DAK.GG
SET 7.5 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Crown of Champions Every 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage. | Every 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage. |
Determined Investor After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold. | After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold. |
Diamond Hands Once per combat at 66% and 33% Health, gain 1 gold and immunity for 1 seconds. | Once per combat at 66% and 33% Health, gain 1 gold and immunity for 1 seconds. |
Draven's Axe Gain 1 Attack Damage per gold in your bank (up to 80). Attack grant 1 stack, up to 100 times, At full stacks, grant 5 gold and 1 item component(s). | Gain 1 Attack Damage per gold in your bank (up to 80). Attack grant 1 stack, up to 100 times, At full stacks, grant 5 gold and 1 item component(s). |
Gambler's Blade Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 7% chance to drop 1 gold. | Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 7% chance to drop 1 gold. |
Goldmancer's Staff Gain 1 Ability Power per gold in your bank (up to 80) and a 40% chance to drop 2 gold on enemy kill. | Gain 1 Ability Power per gold in your bank (up to 80) and a 40% chance to drop 2 gold on enemy kill. |
Mogul's Mail Grant 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. | Grant 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. |
Needlessly Big Gem If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. For every 2 units alive when this happens, gain 1 gold. | If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. For every 2 units alive when this happens, gain 1 gold. |