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Items Table (By Items)
B.F. Sword+10% Attack Damage
Grant 66% bonus Attack Damage.
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Every 3rd attacks restores 20 additional Mana.
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Damage from an Ability can critically strike.
The holder gains the InfiniTeam trait.

[Unique - Only One Per Champion]
Recurve Bow+10% Attack Speed
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Grant 2 bonus Attack Range and your attacks cannot miss.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Attacks grant 5% bonus Attack Speed. This effect stacks.
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist by 50%%
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies. That summoned units will not have as much effectiveness.

Taunt: enemies that are able and in range must attack the taunter
Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor by 50%
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
Chain Vest+20 Armor
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Combat start: Shoots a beam that 35% Mana Reaves enemies.

[Unique - Only One Per Champion]
The holder gains the Ox Force trait.

[Unique - Only One Per Champion]
Negatron Cloak+20 Magic Resist
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Every 2 seconds, regenerate 4% maximum Health.
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.

[Direct damage item]
Shred: reduce Magic Resist
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
The holder gains the A.D.M.I.N. Trait.

[Unique - Only One Per Champion]
Needlessly Large Rod+10 Ability Power
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Attacks grant 5% bonus Attack Speed. This effect stacks.
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.

[Direct damage item]
Shred: reduce Magic Resist
Grants 70 bonus Ability Power
Combat start: Grant 20 Ability Power every 5 seconds.
Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Grant 15 bonus Ability Power and 15% Critical Strike Chance.

Damage from an Ability can critically strike.
The holder gains the Anima Squad trait.

[Unique - Only One Per Champion]
Tear of the Goddess+15 Mana
Every 3rd attacks restores 20 additional Mana.
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist by 50%%
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 20 Ability Power every 5 seconds.
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
The holder gains the Heart trait.
Giant's Belt+150 Health
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies. That summoned units will not have as much effectiveness.

Taunt: enemies that are able and in range must attack the taunter
Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Grant 800 bonus Health.
After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
The holder gains the Mascot trait.

[Unique - Only One Per Champion]
Sparring Gloves+20% Critical Strike Chance
Damage from an Ability can critically strike.
Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor by 50%
Combat start: Shoots a beam that 35% Mana Reaves enemies.

[Unique - Only One Per Champion]
Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
Grant 15 bonus Ability Power and 15% Critical Strike Chance.

Damage from an Ability can critically strike.
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
Each round: Equip 2 random items.

[Consumes 3 item slots.]
The holder gains the Renegade trait.

[Unique - Only One Per Champion
SpatulaIt must do something...
The holder gains the InfiniTeam trait.

[Unique - Only One Per Champion]
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
The holder gains the Ox Force trait.

[Unique - Only One Per Champion]
The holder gains the A.D.M.I.N. Trait.

[Unique - Only One Per Champion]
The holder gains the Anima Squad trait.

[Unique - Only One Per Champion]
The holder gains the Heart trait.
The holder gains the Mascot trait.

[Unique - Only One Per Champion]
The holder gains the Renegade trait.

[Unique - Only One Per Champion
Your team gains +1 maximum team size.
Items Table
NameDescriptionCombination
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20% Critical Strike Chance
+20% Critical Strike Chance
Spatula
It must do something...
It must do something...
Deathblade
Grant 66% bonus Attack Damage.
Grant 66% bonus Attack Damage.
Giant Slayer
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
Edge of Night
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Once per combat: At 60% Health, briefly become stealthed, becoming untargetable and shedding negative effects. Then, grant 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Bloodthirster
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for a percentage of damage dealt
Hextech Gunblade
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
Spear of Shojin
Every 3rd attacks restores 20 additional Mana.
Every 3rd attacks restores 20 additional Mana.
Zeke's Herald
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 20% Attack Speed to the holder and allies within 1 hex in the same row.

[Aura item]
Infinity Edge
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Rapid Firecannon
Grant 2 bonus Attack Range and your attacks cannot miss.
Grant 2 bonus Attack Range and your attacks cannot miss.
Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, grant 25 Armor and Magic Resist.
Runaan's Hurricane
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.

[Direct damage item]
Guinsoo's Rageblade
Attacks grant 5% bonus Attack Speed. This effect stacks.
Attacks grant 5% bonus Attack Speed. This effect stacks.
Statikk Shiv
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist by 50%%
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and Shredding them for 5 seconds.

[Direct damage item]
Shred: reduce Magic Resist by 50%%
Zz'Rot Portal
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies. That summoned units will not have as much effectiveness.

Taunt: enemies that are able and in range must attack the taunter
Combat start: Taunt.

On death, a Voidspawn arises, Taunting nearby enemies. That summoned units will not have as much effectiveness.

Taunt: enemies that are able and in range must attack the taunter
Last Whisper
Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor by 50%
Any physical damage dealt Sunder the target for 5 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor by 50%
Bramble Vest
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2.5 seconds).

[Direct damage item]
Gargoyle Stoneplate
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Every 2 seconds, an enemy within 2 hexes is 10% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Shroud of Stillness
Combat start: Shoots a beam that 35% Mana Reaves enemies.

[Unique - Only One Per Champion]
Combat start: Shoots a beam that 35% Mana Reaves enemies.

[Unique - Only One Per Champion]
Dragon's Claw
Every 2 seconds, regenerate 4% maximum Health.
Every 2 seconds, regenerate 4% maximum Health.
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

[Ignores crowd control immunity.]
[Unique - Only One Per Champion]
Quicksilver
Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 15 seconds.

[Unique - only 1 per champion]
Locket of the Iron Solari
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Combat start: Shield the holder and allies within 2 hexes in the same row for 300/350/400★ damage for 15 seconds.

[Aura item]
Ionic Spark
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.

[Direct damage item]
Shred: reduce Magic Resist
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 185% of their maximum Mana.

[Direct damage item]
Shred: reduce Magic Resist
Rabadon's Deathcap
Grants 70 bonus Ability Power
Grants 70 bonus Ability Power
Archangel's Staff
Combat start: Grant 20 Ability Power every 5 seconds.
Combat start: Grant 20 Ability Power every 5 seconds.
Morellonomicon
Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Magic or true damage from an Ability 10% Burns and 33% Wounds enemies for the 10 seconds.

[Unique - Only One Per Champion]
Jeweled Gauntlet
Grant 15 bonus Ability Power and 15% Critical Strike Chance.

Damage from an Ability can critically strike.
Grant 15 bonus Ability Power and 15% Critical Strike Chance.

Damage from an Ability can critically strike.
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 35 Armor and Magic Resist for the rest of combat.

​​[Aura item]
Chalice of Power
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 25 Ability Power to the holder and allies within 1 hex in the same row.

[Aura item]
Blue Buff
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10.

[Unique - Only One Per Champion]
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 10.

[Unique - Only One Per Champion]
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).

[Aura item]
Hand of Justice
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
Grant 2 effects:
- +15 Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for a percentage of damage dealt
Warmog's Armor
Grant 800 bonus Health.
Grant 800 bonus Health.
Guardbreaker
After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
After damaging a shielded enemy, Abilities and attacks deal 30% more damage for 3 seconds.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 maximum team size.
Your team gains +1 maximum team size.
Chainsword Bloodthirster
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage.

Self-destructs after 1 round of player combat.

Omnivamp: heal for a percentage of damage dealt
Grant 20% Omnivamp.

Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 8 seconds. While the shield is acctive, the holder gains 50% Attack Damage.

Self-destructs after 1 round of player combat.

Omnivamp: heal for a percentage of damage dealt
Gadgeteens Titan’s Resolve
Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times.

At full stacks, grant 30 Armor and 30 Magic Resist.
Grants 2% Attack Damage, 2% Ability Power, and 2% Attack Speed when attacking or taking damage, stacking up to 30 times.

At full stacks, grant 30 Armor and 30 Magic Resist.
Hand of Nondeterministic Justice
Grant 2 effects:
- +25 Attack Damage and +25 Ability Power.
- 20% Omnivamp.

Self-destructs after 1 round of player combat.
Omnivamp: heal for a percentage of damage dealt
Grant 2 effects:
- +25 Attack Damage and +25 Ability Power.
- 20% Omnivamp.

Self-destructs after 1 round of player combat.
Omnivamp: heal for a percentage of damage dealt
Induction-Powered Warmog's Armor
Regenerate 0.5% maximum Health per second.

Self-destructs after 1 round of player combat.
Regenerate 0.5% maximum Health per second.

Self-destructs after 1 round of player combat.
Jump-Started Spear of Shojin
Every 3rd attacks restores 20 additional Mana.

Self-destructs after 1 round of player combat.
Every 3rd attacks restores 20 additional Mana.

Self-destructs after 1 round of player combat.
Magnetized lonic Spark
50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.

Self-destructs after 1 round of player combat.
[Direct damage item]
50% Shred enemies within 2 hexes. When they cast an Ability, they are zapped for magic damage equal to 250% of their maximum Mana. The holder Taunts every 4 seconds.

Self-destructs after 1 round of player combat.
[Direct damage item]
OVERFLOW_ERROR // Giant Slayer
If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks.

Self-destructs after 1 round of player combat.
If the target has more than 1 maximum Health, deal 30% more damage with Abilities and attacks.

Self-destructs after 1 round of player combat.
Overlocked Sunfire Cape
Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Every 1 second, 10% Burn and 33% Wound an enemy within 3 hexes for 10 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Shroud of Even Still-erness
Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Combat start: Shoot a beam that 35% Mana Reaves, 20% Chills, and reduces the movement speed of enemies by 20% for 3 seconds.

Self-destructs after 1 round of player combat.

[Unique - Only One Per Champion]
Anima Visage
Regenerates 2.5% maximum health each second.
Regenerates 2.5% maximum health each second.
Death's Defiance
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.

[Unique - Only One Per Champion]
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.

[Unique - Only One Per Champion]
Eternal Winter
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.

[Unique - Only One Per Champion]
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Frozen for the duration instead. An enemy can only be Frozen once every 15 seconds.

[Unique - Only One Per Champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Infinity Force
Attack Damage +25%, Attack Speed +25%, Ability Power +25, Armor +25, Magic Resist +25, Health +25, Mana +25, Crit +25
Attack Damage +25%, Attack Speed +25%, Ability Power +25, Armor +25, Magic Resist +25, Health +25, Mana +25, Crit +25
Manazane
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Obsidian Cleaver
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 50% for 5 seconds.

[Unique - Only One Per Champion]
The wearer's basic attacks and spell damage shred enemy armor and magic resistance by 50% for 5 seconds.

[Unique - Only One Per Champion]
Randuin's Sanctum
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Aura item]
At the start of combat, all allies adjacent to the wearer gain 50 bonus armor and 50 bonus magic resistance for the rest of combat.

[Aura item]
Rocket-Propelled Fist
Combat start: The farthest enemy is pulled into melee range and Stunned for 1.5 seconds. Allies within range will prioritize attacking that enemy.

[Unique - Only One Per Champion]
Combat start: The farthest enemy is pulled into melee range and Stunned for 1.5 seconds. Allies within range will prioritize attacking that enemy.

[Unique - Only One Per Champion]
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Absolution
Heal allies within 2 hexes for 25% of their missing Health every 25% seconds. They take 25% less multi-target damage for 5 seconds(damage reduction does not stack).
Heal allies within 2 hexes for 25% of their missing Health every 25% seconds. They take 25% less multi-target damage for 5 seconds(damage reduction does not stack).
Blessed Bloodthirster
Damage heals the holder for 35% of the damage dealt. Upon falling below 40% Health, the holder gains a 35% max Health shield that lasts up to 5 seconds.

Radiant Bonus: +20% Attack Damage
Damage heals the holder for 35% of the damage dealt. Upon falling below 40% Health, the holder gains a 35% max Health shield that lasts up to 5 seconds.

Radiant Bonus: +20% Attack Damage
Blue Blessing
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

[Unique - Only One Per Champion]
Abilities cost 10 less Mana to cast.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

[Unique - Only One Per Champion]
Brink of Dawn
Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 40% bonus Attack Speed. This effect stacks.
Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 40% bonus Attack Speed. This effect stacks.
Bulwark's Oath
Once per combat: At 40% Health, gain a 60 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
Once per combat: At 40% Health, gain a 60 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
Chalice of Charity
Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.

[Aura item]
Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.

[Aura item]
Covalent Spark
50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana.

Also, regenerate 1% maximum Health per second
50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana.

Also, regenerate 1% maximum Health per second
Demon Slayer
Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health.
Abilities and attacks deal 70% more damage to enemies with more than 1600 maximum Health.
Dragon's Will
Every 1.5 seconds, regenerate 8% maximum Health.
Every 1.5 seconds, regenerate 8% maximum Health.
Dvarapala Stoneplate
Grant 30 Armor and 30 Magic Resist for each enemy targeting holder.

Also, regenerate 2% maximum Health each second.
Grant 30 Armor and 30 Magic Resist for each enemy targeting holder.

Also, regenerate 2% maximum Health each second.
Eternal Whisper
Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Fist of Fairness
Grant 2 effects:
+50 Attack Damage and +50 Ability Power.
Attacks and Abilities heal for 30% of damage dealt.
Grant 2 effects:
+50 Attack Damage and +50 Ability Power.
Attacks and Abilities heal for 30% of damage dealt.
Glamorous Gauntlet
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Guinsoo's Reckoning
Attacks grant +10% bonus Attack Speed.This effect stacks.
Attacks grant +10% bonus Attack Speed.This effect stacks.
Hextech Lifeblade
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Locket of Targon Prime
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 350 / 400 / 450★ damage for 60 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 350 / 400 / 450★ damage for 60 seconds.

Radiant Bonus: Grants 200 Health for all allies at the start of combat.
Luminous Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Mistral
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains 15% Attack Speed.

[Ignores crowd control immunity]
[Unique - only 1 per champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains 15% Attack Speed.

[Ignores crowd control immunity]
[Unique - only 1 per champion]
More More-ellonomicon
Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Magic or true damage from the holder's Ability 60% Burns and 33% Wounds enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: deals some of the target's maximum Health as true damage
Wound: reduces healing received
Quickestsilver
Combat start: Grant immunity to crowd control for 30 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 30 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Rapid Lightcannon
Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss.
Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss.
Rascal's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest
Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 1.5 seconds).
Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 1.5 seconds).
Runaan's Tempest
Grant 20% Attack Damage. Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.

Also, gain 20% Attack Speed.
Grant 20% Attack Damage. Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.

Also, gain 20% Attack Speed.
Shroud of Reverance
Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 15 starting Mana.

[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 15 starting Mana.

[Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Spear of Hirana
Every third attack restores 40 additional Mana.
Every third attack restores 40 additional Mana.
Statikk Favor
Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds.
Stride breaker
After damaging a shielded enemy, Abilities and attacks 70% deal more damage for a few seconds.
After damaging a shielded enemy, Abilities and attacks 70% deal more damage for a few seconds.
Sunlight Cape
Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%.

[Unique - Only One Per Champion]
Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%.

[Unique - Only One Per Champion]
Titan's Vow
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Urf-Angel's Staff
Combat start: Gain 30 Ability Power every 4 seconds.
Combat start: Gain 30 Ability Power every 4 seconds.
Warmog's Pride
Grants 1000 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Grants 1000 bonus Health (including components).

Radiant Bonus: Regenerate 1% max Health per second
Zeke's Harmony
Combat start: Grant 50% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row.
Combat start: Grant 50% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row.
Zenith Edge
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Zz'Rots Invitation
Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.

Taunt: enemies that are able and in range must attack the taunter
Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.

Taunt: enemies that are able and in range must attack the taunter
A.D.M.I.N. Emblem
The holder gains the A.D.M.I.N. Trait.

[Unique - Only One Per Champion]
The holder gains the A.D.M.I.N. Trait.

[Unique - Only One Per Champion]
Ace Emblem
The holder gains the Ace trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Ace trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Aegis Emblem
The holder gains the Aegis trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Aegis trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Anima Squad Emblem
The holder gains the Anima Squad trait.

[Unique - Only One Per Champion]
The holder gains the Anima Squad trait.

[Unique - Only One Per Champion]
Brawler Emblem
The holder gains the Brawler trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Brawler trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Defender Emblem
The holder gains the Defender trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Defender trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Duelist Emblem
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
The holder gains the Duelist trait.

[Unique - Only One Per Champion]
Gadgeteen Emblem
The holder gains the Gadgeteen trait.

[Unique - Only One Per Champion]
The holder gains the Gadgeteen trait.

[Unique - Only One Per Champion]
Hacker Emblem
The holder gains the Hacker trait.

[Unique - Only One Per Champion]
The holder gains the Hacker trait.

[Unique - Only One Per Champion]
Heart Emblem
The holder gains the Heart trait.
The holder gains the Heart trait.
InfiniTeam Emblem
The holder gains the InfiniTeam trait.

[Unique - Only One Per Champion]
The holder gains the InfiniTeam trait.

[Unique - Only One Per Champion]
LaserCorps Emblem
The holder gains the LaserCorps trait.

[Unique - Only One Per Champion]
[Elusive - cannot be crafted.]
The holder gains the LaserCorps trait.

[Unique - Only One Per Champion]
[Elusive - cannot be crafted.]
Mascot Emblem
The holder gains the Mascot trait.

[Unique - Only One Per Champion]
The holder gains the Mascot trait.

[Unique - Only One Per Champion]
Mecha: PRIME Emblem
The holder gains the Mecha: PRIME trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Mecha: PRIME trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Ox Force Emblem
The holder gains the Ox Force trait.

[Unique - Only One Per Champion]
The holder gains the Ox Force trait.

[Unique - Only One Per Champion]
Prankster Emblem
The holder gains the Prankster trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Prankster trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Renegade Emblem
The holder gains the Renegade trait.

[Unique - Only One Per Champion
The holder gains the Renegade trait.

[Unique - Only One Per Champion
Riftwalker Emblem
The holder gains the Riftwalker trait.

[Unique - Only One Per Champion]
The holder gains the Riftwalker trait.

[Unique - Only One Per Champion]
Spellslinger Emblem
The holder gains the Spellslinger trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Spellslinger trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
Star Guardian Emblem
The holder gains the Star Guardian trait.

[Unique - Only One Per Champion]
The holder gains the Star Guardian trait.

[Unique - Only One Per Champion]
Sureshot Emblem
The holder gains the Sureshot trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Sureshot trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The Underground Emblem
The holder gains the Underground trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
The holder gains the Underground trait.

[Unique - Only One Per Champion
[Elusive - cannot be crafted.]
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