Item Recipes
Choose items
Name | Description | Combination |
---|---|---|
B.F. Sword +10 Attack Damage | +10 Attack Damage | |
Recurve Bow +10 Attack Speed | +10 Attack Speed | |
Chain Vest +20 Armor | +20 Armor | |
Negatron Cloak +20 Magic Resist | +20 Magic Resist | |
Needlessly Large Rod +10 Ability Power | +10 Ability Power | |
Tear of the Goddess +15 Mana | +15 Mana | |
Giant's Belt +150 Health | +150 Health | |
Sparring Gloves +5% Critical Strike Chance +10% Dodge Chance | +5% Critical Strike Chance +10% Dodge Chance | |
Spatula It must do something... | It must do something... | |
Deathblade The holder gains 50/75/100★ bonus Attack Damage (including components). | The holder gains 50/75/100★ bonus Attack Damage (including components). | |
Giant Slayer The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%. | The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%. | |
Edge of Night When the holder first drops below 60% health, they briefly enter stealth, becoming untargetable and shedding damage and negative effects. After coming out of stealth, the holder gains an additional 40% bonus Attack Speed. [Unique - Only One Per Champion] | When the holder first drops below 60% health, they briefly enter stealth, becoming untargetable and shedding damage and negative effects. After coming out of stealth, the holder gains an additional 40% bonus Attack Speed. [Unique - Only One Per Champion] | |
Bloodthirster Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds. | Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds. | |
Hextech Gunblade The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount. | The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount. | |
Spear of Shojin The holder's attacks restore 8 additional Mana. | The holder's attacks restore 8 additional Mana. | |
Zeke's Herald When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat. | When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat. | |
Infinity Edge Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] | Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] | |
Rapid Firecannon Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss. | Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss. | |
Titan’s Resolve When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. | When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. | |
Runaan's Hurricane The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage. | The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage. | |
Guinsoo's Rageblade Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. | Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. | |
Statikk Shiv The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 60 magic damage and reducing their Magic Resist by 50% for 5 seconds. | The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 60 magic damage and reducing their Magic Resist by 50% for 5 seconds. | |
Zz'Rot Portal At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. | At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. | |
Last Whisper When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] | When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] | |
Bramble Vest Grants 70 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). | Grants 70 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). | |
Gargoyle Stoneplate The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. | The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. | |
Sunfire Cape Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] | Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum Health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] | |
Shroud of Stillness When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] | When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] | |
Dragon's Claw Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown). | Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown). | |
Zephyr When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity. [Unique - Only One Per Champion] | When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity. [Unique - Only One Per Champion] | |
Quicksilver The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique - only 1 per champion] | The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique - only 1 per champion] | |
Locket of the Iron Solari When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks
300/350/400★ damage for 15 seconds. | When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds. | |
Ionic Spark Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana. | Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana. | |
Rabadon's Deathcap Grants 75 bonus Ability Power (including components). | Grants 75 bonus Ability Power (including components). | |
Archangel's Staff During combat, the holder gains 25 Ability Power every 5 seconds. | During combat, the holder gains 25 Ability Power every 5 seconds. | |
Morellonomicon When the holder deals magic or true damage with their Ability, they burn the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] | When the holder deals magic or true damage with their Ability, they burn the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] | |
Jeweled Gauntlet The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power. | The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power. | |
Frozen Heart Reduces the Attack Speed of enemies within 2 hexes by 30%. [Unique - Only One Per Champion] | Reduces the Attack Speed of enemies within 2 hexes by 30%. [Unique - Only One Per Champion] | |
Chalice of Power When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. | When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. | |
Blue Buff The holder gains 50 Starting Mana (including components). After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] | The holder gains 50 Starting Mana (including components). After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] | |
Redemption Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. | Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. | |
Hand of Justice The holder gains both of the following: - +10 Attack Damage and +10 Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33(%). | The holder gains both of the following: - +10 Attack Damage and +10 Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33(%). | |
Warmog's Armor Grants 1000 bonus Health (including components). | Grants 1000 bonus Health (including components). | |
Banshee’s Claw When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. | When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. | |
Thief's Gloves At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes 3 item slots] | At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes 3 item slots] | |
Tactician's Crown The holder's team gains +1 maximum team size. | The holder's team gains +1 maximum team size. | |
Banshee's Silence When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability. Radiant Bonus: +50 Health for all allies at the start of combat. | When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability. Radiant Bonus: +50 Health for all allies at the start of combat. | |
Blessed Bloodthirster Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds. Radiant Bonus: +20 Attack Damage | Physical damage heals the holder for 60% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds. Radiant Bonus: +20 Attack Damage | |
Blue Blessing After casting their Ability, the holder gains 30 Mana. Radiant Bonus: +40 Ability Power | After casting their Ability, the holder gains 30 Mana. Radiant Bonus: +40 Ability Power | |
Brink of Dawn When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 55% bonus Attack Speed. Triggers again at 30% Health. | When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 55% bonus Attack Speed. Triggers again at 30% Health. | |
Chalice of Charity When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat. | When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Spellvamp for the rest of combat. | |
Covalent Spark Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 275% of their max Mana. Radiant Bonus: Regenerate 1% max Health per second | Enemies within 4 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 275% of their max Mana. Radiant Bonus: Regenerate 1% max Health per second | |
Demon Slayer The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%. | The holder's Abilities and attacks do 40% bonus damage. If the target has more than 1400 maximum Health, the bonus increases to 80%. | |
Dragon's Will Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown). Radiant Bonus: Regenerate 2% max Health per second | Grants 300 bonus Magic Resist (including components). On being hit by magic or true damage from an Ability, launch a fireball at the Ability's caster that deals magic damage equal to 40% of their max Health (1 second cooldown). Radiant Bonus: Regenerate 2% max Health per second | |
Dvarapala Stoneplate The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them. Radiant Bonus: Regenerate 3% max Health per second | The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them. Radiant Bonus: Regenerate 3% max Health per second | |
Eternal Whisper When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack. Radiant Bonus: +35% Critical Strike Chance | When the holder inflicts a critical hit, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack. Radiant Bonus: +35% Critical Strike Chance | |
Fist of Fairness At the beginning of each planning phase, the holder gains both of the following: +40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt. | At the beginning of each planning phase, the holder gains both of the following: +40 Attack Damage and +40 Ability Power. Attacks and Abilities heal for 40% of damage dealt. | |
Frozen Heart Of Gold Unique Reduces the Attack Speed of enemies within 2 hexes by 50%. Radiant bonus: +45 Mana | Unique Reduces the Attack Speed of enemies within 2 hexes by 50%. Radiant bonus: +45 Mana | |
Glamorous Gauntlet The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage. | The holder's magic and true damage from their Ability can critically strike. The holder gains 90% bonus Critical Strike Damage. | |
Guinsoo's Reckoning Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times. Radiant Bonus: +30% Attack Speed | Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times. Radiant Bonus: +30% Attack Speed | |
Hextech Lifeblade The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +30 Ability Power | The holder's magic and true damage from Abilities heal them for 40% of the damage dealt. Excess healing fuels a shield that protects the holder against up to 300 damage. The holder also heals their lowest health ally for the same amount. Radiant Bonus: +30 Ability Power | |
Locket of Targon Prime When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. | When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. | |
Luminous Deathblade Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). | Contributing to a kill grants the holder 15 Attack Damage for the rest of combat. This effect can stack any number of times (starting at 4). | |
Mistral When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity. Radiant Bonus: +10% Attack Speed for all allies at the start of combat | When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity. Radiant Bonus: +10% Attack Speed for all allies at the start of combat | |
More More-ellonomicon When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn. Radiant Bonus: +30 Mana | When the holder deals magic or true damage with their Ability, they burn the target, dealing 120% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn. Radiant Bonus: +30 Mana | |
Quickestsilver The holder gains immunity to crowd control in combat for 30 seconds. Radiant Bonus: +55% Attack Speed | The holder gains immunity to crowd control in combat for 30 seconds. Radiant Bonus: +55% Attack Speed | |
Rabadon's Ascended Deathcap Grants 120 bonus Ability Power (including components). | Grants 120 bonus Ability Power (including components). | |
Radiant Redemption Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. Radiant Bonus: +350 Health | Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 25% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. Radiant Bonus: +350 Health | |
Rapid Lightcannon Increases the holder's Attack Range by 2 hexes and grants 40% bonus Attack Speed (including components). The wearer's attacks can no longer miss. Radiant Bonus: +30% Attack Speed | Increases the holder's Attack Range by 2 hexes and grants 40% bonus Attack Speed (including components). The wearer's attacks can no longer miss. Radiant Bonus: +30% Attack Speed | |
Rascal's Gloves At the beginning of the planning phase, the holder equips 2 temporary Radiant items. [Consumes 3 item slots] | At the beginning of the planning phase, the holder equips 2 temporary Radiant items. [Consumes 3 item slots] | |
Rosethorn Vest Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 250/300/350★ magic damage to all nearby enemies (once every 2.5 seconds). Radiant Bonus: Regenerate 2% max Health per second | Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 250/300/350★ magic damage to all nearby enemies (once every 2.5 seconds). Radiant Bonus: Regenerate 2% max Health per second | |
Runaan's Tempest The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. Radiant Bonus: +30% Attack Speed | The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike. Radiant Bonus: +30% Attack Speed | |
Shroud of Reverance When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast. Radiant Bonus: +15 Mana for all allies at the start of combat | When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast. Radiant Bonus: +15 Mana for all allies at the start of combat | |
Spear of Hirana The holder's attacks restore 15 additional Mana. Radiant Passive: +20 Ability Power. | The holder's attacks restore 15 additional Mana. Radiant Passive: +20 Ability Power. | |
Statikk Favor Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds. | Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 115 magic damage and reducing their Magic Resist by 70% for 5 seconds. | |
Sunlight Cape Every 1.5 seconds, a random enemy within 4 hexes is burned for 90% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%. Radiant Bonus: Regenerate 0.5% max Health per second | Every 1.5 seconds, a random enemy within 4 hexes is burned for 90% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%. Radiant Bonus: Regenerate 0.5% max Health per second | |
Titan's Vow When the holder takes damage or inflicts a critical strike, they gain 4 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist. | When the holder takes damage or inflicts a critical strike, they gain 4 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist. | |
Urf-Angel's Staff Now grants the wearer 30 ability power every 4 seconds.. Radiant Bonus: +15 Starting Mana | Now grants the wearer 30 ability power every 4 seconds.. Radiant Bonus: +15 Starting Mana | |
Warmog's Pride Grants 1800 bonus Health (including components). Radiant Bonus: Regenerate 1% max Health per second | Grants 1800 bonus Health (including components). Radiant Bonus: Regenerate 1% max Health per second | |
Zeke's Harmony When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat. | When combat begins, the holder and all allies within 1 hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat. | |
Zenith Edge Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. Radiant Bonus: +40% Critical Strike Damage | Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. Radiant Bonus: +40% Critical Strike Damage | |
Zz'Rots Invitation At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective. | At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective. | |
Anima Visage The wearer regenerates 6% of their maximum health each second. [Unique - Only One Per Champion] | The wearer regenerates 6% of their maximum health each second. [Unique - Only One Per Champion] | |
Death's Defiance 70% of the damage the holder receives is instead dealt over 5 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 20% of damage dealt. [Unique - Only One Per Champion] | 70% of the damage the holder receives is instead dealt over 5 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 20% of damage dealt. [Unique - Only One Per Champion] | |
Eternal Winter Enemies who damage the holder have their Attack Speed slowed by 30% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. [Unique - Only One Per Champion] | Enemies who damage the holder have their Attack Speed slowed by 30% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. [Unique - Only One Per Champion] | |
Gold Collector The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 60% of the time. [Unique - Only One Per Champion] | The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 60% of the time. [Unique - Only One Per Champion] | |
Infinity Force Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30% [Unique - Only One Per Champion] | Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30% [Unique - Only One Per Champion] | |
Manazane After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds. [Unique - Only One Per Champion] | After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds. [Unique - Only One Per Champion] | |
Obsidian Cleaver The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 60% for 3 seconds. [Unique - Only One Per Champion] | The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 60% for 3 seconds. [Unique - Only One Per Champion] | |
Randuin's Sanctum At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Unique - Only One Per Champion] | At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Unique - Only One Per Champion] | |
Rocket-Propelled Fist At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] | At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] | |
Zhonya's Paradox The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 3 seconds. [Unique - Only One Per Champion] | The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 3 seconds. [Unique - Only One Per Champion] | |
Arcanist Emblem The holder gains the Arcanist trait. [Unique - Only One Per Champion] | The holder gains the Arcanist trait. [Unique - Only One Per Champion] | |
Assassin Emblem The holder gains the Assassin trait. [Unique - Only One Per Champion] | The holder gains the Assassin trait. [Unique - Only One Per Champion] | |
Bodyguard Emblem The holder gains the Bodyguard trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Bodyguard trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Bruiser Emblem The holder gains the Bruiser trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Bruiser trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Challenger Emblem The holder gains the Challenger trait. [Unique - Only One Per Champion] | The holder gains the Challenger trait. [Unique - Only One Per Champion] | |
Chemtech Emblem The holder gains the Chemtech trait. [Unique - Only One Per Champion] | The holder gains the Chemtech trait. [Unique - Only One Per Champion] | |
Clockwork Emblem The holder gains the Clockwork trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Clockwork trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Debonair Emblem The holder gains the Debonair trait. [Unique - Only One Per Champion] | The holder gains the Debonair trait. [Unique - Only One Per Champion] | |
Enforcer Emblem The holder gains the Enforcer trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Enforcer trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Hextech Emblem The holder gains the Hextech trait. [Unique - Only One Per Champion] | The holder gains the Hextech trait. [Unique - Only One Per Champion] | |
Innovator Emblem The holder gains the Innovator trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | The holder gains the Innovator trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | |
Mercenary Emblem The holder gains the Mercenary trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | The holder gains the Mercenary trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | |
Mutant Emblem The holder gains the Mutant trait. [Unique - Only One Per Champion] | The holder gains the Mutant trait. [Unique - Only One Per Champion] | |
Scholar Emblem The holder gains the Scholar trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Scholar trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Scrap Emblem The holder gains the Scrap trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Scrap trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Sniper Emblem The holder gains the Sniper trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Sniper trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Socialite Emblem The holder gains the Socialite trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | The holder gains the Socialite trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | |
Striker Emblem The holder gains the Striker trait. [Unique - Only One Per Champion] | The holder gains the Striker trait. [Unique - Only One Per Champion] | |
Syndicate Emblem The holder gains the Syndicate trait. [Unique - Only One Per Champion] | The holder gains the Syndicate trait. [Unique - Only One Per Champion] |