Item Recipes
Choose items
Name | Description | Combination |
---|---|---|
B.F. Sword +10% Attack Damage | +10% Attack Damage | |
Recurve Bow +10% Attack Speed | +10% Attack Speed | |
Chain Vest +20 Armor | +20 Armor | |
Negatron Cloak +20 Magic Resist | +20 Magic Resist | |
Needlessly Large Rod +10 Ability Power | +10 Ability Power | |
Tear of the Goddess +15 Mana | +15 Mana | |
Giant's Belt +150 Health | +150 Health | |
Sparring Gloves +20% Critical Strike Chance | +20% Critical Strike Chance | |
Spatula It must do something... | It must do something... | |
Deathblade Perfect peace and calm for the holder - and all who face it. | Perfect peace and calm for the holder - and all who face it. | |
Giant Slayer Deal 25% more damage to enemies with more than 1600 maximum Health. | Deal 25% more damage to enemies with more than 1600 maximum Health. | |
Edge of Night Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] | |
Bloodthirster Grant 20% Omnivamp. Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt | Grant 20% Omnivamp. Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for some of damage dealt | |
Hextech Gunblade Grant 22% Omnivamp. Which also heals the lowest percent Health ally Omnivamp: heal for some of damage dealt | Grant 22% Omnivamp. Which also heals the lowest percent Health ally Omnivamp: heal for some of damage dealt | |
Spear of Shojin Attacks grant 5 bonus Mana. | Attacks grant 5 bonus Mana. | |
Sterak's Gage Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage. | Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage. | |
Infinity Edge Ability can critically strike. | Ability can critically strike. | |
Rapid Firecannon Deal 8% bonus damage. Grant 1 bonus Attack Range. | Deal 8% bonus damage. Grant 1 bonus Attack Range. | |
Titan’s Resolve Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and Magic Resist. | Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 20 Armor and Magic Resist. | |
Runaan's Hurricane Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage. | Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage. | |
Guinsoo's Rageblade Attacks grant 4% stacking Attack Speed. | Attacks grant 4% stacking Attack Speed. | |
Statikk Shiv Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds. Shred: Reduce Magic Resist | |
Nashors' Tooth After casting an Ability, gain 40% Attack Speed for 5 seconds. | After casting an Ability, gain 40% Attack Speed for 5 seconds. | |
Last Whisper Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | Physical damage 30% Sunders the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor | |
Bramble Vest Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies Cooldown: 2 seconds | Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies Cooldown: 2 seconds | |
Gargoyle Stoneplate Grant 10 Armor and 10 Magic Resist for each enemy targeting the holder. | Grant 10 Armor and 10 Magic Resist for each enemy targeting the holder. | |
Sunfire Cape Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | |
Night Harvester Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat. | Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat. | |
Dragon's Claw Every 2 seconds, heal 5% max Health. | Every 2 seconds, heal 5% max Health. | |
Evenshroud 30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat. Sunder: Reduce Armor | |
Quicksilver Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] | |
Crownguard Combat start: Shields the holder for 30% of their max health for 8 seconds.
When the shield breaks or expires, gain 35 Ability Power. | Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 35 Ability Power. | |
Ionic Spark 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: reduce Magic Resist | 30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana. Shred: reduce Magic Resist | |
Rabadon's Deathcap This humble hat can help you make, or unmake, the world itself. | This humble hat can help you make, or unmake, the world itself. | |
Archangel's Staff Combat start: Grant 25 Ability Power every 5 seconds. | Combat start: Grant 25 Ability Power every 5 seconds. | |
Morellonomicon Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds. [Unique - Only 1 Per Champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | |
Jeweled Gauntlet Ability can critically strike. | Ability can critically strike. | |
Protector's Vow Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist. | Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist. | |
Adaptive Helm Combat Start: The holder gains bonuses based on their starting position. Front Two Rows: 30 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | Combat Start: The holder gains bonuses based on their starting position. Front Two Rows: 30 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds. | |
Blue Buff Max mana reduce by 10. If the holder gets a takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] | Max mana reduce by 10. If the holder gets a takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] | |
Redemption Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). | Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). | |
Hand of Justice Grant 2 effects: - +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt | Grant 2 effects: - +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for some of damage dealt | |
Warmog's Armor Tough as teak, strong as oak, and eternal as petricite. | Tough as teak, strong as oak, and eternal as petricite. | |
Guardbreaker After damaging a shielded, deal 25% more damage for 3 seconds. | After damaging a shielded, deal 25% more damage for 3 seconds. | |
Thief's Gloves Each round: Equip 2 random items. [Consumes 3 item slots.] | Each round: Equip 2 random items. [Consumes 3 item slots.] | |
Tactician's Crown Your team gains +1 maximum team size. | Your team gains +1 maximum team size. | |
Aegis of the Legion Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder and allies behind them for 12 seconds. [Support item] | Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder and allies behind them for 12 seconds. [Support item] | |
Banshee's Veil Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 15% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] | Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 15% Attack Speed for 18 seconds [Support item] [Unique - only 1 per champion] | |
Chalice of Power Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row. [Support item] | |
Crest Of Cinders When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders. Units with the Crest of Cinders empower their attacks to Burn their target for 7% of their maximum health as true damage and apply 33% Wound. [Support item] [Unique - only one per champion] | When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders. Units with the Crest of Cinders empower their attacks to Burn their target for 7% of their maximum health as true damage and apply 33% Wound. [Support item] [Unique - only one per champion] | |
Locket of the Iron Solari Combat start: The holder and allies within 2 hexes in the same row gain a 200 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] | Combat start: The holder and allies within 2 hexes in the same row gain a 200 Shield, 20 Armor, and 20 Magic Resist for 20 seconds. [Support Item] | |
Needlessly Big Gem If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage. [Support item] | If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage. [Support item] | |
Obsidian Cleaver Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - Only One Per Champion] Shred: reduce Magic Resist Sunder: reduce Armor | Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds. Your team gains 8% Attack Damage and 8 Ability Power. [Support item] [Unique - Only One Per Champion] Shred: reduce Magic Resist Sunder: reduce Armor | |
Randuin's Omen Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] | Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies. [Support item] | |
Shroud of Stillness Combat Start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | Combat Start: Shoot a beam that 30% Mana Reaves enemies. Your team gains 60 Health. [Support item] [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast | |
Virtue of the Martyr Every 5 seconds, heal all allies for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continue for 10 seconds. [Support item] | Every 5 seconds, heal all allies for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continue for 10 seconds. [Support item] | |
Zeke's Herald Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] | Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row. [Support item] | |
Zephyr Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] | Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. Your team gains 8% Attack Speed. [Support item] [Ignores crowd control immunity.] [Unique - only 1 per champion] | |
Zz'Rot Portal Combat start: Summon a large Voidspawn that Taunts nearby enemies. [Support item] | Combat start: Summon a large Voidspawn that Taunts nearby enemies. [Support item] | |
Anima Visage Heal 2.5% max health every second. | Heal 2.5% max health every second. | |
Blacksmith's Gloves Each round: Equip 2 random Ornn items. [Consumes 3 item slots] | Each round: Equip 2 random Ornn items. [Consumes 3 item slots] | |
Death's Defiance Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - Only One Per Champion] | Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. [Unique - Only One Per Champion] | |
Deathfire Grasp Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] | Combat start: Blast the current target for 20% of their max Health as magic damage. For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%. [Unique - only 1 per champion] | |
Eternal Winter Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] | Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds). [Unique - Only One Per Champion] | |
Gold Collector Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] | |
Goldmancer's Staff Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill. | Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill. | |
Hullcrusher Combat start: If there are no adjacent allies, gain 550 Health. | Combat start: If there are no adjacent allies, gain 550 Health. | |
Infinity Force Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | |
Manazane Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] | |
Mogul's Mail Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. | Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. | |
Sniper's Focus Gain +1 Attack range. Damage is increasedy by 8% for each hex between the holder and their target. | Gain +1 Attack range. Damage is increasedy by 8% for each hex between the holder and their target. | |
Tricksters Glass Summon a clone with 70% maximum Health and 20% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | Summon a clone with 70% maximum Health and 20% increased max Mana. You cannot equip items to the clone. The clone benefits from active traits. [Unique - only 1 per champion] | |
Zhonya's Paradox Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] | |
Absolution Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). | Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack). | |
Blessed Bloodthirster Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds. | Gain 40% Omnivamp. Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds. | |
Blue Blessing Max mana reduced by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] | Max mana reduced by 10. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] | |
Brink of Dawn Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] | Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed. [Unique - only 1 per champion] | |
Bulwark's Oath Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist. | |
Covalent Spark 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana. Also, regenerate 1.5% maximum Health per second. Shred: Reduce Magic Resist | 30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana. Also, regenerate 1.5% maximum Health per second. Shred: Reduce Magic Resist | |
Demon Slayer Deal 60% more damage to enemies with more than 1600 max Health. | Deal 60% more damage to enemies with more than 1600 max Health. | |
Dragon's Will Every 2 seconds, regenerate 10% maximum Health. | Every 2 seconds, regenerate 10% maximum Health. | |
Dvarapala Stoneplate Grant 20 Armor and 20 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. | Grant 20 Armor and 20 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. | |
Equinox 30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | 30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat. Sunder: Reduce Armor | |
Eternal Whisper Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor | |
Fist of Fairness Gain 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt | Gain 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt | |
Glamorous Gauntlet Abilities can critically strike. | Abilities can critically strike. | |
Guinsoo's Reckoning Attacks grant +8% bonus Attack Speed. This effect stacks. | Attacks grant +8% bonus Attack Speed. This effect stacks. | |
Hextech Lifeblade The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | |
Jak'sho the Protean Combat Start: The holder gains two effects, regardless of starting position. Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds. | Combat Start: The holder gains two effects, regardless of starting position. Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack. Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds. | |
Luminous Deathblade It glows in the presence of enemies. Or friends. Or anything alive, really. | It glows in the presence of enemies. Or friends. Or anything alive, really. | |
Midnight Reaper Deal 20% bonus damage. After falling below 20% Health, increase this to 45% for the rest of combat. | Deal 20% bonus damage. After falling below 20% Health, increase this to 45% for the rest of combat. | |
More More-ellonomicon Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received | |
Nashors' Tooth Radiant After casting an Ability, gain 60% Attack Speed for 8 seconds. Attack Speed is applied after the holder's cast time completes. | After casting an Ability, gain 60% Attack Speed for 8 seconds. Attack Speed is applied after the holder's cast time completes. | |
Quickestsilver Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] | Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] | |
Rabadon's Ascended Deathcap It's witnessed - and unleashed - miracles and calamities both. | It's witnessed - and unleashed - miracles and calamities both. | |
Rapid Lightcannon Deal 15% bonus damage. Grant 2 bonus Attack Range. | Deal 15% bonus damage. Grant 2 bonus Attack Range. | |
Rascal's Gloves Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | Each round: Equip 2 random Radiant items. [Consumes 3 item slots] | |
Rosethorn Vest Negates 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all adjacent enemies. Cooldown: 2 seconds | Negates 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all adjacent enemies. Cooldown: 2 seconds | |
Royal Crownshield Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power. | |
Runaan's Tempest Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage. | Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage. | |
Spear of Hirana Attack restore 10 additional Mana. | Attack restore 10 additional Mana. | |
Statikk Favor Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist | Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds. Shred: Reduce Magic Resist | |
Sterak's Megashield Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat. | Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat. | |
Stride breaker After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | |
Sunlight Cape Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received | Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: reduces healing received | |
Titan's Vow Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 50 Armor and Magic Resist. | |
Urf-Angel's Staff Combat start: Gain 35 Ability Power every 4 seconds. | Combat start: Gain 35 Ability Power every 4 seconds. | |
Warmog's Pride Regenerate 1% max Health per second. | Regenerate 1% max Health per second. | |
Zenith Edge Damage from an Ability can critically strike. | Damage from an Ability can critically strike. | |
Bastion Emblem The holder gains the Bastion trait. [Unique - Only One Per Champion] | The holder gains the Bastion trait. [Unique - Only One Per Champion] | |
Bilgewater Emblem The holder gains the Bilgewater Trait. [Unique - Only One Per Champion] | The holder gains the Bilgewater Trait. [Unique - Only One Per Champion] | |
Bruiser Emblem The holder gains the Bruiser trait. [Unique - Only One Per Champion] | The holder gains the Bruiser trait. [Unique - Only One Per Champion] | |
Challenger Emblem The holder gains the Challenger trait. [Unique - Only One Per Champion] | The holder gains the Challenger trait. [Unique - Only One Per Champion] | |
Demacia Emblem The holder gains the Demacia Trait. [Unique - Only One Per Champion] | The holder gains the Demacia Trait. [Unique - Only One Per Champion] | |
Freljord Emblem The holder gains the Freljord trait. [Unique - Only One Per Champion] | The holder gains the Freljord trait. [Unique - Only One Per Champion] | |
GunnerEmblem The holder gains the Gunner trait. [Unique - Only One Per Champion] | The holder gains the Gunner trait. [Unique - Only One Per Champion] | |
Invoker Emblem The holder gains the Invoker trait. [Unique - Only One Per Champion] | The holder gains the Invoker trait. [Unique - Only One Per Champion] | |
Ionia Emblem The holder gains the Ionia trait. Ionia Bonus: 25% Attack Speed. [Unique - Only One Per Champion] | The holder gains the Ionia trait. Ionia Bonus: 25% Attack Speed. [Unique - Only One Per Champion] | |
Ixtal Emblem The holder gains the Ixtal trait. [Unique - Only One Per Champion] | The holder gains the Ixtal trait. [Unique - Only One Per Champion] | |
Juggernaut Emblem The holder gains the Juggernaut trait. [Unique - Only One Per Champion] | The holder gains the Juggernaut trait. [Unique - Only One Per Champion] | |
Noxus Emblem The holder gains the Noxus trait. [Unique - Only One Per Champion] | The holder gains the Noxus trait. [Unique - Only One Per Champion] | |
Piltover Emblem The holder gains the Piltover trait. [Unique - Only One Per Champion] | The holder gains the Piltover trait. [Unique - Only One Per Champion] | |
Rogue Emblem The holder gains the Rogue trait. [Unique - Only One Per Champion] | The holder gains the Rogue trait. [Unique - Only One Per Champion] | |
Shurima Emblem The holder gains the Shurima trait. [Unique - Only One Per Champion] | The holder gains the Shurima trait. [Unique - Only One Per Champion] | |
Slayer Emblem The holder gains the Slayer trait. [Unique - Only One Per Champion] | The holder gains the Slayer trait. [Unique - Only One Per Champion] | |
Sorcerer Emblem The holder gains the Sorcerer trait. | The holder gains the Sorcerer trait. | |
Strategist Emblem The holder gains the Strategist trait. [Unique - Only One Per Champion] | The holder gains the Strategist trait. [Unique - Only One Per Champion] | |
Targon Emblem The holder gains the Targon Trait. [Unique - Only One Per Champion] | The holder gains the Targon Trait. [Unique - Only One Per Champion] | |
Vanquisher Emblem The holder gains the Vanquisher trait. [Unique - Only One Per Champion] | The holder gains the Vanquisher trait. [Unique - Only One Per Champion] | |
Void Emblem The holder gains the Void trait. [Unique - Only One Per Champion] | The holder gains the Void trait. [Unique - Only One Per Champion] | |
Zaun Emblem The holder gains the Zaun Trait. [Unique - Only One Per Champion] | The holder gains the Zaun Trait. [Unique - Only One Per Champion] | |
Adaptive Implant Mod: While above 50% Health, gain 40% Attack Damage and Ability Power. While below, gain 40% Omnivamp. Overcharge: Always gain both effects, and their power is increased by 60%. Omnivamp: Heal for percentage of damage dealt | Mod: While above 50% Health, gain 40% Attack Damage and Ability Power. While below, gain 40% Omnivamp. Overcharge: Always gain both effects, and their power is increased by 60%. Omnivamp: Heal for percentage of damage dealt | |
Hextech Exoskeleton Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 20% maximum Health. Overcharge: You are immune to crowd control, and the heal is increased to 30% maximum Health. | Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 20% maximum Health. Overcharge: You are immune to crowd control, and the heal is increased to 30% maximum Health. | |
Robotic Arm Mod: Attacks have a 40% chance to trigger 1 additional attack. Overcharge: Attacks and abilities deal Attack Damage as bonus true damage. | Mod: Attacks have a 40% chance to trigger 1 additional attack. Overcharge: Attacks and abilities deal Attack Damage as bonus true damage. | |
Shimmer Injector Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health. Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health. | Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health. Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health. | |
Unstable Chemtank Mod: Gain 40% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes. Overcharge: Explosion radius is increased to 3 hexes. | Mod: Gain 40% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes. Overcharge: Explosion radius is increased to 3 hexes. | |
Virulent Bioware Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 20% more damage for 5 seconds. Overcharge: Plague duration increases to 10 seconds and plague deals 6% of the target's maximum Health per second as magic damage. | Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 20% more damage for 5 seconds. Overcharge: Plague duration increases to 10 seconds and plague deals 6% of the target's maximum Health per second as magic damage. |