DAK.GG
SET 18 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Aegis of Dawn Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage. | Every 2.5 seconds, steal 3 Armor from enemies within 1-hex and heal ? of the holder's Armor. If Aegis of Dusk is also equipped, trigger this item's effect every 1.25 seconds instead. Healing increases based on Stage. |
Aegis of Dusk Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage. | Every 2.5 seconds, steal 3 Magic Resist from enemies within 1-hex and deal 15% of the holder's Magic Resist as magic damage. If Aegis of Dawn is also equipped, trigger this item's effect every 1.25 seconds instead. Damage increases based on Stage. |
Blighting Jewel Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. | Dealing magic damage reduces the target’s Magic Resist by 4. If their Magic Resist is 0, grant the holder 4 Mana instead. Ability damage can only trigger on each enemy once every 0.5 seconds. |
Dawncore Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 4%, to a minimum of 10. | Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 4%, to a minimum of 10. |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. Unique - only 1 per champion | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. Unique - only 1 per champion |
Eternal Pact Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power. | Combat start: Form a pact with the highest Health allied champion, If they die, gain 10 Mana regen and 40% Ability Power. When the ally uses their ability, gain 15 Mana. Every 6 seconds, shield your ally for 200% of the holder's Ability Power. |
Fishbones The holder's attacks target random enemies. Gain +2 Attack Range. | The holder's attacks target random enemies. Gain +2 Attack Range. |
Flickerblades Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power. | Attacks grant 5% stacking Attack Speed. Every 3 attacks also grant 2% Attack Damage and 2% Ability Power. |
Forbidden Idol Shields have 35% of their value converted to max Health instead. | Shields have 35% of their value converted to max Health instead. |
Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Gold generated this game: ? Unique - only 1 per champion | Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 6% chance to drop 1 gold. Gold generated this game: ? Unique - only 1 per champion |
Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Gold collected: ? Unique - only 1 per champion | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions on champions have a 33% chance to drop 1 gold. Gold collected: ? Unique - only 1 per champion |
Hellfire Hatchet Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed. | Attacks deal 3% of the holder's max Health as bonus physical damage. For every 1% missing Health, gain 1.5% Attack Speed. |
Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. |
Hullcrusher Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. | Combat Start: If there are no adjacent allies, gain 400 Health, 10% Attack Damage, and 10% Ability Power. |
Infinity Force Tons of EVERYTHING! | Tons of EVERYTHING! |
Lich Bane The holder’s first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. | The holder’s first attack after each Ability cast deals ? bonus magic damage. Damage increases based on Stage. |
Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder’s combined Armor and Magic Resist for 5 seconds. On death grants this shield to all allies. |
Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target. | 100% of overkill damage plus 100 is dealt as magic damage to the two enemies nearest the target. |
Manazane After casting the first time in combat, gain 100 Mana over 5 seconds. | After casting the first time in combat, gain 100 Mana over 5 seconds. |
Mittens Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow: Reduces Attack Speed. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Shrinks the holder, granting them increased movement speed and immunity to Slow, Burn, and Wound. Slow: Reduces Attack Speed. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Mogul'sMail Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? Unique - only 1 per champion | Grants 1 Armor, 1 Magic Resist, and 5 Health when taking damage, stacking up to 35 times. At full stacks, grant Gold generated this game: ? Unique - only 1 per champion |
Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. |
Seeker's Armguard Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20. | Takedowns increase the holder’s Armor, Magic Resist, and Ability Power by 20. |
Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder’s Attack Speed is locked at 0.5. |
Statikk Shiv Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies. | Every 3rd attack deals 15 + 35% of the holder's Ability Power as additional magic damage to 6 enemies. |
Talisman of Ascension After 22 seconds gain 100% max Health, 8 Mana Regen, and 120% Damage Amp for the rest of combat. | After 22 seconds gain 100% max Health, 8 Mana Regen, and 120% Damage Amp for the rest of combat. |
The Indomitable The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range. | The holder's Move Speed is drastically reduced. Gain 15% max Health, Unstoppable, and pull the current target into melee range. |
Titanic Hydra Attacks deal 4% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies. | Attacks deal 4% of the holder's max Health plus 4% of their Attack Damage as bonus physical damage to the target and adjacent enemies. |
Void Gauntlet Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion | Combat Start: Store 30% max Health and 2.5% more every second. On death, unleash the stored Health as magic damage split between enemies within 4 hexes. Unique - only 1 per champion |
Wit's End Attacks deal ? bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage. | Attacks deal ? bonus magic damage. Heals the holder for 25% of all magic damage dealt. Damage increases based on Stage. |
Zhonya's Paradox Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion | Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds. Unique - only 1 per champion |