DAK.GG
SET 7.5 Items
Item Guide
| ItemItem & Description | Description |
|---|---|
Deathblade Grant 25/45/65★ bonus Attack Damage | Grant 25/45/65★ bonus Attack Damage |
Giant Slayer Abilities and attacks deal 20% bonus damage. If the target has more than 1900 maximum Health, the bonus increases to 45%. | Abilities and attacks deal 20% bonus damage. If the target has more than 1900 maximum Health, the bonus increases to 45%. |
Edge of Night Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed. [Unique - Only One Per Champion] | Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed. [Unique - Only One Per Champion] |
Bloodthirster Grant 25% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. | Grant 25% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. |
Hextech Gunblade Grant 25% Omnivamp. Damage heals the lowest percent Health ally for the same amount. | Grant 25% Omnivamp. Damage heals the lowest percent Health ally for the same amount. |
Spear of Shojin Grant 20 bonus Ability Power. Attacks restore 5 additional Mana. | Grant 20 bonus Ability Power. Attacks restore 5 additional Mana. |
Zeke's Herald Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] |
Infinity Edge Grants 60% bonus Critical Strike Chance and 10% bonus Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage. [Unique - Only One Per Champion] | Grants 60% bonus Critical Strike Chance and 10% bonus Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage. [Unique - Only One Per Champion] |
Rapid Firecannon Grant 30% bonus Attack Speed and 1 bonus Attack Range. Attacks cannot miss. | Grant 30% bonus Attack Speed and 1 bonus Attack Range. Attacks cannot miss. |
Titan’s Resolve Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. | Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. |
Runaan's Hurricane Grant 20 bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 70% Attack Damage as physical damage. [Direct damage item] | Grant 20 bonus Attack Damage. Attacks fire a bolt at a nearby enemy, dealing 70% Attack Damage as physical damage. [Direct damage item] |
Guinsoo's Rageblade Attacks grant 6% bonus Attack Speed. This effect stacks. | Attacks grant 6% bonus Attack Speed. This effect stacks. |
Statikk Shiv Grant 10% bonus Attack Speed. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds. [Direct damage item] | Grant 10% bonus Attack Speed. Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds. [Direct damage item] |
Zz'Rot Portal Combat start: Taunt enemies within all hexes. On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. | Combat start: Taunt enemies within all hexes. On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective. |
Last Whisper Grant 10% bonus Attack Speed. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] | Grant 10% bonus Attack Speed. Dealing physical damage from an attack or Ability reduces the target's Armor by 50% for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] |
Bramble Vest Grants 40 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). [Direct damage item] | Grants 40 bonus Armor. Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). [Direct damage item] |
Gargoyle Stoneplate Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder. | Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder. |
Sunfire Cape Grants 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration. [Unique - Only One Per Champion] | Grants 150 bonus Health. Every 2 seconds, an enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration. [Unique - Only One Per Champion] |
Shroud of Stillness Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast. [Unique - Only One Per Champion] | Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast. [Unique - Only One Per Champion] |
Dragon's Claw Grants 80 bonus Magic Resist. Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by 20%. | Grants 80 bonus Magic Resist. Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder. If the holder is a Dragon, increase all bonuses and effects by 20%. |
Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] |
Quicksilver Grant 20% bonus Attack Speed. Combat start: Grant immunity to crowd control for 15 seconds. [Unique - only 1 per champion] | Grant 20% bonus Attack Speed. Combat start: Grant immunity to crowd control for 15 seconds. [Unique - only 1 per champion] |
Locket of the Iron Solari Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds. [Aura item] | Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds. [Aura item] |
Ionic Spark Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. [Direct damage item] | Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana. [Direct damage item] |
Rabadon's Deathcap Grants 60 bonus Ability Power | Grants 60 bonus Ability Power |
Archangel's Staff Grants 20 bonus Ability Power. Combat start: Grant 20 Ability Power every 5 seconds. | Grants 20 bonus Ability Power. Combat start: Grant 20 Ability Power every 5 seconds. |
Morellonomicon Grants 20 bonus Ability Power. Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration. [Unique - Only One Per Champion] | Grants 20 bonus Ability Power. Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration. [Unique - Only One Per Champion] |
Jeweled Gauntlet Grant 10% Critical Strike Damage and 30 bonus Ability Power. Magic and true damage from an Ability can critically strike. | Grant 10% Critical Strike Damage and 30 bonus Ability Power. Magic and true damage from an Ability can critically strike. |
Protector's Vow Grant 15 bonus starting Mana. Once per combat: At 50% Health, allies within 3 hexes gain a 10% maximum Health shield that lasts up to 2 seconds. Shielded allies gain 15 Armor and Magic Resist for the rest of combat. [Aura item] | Grant 15 bonus starting Mana. Once per combat: At 50% Health, allies within 3 hexes gain a 10% maximum Health shield that lasts up to 2 seconds. Shielded allies gain 15 Armor and Magic Resist for the rest of combat. [Aura item] |
Chalice of Power Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] |
Blue Buff Combat Start: Grant 20 bonus starting Mana. After casting an Ability. set Mana to 20. [Unique - Only One Per Champion] | Combat Start: Grant 20 bonus starting Mana. After casting an Ability. set Mana to 20. [Unique - Only One Per Champion] |
Redemption Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] |
Hand of Justice Grant 2 effects: - +15 Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. | Grant 2 effects: - +15 Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. |
Warmog's Armor Grant 700 bonus Health. | Grant 700 bonus Health. |
Banshee’s Claw Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage. [Aura item] | Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage. [Aura item] |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] |
Tactician's Crown Your team gains +1 maximum team size. | Your team gains +1 maximum team size. |