Check the latest information for Set 6: Gizmos & Gadgets

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Items Table (By Items)
B.F. Sword+10 Attack Damage
The holder gains 50/75/100★ bonus Attack Damage (including components).
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
The holder's attacks restore 8 additional Mana.
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
The holder gains the Academy trait.

[Unique - Only One Per Champion]
Recurve Bow+10 Attack Speed
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss.
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest+20 Armor
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds).
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
Negatron Cloak+20 Magic Resist
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown).
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
Needlessly Large Rod+10 Ability Power
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
Grants 75 bonus Ability Power (including components).
During combat, the holder gains 25 Ability Power every 5 seconds.
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
Tear of the Goddess+15 Mana
The holder's attacks restore 8 additional Mana.
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
During combat, the holder gains 25 Ability Power every 5 seconds.
The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
Giant's Belt+150 Health
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Grants 1000 bonus Health (including components).
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
Sparring Gloves+5% Critical Strike Chance<br>+10% Dodge Chance
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
SpatulaIt must do something...
The holder gains the Academy trait.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
The holder's team gains +1 maximum team size.
Items Table
NameDescriptionCombination
B.F. Sword
+10 Attack Damage
+10 Attack Damage
Recurve Bow
+10 Attack Speed
+10 Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+5% Critical Strike Chance
+10% Dodge Chance
+5% Critical Strike Chance
+10% Dodge Chance
Spatula
It must do something...
It must do something...
Deathblade
The holder gains 50/75/100★ bonus Attack Damage (including components).
The holder gains 50/75/100★ bonus Attack Damage (including components).
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%.
Guardian Angel
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects.

[Unique - Only One Per Champion]
Bloodthirster
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds.
Hextech Gunblade
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount.
Spear of Shojin
The holder's attacks restore 8 additional Mana.
The holder's attacks restore 8 additional Mana.
Zeke's Herald
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat.
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

[Unique - Only One Per Champion]
Rapid Firecannon
Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss.
Titan’s Resolve
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power.

This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist.
Runaan's Hurricane
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage.
Guinsoo's Rageblade
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times.
Statikk Shiv
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Zz'Rot Portal
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
At the start of combat, the holder taunts enemies within 4 hexes.

When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Last Whisper
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Bramble Vest
Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds).
Gargoyle Stoneplate
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them.
Sunfire Cape
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Shroud of Stillness
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast.

[Unique - Only One Per Champion]
Dragon's Claw
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown).
Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown).
Zephyr
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity.

[Unique - Only One Per Champion]
Quicksilver
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds.

[Unique - only 1 per champion]
Locket of the Iron Solari
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds.
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana.
Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Grants 75 bonus Ability Power (including components).
Archangel's Staff
During combat, the holder gains 25 Ability Power every 5 seconds.
During combat, the holder gains 25 Ability Power every 5 seconds.
Morellonomicon
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn.

[Unique - Only One Per Champion]
Jeweled Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power.
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Reduces the Attack Speed of enemies within 2 hexes by 35%.

[Unique - Only One Per Champion]
Chalice of Power
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat.
Blue Buff
The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana.

[Unique - Only One Per Champion]
Redemption
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.
Hand of Justice
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
The holder gains both of the following:
- +10 Attack Damage and +10 Ability Power.
- Attacks and Abilities heal for 10% of damage dealt.

At the beginning of each planning phase, one of these buffs is increased to 33(%).
Warmog's Armor
Grants 1000 bonus Health (including components).
Grants 1000 bonus Health (including components).
Banshee’s Claw
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage.
Thief's Gloves
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level.

[Consumes Three item Slots]
Tactician's Crown
The holder's team gains +1 maximum team size.
The holder's team gains +1 maximum team size.
Anima Visage
The wearer regenerates 6% of their maximum health each second.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The wearer regenerates 6% of their maximum health each second.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Death's Defiance
70% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 20% Omnivamp.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
70% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 20% Omnivamp.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Eternal Winter
Enemies who damage the wearer have their attack speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Enemies who damage the wearer have their attack speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Gold Collector
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Infinity Force
Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30%

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30%

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Manazane
After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Obsidian Cleaver
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 3 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 3 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Randuin's Sanctum
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Rocket-Propelled Fist
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Zhonya's Paradox
The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Academy Emblem
The holder gains the Academy trait.

[Unique - Only One Per Champion]
The holder gains the Academy trait.

[Unique - Only One Per Champion]
Arcanist Emblem
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
The holder gains the Arcanist trait.

[Unique - Only One Per Champion]
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Bodyguard Emblem
The holder gains the Bodyguard trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Bodyguard trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Bruiser Emblem
The holder gains the Bruiser trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Bruiser trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chemtech Emblem
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
The holder gains the Chemtech trait.

[Unique - Only One Per Champion]
Clockwork Emblem
The holder gains the Clockwork trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Clockwork trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Enforcer Emblem
The holder gains the Enforcer trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Enforcer trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Imperial Emblem
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
The holder gains the Imperial trait.

[Unique - Only One Per Champion]
Innovator Emblem
The holder gains the Innovator trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Innovator trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Mercenary Emblem
The holder gains the Mercenary trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Mercenary trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Mutant Emblem
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
The holder gains the Mutant trait.

[Unique - Only One Per Champion]
Protector Emblem
The holder gains the Protector trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Protector trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Scholar Emblem
The holder gains the Scholar trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Scholar trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Scrap Emblem
The holder gains the Scrap trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Scrap trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Sniper Emblem
The holder gains the Sniper trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Sniper trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Socialite Emblem
The holder gains the Socialite trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
The holder gains the Socialite trait.

[Unique - Only One Per Champion].
Elusive - cannot be crafted.]
Syndicate Emblem
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
The holder gains the Syndicate trait.

[Unique - Only One Per Champion]
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