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SET 7 Items

Item Guide
ItemItem & DescriptionDescription
Deathblade
The holder gains 35/50/65★ bonus Attack Damage (including components).
The holder gains 35/50/65★ bonus Attack Damage (including components).
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%.
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%.
Edge of Night
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed.

[Unique - Only One Per Champion]
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed.

[Unique - Only One Per Champion]
Bloodthirster
Grant 25% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Grant 25% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Hextech Gunblade
Grant 25% Omnivamp. Damage heals the lowest Health ally for the same amount.
Grant 25% Omnivamp. Damage heals the lowest Health ally for the same amount.
Spear of Shojin
Attacks restore 8 additional Mana.
Attacks restore 8 additional Mana.
Zeke's Herald
Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage.

[Unique - Only One Per Champion]
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage.

[Unique - Only One Per Champion]
Rapid Firecannon
Grant 50% bonus Attack Speed (including components) and 1 Attack Range.

Attacks cannot miss.
Grant 50% bonus Attack Speed (including components) and 1 Attack Range.

Attacks cannot miss.
Titan’s Resolve
Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25.

At full stacks grant 25 Armor and Magic Resist.
Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25.

At full stacks grant 25 Armor and Magic Resist.
Runaan's Hurricane
Grant 10 Attack Damage. Attacks fire a bolt at nearby enemy, dealing 70% Attack Damage as physical damage.

[Direct damage item]
Grant 10 Attack Damage. Attacks fire a bolt at nearby enemy, dealing 70% Attack Damage as physical damage.

[Direct damage item]
Guinsoo's Rageblade
Attacks grant 6% bonus Attack Speed. This effect stacks.
Attacks grant 6% bonus Attack Speed. This effect stacks.
Statikk Shiv
Grant 10% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds.

[Direct damage item]
Grant 10% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds.

[Direct damage item]
Zz'Rot Portal
Combat start: Taunts enemies within 4 hexes.

On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Combat start: Taunts enemies within 4 hexes.

On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Last Whisper
Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Bramble Vest
Grants 60 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Grants 60 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Gargoyle Stoneplate
Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder.
Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Grants 250 bonus Health (including components). Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Grants 250 bonus Health (including components). Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Shroud of Stillness
Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
Dragon's Claw
Grants 120 bonus Magic Resist (including components). Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder.

If the holder is a Dragon, increase all bonuses and effects by 20%.
Grants 120 bonus Magic Resist (including components). Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder.

If the holder is a Dragon, increase all bonuses and effects by 20%.
Zephyr
Combat start: Summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Combat start: Summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Quicksilver
Grant 20% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
Grant 20% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
Locket of the Iron Solari
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Aura item]
[Direct damage item]
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Aura item]
[Direct damage item]
Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Grants 75 bonus Ability Power (including components).
Archangel's Staff
Grants 30 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Grants 30 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Morellonomicon
Grants 40 bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.

[Unique - Only One Per Champion]
Grants 40 bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.

[Unique - Only One Per Champion]
Jeweled Gauntlet
Grant 10% Critical Strike Damage and 40 bonus Ability Power (including components).

Magic and true damage from an Ability can critically strike.
Grant 10% Critical Strike Damage and 40 bonus Ability Power (including components).

Magic and true damage from an Ability can critically strike.
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 30%.

[Aura item]
[Unique - Only One Per Champion]
Reduces the Attack Speed of enemies within 2 hexes by 30%.

[Aura item]
[Unique - Only One Per Champion]
Chalice of Power
Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Blue Buff
Grant 40 starting Mana (including components). Gain 20 Mana after casting an Ability.

[Unique - Only One Per Champion]
Grant 40 starting Mana (including components). Gain 20 Mana after casting an Ability.

[Unique - Only One Per Champion]
Redemption
Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Hand of Justice
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.
Warmog's Armor
Grant 1000 bonus Health (including components).
Grant 1000 bonus Health (including components).
Banshee’s Claw
Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage.

[Aura item]
Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage.

[Aura item]
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 maximum team size.
Your team gains +1 maximum team size.
Dragon Blessing
Use on a Dragonmancer to make them your Dragonmancer Hero.

[Cannot be used in combat.]
Use on a Dragonmancer to make them your Dragonmancer Hero.

[Cannot be used in combat.]
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