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SET 7.5 Revival Items

Item Guide
ItemItem & DescriptionDescription
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+1 Mana Regen
+1 Mana Regen
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20 Critical Strike Chance
+20 Critical Strike Chance
Spatula
It must do something...
It must do something...
Frying Pan
...why else would it be here?
...why else would it be here?
Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it.
Giant Slayer
Gain 15% additional Damage Amp against Tanks.
Gain 15% additional Damage Amp against Tanks.
Edge of Night
At 60% Health, briefly become untargetable and shed negative effects.
At 60% Health, briefly become untargetable and shed negative effects.
Bloodthirster
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Once per combat at 40% Health, gain a 25% max Health Shield that lasts up to 5 seconds.
Hextech Gunblade
Heal the lowest percent Health ally for 20% of damage dealt.
Heal the lowest percent Health ally for 20% of damage dealt.
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
At 60% Health, gain a Shield equal to 50% of the wearer's maximum Health that rapidly decays over 5 seconds.
Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Red Buff
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 1% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Void Staff
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for 5 seconds. This effect does not stack.

Shred: Reduce Magic Resist
Last Whisper
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for 3 seconds. This effect does not stack.

Sunder: Reduce Armor
Titan's Resolve
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Gain 2% Attack Damage and 2% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 10% Damage Amp and gain immunity to crowd control.
Bramble Vest
Gain 7% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 7% max health.

Take 8% reduced damage from attacks. When struck by any attack, deal 100 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gargoyle Stoneplate
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Gain 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Crownguard
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25% Ability Power.
Combat Start: Gain a 25% max Health Shield for 8 seconds.

When the Shield expires, gain 25% Ability Power.
Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Combat Start: Gain 20 Mana.

At 40% Health, gain 15 Mana and a Shield equal to 20% max Health.
Sunfire Cape
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Gain 8% max Health.

Every 2 seconds, deal 1% Burn and 33% Wound to an enemy within 2 hexes for 10 seconds.

Burn: Deals a percent of the target�s max Health as true damage every second
Wound: Reduces healing received
Steadfast Heart
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Gain 10% Durability. While above 50% Health, instead gain 18% Durability.
Kraken's Fury
Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed.
Attacks grant 4% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 40% Attack Speed.
Dragon's Claw
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Gain 9% max health.

Every 2 seconds, heal 2.5% max Health.
Adaptive Helm
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 35 Armor and Magic Resistance.

Other Roles: Gain 15% Attack Damage and Ability Power.
Gain an additional 15% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tanks and Fighters: Gain 35 Armor and Magic Resistance.

Other Roles: Gain 15% Attack Damage and Ability Power.
Quicksilver
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 18 seconds.

Gain 3% stacking Attack Speed every second.
Guinsoo's Rageblade
Gain 7% stacking Attack Speed every second.
Gain 7% stacking Attack Speed every second.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.

Shred: Reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 150% of the Mana spent.

Shred: Reduce Magic Resist
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself.
Archangel's Staff
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Combat start: Gain 20% Ability Power every 5 seconds in combat.
Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Blue Buff
Gain 10% additional Attack Damage and Ability Power from all sources.
Gain 10% additional Attack Damage and Ability Power from all sources.
Nashor's Tooth
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Attacks grant 2 bonus Mana, increased to 4 if they critically strike.
Evenshroud
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Gain 25 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Morellonomicon
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 1% Burn and 33% Wound to enemies for 10 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Spirit Visage
Regenerate 2.5% of missing Health each second.
Regenerate 2.5% of missing Health each second.
Warmog's Armor
Gain 12% max health.
Gain 12% max health.
Striker's Flail
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Critical Strikes grant 5% Damage Amp for 5 seconds, stacking up to 4 times.
Hand Of Justice
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 15% Attack Damage and 15% Ability Power.
- 12% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Your team gains +1 max team size.

10% chance to drop 1 gold when you win combat.

"...the Heart of a hero..."
Tactician's Cape
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Your team gains +1 max team size.

10% chance to drop 1 gold after 10 seconds of combat.

"...and a bit of Luck."
Tactician's Shield
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Your team gains +1 max team size.

10% chance to drop 1 gold when the holder dies.

"Imbued with a Philosopher's wisdom..."
Blighting Jewel
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 3 Mana instead.
Dealing magic damage reduces the target's Magic Resist by 4. If their Magic Resist is 0, grant the holder 3 Mana instead.
Dawncore
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
Reduce the holder's max Mana by 10. Subsequent spellcasts reduce max Mana by 10%, to a minimum of 15.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - only 1 per champion]
Deathfire Grasp
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Combat start: Blast the current target for 40% of their max Health as magic damage. Repeat this every 13 seconds.
Fishbones
The holder's attacks target random enemies.
The holder's attacks target random enemies.
Flickerblades
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3% Attack Damage and 4% Ability Power.
Attacks grant 6% stacking Attack Speed. Every 5 attacks also grant 3% Attack Damage and 4% Ability Power.
Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 5% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold).

Each attack has a 5% chance to drop
1 gold.

Gold generated this game: ?

[Unique - only 1 per champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 33% chance to drop
1 gold.

[Unique - only 1 per champion]
Horizon Focus
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Stunning an enemy causes lightning to strike them, dealing 30% of their max Health as magic damage.
Hullcrusher
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20% Ability Power.
Combat Start: If there are no adjacent allies, gain 600 Health, 20% Attack Damage, and 20% Ability Power.
Infinity Force
Tons of EVERYTHING!
Tons of EVERYTHING!
Innervating Locket
The holder gains 1% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
The holder gains 1% of their total Mana whenever they're hit by an attack.

Each cast restores 20% of the holder's max Health over 3 seconds.
Lich Bane
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
The holder's first attack after each Ability cast deals ? bonus magic damage.

Damage increases based on Stage.
Lightshield Crest
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Every 3 seconds, Shields the lowest percent Health ally for 70% of the holder's combined Armor and Magic Resist for 5 seconds.

On death grants this shield to all allies.
Manazane
After casting the first time in combat, gain 100 Mana over 5 seconds.

[Unique - only 1 per champion]
After casting the first time in combat, gain 100 Mana over 5 seconds.

[Unique - only 1 per champion]
Mittens
Shrinks the holder, granting them increased movement speed and immunity to Chill.

Chill: reduce Attack Speed
Shrinks the holder, granting them increased movement speed and immunity to Chill.

Chill: reduce Attack Speed
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 10 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.

At full stacks, grant
1 gold and continue gaining
1 gold every 10 seconds.

Gold generated this game: ?

[Unique - only 1 per champion]
Prowler's Claw
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
After killing a target, shed negative effects and dash to the farthest target within 4 hexes. The next 2 critical attacks deal 60% bonus Critical Strike Damage.
Rapid Firecannon
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Gain +1 Attack Range, increased by 1 whenever the holder kills an enemy.
Rocket-Propelled Fist
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
Seeker's Armguard
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Takedowns increase the holder's Armor, Magic Resist, and Ability Power by 15, increased to 20 if they score the kill.
Silvermere Dawn
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Grants immunity to Stuns and the holder's attacks Stun the target for 0.8 seconds.

The holder's Attack Speed is locked at 0.5.
Sniper's Focus
Gain
1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Gain
1 Attack Range. Gain 9% Damage Amp against a target for each hex between the holder and the target.
Spectral Cutlass
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Combat start: Teleport the holder to the mirrored hex on the enemy's side of the board. After 8 seconds, the holder returns to their original location.
Statikk Shiv
Every 3rd attack deals 40 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Every 3rd attack deals 40 + 40% of the holder's Ability Power as additional magic damage to 4 enemies.
Suspicious Trench Coat
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

[Unique - only 1 per champion]
Once per combat at 60% Health, the holder splits into 3 copies of themself each with 33% of their max Health.

[Unique - only 1 per champion]
Talisman Of Ascension
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
After 22 seconds gain 100% max Health and 120% Damage Amp for the rest of combat.
The Indomitable
The holder's Move Speed is drastically reduced.

Gain 10% max Health, stun immunity, and pull the current target into melee range.
The holder's Move Speed is drastically reduced.

Gain 10% max Health, stun immunity, and pull the current target into melee range.
Titanic Hydra
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Attacks deal 3% of the holder's max Health plus 8% of their Attack Damage as bonus physical damage to the target and adjacent enemies.
Trickster's Glass
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.

The clone benefits from active traits

[Unique - only 1 per champion]
Summon a clone with 70% base Health and +10% max Mana. You cannot equip items to the clone.

The clone benefits from active traits

[Unique - only 1 per champion]
Unending Despair
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Whenever a Shield on the holder breaks, 150% of that Shield's initial value is dealt to the nearest enemy as magic damage.
Wit's End
Attacks deal ? bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage.
Attacks deal ? bonus magic damage.

Heals the holder for 35% of all magic damage dealt.

Damage increases based on Stage.
Zhonya's Paradox
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Once per combat at 40% Health, become invulnerable and untargetable for 3 seconds.

[Unique - only 1 per champion]
Chalice of Charity
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat.

[Aura item]
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat.

[Aura item]
Locket of Targon Prime
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.
Mistral
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.

Radiant Bonus: +10% Attack Speed for all allies at the start of combat
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.

Radiant Bonus: +10% Attack Speed for all allies at the start of combat
Radiant Adaptive Helm
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 90 Armor and Magic Resistance.

Marksman/Caster: Gain 60% Attack Damage and Ability Power.
Gain an additional 30% Mana from all sources. The wearer gains an additional bonus based on their Role:

Tank/Fighter: Gain 90 Armor and Magic Resistance.

Marksman/Caster: Gain 60% Attack Damage and Ability Power.
Radiant Archangel's Staff
Combat start: Gain 35% Ability Power every 4 seconds in combat.
Combat start: Gain 35% Ability Power every 4 seconds in combat.
Radiant Bloodthirster
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Once per combat: At 40% Health, gain a 40% max Health Shield that lasts up to 5 seconds.
Radiant Blue Buff
Gain 20% additional Attack Damage and Ability Power from all sources.
Gain 20% additional Attack Damage and Ability Power from all sources.
Radiant Bramble Vest
Gain 15% max health.

Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Gain 15% max health.

Take 25% reduced damage from attacks. When struck by any attack, deal 175 magic damage to all adjacent enemies.

Cooldown: 2 seconds
Radiant Crownguard
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50% Ability Power.
Combat Start: Gain a 50% max Health Shield for 8 seconds.

When the Shield expires, gain 50% Ability Power.
Radiant Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Radiant Dragon's Claw
Gain 15% max health.

Every 2 seconds, heal 10% max Health.
Gain 15% max health.

Every 2 seconds, heal 10% max Health.
Radiant Edge of Night
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
At 60% Health, briefly become untargetable, shed negative effects, and heal all missing health.
Radiant Evenshroud
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 3 hexes. Gain 70 Armor and Magic Resist for the first 20 seconds of combat.

Sunder: Reduce Armor
Radiant Gargoyle Stoneplate
Heal 1.5% max Health each second.

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Heal 1.5% max Health each second.

Gain 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Radiant Giant Slayer
Gain 25% additional Damage Amp against Tanks.
Gain 25% additional Damage Amp against Tanks.
Radiant Guinsoo's Rageblade
Gain 13% stacking Attack Speed every second.
Gain 13% stacking Attack Speed every second.
Radiant Hand of Justice
Gain 2 effects:
- 35% Attack Damage and 35% Ability Power.
- 20% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Gain 2 effects:
- 35% Attack Damage and 35% Ability Power.
- 20% Omnivamp.

While above 50% health, double the Attack Damage and Ability Power. While below 50% Health, double the Omnivamp.
Radiant Hextech Gunblade
Heal the lowest percent Health ally for 40% of damage dealt.
Heal the lowest percent Health ally for 40% of damage dealt.
Radiant Infinity Edge
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Ionic Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..

Also, heal 1.5% max Health per second.

[Direct damage item]
Shred: Reduce Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 200% of the Mana spent..

Also, heal 1.5% max Health per second.

[Direct damage item]
Shred: Reduce Magic Resist
Radiant Jeweled Gauntlet
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Abilities can critically strike.

If the holder's abilities can already critically strike, gain 10% Critical Strike Damage instead.
Radiant Kraken's Fury
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed.
Attacks grant 7% stacking Attack Damage, up to 15 attacks. After 15 attacks, gain 80% Attack Speed.
Radiant Last Whisper
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Damage from attacks and Abilities 30% Sunder the target for the rest of combat. This effect does not stack.

Sunder: Reduce Armor
Radiant Morellonomicon
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities deal 2% Burn and 33% Wound to enemies for 8 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Nashor's Tooth
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Attacks grant 4 bonus Mana, increased to 8 if they critically strike.
Radiant Protector's Vow
Combat Start: Gain 20 Mana.

At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Combat Start: Gain 20 Mana.

At 40% Health, gain 20 Mana and a Shield equal to 45% max Health.
Radiant Quicksilver
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Combat Start: Gain immunity to crowd control for 45 seconds.

Gain 6% stacking Attack Speed every second.
Radiant Rabadon's Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Radiant Red Buff
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Attacks and Abilities 2% Burn and 33% Wound enemies for 5 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: Reduces healing received
Radiant Spear of Shojin
Attacks grant 10 bonus Mana.
Attacks grant 10 bonus Mana.
Radiant Spirit Visage
Regenerate 5% of missing Health each second.
Regenerate 5% of missing Health each second.
Radiant Steadfast Heart
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
Gain 16% durability. While above 40% Health, instead gain 30% Durability.
Radiant Sterak's Gage
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
At 60% Health, gain a Shield equal to 100% of the wearer's maximum Health that rapidly decays over 6 seconds.
Radiant Striker's Flail
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Critical Strikes grant 8% Damage Amp for 8 seconds, stacking up to 4 times.
Radiant Sunfire Cape
Gain 12% max Health.

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Gain 12% max Health.

Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 8 seconds.

Burn: Deals a percent of the target's max Health as true damage every second
Wound: reduces healing received
Radiant Thief's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots.]
Radiant Titan's Resolve
Gain 3% Attack Damage and 3% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Gain 3% Attack Damage and 3% Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20% Damage Amp and gain immunity to crowd control.
Radiant Void Staff
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Damage from attacks and Abilities 30% Shred the target for the rest of combat. This effect does not stack.

Shred: Reduce Magic Resist
Radiant Warmog's Armor
Gain 20% max health.

Heal 1.5% max Health per second.
Gain 20% max health.

Heal 1.5% max Health per second.
Shroud of Reverance
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Mana for all allies at the start of combat
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Mana for all allies at the start of combat
Zeke's Harmony
When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
Assassin Emblem
The holder gains the Assassin trait.
The holder gains the Assassin trait.
Astral Emblem
The holder gains the Astral trait.
The holder gains the Astral trait.
Bruiser Emblem
The holder gains the Bruiser trait.
The holder gains the Bruiser trait.
Cannoneer Emblem
The holder gains the Cannoneer trait.
The holder gains the Cannoneer trait.
Cavalier Emblem
The holder gains the Cavalier trait.
The holder gains the Cavalier trait.
Darkflight Emblem
The holder gains the Darkflight trait.
The holder gains the Darkflight trait.
Dragonmancer Emblem
The holder gains the Dragonmancer trait.
The holder gains the Dragonmancer trait.
Evoker Emblem
The holder gains the Evoker trait.
The holder gains the Evoker trait.
Guardian Emblem
The holder gains the Guardian trait.
The holder gains the Guardian trait.
Guild Emblem
The holder gains the Guild trait.

Guild Bonus: 3% Omnivamp
The holder gains the Guild trait.

Guild Bonus: 3% Omnivamp
Jade Emblem
The holder gains the Jade trait.
The holder gains the Jade trait.
Lagoon Emblem
The holder gains the Lagoon trait.
The holder gains the Lagoon trait.
Mage Emblem
The holder gains the Mage trait.
The holder gains the Mage trait.
Mirage Emblem
The holder gains the Mirage trait.
The holder gains the Mirage trait.
Mystic Emblem
The holder gains the Mystic trait.
The holder gains the Mystic trait.
Ragewing Emblem
The holder gains the Ragewing trait.
The holder gains the Ragewing trait.
Scalescorn Emblem
The holder gains the Scalescorn trait.
The holder gains the Scalescorn trait.
Shimmerscale Emblem
The holder gains the Shimmerscale trait.
The holder gains the Shimmerscale trait.
Swiftshot Emblem
The holder gains the Swiftshot trait.
The holder gains the Swiftshot trait.
Tempest Emblem
The holder gains the Tempest trait.
The holder gains the Tempest trait.
Warrior Emblem
The holder gains the Warrior trait.
The holder gains the Warrior trait.
Whispers Emblem
The holder gains the Whispers trait.
The holder gains the Whispers trait.
Crown of Champions
Every 5 seconds, the next attack deals 9001x the amount of
gold in your bank in true damage.
Every 5 seconds, the next attack deals 9001x the amount of
gold in your bank in true damage.
Determined Investor
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and
15 gold.
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and
15 gold.
Diamond Hands
Once per combat: At 66% Health and 33% Health, become invulnerable for 1 second and grant
1 gold.
Once per combat: At 66% Health and 33% Health, become invulnerable for 1 second and grant
1 gold.
Draven's Axe
Gain
1% Attack Damage per
gold in your bank (up to
60 gold).

Attacks grant 1 stack, up to 100 times. At full stacks, grant
10 gold and 1 item component(s).

Gold generated this game: ?
Gain
1% Attack Damage per
gold in your bank (up to
60 gold).

Attacks grant 1 stack, up to 100 times. At full stacks, grant
10 gold and 1 item component(s).

Gold generated this game: ?
Draven's Axe
Gain 3 Attack Damage per gold in your bank (up to 15).

Attack grant 1 stack, up to 50 times, At full stacks, grant 7 gold and 1 item component(s).
Gain 3 Attack Damage per gold in your bank (up to 15).

Attack grant 1 stack, up to 50 times, At full stacks, grant 7 gold and 1 item component(s).
Goldmancer's Staff
Grant
1 Ability Power per
gold in your bank (up to
30 gold) and a 40% chance to drop
1 gold on enemy kill.

Gold generated this game: ?
Grant
1 Ability Power per
gold in your bank (up to
30 gold) and a 40% chance to drop
1 gold on enemy kill.

Gold generated this game: ?
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.

At full stacks, grant
2 gold.

Gold generated this game: ?
Grants 1 Armor, 1 Magic Resist, and 10 Health when taking damage, stacking up to 35 times.

At full stacks, grant
2 gold.

Gold generated this game: ?
Needlessly Big Gem
If the holder is alive after 15 seconds, your team deals 1% more damage per
gold in your bank (up to
60 gold). For every 2 units alive when this happens, gain 1 gold.

Gold generated this game: ?
If the holder is alive after 15 seconds, your team deals 1% more damage per
gold in your bank (up to
60 gold). For every 2 units alive when this happens, gain 1 gold.

Gold generated this game: ?
Orb of Greed
Risky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on loss streak and stage. Win to convert it into loot and gold.

Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a 110% conversion rate.

The equipped unit has a 50% chance to grant 1 gold on takedowns.
Risky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on loss streak and stage. Win to convert it into loot and gold.

Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a 110% conversion rate.

The equipped unit has a 50% chance to grant 1 gold on takedowns.
Radiant Crown of Champions
Every 3 seconds, the next attack deals 9001x the amount of
gold in your bank in true damage.
Every 3 seconds, the next attack deals 9001x the amount of
gold in your bank in true damage.
Radiant Determined Investor
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Radiant Diamond Hands, 1 Champion Duplicator, and
30 gold.
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Radiant Diamond Hands, 1 Champion Duplicator, and
30 gold.
Radiant Diamond Hands
Once per combat: At 66% Health and 33% Health, become invulnerable for 1 second and grant
3 gold.
Once per combat: At 66% Health and 33% Health, become invulnerable for 1 second and grant
3 gold.
Radiant Draven's Axe
Gain
3% Attack Damage per
gold in your bank (up to
60 gold).

Attacks grant 1 stack, up to 100 times. At full stacks, grant
20 gold and 2 item component(s).

Gold generated this game: ?
Gain
3% Attack Damage per
gold in your bank (up to
60 gold).

Attacks grant 1 stack, up to 100 times. At full stacks, grant
20 gold and 2 item component(s).

Gold generated this game: ?
Radiant Gambler's Blade
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold). Each attack has a 7% chance to drop
3 gold.

Gold generated this game: ?
Grant
1% bonus Attack Speed per
gold in your bank (up to
30 gold). Each attack has a 7% chance to drop
3 gold.

Gold generated this game: ?
Radiant Goldmancer's Staff
Grant
2 Ability Power per
gold in your bank (up to
60 gold) and a 60% chance to drop
6 gold on enemy kill.

Gold generated this game: ?
Grant
2 Ability Power per
gold in your bank (up to
60 gold) and a 60% chance to drop
6 gold on enemy kill.

Gold generated this game: ?
Radiant Mogul's Mail
Grants 5 Armor, 5 Magic Resist, and 50 Health when taking damage, stacking up to 35 times.

At full stacks, grant
6 gold.

Gold generated this game: ?
Grants 5 Armor, 5 Magic Resist, and 50 Health when taking damage, stacking up to 35 times.

At full stacks, grant
6 gold.

Gold generated this game: ?
Radiant Needlessly Big Gem
If the holder is alive after 15 seconds, your team deals 2% more damage per
gold in your bank (up to
60 gold). For every 2 units alive when this happens, gain 3 gold.

Gold generated this game: ?
If the holder is alive after 15 seconds, your team deals 2% more damage per
gold in your bank (up to
60 gold). For every 2 units alive when this happens, gain 3 gold.

Gold generated this game: ?
Radiant Orb of Greed
Risky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on your loss streak. Win to convert it into loot and gold.

Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a 200% conversion rate.

The equipped unit has a 15% chance to grant 3 gold on takedowns.
Risky! Summon the Golden Dragon Bank. Losing combat stores gold in the bank based on your loss streak. Win to convert it into loot and gold.

Gold generated by Shimmerscale items gets stored in the Golden Dragon Bank with a 200% conversion rate.

The equipped unit has a 15% chance to grant 3 gold on takedowns.
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