Item Recipes
Choose items
Name | Description | Combination |
---|---|---|
B.F. Sword +10 Attack Damage | +10 Attack Damage | |
Recurve Bow +10 Attack Speed | +10 Attack Speed | |
Chain Vest +20 Armor | +20 Armor | |
Negatron Cloak +20 Magic Resist | +20 Magic Resist | |
Needlessly Large Rod +10 Ability Power | +10 Ability Power | |
Tear of the Goddess +15 Mana | +15 Mana | |
Giant's Belt +150 Health | +150 Health | |
Sparring Gloves +5% Critical Strike Chance +10% Dodge Chance | +5% Critical Strike Chance +10% Dodge Chance | |
Spatula It must do something... | It must do something... | |
Deathblade The holder gains 50/75/100★ bonus Attack Damage (including components). | The holder gains 50/75/100★ bonus Attack Damage (including components). | |
Giant Slayer The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%. | The holder's Abilities and attacks do 20% bonus damage. If the target has more than 1800 maximum Health, the bonus increases to 60%. | |
Guardian Angel Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects. [Unique - Only One Per Champion] | Prevents the holder's first death, placing them in stasis instead. After 2 seconds, they return with 250 Health and shed all negative effects. [Unique - Only One Per Champion] | |
Bloodthirster Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds. | Physical damage heals the holder for 33% of the damage dealt. Upon falling below 40% Health, the holder gains a 30% maximum Health shield that lasts up to 5 seconds. | |
Hextech Gunblade The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount. | The holder's magic and true damage from Abilities heal them for 33% of the damage dealt. The holder also heals their lowest Health ally for the same amount. | |
Spear of Shojin The holder's attacks restore 8 additional Mana. | The holder's attacks restore 8 additional Mana. | |
Zeke's Herald When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat. | When combat begins, the holder and all allies within 1 hexes in the same row gain 30% Attack Speed for the rest of combat. | |
Infinity Edge Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] | Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage. [Unique - Only One Per Champion] | |
Rapid Firecannon Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss. | Increases the holder's Attack Range by 1 hex and grants 55% bonus Attack Speed (including components). The holder's attacks can no longer miss. | |
Titan’s Resolve When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. | When the holder attacks or takes damage, they gain 2 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 25 Armor and Magic Resist. | |
Runaan's Hurricane The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage. | The holder gains 10 Attack Damage. The holder's attacks fire a bolt at another nearby enemy, dealing 70% of the holder's Attack Damage as physical damage. | |
Guinsoo's Rageblade Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. | Attacks grant +6% bonus Attack Speed for the rest of combat. This effect can stack any number of times. | |
Statikk Shiv The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. | The holder gains 10% bonus Attack Speed. Every 3rd attack from the holder unleashes a chain lightning that bounces to 4 enemies, dealing 70 magic damage and reducing their Magic Resist by 50% for 5 seconds. | |
Zz'Rot Portal At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. | At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Voidspawn arises taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. | |
Last Whisper When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] | When the holder inflicts a critical hit, the target's Armor is reduced by 70% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] | |
Bramble Vest Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds). | Grants 70 bonus Armor (including components). Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 60/80/120 ★ magic damage to all nearby enemies (once every 2.5 seconds). | |
Gargoyle Stoneplate The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. | The holder gains 18 Armor and 18 Magic Resist for each enemy targeting them. | |
Sunfire Cape Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] | Every 2 seconds, a random enemy within 2 hexes is burned for 16% of their maximum health as true damage over 8 seconds. Any healing they receive is reduced by 50%. [Unique - Only One Per Champion] | |
Shroud of Stillness When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] | When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first cast, increasing their max Mana by 35% until they cast. [Unique - Only One Per Champion] | |
Dragon's Claw Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown). | Grants 200 bonus Magic Resist (including components). On being hit by magic or true damage from a casted Ability, launch a fireball at the Ability's caster that deals magic damage equal to 18% of their maximum Health (0.5 second cooldown). | |
Zephyr When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity. [Unique - Only One Per Champion] | When combat begins, the holder summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Ignores crowd control immunity. [Unique - Only One Per Champion] | |
Quicksilver The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique - only 1 per champion] | The holder gains 20% bonus Attack Speed. The holder is immune to crowd control in combat for 15 seconds. [Unique - only 1 per champion] | |
Locket of the Iron Solari When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks
300/350/400★ damage for 15 seconds. | When combat begins, the holder and all allies within 2 hexes in the same row gain a shield that blocks 300/350/400★ damage for 15 seconds. | |
Ionic Spark Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana. | Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped taking magic damage equal to 200% of their maximum Mana. | |
Rabadon's Deathcap Grants 75 bonus Ability Power (including components). | Grants 75 bonus Ability Power (including components). | |
Archangel's Staff During combat, the holder gains 25 Ability Power every 5 seconds. | During combat, the holder gains 25 Ability Power every 5 seconds. | |
Morellonomicon When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] | When the holder deals magic or true damage with their Ability, they burn the target, dealing 20% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration of the burn. [Unique - Only One Per Champion] | |
Jeweled Gauntlet The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power. | The holder's magic and true damage from their Ability can critically strike. The holder gains 30% bonus Critical Strike Damage and 10 bonus Ability Power. | |
Frozen Heart Reduces the Attack Speed of enemies within 2 hexes by 35%. [Unique - Only One Per Champion] | Reduces the Attack Speed of enemies within 2 hexes by 35%. [Unique - Only One Per Champion] | |
Chalice of Power When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. | When combat begins, the holder and all allies within 1 hex in the same row gain 30 Ability Power for the rest of combat. | |
Blue Buff The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] | The holder gains 50 Mana (including components). After casting their Ability, the holder gains 20 mana. [Unique - Only One Per Champion] | |
Redemption Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. | Every 5 seconds, the holder radiates an aura to allies within 1 Hex, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds. | |
Hand of Justice The holder gains both of the following: - +10 Attack Damage and +10 Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33(%). | The holder gains both of the following: - +10 Attack Damage and +10 Ability Power. - Attacks and Abilities heal for 10% of damage dealt. At the beginning of each planning phase, one of these buffs is increased to 33(%). | |
Warmog's Armor Grants 1000 bonus Health (including components). | Grants 1000 bonus Health (including components). | |
Banshee’s Claw When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. | When combat begins, the holder and all allies within 1 hex(es) in the same row gain a shield that blocks the damage and effects of the first enemy Ability, up to 600 damage. | |
Thief's Gloves At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots] | At the beginning of each planning phase, the holder equip 2 temporary items. Temporary items increase in power based on your player level. [Consumes Three item Slots] | |
Tactician's Crown The holder's team gains +1 maximum team size. | The holder's team gains +1 maximum team size. | |
Anima Visage The wearer regenerates 6% of their maximum health each second. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | The wearer regenerates 6% of their maximum health each second. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Death's Defiance 70% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 20% Omnivamp. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | 70% of the damage the wearer receives is instead dealt over 5 seconds as non-lethal damage. Gain 20% Omnivamp. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Eternal Winter Enemies who damage the wearer have their attack speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | Enemies who damage the wearer have their attack speed slowed by 25% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 10 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Gold Collector The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Infinity Force Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30% [Unique - Only One Per Champion] Elusive - cannot be crafted.] | Armor +30, Attack Damage +30, Attack Speed +30%, Crit Chance +30%, Health +30, Magic Resist +30, Ability Power +30% [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Manazane After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | After the wearer casts their spell for the first time each combat, they restore 150 mana over 4 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Obsidian Cleaver The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 3 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 70% for 3 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Randuin's Sanctum At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Rocket-Propelled Fist At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] Elusive - cannot be crafted.] | At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank) [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Zhonya's Paradox The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | The first instance of damage that would reduce the wearer below 40% health is prevented, causing them to become invulnerable for 2.5 seconds. [Unique - Only One Per Champion] Elusive - cannot be crafted.] | |
Academy Emblem The holder gains the Academy trait. [Unique - Only One Per Champion] | The holder gains the Academy trait. [Unique - Only One Per Champion] | |
Arcanist Emblem The holder gains the Arcanist trait. [Unique - Only One Per Champion] | The holder gains the Arcanist trait. [Unique - Only One Per Champion] | |
Assassin Emblem The holder gains the Assassin trait. [Unique - Only One Per Champion] | The holder gains the Assassin trait. [Unique - Only One Per Champion] | |
Bodyguard Emblem The holder gains the Bodyguard trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Bodyguard trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Bruiser Emblem The holder gains the Bruiser trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Bruiser trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Challenger Emblem The holder gains the Challenger trait. [Unique - Only One Per Champion] | The holder gains the Challenger trait. [Unique - Only One Per Champion] | |
Chemtech Emblem The holder gains the Chemtech trait. [Unique - Only One Per Champion] | The holder gains the Chemtech trait. [Unique - Only One Per Champion] | |
Clockwork Emblem The holder gains the Clockwork trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Clockwork trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Enforcer Emblem The holder gains the Enforcer trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Enforcer trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Imperial Emblem The holder gains the Imperial trait. [Unique - Only One Per Champion] | The holder gains the Imperial trait. [Unique - Only One Per Champion] | |
Innovator Emblem The holder gains the Innovator trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | The holder gains the Innovator trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | |
Mercenary Emblem The holder gains the Mercenary trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | The holder gains the Mercenary trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | |
Mutant Emblem The holder gains the Mutant trait. [Unique - Only One Per Champion] | The holder gains the Mutant trait. [Unique - Only One Per Champion] | |
Protector Emblem The holder gains the Protector trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Protector trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Scholar Emblem The holder gains the Scholar trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Scholar trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Scrap Emblem The holder gains the Scrap trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Scrap trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Sniper Emblem The holder gains the Sniper trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | The holder gains the Sniper trait. [Unique - Only One Per Champion Elusive - cannot be crafted.] | |
Socialite Emblem The holder gains the Socialite trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | The holder gains the Socialite trait. [Unique - Only One Per Champion]. Elusive - cannot be crafted.] | |
Syndicate Emblem The holder gains the Syndicate trait. [Unique - Only One Per Champion] | The holder gains the Syndicate trait. [Unique - Only One Per Champion] |