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SET 5 Items

Item Guide
ItemItem & DescriptionDescription
Deathblade
Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat.

This effect can stack any number of times (starting at 4).
Contributing to a kill grants the holder +10 additional Attack Damage for the rest of combat.

This effect can stack any number of times (starting at 4).
Giant Slayer
The holder's Abilities and attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%.
The holder's Abilities and attacks do 10% bonus damage. If the target has more than 1650 maximum Health, the bonus increases to 75%.
Guardian Angel
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Prevents the wearer's first death, placing them in stasis instead. After 2 seconds, they return with 400 Health and shed all negative effects.

[Unique - Only One Per Champion]
Bloodthirster
Basic attacks heal the wearer for 33% of the damage dealt.

Upon falling below 40% Health, the wearer gain a 30% max Health shield that lasts up to 5 seconds.
Basic attacks heal the wearer for 33% of the damage dealt.

Upon falling below 40% Health, the wearer gain a 30% max Health shield that lasts up to 5 seconds.
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage.
Spear of Shojin
The wearer's Basic Attacks restore 8 additional Mana.
The wearer's Basic Attacks restore 8 additional Mana.
Zeke's Herald
When combat begins, the wearer and all allies within 1 hexes in the same row gain +25% Attack Speed for the rest of combat.
When combat begins, the wearer and all allies within 1 hexes in the same row gain +25% Attack Speed for the rest of combat.
Infinity Edge
Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Grants 75% Critical Strike Chance (including components). Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Rapid Firecannon
Increases the wearer's Attack Range by 1 hex and grants 20% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
Increases the wearer's Attack Range by 1 hex and grants 20% bonus Attack Speed.

The wearer's Basic Attacks can no longer miss.
Titan’s Resolve
When the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Spell Power.

This stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resist.
When the wearer takes damage or inflicts a critical hit, they gain 3 Attack Damage and Spell Power.

This stacks up to 25 times, at which point the wearer gains 25 Armor and Magic Resist.
Runaan's Hurricane
Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike.
Basic Attacks fire a bolt at another nearby enemy, dealing 75% of the wearer's Attack Damage and applying on-hit effects. These bolts can critical strike.
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Attacks grant +6% bonus Attack Speed for the rest of combat.

This effect can stack any number of times.
Statikk Shiv
Every third Basic Attack from the wearer unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Every third Basic Attack from the wearer unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 2 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
At the start of combat, the holder taunts enemies within 2 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Last Whisper
When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
When the wearer inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Bramble Vest
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Negates bonus damage from incoming critical hits. On being hit by a Basic Attack, deal 80/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Sunfire Cape
Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Every 2.5 seconds, a random enemy within 2 hexes is burned for 25% of their maximum health over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Shroud of Stillness
When combat begins, the wearer shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
When combat begins, the wearer shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Dragon's Claw
Grants 250 bonus Magic Resist (including components).
Grants 250 bonus Magic Resist (including components).
Zephyr
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores CC immunity.

[Unique - Only One Per Champion]
Quicksilver
The wearer is immune to crowd control for the first 12 seconds of combat.

[Unique - Only One Per Champion]
The wearer is immune to crowd control for the first 12 seconds of combat.

[Unique - Only One Per Champion]
Locket of the Iron Solari
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 ★ damage for 8 seconds.
When combat begins, the wearer and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400 ★ damage for 8 seconds.
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana.
Enemies within 2 hexes have their Magic Resist reduced by 50% (does not stack). When they cast a spell, they are zapped taking magic damage equal to 250% of their max Mana.
Rabadon's Deathcap
Grants 70 bonus Ability Power (including components).
Grants 70 bonus Ability Power (including components).
Archangel's Staff
Each time the holder casts their Ability, they gain Ability Power equal to 45% of their maximum Mana (this bonus applies to that Ability cast).
Each time the holder casts their Ability, they gain Ability Power equal to 45% of their maximum Mana (this bonus applies to that Ability cast).
Morellonomicon
When the holder deals magic damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
When the holder deals magic damage with their Ability, they burn the target, dealing 25% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains +40% bonus critical strike damage.
The holder's magic and true damage from their Ability can critically strike. The holder gains +40% bonus critical strike damage.
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Reduces the Attack Speed of enemies within 2 hexes by 25%.

[Unique - Only One Per Champion]
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat.
When combat begins, the holder and all allies within 1 hex in the same row gain 25 Ability Power for the rest of combat.
Blue Buff
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health.

Affected allies take 25% reduced damage from area-of-effect attacks for 5 seconds
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 20% of their missing Health.

Affected allies take 25% reduced damage from area-of-effect attacks for 5 seconds
Hand of Justice
At the begining of each planning phase, the wearer gains one of the following:
- +45 Attack Damage and +45 Ability Power.
- Attacks and Abilities heal for 40% of damage dealt.
At the begining of each planning phase, the wearer gains one of the following:
- +45 Attack Damage and +45 Ability Power.
- Attacks and Abilities heal for 40% of damage dealt.
Warmog's Armor
Grants 1000 bonus Health (including components).
Grants 1000 bonus Health (including components).
Trap Claw
Blocks the first enemy Ability that hits the holder, and stuns the Ability's caster for 4 seconds.

[Unique - Only One Per Champion]
Blocks the first enemy Ability that hits the holder, and stuns the Ability's caster for 4 seconds.

[Unique - Only One Per Champion]
Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots. Cannot Grant Shadow Items]
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots. Cannot Grant Shadow Items]
Force of Nature
Wearer's team gains +1 maximum team size.
Wearer's team gains +1 maximum team size.
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