DAK.GG
SET 5.5 Items
Item Guide
ItemItem & Description | Description |
---|---|
![]() Deathblade ![]() ![]() Contributing to a kill grants the holder +10 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). | Contributing to a kill grants the holder +10 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). |
![]() Giant Slayer ![]() ![]() The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%. | The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1600 maximum Health, the bonus increases to 60%. |
![]() Guardian Angel ![]() ![]() Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. [Unique - Only One Per Champion] | Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects. [Unique - Only One Per Champion] |
![]() Bloodthirster ![]() ![]() Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds. | Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% max health shield that lasts up to 5 seconds. |
![]() Hextech Gunblade ![]() ![]() The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage. | The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 400 damage. |
![]() Spear of Shojin ![]() ![]() The holder's attacks restore 8 additional Mana. | The holder's attacks restore 8 additional Mana. |
![]() Zeke's Herald ![]() ![]() When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat. | When combat begins, the holder and all allies within 1 hexes in the same row gain +30% Attack Speed for the rest of combat. |
![]() Infinity Edge ![]() ![]() Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] | Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] |
![]() Rapid Firecannon ![]() ![]() Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed. The wearer's Basic Attacks can no longer miss. | Increases the holder's Attack Range by 1 hex and grants 40% bonus Attack Speed. The wearer's Basic Attacks can no longer miss. |
![]() Titan’s Resolve ![]() ![]() When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. | When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. |
![]() Runaan's Hurricane ![]() ![]() The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. | The holder's attacks fire a bolt at another nearby enemy, dealing 75% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. |
![]() Guinsoo's Rageblade ![]() ![]() Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. | Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. |
![]() Statikk Shiv ![]() ![]() Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. | Every third attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. |
![]() Zz'Rot Portal ![]() ![]() At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. | At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. |
![]() Last Whisper ![]() ![]() When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] | When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] |
![]() Bramble Vest ![]() ![]() Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). | Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). |
![]() Gargoyle Stoneplate ![]() ![]() The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. | The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. |
![]() Sunfire Cape ![]() ![]() Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] | Every 2.5 seconds, a random enemy within 2 hexes is burned for 20% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] |
![]() Shroud of Stillness ![]() ![]() When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] | When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] |
![]() Dragon's Claw ![]() ![]() Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown). | Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 30% of their max Health (1 second cooldown). |
![]() Zephyr ![]() ![]() When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity. [Unique - Only One Per Champion] | When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity. [Unique - Only One Per Champion] |
![]() Quicksilver ![]() ![]() The holder gains immunity to crowd control in combat for 15 seconds. [Unique - Only One Per Champion] | The holder gains immunity to crowd control in combat for 15 seconds. [Unique - Only One Per Champion] |
![]() Locket of the Iron Solari ![]() ![]() When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks
300/350/400★ damage for 8 seconds. | When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 8 seconds. |
![]() Ionic Spark ![]() ![]() Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana. | Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 250% of their max Mana. |
![]() Rabadon's Deathcap ![]() ![]() Grants 75 bonus Ability Power (including components). | Grants 75 bonus Ability Power (including components). |
![]() Archangel's Staff ![]() ![]() Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast). | Each time the holder casts their Ability, they gain bonus Ability Power equal to 40% of their maximum Mana (this bonus applies to that Ability cast). |
![]() Morellonomicon ![]() ![]() When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] | When the holder deals magic damage or true damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] |
![]() Jeweled Gauntlet ![]() ![]() The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage. | The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage. |
![]() Frozen Heart ![]() ![]() Reduces the Attack Speed of enemies within 2 hexes by 25%. [Unique - Only One Per Champion] | Reduces the Attack Speed of enemies within 2 hexes by 25%. [Unique - Only One Per Champion] |
![]() Chalice of Power ![]() ![]() When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. | When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. |
![]() Blue Buff ![]() ![]() After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] | After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] |
![]() Redemption ![]() ![]() Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds. | Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target, abilities and attacks for 5 seconds. |
![]() Hand of Justice ![]() ![]() The holder gains both of the following: - +10 Attack Damage and +10 Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 35(%). | The holder gains both of the following: - +10 Attack Damage and +10 Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 35(%). |
![]() Warmog's Armor ![]() ![]() Grants 1000 bonus Health (including components). | Grants 1000 bonus Health (including components). |
![]() Banshee’s Claw ![]() ![]() When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability. | When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the first enemy Ability. |
![]() Thief's Gloves ![]() ![]() At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots] | At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots] |
![]() Force of Nature ![]() ![]() The holder's team gains +1 maximum team size. | The holder's team gains +1 maximum team size. |