Item Recipes
Choose items
Name | Description | Combination |
---|---|---|
B.F. Sword +10% Attack Damage | +10% Attack Damage | |
Recurve Bow +10% Attack Speed | +10% Attack Speed | |
Chain Vest +20 Armor | +20 Armor | |
Negatron Cloak +20 Magic Resist | +20 Magic Resist | |
Needlessly Large Rod +10 Ability Power | +10 Ability Power | |
Tear of the Goddess +15 Mana | +15 Mana | |
Giant's Belt +150 Health | +150 Health | |
Sparring Gloves +20% Critical Strike Chance | +20% Critical Strike Chance | |
Spatula It must do something... | It must do something... | |
Frying Pan ...why else would it be here? | ...why else would it be here? | |
Tactician's Shield Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | Your team gains +1 max team size. 10% chance to drop 1 gold when the holder dies. "Imbued with a Philosopher's wisdom..." | |
Deathblade +50% Attack Damage, +8% Damage Amp | +50% Attack Damage, +8% Damage Amp | |
Giant Slayer Gain 25% Damage Amp against enemies with more than 1750 max Health. | Gain 25% Damage Amp against enemies with more than 1750 max Health. | |
Edge of Night Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - only 1 per champion] | |
Bloodthirster Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds. | |
Hextech Gunblade Heal the lowest percent Health ally for 20% of damage dealt. | Heal the lowest percent Health ally for 20% of damage dealt. | |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. | |
Sterak's Gage Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. | Once per combat at 60% Health, gain 25% max Health and 35% Attack Damage. | |
Infinity Edge Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
Red Buff Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
Titan’s Resolve Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. | Gain 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and 20 Magic Resist. | |
Runaan's Hurricane Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage. | Attacks fire a bolt at a neaby enemy, dealing 55% Attack Damage as physical damage. | |
Guinsoo's Rageblade Attacks grant 5% stacking Attack Speed. | Attacks grant 5% stacking Attack Speed. | |
Statikk Shiv Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deal 35 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | |
Nashors' Tooth After casting an Ability, gain 60% Attack Speed for 5 seconds. | After casting an Ability, gain 60% Attack Speed for 5 seconds. | |
Last Whisper Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | |
Bramble Vest Gain 5% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | Gain 5% max health. Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies. Cooldown: 2 seconds | |
Gargoyle Stoneplate Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder. | |
Crownguard Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. | Combat start: Gain a 25% max Health Shield for 8 seconds. When the shield expires, gain 25 Ability Power. | |
Protector's Vow Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | Once per combat at 40% Health, gain a 25% max Health Shield that lasts 5 seconds and gain 20 Armor and 20 Magic Resist. | |
Sunfire Cape Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
Steadfast Heart Gain 8% Durability. While above 50% Health, instead gain 15% Durability. | Gain 8% Durability. While above 50% Health, instead gain 15% Durability. | |
Dragon's Claw Gain 9% max health. Every 2 seconds, heal 2.5% max Health. | Gain 9% max health. Every 2 seconds, heal 2.5% max Health. | |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of the Mana spent. Shred: Reduce Magic Resist | |
Adaptive Helm Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | Combat start: Gain different bonuses based on starting position. Front Two Rows: 40 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | |
Evenshroud 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor | |
Quicksilver Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 14 seconds. During this time, gain 4% Attack Speed every 2 seconds. [Unique - only 1 per champion] | |
Rabadon's Deathcap +50 Ability Power, +15% Damage Amp | +50 Ability Power, +15% Damage Amp | |
Archangel's Staff Combat start: Gain 30 Ability Power every 5 seconds in combat. | Combat start: Gain 30 Ability Power every 5 seconds in combat. | |
Morellonomicon Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
Jeweled Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
Blue Buff Max mana reduced by 10. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] | Max mana reduced by 10. When the holder gets a takedown, they deal 5% more damage for 8 seconds. [Unique - only 1 per champion] | |
Redemption Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | |
Hand Of Justice Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 15% Omnivamp Each round, randomly double 1 of these effects. | Gain 2 effects: - 15% Attack Damage and 15 Ability Power. - 15% Omnivamp Each round, randomly double 1 of these effects. | |
Warmog's Armor Gain 12% max health. | Gain 12% max health. | |
Guardbreaker After damaging a Shield, gain 25% Damage Amp for 3 seconds. | After damaging a Shield, gain 25% Damage Amp for 3 seconds. | |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] | |
Tactician's Cape Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | Your team gains +1 max team size. 10% chance to drop 1 gold after 10 seconds of combat. "...and a bit of Luck." | |
Tactician's Crown Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | Your team gains +1 max team size. 10% chance to drop 1 gold when you win combat. "...the Heart of a hero..." | |
Accomplice's Gloves Each round: Equip 2 random Support items. [Consumes 3 item slots.] | Each round: Equip 2 random Support items. [Consumes 3 item slots.] | |
Aegis of the Legion Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] | Combat start: Grant 25% Attack Speed and 15 Armor and Magic Resist to the holder, adjacent allies, and all allies behind them for 12 seconds. [Support item] | |
Banshee's Veil Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] | Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 25% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] | |
Chalice of Power Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | |
Knights Vow Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] | Combat start: Grant 200 Health and 15% Omnivamp to the holder and allies within 1 hex in the same row. [Support item] | |
Locket of the Iron Solari Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] | Combat start: The holder and allies within 2 hexes in the same row gain a 250 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] | |
Moonstone Renewer Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] | Every 4 seconds, grant a 55-325 Shield (based on Stage) to the 2 lowest percent health allies for 4 seconds. [Support item] | |
Needlessly Big Gem Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%. [Support item] | Your team deals 5% bonus damage. Each second the holder is alive, your team deals an additional 1% bonus damage, up to a total of 20%. [Support item] | |
Obsidian Cleaver Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor | Damage dealt 30% Shreds and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - only 1 per champion] Shred: Reduce Magic Resist Sunder: Reduce Armor | |
Randuin's Omen Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] | Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] | |
Shroud of Stillness Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | |
Spite Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power. When the holder dies, Stun all enemies within 2-hexes for 2 seconds. [Support item] | Combat start: The holder and all adjacent allies gain 15 Attack Damage and 20 Ability Power. When the holder dies, Stun all enemies within 2-hexes for 2 seconds. [Support item] | |
The Eternal Flame While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received | While the holder is alive, all enemies are 33% Wounded and all allies deal 8% Damage Amp. This effect refreshes every 5 seconds. [Support item] Wound: Reduces healing received | |
Unstable Treasure Chest When the holder dies, the 4 closest allies gain a temporary completed item. [Support item] | When the holder dies, the 4 closest allies gain a temporary completed item. [Support item] | |
Virtue of the Martyr Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. [Support item] | Every 5 seconds, heal your team for 7% of their max Health. When the holder dies, the healing increases to 14% max Health for 2 extra heals. [Support item] | |
Zeke's Herald Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] | |
Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 2% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] | |
Zz'Rot Portal Summon a large Voidspawn. Its strength increases with each Stage. [Support item] [Unique - only 1 per champion] | Summon a large Voidspawn. Its strength increases with each Stage. [Support item] [Unique - only 1 per champion] | |
Anima Visage Heal 3.5% max health every second. | Heal 3.5% max health every second. | |
Blacksmith's Gloves Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] | Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] | |
Blighting Jewel Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. | Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 5 Mana instead. | |
Corrupt Vampiric Scepter Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana. | Attacks deal an additional 60% Attack Damage as physical damage and heal the holder for the damage dealt. The holder cannot cast their Ability or gain Mana. | |
Cursed Blade Attacks reduce the target's max Health by 3%. 13 attacks on the same target reduces their star level by 1. | Attacks reduce the target's max Health by 3%. 13 attacks on the same target reduces their star level by 1. | |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - only 1 per champion] | |
Deathfire Grasp Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion] | Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds. For the next 10 seconds, gain 25% Damage Amp. Against the blasted target this is increased to 35%. [Unique - only 1 per champion] | |
Diamond Hands Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold. [Unique - only 1 per champion] | Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 1 gold. [Unique - only 1 per champion] | |
Eternal Winter Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities | Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] Chill: reduce Attack Speed Stun: cannot move, attack, or cast Abilities | |
Fishbones Doubles the holder's attack range, and causes each of their attacks to target a random enemy. | Doubles the holder's attack range, and causes each of their attacks to target a random enemy. | |
Forbidden Idol Shields have 50% of their value converted to max Health instead. | Shields have 50% of their value converted to max Health instead. | |
Gambler's Blade Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] | Grant 1% bonus Attack Speed per gold in your bank (up to 30 gold). Each attack has a 5% chance to drop 1 gold. [Unique - only 1 per champion] | |
Gambler's Blade Grant 3% bonus Attack Speed per gold in your bank (up to 15 gold). Each attack has a 10% chance to drop 1 gold. [Unique - only 1 per champion] | Grant 3% bonus Attack Speed per gold in your bank (up to 15 gold). Each attack has a 10% chance to drop 1 gold. [Unique - only 1 per champion] | |
Gold Collector Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | |
Horizon Focus Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage. | |
Hullcrusher Combat start: If there are no adjacent allies, gain 600 Health. | Combat start: If there are no adjacent allies, gain 600 Health. | |
Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | |
Innervating Locket The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. | The holder gains 2% of their total Mana whenever they're hit by an attack. Each cast restores 20% of the holder's max Health over 3 seconds. | |
Lich Bane The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. | The holder's first attack after each Ability cast deals 200-480 bonus magic damage. Damage increases based on Stage. | |
Lightshield Crest Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist. On death grants this shield to all allies. | Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist. On death grants this shield to all allies. | |
Luden's Tempest 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | 100% of overkill damage plus 100 is dealt as magic damage to the three enemies nearest the target. | |
Manazane After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion] | After casting the first time in combat, gain 120 Mana over 5 seconds. [Unique - Only One Per Champion] | |
Mittens Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed | Shrinks the holder, granting them increased movement speed and immunity to Chill. Chill: reduce Attack Speed | |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 9 seconds. [Unique - only 1 per champion] | Grants 1 Armor, 1 Magic Resist, and 7 Health when taking damage, stacking up to 35 times. At full stacks, grant 1 gold and continue gaining 1 gold every 9 seconds. [Unique - only 1 per champion] | |
Prowler's Claw After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. | After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage. | |
Rapid Firecannon Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy. | |
Seeker's Armguard Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. | Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill. | |
Silvermere Dawn Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds. The holder's Attack Speed is locked at 0.5. | |
Sniper's Focus Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. | Gain +2 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target. | |
Spectral Cutlass Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. | Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location. | |
Suspicious Trench Coat Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion] | Once per combat at 50% Health, the holder splits into 3 copies of themself each with 33% of their max Health. [Unique - only 1 per champion] | |
Talisman Of Ascension After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. | After 22 seconds gain 100% max Health and 120% increased damage for the rest of combat. | |
Tricksters Glass Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | Summon a clone with 70% maximum Health and 10% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | |
Unending Despair Whenever a Shield on the holder breaks, 160% of that Shield's initial value is dealt to the nearest enemy as magic damage. | Whenever a Shield on the holder breaks, 160% of that Shield's initial value is dealt to the nearest enemy as magic damage. | |
Wit's End Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. | Attacks deal 42-100 bonus magic damage. Heals the holder for 35% of all magic damage dealt. Damage increases based on Stage. | |
Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | |
Absolution Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also gain 10% Durability for 5 seconds (this does not stack). | |
Blessed Bloodthirster Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. | Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds. | |
Blue Blessing Max mana reduce by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion] | Max mana reduce by 10. When the holder gets a takedown, they deal 20% more damage for 12 seconds. [Unique - Only One Per Champion] | |
Brink of Dawn Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] | |
Bulwark's Oath Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | |
Covalent Spark 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist | 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent.. Also, heal 1.5% max Health per second. [Direct damage item] Shred: Reduce Magic Resist | |
Crest of Cinders Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds. Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
Demonslayer Gain 50% Damage Amp against enemies with more than 1750 max Health. | Gain 50% Damage Amp against enemies with more than 1750 max Health. | |
Dragon's Will Gain 15% max health. Every 2 seconds, regenerate 10% max Health. | Gain 15% max health. Every 2 seconds, regenerate 10% max Health. | |
Dvarapala Stoneplate Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second. | Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder. Also, heal 1.5% max Health each second. | |
Equinox 30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 3 hexes. Grant 70 Armor and Magic Resist for the first 20 seconds of combat. Sunder: Reduce Armor | |
Eternal Whisper Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | |
Fist of Fairness Gain 2 effects: -50% Attack Damage and 50 Ability Power. - 30% Omnivamp | Gain 2 effects: -50% Attack Damage and 50 Ability Power. - 30% Omnivamp | |
Glamorous Gauntlet Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Abilities can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
Guinsoo's Reckoning Attacks grant +10% stacking Attack Speed. | Attacks grant +10% stacking Attack Speed. | |
Hextech Lifeblade Heal the lowest percent Health ally for 35% of damage dealt. | Heal the lowest percent Health ally for 35% of damage dealt. | |
Jak'sho the Protean Combat Start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds. | Combat Start: Gain different bonuses based on starting position. Front Two Rows: 60 Armor and Magic Resist. Gain 2 Mana when struck by an attack. Back Two Rows: 40 Ability Power. Gain 20 Mana every 3 seconds. | |
Legacy of the Colossus Gain 16% Durability. While above 40% Health, instead gain 30% Durability. | Gain 16% Durability. While above 40% Health, instead gain 30% Durability. | |
Luminous Deathblade +105% Attack Damage, +12% Damage Amp | +105% Attack Damage, +12% Damage Amp | |
Mistral Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity.] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity.] [Unique - only 1 per champion] | |
More More-ellonomicon Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: Reduces healing received | |
Quickestsilver Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds. [Unique - only 1 per champion] | Combat start: Gain immunity to crowd control for 30 seconds. For 14 seconds, gain 9% Attack Speed every 2 seconds. [Unique - only 1 per champion] | |
Rabadon's Ascended Deathcap +70 Ability Power, +33% Damage Amp | +70 Ability Power, +33% Damage Amp | |
Rascal's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | |
Rosethorn Vest Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds | Gain 15% max health. Take 25% reduced damage from attacks. When struck by an attack, deal 175 magic damage to all adjacent enemies Cooldown: 2 seconds | |
Royal Crownshield Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | Combat start: Gain a 50% max Health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | |
Runaan's Tempest Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage. | Attacks fire a bolt at a nearby enemy, dealing 110% Attack Damage as physical damage. | |
Spear of Hirana Attacks grant 10 bonus Mana. | Attacks grant 10 bonus Mana. | |
Statikk Favor Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deals 95 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist | |
Sterak's Megashield Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage. | Once per combat at 60% Health, gain 40% max Health and 60% Attack Damage. | |
Sunlight Cape Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's max Health as true damage every second Wound: reduces healing received | |
The Baron's Gift After casting an Ability, gain 120% Attack Speed for 8 seconds. | After casting an Ability, gain 120% Attack Speed for 8 seconds. | |
Titan's Vow Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | |
Urf-Angel's Staff Combat start: Gain 40 Ability Power every 4 seconds in combat. | Combat start: Gain 40 Ability Power every 4 seconds in combat. | |
Warmog's Pride Gain 20% max health. Heal 1.5% max Health per second. | Gain 20% max health. Heal 1.5% max Health per second. | |
Willbreaker After damaging a Shield, gain 50% Damage Amp for 3 seconds. | After damaging a Shield, gain 50% Damage Amp for 3 seconds. | |
Zenith Edge Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | Ability can critically strike. If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead. | |
Abomination Emblem The holder gains the Abomination trait. [Unique - only one per champion] | The holder gains the Abomination trait. [Unique - only one per champion] | |
Assassin Emblem The holder gains the Assassin trait. [Unique - only one per champion] | The holder gains the Assassin trait. [Unique - only one per champion] | |
Brawler Emblem The holder gains the Brawler trait. [Unique - only one per champion] | The holder gains the Brawler trait. [Unique - only one per champion] | |
Cannoneer Emblem The holder gains the Cannoneer trait. [Unique - only one per champion] | The holder gains the Cannoneer trait. [Unique - only one per champion] | |
Cavalier Emblem The holder gains the Cavalier trait. [Unique - only one per champion] | The holder gains the Cavalier trait. [Unique - only one per champion] | |
Dawnbringer Emblem The holder gains the Dawnbringer trait. [Unique - only one per champion] | The holder gains the Dawnbringer trait. [Unique - only one per champion] | |
Draconic Emblem The holder gains the Draconic trait. [Unique - only one per champion] | The holder gains the Draconic trait. [Unique - only one per champion] | |
Forgotten Emblem The holder gains the Forgotten trait. [Unique - only one per champion] | The holder gains the Forgotten trait. [Unique - only one per champion] | |
Hellion Emblem The holder gains the Hellion trait. [Unique - only one per champion] | The holder gains the Hellion trait. [Unique - only one per champion] | |
Invoker Emblem The holder gains the Invoker trait. [Unique - only one per champion] | The holder gains the Invoker trait. [Unique - only one per champion] | |
Ironclad Emblem The holder gains the Ironclad trait. [Unique - only one per champion] | The holder gains the Ironclad trait. [Unique - only one per champion] | |
Knight Emblem The holder gains the Knight trait. [Unique - only one per champion] | The holder gains the Knight trait. [Unique - only one per champion] | |
Legionnaire Emblem The holder gains the Legionnaire trait. [Unique - only one per champion] | The holder gains the Legionnaire trait. [Unique - only one per champion] | |
Mystic Emblem The holder gains the Mystic trait. [Unique - only one per champion] | The holder gains the Mystic trait. [Unique - only one per champion] | |
Nightbringer Emblem The holder gains the Nightbringer trait. [Unique - only one per champion] | The holder gains the Nightbringer trait. [Unique - only one per champion] | |
Ranger Emblem The holder gains the Ranger trait. [Unique - only one per champion] | The holder gains the Ranger trait. [Unique - only one per champion] | |
Redeemed Emblem The holder gains the Redeemed trait. [Unique - only one per champion] | The holder gains the Redeemed trait. [Unique - only one per champion] | |
Renewer Emblem The holder gains the Renewer trait. [Unique - only one per champion] | The holder gains the Renewer trait. [Unique - only one per champion] | |
Revenant Emblem The holder gains the Revenant trait. [Unique - only one per champion] | The holder gains the Revenant trait. [Unique - only one per champion] | |
Sentinel Emblem The holder gains the Sentinel trait. [Unique - only one per champion] | The holder gains the Sentinel trait. [Unique - only one per champion] | |
Skirmisher Emblem The holder gains the Skirmisher trait. [Unique - only one per champion] | The holder gains the Skirmisher trait. [Unique - only one per champion] | |
Spellweaver Emblem The holder gains the Spellweaver trait. [Unique - only one per champion] | The holder gains the Spellweaver trait. [Unique - only one per champion] |