DAK.GG
SET 18 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Deathblade Perfect peace and calm for the holder - and all who face it.? | Perfect peace and calm for the holder - and all who face it.? |
Giant Slayer Gain 15% additional Damage Amp against Tanks. | Gain 15% additional Damage Amp against Tanks. |
Edge of Night At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health. | At 60% Health, briefly become untargetable, shed negative effects, and heal 20% missing health. |
Bloodthirster Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. |
Hextech Gunblade Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing: ? | Heal the lowest percent Health ally for 20% of damage dealt. Ally Healing: ? |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. |
Sterak's Gage At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds. | At 60% Health, gain a Shield equal to 40% of the wearer's maximum Health that rapidly decays over 4 seconds. |
Infinity Edge Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. |
Red Buff Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Void Staff Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist | Attacks and Ability damage 30% Shred the target for 5 seconds. This effect does not stack. Shred: Reduce Magic Resist |
Last Whisper Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor | Attacks and Ability damage 30% Sunders the target for 3 seconds. This effect does not stack. Sunder: Reduce Armor |
Titan's Resolve Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable. | Gain 2% Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 10% Damage Amp and become Unstoppable. |
Bramble Vest Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 6% max Health. Take 5% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. |
Crownguard Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25% Ability Power. | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25% Ability Power. |
Protector's Vow Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. | Combat Start: Gain 20 Mana. At 40% Health, gain 15 Mana and a Shield equal to 20% max Health. |
Sunfire Cape Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Gain 8% max Health. Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Steadfast Heart Gain 5% Durability. While above 50% Health, instead gain 15% Durability.? | Gain 5% Durability. While above 50% Health, instead gain 15% Durability.? |
Kraken's Fury Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed. | Attacks grant 3.5% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 15% Attack Speed. |
Dragon's Claw Gain 6% max Health. Every 2 seconds, heal 2.5% max Health. | Gain 6% max Health. Every 2 seconds, heal 2.5% max Health. |
Adaptive Helm Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power. | Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role: Tanks and Fighters: Gain 30 Armor and Magic Resistance. Other Roles: Gain 10% Attack Damage and Ability Power. |
Quicksilver Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second. | Combat Start: Unstoppable for 18 seconds. Gain 3% stacking Attack Speed every second. |
Guinsoo's Rageblade Gain 7% stacking Attack Speed every second. | Gain 7% stacking Attack Speed every second. |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent. Shred: Reduce Magic Resist |
Rabadon's Deathcap This humble hat can help you make, or unmake, the world itself.? | This humble hat can help you make, or unmake, the world itself.? |
Archangel's Staff Combat start: Gain 20% Ability Power every 5 seconds in combat. | Combat start: Gain 20% Ability Power every 5 seconds in combat. |
Jeweled Gauntlet Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. | Gain Precision. Precision: Ability damage can critically strike. Extra Precision grants 10% Critical Strike Damage. |
Blue Buff Gain 10% additional Attack Damage and Ability Power from all sources. | Gain 10% additional Attack Damage and Ability Power from all sources. |
Nashor's Tooth Attacks grant 2 bonus Mana, increased to ? if they critically strike. | Attacks grant 2 bonus Mana, increased to ? if they critically strike. |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 15 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor |
Morellonomicon Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. Burn: Deals a percent of the target’s max Health as true damage every second. Wound: Reduces healing received. |
Spirit Visage Regenerate 2% of missing Health each second. | Regenerate 2% of missing Health each second. |
Warmogs Armor Gain 18% max Health. | Gain 18% max Health. |
Striker's Flail Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. | Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times. |
Hand Of Justice Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. | Gain 2 effects: • 15% Attack Damage and 15% Ability Power. • 12% Omnivamp. While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp. |
Thief's Gloves Each round: Equip 2 random items [Consumes 3 item slots.] | Each round: Equip 2 random items [Consumes 3 item slots.] |
Tacticians Crown Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero... | Your team gains +1 maximum team size. 10% chance to drop 1 gold when you win combat. ...the Heart of a hero... |
Tactician's Cape Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck. | Your team gains +1 maximum team size. 10% chance to drop 1 gold after 10 seconds of combat. ...and a bit of Luck. |
Tacticians Shield Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom... | Your team gains +1 maximum team size. 10% chance to drop 1 gold when the holder dies. Imbued with a Philosopher's wisdom... |