeweled Gauntlet Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. |
Blue Buff Gain 10% additional Attack Damage and Ability Power from all sources. | Gain 10% additional Attack Damage and Ability Power from all sources. |
Nashor's Tooth Attacks grant 2 bonus Mana, increased to ? if they critically strike. | Attacks grant 2 bonus Mana, increased to ? if they critically strike. |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
Morellonomicon Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Spirit Visage Regenerate 2% of missing Health each second. | Regenerate 2% of missing Health each second. |
Warmogs Armor Gain 18% max Health. | Gain 18% max Health. |
Striker's Flail Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. | Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. |
Hand Of Justice Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Thief's Gloves Each round: Equip 2 random items [Consumes 3 item slots.] | Each round: Equip 2 random items [Consumes 3 item slots.] |
Tacticians Crown Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero... | Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero... |
Tactician's Cape Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck. | Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck. |
Tacticians Shield Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom... | Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom... |
Aegis of Dawn Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage. | Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage. |
Aegis of Dusk Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage. | Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage. |
Blighting Jewel Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. | Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. |
Dawncore Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 4%, to a minimum of 10. | Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 4%, to a minimum of 10. |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. Unique - only 1 per champion | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. Unique - only 1 per champion |
Eternal Pact Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power. | Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power. |
Fishbones The holder's attacks target random enemies. Gain +2 Attack Range. | The holder's attacks target random enemies. Gain +2 Attack Range. |
Flickerblades Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power. | Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power. |
Forbidden Idol Shields have 35% of their value converted to max Health instead. | Shields have 35% of their value converted to max Health instead. |
Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Gold generated this game: ? Unique - only 1 per champion | Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Gold generated this game: ? Unique - only 1 per champion |
Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Gold collected: ? Unique - only 1 per champion | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Gold collected: ? Unique - only 1 per champion |
Hellfire Hatchet Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed. | Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed. |
Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
Hullcrusher Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. | Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. |
Infinity Force Tons of EVERYTHING! | Tons of EVERYTHING! |
Lich Bane The holder’s first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. | The holder’s first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. |
Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target. | 100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target. |
Manazane After casting the first time in combat, gain 100 Mana over 5 seconds. | After casting the first time in combat, gain 100 Mana over 5 seconds. |
Mittens Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow: Reduces Attack Speed. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow: Reduces Attack Speed. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Mogul'sMail Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? Unique - only 1 per champion | Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? Unique - only 1 per champion |
Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
Seeker's Armguard Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20. | Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20. |
Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5. |
Statikk Shiv Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies. | Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies. |
Talisman of Ascension After 22 seconds gain 100% max Health, 8 Mana Regen, and 120% Damage Amp for the rest of combat. | After 22 seconds gain 100% max Health, 8 Mana Regen, and 120% Damage Amp for the rest of combat. |
The Indomitable The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range. | The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range. |
Titanic Hydra Attacks deal 4% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies. | Attacks deal 4% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies. |
Void Gauntlet Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion | Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion |
Wit's End Attacks deal ? bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage. | Attacks deal ? bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage. |
Zhonya's Paradox Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion | Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion |
Radiant Adaptive Helm Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power. | Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 80 Armor and Magic Resistance. Other Roles: Gain 40% Attack Damage and Ability Power. |
Radiant Archangel's Staff Combat start: Gain 40% Ability Power every 5 seconds in combat. | Combat start: Gain 40% Ability Power every 5 seconds in combat. |
Radiant Bloodthirster Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 50% max Health Shield that lasts up to 5 seconds. |
Radiant Blue Buff Gain 20% additional Attack Damage and Ability Power from all sources. | Gain 20% additional Attack Damage and Ability Power from all sources. |
Radiant Bramble Vest Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 12% max Health. Take 10% reduced damage from attacks. When struck by any attack, deal 200 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Radiant Crownguard Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power. | Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50% Ability Power. |
Radiant Deathblade It glows in the presence of enemies. Or friends. Or anything alive, really.? | It glows in the presence of enemies. Or friends. Or anything alive, really.? |
Radiant Dragon's Claw Gain 28% max Health. Every 2 seconds, heal 5% max Health. | Gain 28% max Health. Every 2 seconds, heal 5% max Health. |
Radiant Edge of Night At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. | At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health. |
Radiant Evenshroud 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 3 hexes. Gain 50 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor |
Radiant Gargoyle Stoneplate Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder. | Gain 20 Armor and 20 Magic Resist for each enemy targeting the holder. |
Radiant Giant Slayer Gain 30% additional Damage Amp against Tanks. | Gain 30% additional Damage Amp against Tanks. |
Radiant Guinsoo's Rageblade Gain 16% stacking Attack Speed every second. | Gain 16% stacking Attack Speed every second. |
Radiant Hand of Justice Gain 2 effects: • 30% Attack Damage and 30% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: • 30% Attack Damage and 30% Ability Power. • 24% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Radiant Hextech Gunblade Heal the lowest percent Health ally for 40% of damage dealt. Ally Healing: ? | Heal the lowest percent Health ally for 40% of damage dealt. Ally Healing: ? |
Radiant Infinity Edge Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. |
Radiant Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 300% of the Mana spent. Shred: Reduce Magic Resist |
Radiant Jeweled Gauntlet Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. |
Radiant Kraken's Fury Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed. | Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 30% Attack Speed. |
Radiant Last Whisper Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor | Attacks and Ability damage 30% Sunders the target for the rest of combat. This effect does not stack. Sunder: Reduce Armor |
Radiant Morellonomicon Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Radiant Nashor's Tooth Attacks grant 4 bonus Mana, increased to ? if they critically strike. | Attacks grant 4 bonus Mana, increased to ? if they critically strike. |
Radiant Protector's Vow Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health | Combat Start: Gain 40 Mana. At 40% Health, gain 30 Mana and a Shield equal to 50% max Health |
Radiant Quicksilver Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second. | Combat Start: Unstoppable for 45 seconds. Gain 6% stacking Attack Speed every second. |
Radiant Rabadon's Deathcap It's witnessed - and unleashed - miracles and calamities both.? | It's witnessed - and unleashed - miracles and calamities both.? |
Radiant Red Buff Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Radiant Spear of Shojin Attacks grant 10 bonus Mana. | Attacks grant 10 bonus Mana. |
Radiant Spirit Visage Regenerate 4% of missing Health each second. | Regenerate 4% of missing Health each second. |
Radiant Steadfast Heart Gain 10% Durability. While above 50% Health, instead gain 30% Durability.? | Gain 10% Durability. While above 50% Health, instead gain 30% Durability.? |
Radiant Sterak's Gage At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds. | At 60% Health, gain a Shield equal to 80% of the wearer's maximum Health that rapidly decays over 6 seconds. |
Radiant Striker's Flail Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times. | Critical Strikes grant 10% Damage Amp for 5 seconds, stacking up to 4 times. |
Radiant Sunfire Cape Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Gain 16% max Health. Every 2 seconds, deal 2% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Radiant Thief's Gloves Each round: Equip 2 random Radiant items [Consumes 3 item slots.] | Each round: Equip 2 random Radiant items [Consumes 3 item slots.] |
Radiant Titan's Resolve Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable. | Gain 4% Attack Damage and 4% Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20% Damage Amp and Unstoppable. |
Radiant Void Staff Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist | Attacks and Ability damage 30% Shred the target for the rest of combat. This effect does not stack. Shred: Reduce Magic Resist |
Radiant Warmog's Armor Gain 36% max Health. | Gain 36% max Health. |
Blackthorn Emblem The holder gains the Blackthorn trait. | The holder gains the Blackthorn trait. |
Blossom Emblem The holder gains the Blossom trait. | The holder gains the Blossom trait. |
Brawler Emblem The holder gains the Brawler trait. Attacks deal 3% of the holder's max Health as magic damage. | The holder gains the Brawler trait. Attacks deal 3% of the holder's max Health as magic damage. |
Coven Emblem The holder gains the Coven trait. | The holder gains the Coven trait. |
Defender Emblem The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row. | The holder gains the Defender trait. Combat Start: Gain 6% Attack Speed for every ally that starts in the front row. |
Elderwood Emblem The holder gains the Elderwood trait. | The holder gains the Elderwood trait. |
Executioner Emblem The holder gains the Executioner trait. Damage executes enemies below 12% of their max Health. | The holder gains the Executioner trait. Damage executes enemies below 12% of their max Health. |
Fae Emblem The holder gains the Fae trait. | The holder gains the Fae trait. |
Flora Fatalis Emblem The holder gains the Flora Fatalis trait. | The holder gains the Flora Fatalis trait. |
Hunter Emblem The holder gains the Hunter trait. Takedowns grant 12% Attack Damage. | The holder gains the Hunter trait. Takedowns grant 12% Attack Damage. |
Inferno Emblem The holder gains the Inferno trait. | The holder gains the Inferno trait. |
Invoker Emblem The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent. | The holder gains the Invoker trait. On cast, gain Ability Power equal to 10% of Mana spent. |
Juggernaut Emblem The holder gains the Juggernaut trait. Gain 15 mana whenever a Juggernaut dies. | The holder gains the Juggernaut trait. Gain 15 mana whenever a Juggernaut dies. |
Lunar Emblem The holder gains the Lunar trait. | The holder gains the Lunar trait. |
Primal Emblem The holder gains the Primal trait. | The holder gains the Primal trait. |
Rapidfire Emblem The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage. | The holder gains the Rapidfire trait. Attacks deal 1% of the target's max Health as true damage. |
Ravager Emblem The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored. | The holder gains the Ravager trait. Gain 3% Damage Amp per 300 Health restored. |
Spellweaver Emblem The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability. | The holder gains the Spellweaver trait. Gain 2 Mana whenever an ally casts their Ability. |
Sprykin Emblem The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 30% | The holder gains the Sprykin trait. If the holder is riding the BFF, gain an additional 30% |
Vanguard Emblem The holder gains the Vanguard trait. If the holder survives 20 seconds in player combat, gain 1 player health. | The holder gains the Vanguard trait. If the holder survives 20 seconds in player combat, gain 1 player health. |