Name | Description | Combination |
---|---|---|
![]() +10 Attack Damage
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+10 Attack Damage | |
![]() +10 Attack Speed
|
+10 Attack Speed | |
![]() +20 Armor
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+20 Armor | |
![]() +20 Magic Resist
|
+20 Magic Resist | |
![]() +10 Ability Power
|
+10 Ability Power | |
![]() +15 Mana
|
+15 Mana | |
![]() +150 Health
|
+150 Health | |
![]() +5% Critical Strike Chance
+10% Dodge Chance |
+5% Critical Strike Chance +10% Dodge Chance |
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![]() It must do something...
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It must do something... | |
![]() The wearer regenerates 6% of their maximum health each second.
[Unique - Only One Per Champion] |
The wearer regenerates 6% of their maximum health each second. [Unique - Only One Per Champion] |
|
![]() 70% of the damage the holder receives is instead dealt over 5 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 20% of damage dealt.
[Unique - Only One Per Champion] |
70% of the damage the holder receives is instead dealt over 5 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 20% of damage dealt. [Unique - Only One Per Champion] |
|
![]() Enemies who damage the holder have their Attack Speed slowed by 30% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.
[Unique - Only One Per Champion] |
Enemies who damage the holder have their Attack Speed slowed by 30% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. [Unique - Only One Per Champion] |
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![]() Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30%
[Unique - Only One Per Champion] |
Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30% [Unique - Only One Per Champion] |
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![]() After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds.
[Unique - Only One Per Champion] |
After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds. [Unique - Only One Per Champion] |
|
![]() The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 60% for 3 seconds.
[Unique - Only One Per Champion] |
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 60% for 3 seconds. [Unique - Only One Per Champion] |
|
![]() At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.
[Unique - Only One Per Champion] |
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Unique - Only One Per Champion] |
|
![]() At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)
[Unique - Only One Per Champion] |
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] |
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![]() The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 60% of the time.
[Unique - Only One Per Champion] |
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 60% of the time. [Unique - Only One Per Champion] |
|
![]() The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 3 seconds.
[Unique - Only One Per Champion] |
The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
|
![]() Now grants the wearer 30 ability power every 4 seconds..
Radiant Bonus: +15 Starting Mana |
Now grants the wearer 30 ability power every 4 seconds.. Radiant Bonus: +15 Starting Mana |
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![]() Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.
Radiant Bonus: +20 Attack Damage |
Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds. Radiant Bonus: +20 Attack Damage |
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![]() After casting their Ability, the holder gains 30 Mana.
Radiant Bonus: +40 Ability Power |
After casting their Ability, the holder gains 30 Mana. Radiant Bonus: +40 Ability Power |
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![]() Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 250/300/350★ magic damage to all nearby enemies (once every 2.5 seconds).
Radiant Bonus: Regenerate 2% max Health per second |
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 250/300/350★ magic damage to all nearby enemies (once every 2.5 seconds). Radiant Bonus: Regenerate 2% max Health per second |
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![]() When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat.
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When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat. | |
![]() Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4).
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Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). | |
![]() Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown).
Radiant Bonus: Regenerate 2% max Health per second |
Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown). Radiant Bonus: Regenerate 2% max Health per second |
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![]() Unique Reduces the Attack Speed of enemies within 2 hexes by 50%.
Radiant bonus: +45 Mana |
Unique Reduces the Attack Speed of enemies within 2 hexes by 50%. Radiant bonus: +45 Mana |
|
![]() The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.
Radiant Bonus: Regenerate 3% max Health per second |
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them. Radiant Bonus: Regenerate 3% max Health per second |
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![]() The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%.
|
The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%. | |
![]() When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 55% bonus Attack Speed. Triggers again at 30% Health.
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When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 55% bonus Attack Speed. Triggers again at 30% Health. | |
![]() Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Radiant Bonus: +30% Attack Speed |
Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times. Radiant Bonus: +30% Attack Speed |
|
![]() At the beginning of each planning phase, the holder gains both of the following:
+40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt. |
At the beginning of each planning phase, the holder gains both of the following: +40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt. |
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![]() The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount.
Radiant Bonus: +30 Ability Power |
The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +30 Ability Power |
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![]() Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
Radiant Bonus: +40% Critical Strike Damage |
Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. Radiant Bonus: +40% Critical Strike Damage |
|
![]() Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 275% of their max Mana.
Radiant Bonus: Regenerate 1% max Health per second |
Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 275% of their max Mana. Radiant Bonus: Regenerate 1% max Health per second |
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![]() The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage.
|
The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage. | |
![]() When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.
Radiant Bonus: +35% Critical Strike Chance |
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack. Radiant Bonus: +35% Critical Strike Chance |
|
![]() When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.
Radiant Bonus: Grants 200 Health for all allies at the start of combat. |
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. |
|
![]() When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
Radiant Bonus: +30 Mana |
When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn. Radiant Bonus: +30 Mana |
|
![]() The holder gains immunity to crowd control in combat for 30 seconds.
Radiant Bonus: +55% Attack Speed |
The holder gains immunity to crowd control in combat for 30 seconds. Radiant Bonus: +55% Attack Speed |
|
![]() Grants 120 bonus Ability Power (including components).
|
Grants 120 bonus Ability Power (including components). | |
![]() Increases the holder's Attack Range by 2 hexes and grants 40% bonus Attack Speed (including components). The wearer's attacks can no longer miss.
Radiant Bonus: +30% Attack Speed |
Increases the holder's Attack Range by 2 hexes and grants 40% bonus Attack Speed (including components). The wearer's attacks can no longer miss. Radiant Bonus: +30% Attack Speed |
|
![]() Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Radiant Bonus: +350 Health |
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. Radiant Bonus: +350 Health |
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![]() The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.
Radiant Bonus: +30% Attack Speed |
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. Radiant Bonus: +30% Attack Speed |
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![]() When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.
Radiant Bonus: +15 Mana for all allies at the start of combat |
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast. Radiant Bonus: +15 Mana for all allies at the start of combat |
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![]() The holder's attacks restore 15 additional Mana.
Radiant Passive: +20 Ability Power. |
The holder's attacks restore 15 additional Mana. Radiant Passive: +20 Ability Power. |
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![]() Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds.
|
Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds. | |
![]() Every 1.5 seconds, a random enemy within 4 hexes is burned for 90% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.
Radiant Bonus: Regenerate 0.5% max Health per second |
Every 1.5 seconds, a random enemy within 4 hexes is burned for 90% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%. Radiant Bonus: Regenerate 0.5% max Health per second |
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![]() At the beginning of the planning phase, the holder equips 2 temporary Radiant items.
[Consumes 3 item slots] |
At the beginning of the planning phase, the holder equips 2 temporary Radiant items. [Consumes 3 item slots] |
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![]() When the holder takes damage or inflicts a critical strike, they gain 4 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
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When the holder takes damage or inflicts a critical strike, they gain 4 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist. | |
![]() When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.
Radiant Bonus: +50 Health for all allies at the start of combat. |
When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability. Radiant Bonus: +50 Health for all allies at the start of combat. |
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![]() Grants 1800 bonus Health (including components).
Radiant Bonus: Regenerate 1% max Health per second |
Grants 1800 bonus Health (including components). Radiant Bonus: Regenerate 1% max Health per second |
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![]() When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
|
When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat. | |
![]() When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.
Radiant Bonus: +10% Attack Speed for all allies at the start of combat |
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity. Radiant Bonus: +10% Attack Speed for all allies at the start of combat |
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![]() At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
|
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective. | |
![]() The holder gains the Hextech trait.
[Unique - Only One Per Champion] |
The holder gains the Hextech trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Arcanist trait.
[Unique - Only One Per Champion] |
The holder gains the Arcanist trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Assassin trait.
[Unique - Only One Per Champion] |
The holder gains the Assassin trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Bodyguard trait.
[Unique - Only One Per Champion Elusive - cannot be crafted.] |
The holder gains the Bodyguard trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] |
|
![]() The holder gains the Bruiser trait.
[Unique - Only One Per Champion Elusive - cannot be crafted.] |
The holder gains the Bruiser trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] |
|
![]() The holder gains the Challenger trait.
[Unique - Only One Per Champion] |
The holder gains the Challenger trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Chemtech trait.
[Unique - Only One Per Champion] |
The holder gains the Chemtech trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Clockwork trait.
[Unique - Only One Per Champion Elusive - cannot be crafted.] |
The holder gains the Clockwork trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] |
|
![]() The holder gains the Debonair trait.
[Unique - Only One Per Champion] |
The holder gains the Debonair trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Enforcer trait.
[Unique - Only One Per Champion Elusive - cannot be crafted.] |
The holder gains the Enforcer trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] |
|
![]() The holder gains the Innovator trait.
[Unique - Only One Per Champion]. Elusive - cannot be crafted.] |
The holder gains the Innovator trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] |
|
![]() The holder gains the Mercenary trait.
[Unique - Only One Per Champion]. Elusive - cannot be crafted.] |
The holder gains the Mercenary trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] |
|
![]() The holder gains the Mutant trait.
[Unique - Only One Per Champion] |
The holder gains the Mutant trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Scholar trait.
[Unique - Only One Per Champion Elusive - cannot be crafted.] |
The holder gains the Scholar trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] |
|
![]() The holder gains the Scrap trait.
[Unique - Only One Per Champion Elusive - cannot be crafted.] |
The holder gains the Scrap trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] |
|
![]() The holder gains the Sniper trait.
[Unique - Only One Per Champion Elusive - cannot be crafted.] |
The holder gains the Sniper trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] |
|
![]() The holder gains the Socialite trait.
[Unique - Only One Per Champion]. Elusive - cannot be crafted.] |
The holder gains the Socialite trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] |
|
![]() The holder gains the Striker trait.
[Unique - Only One Per Champion] |
The holder gains the Striker trait. [Unique - Only One Per Champion] |
![]() ![]() |
![]() The holder gains the Syndicate trait.
[Unique - Only One Per Champion] |
The holder gains the Syndicate trait. [Unique - Only One Per Champion] |
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![]() During combat, the holder gains 25 Ability Power every 5 seconds.
|
During combat, the holder gains 25 Ability Power every 5 seconds. |
![]() ![]() |
![]() Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
|
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds. |
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![]() Grants 70 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).
|
Grants 70 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). |
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![]() When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
|
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. |
![]() ![]() |
![]() The holder gains 50/75/100★ bonus Attack Damage (including components).
|
The holder gains 50/75/100★ bonus Attack Damage (including components). |
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![]() Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown).
|
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown). |
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![]() The holder's team gains +1 maximum team size.
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The holder's team gains +1 maximum team size. |
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![]() Reduces the Attack Speed of enemies within 2 hexes by 30%.
[Unique - Only One Per Champion] |
Reduces the Attack Speed of enemies within 2 hexes by 30%. [Unique - Only One Per Champion] |
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![]() The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
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The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. |
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![]() When the holder first drops below 60% health, they briefly enter stealth, becoming untargetable and shedding damage and negative effects. After coming out of stealth, the holder gains an additional 40% bonus Attack Speed.
[Unique - Only One Per Champion] |
When the holder first drops below 60% health, they briefly enter stealth, becoming untargetable and shedding damage and negative effects. After coming out of stealth, the holder gains an additional 40% bonus Attack Speed. [Unique - Only One Per Champion] |
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![]() Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
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Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. |
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![]() The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
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The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount. |
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![]() Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.
[Unique - Only One Per Champion] |
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] |
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![]() Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
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Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana. |
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![]() The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
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The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power. |
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![]() When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.
[Unique - Only One Per Champion] |
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] |
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![]() When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks
300/350/400★ damage for 15 seconds.
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When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds. |
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![]() The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
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The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%. |
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![]() When the holder deals magic or true damage with their Ability, they burn the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.
[Unique - Only One Per Champion] |
When the holder deals magic or true damage with their Ability, they burn the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] |
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![]() When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
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When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. |
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![]() The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.
[Unique - only 1 per champion] |
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique - only 1 per champion] |
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![]() Grants 75 bonus Ability Power (including components).
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Grants 75 bonus Ability Power (including components). |
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![]() Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss.
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Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss. |
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![]() Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%.
[Unique - Only One Per Champion] |
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] |
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![]() Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
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Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. |
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![]() The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
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The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage. |
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![]() The holder gains 50 Starting Mana (including components). After casting their Ability, the holder gains 20 mana.
[Unique - Only One Per Champion] |
The holder gains 50 Starting Mana (including components). After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] |
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![]() When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.
[Unique - Only One Per Champion] |
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] |
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![]() The holder's attacks restore 8 additional Mana.
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The holder's attacks restore 8 additional Mana. |
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![]() The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 60 magic damage and reducing their Magic Resist by 50% for 5 seconds.
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The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 60 magic damage and reducing their Magic Resist by 50% for 5 seconds. |
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![]() At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.
[Consumes 3 item slots] |
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes 3 item slots] |
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![]() At the start of combat, the holder taunts enemies within 4 hexes.
When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. |
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. |
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![]() When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.
This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. |
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. |
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![]() The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33(%). |
The holder gains both of the following: - +10 Attack Damage and +10 Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33(%). |
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![]() Grants 1000 bonus Health (including components).
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Grants 1000 bonus Health (including components). |
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![]() When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
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When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat. |
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![]() When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.
[Unique - Only One Per Champion] |
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity. [Unique - Only One Per Champion] |
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