Item Recipes
Choose items
Name | Description | Combination |
---|---|---|
B.F. Sword +10% Attack Damage | +10% Attack Damage | |
Recurve Bow +10% Attack Speed | +10% Attack Speed | |
Chain Vest +20 Armor | +20 Armor | |
Negatron Cloak +20 Magic Resist | +20 Magic Resist | |
Needlessly Large Rod +10 Ability Power | +10 Ability Power | |
Tear of the Goddess +15 Mana | +15 Mana | |
Giant's Belt +150 Health | +150 Health | |
Sparring Gloves +20% Critical Strike Chance | +20% Critical Strike Chance | |
Spatula It must do something... | It must do something... | |
Deathblade Grant 66% bonus Attack Damage. | Grant 66% bonus Attack Damage. | |
Giant Slayer Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. | Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. | |
Edge of Night Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed. [Unique - Only One Per Champion] | Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed. [Unique - Only One Per Champion] | |
Bloodthirster Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt | Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt | |
Hextech Gunblade Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. | Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. | |
Spear of Shojin Every 3rd attacks restores 20 additional Mana. | Every 3rd attacks restores 20 additional Mana. | |
Zeke's Herald Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] | |
Infinity Edge Damage from an Ability can critically strike. | Damage from an Ability can critically strike. | |
Rapid Firecannon Grant 2 bonus Attack Range and your attacks cannot miss. | Grant 2 bonus Attack Range and your attacks cannot miss. | |
Titan’s Resolve Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. | Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. | |
Runaan's Hurricane Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. [Direct damage item] | Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. [Direct damage item] | |
Guinsoo's Rageblade Attacks grant 5% bonus Attack Speed. This effect stacks. | Attacks grant 5% bonus Attack Speed. This effect stacks. | |
Statikk Shiv Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds. [Direct damage item] Shred: reduce Magic Resist by 50%% | Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds. [Direct damage item] Shred: reduce Magic Resist by 50%% | |
Zz'Rot Portal Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. That summoned units will not have as much effectiveness. Taunt: enemies that are able and in range must attack the taunter | Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. That summoned units will not have as much effectiveness. Taunt: enemies that are able and in range must attack the taunter | |
Last Whisper Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor by 50% | Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor by 50% | |
Bramble Vest Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). [Direct damage item] | Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds). [Direct damage item] | |
Gargoyle Stoneplate Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. | Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. | |
Sunfire Cape Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33%
Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33%
Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | |
Shroud of Stillness Combat start: Shoots a beam that 35% Mana Reaves enemies. [Unique - Only One Per Champion] | Combat start: Shoots a beam that 35% Mana Reaves enemies. [Unique - Only One Per Champion] | |
Dragon's Claw Every 2 seconds, regenerate 4% maximum Health. | Every 2 seconds, regenerate 4% maximum Health. | |
Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] | |
Quicksilver Combat start: Grant immunity to crowd control for 15 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 15 seconds. [Unique - only 1 per champion] | |
Locket of the Iron Solari Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds. [Aura item] | Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds. [Aura item] | |
Ionic Spark 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist | 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist | |
Rabadon's Deathcap Grants 70 bonus Ability Power | Grants 70 bonus Ability Power | |
Archangel's Staff Combat start: Grant 20 Ability Power every 5 seconds. | Combat start: Grant 20 Ability Power every 5 seconds. | |
Morellonomicon Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds. [Unique - Only One Per Champion] | Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds. [Unique - Only One Per Champion] | |
Jeweled Gauntlet Grant 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike. | Grant 15 bonus Ability Power and 15% Critical Strike Chance. Damage from an Ability can critically strike. | |
Protector's Vow Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat. [Aura item] | Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat. [Aura item] | |
Chalice of Power Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] | |
Blue Buff Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10. [Unique - Only One Per Champion] | Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10. [Unique - Only One Per Champion] | |
Redemption Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] | |
Hand of Justice Grant 2 effects: - +15 Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt | Grant 2 effects: - +15 Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt | |
Warmog's Armor Grant 800 bonus Health. | Grant 800 bonus Health. | |
Guardbreaker After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds. | After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds. | |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] | |
Tactician's Crown Your team gains +1 maximum team size. | Your team gains +1 maximum team size. | |
Chainsword Bloodthirster Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt | Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt | |
Gadgeteens Titan’s Resolve Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times. At full stacks, grant 30 Armor and 30 Magic Resist. | Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times. At full stacks, grant 30 Armor and 30 Magic Resist. | |
Hand of Nondeterministic Justice Grant 2 effects: - +25 Attack Damage and +25 Ability Power. - 20% Omnivamp. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt | Grant 2 effects: - +25 Attack Damage and +25 Ability Power. - 20% Omnivamp. Self-destructs after 1 round of player combat. Omnivamp: heal for a percentage of damage dealt | |
Induction-Powered Warmog's Armor Regenerate 0.5% maximum Health per second. Self-destructs after 1 round of player combat. | Regenerate 0.5% maximum Health per second. Self-destructs after 1 round of player combat. | |
Jump-Started Spear of Shojin Every 3rd attacks restores 20 additional Mana. Self-destructs after 1 round of player combat. | Every 3rd attacks restores 20 additional Mana. Self-destructs after 1 round of player combat. | |
Magnetized lonic Spark 50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds. Self-destructs after 1 round of player combat. [Direct damage item] | 50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds. Self-destructs after 1 round of player combat. [Direct damage item] | |
OVERFLOW_ERROR // Giant Slayer If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks. Self-destructs after 1 round of player combat. | If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks. Self-destructs after 1 round of player combat. | |
Overlocked Sunfire Cape Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] | Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] | |
Shroud of Even Still-erness Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] | Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds. Self-destructs after 1 round of player combat. [Unique - Only One Per Champion] | |
Anima Visage Regenerates 2.5% maximum health each second. | Regenerates 2.5% maximum health each second. | |
Death's Defiance 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. [Unique - Only One Per Champion] | 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. [Unique - Only One Per Champion] | |
Eternal Winter Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds. [Unique - Only One Per Champion] | Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds. [Unique - Only One Per Champion] | |
Gold Collector Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | |
Infinity Force Attack Damage +25%, Attack Speed +25%, Ability Power +25, Armor +25, Magic Resist +25, Health +25, Mana +25, Crit +25 | Attack Damage +25%, Attack Speed +25%, Ability Power +25, Armor +25, Magic Resist +25, Health +25, Mana +25, Crit +25 | |
Manazane Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | |
Obsidian Cleaver The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 50% for 5 seconds. [Unique - Only One Per Champion] | The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 50% for 5 seconds. [Unique - Only One Per Champion] | |
Randuin's Sanctum At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Aura item] | At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat. [Aura item] | |
Rocket-Propelled Fist Combat start: The farthest enemy is pulled into melee range and Stunned for 1.5 seconds. Allies within range will prioritize attacking that enemy. [Unique - Only One Per Champion] | Combat start: The farthest enemy is pulled into melee range and Stunned for 1.5 seconds. Allies within range will prioritize attacking that enemy. [Unique - Only One Per Champion] | |
Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | |
Absolution Heal allies within 2 hexes for 25% of their missing Health every 25% seconds. They take 25% less multi-target damage for 5 seconds(damage reduction does not stack). | Heal allies within 2 hexes for 25% of their missing Health every 25% seconds. They take 25% less multi-target damage for 5 seconds(damage reduction does not stack). | |
Blessed Bloodthirster Damage heals the holder for 35% of the damage dealt. Upon falling below 40% Health, the holder gains a 35% max Health shield that lasts up to 5 seconds. Radiant Bonus: +20% Attack Damage | Damage heals the holder for 35% of the damage dealt. Upon falling below 40% Health, the holder gains a 35% max Health shield that lasts up to 5 seconds. Radiant Bonus: +20% Attack Damage | |
Blue Blessing Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] | Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] | |
Brink of Dawn Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 40% bonus Attack Speed. This effect stacks. | Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 40% bonus Attack Speed. This effect stacks. | |
Bulwark's Oath Once per combat: At 40% Health, gain a 60 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. | Once per combat: At 40% Health, gain a 60 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. | |
Chalice of Charity Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row. [Aura item] | Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row. [Aura item] | |
Covalent Spark 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana. Also, regenerate 1% maximum Health per second | 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana. Also, regenerate 1% maximum Health per second | |
Demon Slayer Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health. | Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health. | |
Dragon's Will Every 1.5 seconds, regenerate 8% maximum Health. | Every 1.5 seconds, regenerate 8% maximum Health. | |
Dvarapala Stoneplate Grant 30 Armor and 30 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. | Grant 30 Armor and 30 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. | |
Eternal Whisper Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | |
Fist of Fairness Grant 2 effects: +50 Attack Damage and +50 Ability Power. Attacks and Abilities heal for 30% of damage dealt. | Grant 2 effects: +50 Attack Damage and +50 Ability Power. Attacks and Abilities heal for 30% of damage dealt. | |
Glamorous Gauntlet Damage from an Ability can critically strike. | Damage from an Ability can critically strike. | |
Guinsoo's Reckoning Attacks grant +10% bonus Attack Speed.This effect stacks. | Attacks grant +10% bonus Attack Speed.This effect stacks. | |
Hextech Lifeblade The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | |
Locket of Targon Prime When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 350 / 400 / 450★ damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. | When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 350 / 400 / 450★ damage for 60 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. | |
Luminous Deathblade It glows in the presence of enemies. Or friends. Or anything alive, really. | It glows in the presence of enemies. Or friends. Or anything alive, really. | |
Mistral Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity] [Unique - only 1 per champion] | |
More More-ellonomicon Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received | |
Quickestsilver Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] | |
Rabadon's Ascended Deathcap It's witnessed - and unleashed - miracles and calamities both. | It's witnessed - and unleashed - miracles and calamities both. | |
Rapid Lightcannon Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss. | Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss. | |
Rascal's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | |
Rosethorn Vest Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 1.5 seconds). | Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 1.5 seconds). | |
Runaan's Tempest Grant 20% Attack Damage. Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. Also, gain 20% Attack Speed. | Grant 20% Attack Damage. Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. Also, gain 20% Attack Speed. | |
Shroud of Reverance Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 15 starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 15 starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | |
Spear of Hirana Every third attack restores 40 additional Mana. | Every third attack restores 40 additional Mana. | |
Statikk Favor Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds. | Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds. | |
Stride breaker After damaging a shielded enemy, Abilities and attacks 70% deal more damage for a few seconds. | After damaging a shielded enemy, Abilities and attacks 70% deal more damage for a few seconds. | |
Sunlight Cape Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%. [Unique - Only One Per Champion] | Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%. [Unique - Only One Per Champion] | |
Titan's Vow Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | |
Urf-Angel's Staff Combat start: Gain 30 Ability Power every 4 seconds. | Combat start: Gain 30 Ability Power every 4 seconds. | |
Warmog's Pride Grants 1000 bonus Health (including components). Radiant Bonus: Regenerate 1% max Health per second | Grants 1000 bonus Health (including components). Radiant Bonus: Regenerate 1% max Health per second | |
Zeke's Harmony Combat start: Grant 50% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row. | Combat start: Grant 50% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row. | |
Zenith Edge Damage from an Ability can critically strike. | Damage from an Ability can critically strike. | |
Zz'Rots Invitation Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies. Taunt: enemies that are able and in range must attack the taunter | Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies. Taunt: enemies that are able and in range must attack the taunter | |
A.D.M.I.N. Emblem The holder gains the A.D.M.I.N. Trait. [Unique - Only One Per Champion] | The holder gains the A.D.M.I.N. Trait. [Unique - Only One Per Champion] | |
Ace Emblem The holder gains the Ace trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Ace trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | |
Aegis Emblem The holder gains the Aegis trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Aegis trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | |
Anima Squad Emblem The holder gains the Anima Squad trait. [Unique - Only One Per Champion] | The holder gains the Anima Squad trait. [Unique - Only One Per Champion] | |
Brawler Emblem The holder gains the Brawler trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Brawler trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | |
Defender Emblem The holder gains the Defender trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Defender trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | |
Duelist Emblem The holder gains the Duelist trait. [Unique - Only One Per Champion] | The holder gains the Duelist trait. [Unique - Only One Per Champion] | |
Gadgeteen Emblem The holder gains the Gadgeteen trait. [Unique - Only One Per Champion] | The holder gains the Gadgeteen trait. [Unique - Only One Per Champion] | |
Hacker Emblem The holder gains the Hacker trait. [Unique - Only One Per Champion] | The holder gains the Hacker trait. [Unique - Only One Per Champion] | |
Heart Emblem The holder gains the Heart trait. | The holder gains the Heart trait. | |
InfiniTeam Emblem The holder gains the InfiniTeam trait. [Unique - Only One Per Champion] | The holder gains the InfiniTeam trait. [Unique - Only One Per Champion] | |
LaserCorps Emblem The holder gains the LaserCorps trait. [Unique - Only One Per Champion] [Elusive - cannot be crafted.] | The holder gains the LaserCorps trait. [Unique - Only One Per Champion] [Elusive - cannot be crafted.] | |
Mascot Emblem The holder gains the Mascot trait. [Unique - Only One Per Champion] | The holder gains the Mascot trait. [Unique - Only One Per Champion] | |
Mecha: PRIME Emblem The holder gains the Mecha: PRIME trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Mecha: PRIME trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | |
Ox Force Emblem The holder gains the Ox Force trait. [Unique - Only One Per Champion] | The holder gains the Ox Force trait. [Unique - Only One Per Champion] | |
Prankster Emblem The holder gains the Prankster trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Prankster trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | |
Renegade Emblem The holder gains the Renegade trait. [Unique - Only One Per Champion | The holder gains the Renegade trait. [Unique - Only One Per Champion | |
Riftwalker Emblem The holder gains the Riftwalker trait. [Unique - Only One Per Champion] | The holder gains the Riftwalker trait. [Unique - Only One Per Champion] | |
Spellslinger Emblem The holder gains the Spellslinger trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Spellslinger trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | |
Star Guardian Emblem The holder gains the Star Guardian trait. [Unique - Only One Per Champion] | The holder gains the Star Guardian trait. [Unique - Only One Per Champion] | |
Sureshot Emblem The holder gains the Sureshot trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Sureshot trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | |
The Underground Emblem The holder gains the Underground trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] | The holder gains the Underground trait. [Unique - Only One Per Champion [Elusive - cannot be crafted.] |