Check the latest information for Set 7: Dragonlands

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Items Table (By Items)
B.F. Sword+10 Attack Damage
The holder gains 35/50/65★ bonus Attack Damage (including components).
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%.
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 25% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Grant 25% Omnivamp. Damage heals the lowest Health ally for the same amount.
Attacks restore 8 additional Mana.
Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage.

[Unique - Only One Per Champion]
The holder gains the Shimmerscale trait.

[Unique - Only One Per Champion]
Recurve Bow+10 Attack Speed
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%.
Grant 50% bonus Attack Speed (including components) and 1 Attack Range.

Attacks cannot miss.
Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25.

At full stacks grant 25 Armor and Magic Resist.
Grant 10 Attack Damage. Attacks fire a bolt at nearby enemy, dealing 70% Attack Damage as physical damage.

[Direct damage item]
Attacks grant 6% bonus Attack Speed. This effect stacks.
Grant 10% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds.

[Direct damage item]
Combat start: Taunts enemies within 4 hexes.

On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
The holder gains the Ragewing trait.

[Unique - Only One Per Champion]
Chain Vest+20 Armor
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25.

At full stacks grant 25 Armor and Magic Resist.
Grants 60 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder.
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Reduces the Attack Speed of enemies within 2 hexes by 30%.

[Aura item]
[Unique - Only One Per Champion]
Grants 250 bonus Health (including components). Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Negatron Cloak+20 Magic Resist
Grant 25% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Grant 10 Attack Damage. Attacks fire a bolt at nearby enemy, dealing 70% Attack Damage as physical damage.

[Direct damage item]
Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder.
Grants 120 bonus Magic Resist (including components). Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder.

If the holder is a Dragon, increase all bonuses and effects by 20%.
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Aura item]
[Direct damage item]
Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Grant 20% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
The holder gains the Mirage trait.

[Unique - Only One Per Champion]
Needlessly Large Rod+10 Ability Power
Grant 25% Omnivamp. Damage heals the lowest Health ally for the same amount.
Attacks grant 6% bonus Attack Speed. This effect stacks.
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Aura item]
[Direct damage item]
Grants 75 bonus Ability Power (including components).
Grants 30 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Grants 40 bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.

[Unique - Only One Per Champion]
Grant 10% Critical Strike Damage and 40 bonus Ability Power (including components).

Magic and true damage from an Ability can critically strike.
The holder gains the Dragonmancer trait.

[Unique - Only One Per Champion
Tear of the Goddess+15 Mana
Attacks restore 8 additional Mana.
Grant 10% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds.

[Direct damage item]
Reduces the Attack Speed of enemies within 2 hexes by 30%.

[Aura item]
[Unique - Only One Per Champion]
Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Grants 30 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Grant 40 starting Mana (including components). Gain 20 Mana after casting an Ability.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.
The holder gains the Mage trait.

[Unique - Only One Per Champion]
Giant's Belt+150 Health
Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Taunts enemies within 4 hexes.

On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Grants 250 bonus Health (including components). Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Combat start: Summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Grants 40 bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Grant 1000 bonus Health (including components).
Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage.

[Aura item]
The holder gains the Guardian trait.

[Unique - Only One Per Champion
Sparring Gloves+5% Critical Strike Chance<br>+10% Dodge Chance
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage.

[Unique - Only One Per Champion]
Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
Grant 20% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
Grant 10% Critical Strike Damage and 40 bonus Ability Power (including components).

Magic and true damage from an Ability can critically strike.
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.
Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage.

[Aura item]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
SpatulaIt must do something...
The holder gains the Shimmerscale trait.

[Unique - Only One Per Champion]
The holder gains the Ragewing trait.

[Unique - Only One Per Champion]
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
The holder gains the Mirage trait.

[Unique - Only One Per Champion]
The holder gains the Dragonmancer trait.

[Unique - Only One Per Champion
The holder gains the Mage trait.

[Unique - Only One Per Champion]
The holder gains the Guardian trait.

[Unique - Only One Per Champion
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Your team gains +1 maximum team size.
Items Table
NameDescriptionCombination
B.F. Sword
+10 Attack Damage
+10 Attack Damage
Recurve Bow
+10 Attack Speed
+10 Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+5% Critical Strike Chance
+10% Dodge Chance
+5% Critical Strike Chance
+10% Dodge Chance
Spatula
It must do something...
It must do something...
Deathblade
The holder gains 35/50/65★ bonus Attack Damage (including components).
The holder gains 35/50/65★ bonus Attack Damage (including components).
Giant Slayer
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%.
The holder's Abilities and attacks do 20% bonus damage. If the target has more than 2200 maximum Health, the bonus increases to 45%.
Edge of Night
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed.

[Unique - Only One Per Champion]
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 40% bonus Attack Speed.

[Unique - Only One Per Champion]
Bloodthirster
Grant 25% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Grant 25% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.
Hextech Gunblade
Grant 25% Omnivamp. Damage heals the lowest Health ally for the same amount.
Grant 25% Omnivamp. Damage heals the lowest Health ally for the same amount.
Spear of Shojin
Attacks restore 8 additional Mana.
Attacks restore 8 additional Mana.
Zeke's Herald
Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 30% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Infinity Edge
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage.

[Unique - Only One Per Champion]
Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% converts to 1% Critical Strike Damage.

[Unique - Only One Per Champion]
Rapid Firecannon
Grant 50% bonus Attack Speed (including components) and 1 Attack Range.

Attacks cannot miss.
Grant 50% bonus Attack Speed (including components) and 1 Attack Range.

Attacks cannot miss.
Titan’s Resolve
Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25.

At full stacks grant 25 Armor and Magic Resist.
Grant 2 Attack Damage and Ability Power when attacking or taking damage, stacking up to 25.

At full stacks grant 25 Armor and Magic Resist.
Runaan's Hurricane
Grant 10 Attack Damage. Attacks fire a bolt at nearby enemy, dealing 70% Attack Damage as physical damage.

[Direct damage item]
Grant 10 Attack Damage. Attacks fire a bolt at nearby enemy, dealing 70% Attack Damage as physical damage.

[Direct damage item]
Guinsoo's Rageblade
Attacks grant 6% bonus Attack Speed. This effect stacks.
Attacks grant 6% bonus Attack Speed. This effect stacks.
Statikk Shiv
Grant 10% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds.

[Direct damage item]
Grant 10% bonus Attack Speed (including components). Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 50 magic damage and reducing their Magic Resist by 50% for 5 seconds.

[Direct damage item]
Zz'Rot Portal
Combat start: Taunts enemies within 4 hexes.

On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Combat start: Taunts enemies within 4 hexes.

On death, a Voidspawn arises, taunting nearby enemies. Voidspawns that arise from summoned units are 25% effective.
Last Whisper
Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Dealing physical damage reduces the target's Armor by 50% for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Bramble Vest
Grants 60 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Grants 60 bonus Armor (including components). Negates 75% bonus damage from incoming critical strikes. On being hit by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Gargoyle Stoneplate
Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder.
Grant 16 Armor and 16 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Grants 250 bonus Health (including components). Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Grants 250 bonus Health (including components). Every 2 seconds, a random enemy within 2 hexes is burned for 10% of their maximum Health as true damage over 10 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Shroud of Stillness
Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
Combat start: Shoots a beam that increases the maximum Mana of affected enemies by 35% until they cast.

[Unique - Only One Per Champion]
Dragon's Claw
Grants 120 bonus Magic Resist (including components). Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder.

If the holder is a Dragon, increase all bonuses and effects by 20%.
Grants 120 bonus Magic Resist (including components). Every 2 seconds, regenerate 1.2% maximum Health for each enemy targeting the holder.

If the holder is a Dragon, increase all bonuses and effects by 20%.
Zephyr
Combat start: Summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Combat start: Summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Quicksilver
Grant 20% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
Grant 20% bonus Attack Speed.

Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
Locket of the Iron Solari
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Ionic Spark
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Aura item]
[Direct damage item]
Enemies within 2 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped for magic damage equal to 185% of their maximum Mana.

[Aura item]
[Direct damage item]
Rabadon's Deathcap
Grants 75 bonus Ability Power (including components).
Grants 75 bonus Ability Power (including components).
Archangel's Staff
Grants 30 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Grants 30 bonus Ability Power.

Combat start: Grant 20 Ability Power every 5 seconds.
Morellonomicon
Grants 40 bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.

[Unique - Only One Per Champion]
Grants 40 bonus Ability Power (including components). Magic or true damage from an Ability burns the target, dealing 10% of the target's maximum Health as true damage over 10 seconds, and reducing healing by 50% for the duration.

[Unique - Only One Per Champion]
Jeweled Gauntlet
Grant 10% Critical Strike Damage and 40 bonus Ability Power (including components).

Magic and true damage from an Ability can critically strike.
Grant 10% Critical Strike Damage and 40 bonus Ability Power (including components).

Magic and true damage from an Ability can critically strike.
Frozen Heart
Reduces the Attack Speed of enemies within 2 hexes by 30%.

[Aura item]
[Unique - Only One Per Champion]
Reduces the Attack Speed of enemies within 2 hexes by 30%.

[Aura item]
[Unique - Only One Per Champion]
Chalice of Power
Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 30 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Blue Buff
Grant 40 starting Mana (including components). Gain 20 Mana after casting an Ability.

[Unique - Only One Per Champion]
Grant 40 starting Mana (including components). Gain 20 Mana after casting an Ability.

[Unique - Only One Per Champion]
Redemption
Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Heal allies within 1 hex for 12% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Hand of Justice
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.
Warmog's Armor
Grant 1000 bonus Health (including components).
Grant 1000 bonus Health (including components).
Banshee’s Claw
Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage.

[Aura item]
Combat start: Grant a shield to the holder and allies within 1 hex in the same row that blocks the first enemy Ability, up to 600 damage.

[Aura item]
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 maximum team size.
Your team gains +1 maximum team size.
Dragon Blessing
Use on a Dragonmancer to make them your Dragonmancer Hero.

[Cannot be used in combat.]
Use on a Dragonmancer to make them your Dragonmancer Hero.

[Cannot be used in combat.]
Anima Visage
The wearer regenerates 5% of their maximum health each second.
The wearer regenerates 5% of their maximum health each second.
Death's Defiance
50% of the damage the holder receives is instead dealt over 5 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 20% of damage dealt.

[Unique - Only One Per Champion]
50% of the damage the holder receives is instead dealt over 5 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 20% of damage dealt.

[Unique - Only One Per Champion]
Eternal Winter
Enemies who damage the holder have their Attack Speed slowed by 20% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.

[Unique - Only One Per Champion]
Enemies who damage the holder have their Attack Speed slowed by 20% for 2 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.

[Unique - Only One Per Champion]
Gold Collector
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.

[Unique - Only One Per Champion]
The wearer executes enemies below 10% health on-hit. Executions generate 1 gold 50% of the time.

[Unique - Only One Per Champion]
Infinity Force
Armor +30, Attack Damage +30, Attack Speed +30%, Health +30, Magic Resist +30, Ability Power +30
Armor +30, Attack Damage +30, Attack Speed +30%, Health +30, Magic Resist +30, Ability Power +30
Manazane
After the wearer casts their spell for the first time each combat, they restore 200 mana over 5 seconds.

[Unique - Only One Per Champion]
After the wearer casts their spell for the first time each combat, they restore 200 mana over 5 seconds.

[Unique - Only One Per Champion]
Obsidian Cleaver
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 60% for 4 seconds.

[Unique - Only One Per Champion]
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 60% for 4 seconds.

[Unique - Only One Per Champion]
Randuin's Sanctum
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Aura item]
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Aura item]
Rocket-Propelled Fist
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
At the start of combat, the wearer Airborne pulls the farthest enemy into melee range, Stun stunning them for 1.5 seconds. Allies within range will prioritize attacking that enemy. (Always targets a different unit than Blitzcrank)

[Unique - Only One Per Champion]
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Absolution
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Radiant Bonus: +150 Health
Every 5 seconds, the holder radiates an aura to allies within 2 hexes, healing them for 18% of their missing Health. Affected allies take 25% reduced damage from multi-target abilities and attacks for 5 seconds.

Radiant Bonus: +150 Health
Banshee's Silence
When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.

Radiant Bonus: +50 Health for all allies at the start of combat.
When combat begins, the holder and all allies gain a shield that blocks the first enemy Ability.

Radiant Bonus: +50 Health for all allies at the start of combat.
Blessed Bloodthirster
Damage heals the holder for 35% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.

Radiant Bonus: +20 Attack Damage
Damage heals the holder for 35% of the damage dealt. Upon falling below 40% Health, the holder gains a 40% max Health shield that lasts up to 5 seconds.

Radiant Bonus: +20 Attack Damage
Blue Blessing
After casting their Ability, the holder gains 30 Mana.

Radiant Bonus: +40 Ability Power
After casting their Ability, the holder gains 30 Mana.

Radiant Bonus: +40 Ability Power
Brink of Dawn
When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.
When the holder first drops below 50% Health, they briefly enter stealth, becoming untargetable and shedding negative effects. After coming out of stealth, the holder gains 40% bonus Attack Speed. Triggers again at 30% Health.
Chalice of Charity
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat.

[Aura item]
When combat begins, the holder and all allies within 1 hex in the same row gain 50 Ability Power and 10% Omnivamp for the rest of combat.

[Aura item]
Covalent Spark
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.

Radiant Bonus: Regenerate 1% max Health per second
Enemies within 3 hexes have their Magic Resist reduced by 50%. When they cast an Ability, they are zapped, taking magic damage equal to 250% of their max Mana.

Radiant Bonus: Regenerate 1% max Health per second
Demon Slayer
The holder's Abilities and attacks do 40% bonus damage. If the target has more than 2000 maximum Health, the bonus increases to 70%.
The holder's Abilities and attacks do 40% bonus damage. If the target has more than 2000 maximum Health, the bonus increases to 70%.
Dragon's Will
Grants 180 bonus Magic Resist (including components). Every 1.5 seconds, regenerate 2.5% maximum Health for each enemy targeting the holder.

If the holder is a Dragon, increase all bonuses and effects by 20%.
Grants 180 bonus Magic Resist (including components). Every 1.5 seconds, regenerate 2.5% maximum Health for each enemy targeting the holder.

If the holder is a Dragon, increase all bonuses and effects by 20%.
Dvarapala Stoneplate
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus: Regenerate 1% max Health per second
The holder gains 30 Armor and 30 Magic Resist for each enemy targeting them.

Radiant Bonus: Regenerate 1% max Health per second
Eternal Whisper
When the holder deals physical damage, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.

Radiant Bonus: +35% Critical Strike Chance
When the holder deals physical damage, the target's Armor is reduced by 70% for the rest of combat. This effect does not stack.

Radiant Bonus: +35% Critical Strike Chance
Fist of Fairness
At the beginning of each planning phase, the holder gains both of the following:
+35 Attack Damage and +35 Ability Power.
Attacks and Abilities heal for 35% of damage dealt.
At the beginning of each planning phase, the holder gains both of the following:
+35 Attack Damage and +35 Ability Power.
Attacks and Abilities heal for 35% of damage dealt.
Frozen Heart Of Gold
Unique Reduces the Attack Speed of enemies within 2 hexes by 50%.

Radiant bonus: +30 Mana
Unique Reduces the Attack Speed of enemies within 2 hexes by 50%.

Radiant bonus: +30 Mana
Glamorous Gauntlet
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 60 Ability Power.
The holder's magic and true damage from their Ability can critically strike. The holder gains 40% bonus Critical Strike Damage and 60 Ability Power.
Guinsoo's Reckoning
Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

Radiant Bonus: +30% Attack Speed
Attacks grant +10% bonus Attack Speed for the rest of combat. This effect can stack any number of times.

Radiant Bonus: +30% Attack Speed
Hextech Lifeblade
The holder's damage heal them for 40% of the damage dealt. The holder also heals their lowest health ally for the same amount.

Radiant Bonus: +30 Ability Power
The holder's damage heal them for 40% of the damage dealt. The holder also heals their lowest health ally for the same amount.

Radiant Bonus: +30 Ability Power
Locket of Targon Prime
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 400/500/600★ damage for 60 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.
Luminous Deathblade
The holder gains 50/85/115★ bonus Attack Damage (including components).
The holder gains 50/85/115★ bonus Attack Damage (including components).
Mistral
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.

Radiant Bonus: +20% Attack Speed for all allies at the start of combat
When combat begins, the wearer summons a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Ignores CC immunity.

Radiant Bonus: +20% Attack Speed for all allies at the start of combat
More More-ellonomicon
Grants 80 bonus Ability Power (including components). When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
Grants 80 bonus Ability Power (including components). When the holder deals magic or true damage with their Ability, they burn the target, dealing 60% of the target's maximum Health as true damage over 30 seconds. and reducing healing by 50% for the duration of the burn.
Quickestsilver
The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus: +50% Attack Speed
The holder gains immunity to crowd control in combat for 30 seconds.

Radiant Bonus: +50% Attack Speed
Rabadon's Ascended Deathcap
Grants 125 bonus Ability Power (including components).
Grants 125 bonus Ability Power (including components).
Rapid Lightcannon
Increases the holder's Attack Range by 2 hexes and grants 75% bonus Attack Speed (including components). The wearer's attacks can no longer miss.
Increases the holder's Attack Range by 2 hexes and grants 75% bonus Attack Speed (including components). The wearer's attacks can no longer miss.
Rascal's Gloves
At the beginning of the planning phase, the holder equips 2 temporary Radiant items.

[Consumes 3 item slots]
At the beginning of the planning phase, the holder equips 2 temporary Radiant items.

[Consumes 3 item slots]
Rosethorn Vest
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds).
Negates bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2.5 seconds).
Runaan's Tempest
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.

Radiant Bonus: +30% Attack Speed
The holder's attacks fire a bolt at another nearby enemy, dealing 110% of the holder's Attack Damage and applying on-hit effects. These bolts can critically strike.

Radiant Bonus: +30% Attack Speed
Shroud of Reverance
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Mana for all allies at the start of combat
When combat begins, the holder shoots a beam straight ahead that delays affected enemies' first spellcast, increasing their max Mana by 50% until they cast.

Radiant Bonus: +15 Mana for all allies at the start of combat
Spear of Hirana
The holder's attacks restore 12 additional Mana.

Radiant Passive: +30 Ability Power.
The holder's attacks restore 12 additional Mana.

Radiant Passive: +30 Ability Power.
Statikk Favor
Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 75 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Every third attack from the holder unleashes a chain lightning that bounces to 8 enemies, dealing 75 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Sunlight Cape
Grants 600 bonus Health (including components). Every 1.5 seconds, a random enemy within 4 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Grants 600 bonus Health (including components). Every 1.5 seconds, a random enemy within 4 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 50%.

[Unique - Only One Per Champion]
Titan's Vow
When the holder takes damage or inflicts a critical strike, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
When the holder takes damage or inflicts a critical strike, they gain 3 Attack Damage and Ability Power. This stacks up to 25 times, at which point the holder gains 50 Armor and Magic Resist.
Urf-Angel's Staff
Now grants the wearer 25 ability power every 5 seconds..

Radiant Bonus: +15 Starting Mana
Now grants the wearer 25 ability power every 5 seconds..

Radiant Bonus: +15 Starting Mana
Warmog's Pride
Grants 1600 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Grants 1600 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Zeke's Harmony
When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
When combat begins, the holder and all allies within 10% hexes in the same row gain 50% Attack Speed and 10% Lifesteal for the rest of combat.
Zenith Edge
Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus: +50% Critical Strike Damage
Unique Grants 75% Critical Strike Chance (including components) and 10% Critical Strike Damage. Each point of Critical Strike Chance above 100% becomes +1% Critical Strike Damage.

Radiant Bonus: +50% Critical Strike Damage
Zz'Rots Invitation
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
At the start of combat, the holder taunts enemies within 4 hexes. When the holder dies, a Radiant Voidmother with bonus stats arises taunting nearby enemies. Radiant Voidspawns that arise from summoned units are 25% effective.
Assassin Emblem
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
The holder gains the Assassin trait.

[Unique - Only One Per Champion]
Bruiser Emblem
The holder gains the Bruiser trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
The holder gains the Bruiser trait.

[Unique - Only One Per Champion
Elusive - cannot be crafted.]
Cannoneer Emblem
The holder gains the Cannoneer trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Cannoneer trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Cavalier Emblem
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
The holder gains the Cavalier trait.

[Unique - Only One Per Champion]
Dragonmancer Emblem
The holder gains the Dragonmancer trait.

[Unique - Only One Per Champion
The holder gains the Dragonmancer trait.

[Unique - Only One Per Champion
Evoker Emblem
The holder gains the Evoker trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Evoker trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Guardian Emblem
The holder gains the Guardian trait.

[Unique - Only One Per Champion
The holder gains the Guardian trait.

[Unique - Only One Per Champion
Guild Emblem
The holder gains the Guild trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Guild trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Jade Emblem
The holder gains the Jade trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Jade trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Legend Emblem
The holder gains the Legend trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Legend trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Mage Emblem
The holder gains the Mage trait.

[Unique - Only One Per Champion]
The holder gains the Mage trait.

[Unique - Only One Per Champion]
Mirage Emblem
The holder gains the Mirage trait.

[Unique - Only One Per Champion]
The holder gains the Mirage trait.

[Unique - Only One Per Champion]
Mystic Emblem
The holder gains the Mystic trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Mystic trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Ragewing Emblem
The holder gains the Ragewing trait.

[Unique - Only One Per Champion]
The holder gains the Ragewing trait.

[Unique - Only One Per Champion]
Revel Emblem
The holder gains the Revel trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Revel trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Scalescorn Emblem
The holder gains the Scalescorn trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Scalescorn trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Shimmerscale Emblem
The holder gains the Shimmerscale trait.

[Unique - Only One Per Champion]
The holder gains the Shimmerscale trait.

[Unique - Only One Per Champion]
Swiftshot Emblem
The holder gains the Swiftshot trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Swiftshot trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Tempest Emblem
The holder gains the Tempest trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Tempest trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Warrior Emblem
The holder gains the Warrior trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Warrior trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Whispers Emblem
The holder gains the Whispers trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
The holder gains the Whispers trait.

[Unique - Only One Per Champion]
Elusive - cannot be crafted.]
Crown of Champions
Every 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage.
Every 5 seconds, the next attack deals 9001x the amount of gold in your bank in true damage.
Determined Investor
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold.
After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator and 15 gold.
Diamond Hands
Once per combat at 66% and 33% Health, gain 1 gold and immunity for 1 seconds.
Once per combat at 66% and 33% Health, gain 1 gold and immunity for 1 seconds.
Draven's Axe
Gain 1 Attack Damage per gold in your bank (up to 80).

Attack grant 1 stack, up to 100 times, At full stacks, grant 7 gold and 1 item component(s).
Gain 1 Attack Damage per gold in your bank (up to 80).

Attack grant 1 stack, up to 100 times, At full stacks, grant 7 gold and 1 item component(s).
Gambler's Blade
Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold.
Gain 1% bonus Attack Speed per gold in your bank (up to 80). Each attack has a 6% chance to drop 1 gold.
Goldmancer's Staff
Gain 1 Ability Power per gold in your bank (up to 80) and a 50% chance to drop 2 gold on enemy kill.
Gain 1 Ability Power per gold in your bank (up to 80) and a 50% chance to drop 2 gold on enemy kill.
Mogul's Mail
Grant 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 40 times.

At full stacks, grant 2 gold.
Grant 1 Armor, 1 Magic Resist, and 8 Health when taking damage, stacking up to 40 times.

At full stacks, grant 2 gold.
Needlessly Big Gem
If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. For every 2 units alive when this happens, gain 1 gold.
If the holder is alive after 15 seconds of combat, your units deal 1% more damage per gold you have. For every 2 units alive when this happens, gain 1 gold.
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