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B.F. Sword+10% Attack Damage
Perfect peace and calm for the holder - and all who face it.
Deal 25% more damage to enemies with more than 1600 maximum Health.
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Attacks grant 5 bonus Mana.
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Ability can critically strike.
The holder gains the Ionia trait.

Ionia Bonus: 25% Attack Speed.

[Unique - Only One Per Champion]
Recurve Bow+10% Attack Speed
Deal 25% more damage to enemies with more than 1600 maximum Health.
Deal 8% bonus damage.

Grant 1 bonus Attack Range.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Attacks grant 4% stacking Attack Speed.
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Chain Vest+20 Armor
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies

Cooldown: 2 seconds
Grant 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 35 Ability Power.
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Negatron Cloak+20 Magic Resist
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Grant 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Every 2 seconds, heal 5% max Health.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
Needlessly Large Rod+10 Ability Power
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Attacks grant 4% stacking Attack Speed.
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 35 Ability Power.
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
This humble hat can help you make, or unmake, the world itself.
Combat start: Grant 25 Ability Power every 5 seconds.
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Ability can critically strike.
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Tear of the Goddess+15 Mana
Attacks grant 5 bonus Mana.
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Combat start: Grant 25 Ability Power every 5 seconds.
Max mana reduce by 10.

If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
The holder gains the Sorcerer trait.
Giant's Belt+150 Health
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Tough as teak, strong as oak, and eternal as petricite.
After damaging a shielded, deal 25% more damage for 3 seconds.
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Sparring Gloves+20% Critical Strike Chance
Ability can critically strike.
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Ability can critically strike.
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
After damaging a shielded, deal 25% more damage for 3 seconds.
Each round: Equip 2 random items.

[Consumes 3 item slots.]
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
SpatulaIt must do something...
The holder gains the Ionia trait.

Ionia Bonus: 25% Attack Speed.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
The holder gains the Sorcerer trait.
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
Your team gains +1 maximum team size.
Items Table
NameDescriptionCombination
B.F. Sword
+10% Attack Damage
+10% Attack Damage
Recurve Bow
+10% Attack Speed
+10% Attack Speed
Chain Vest
+20 Armor
+20 Armor
Negatron Cloak
+20 Magic Resist
+20 Magic Resist
Needlessly Large Rod
+10 Ability Power
+10 Ability Power
Tear of the Goddess
+15 Mana
+15 Mana
Giant's Belt
+150 Health
+150 Health
Sparring Gloves
+20% Critical Strike Chance
+20% Critical Strike Chance
Spatula
It must do something...
It must do something...
Deathblade
Perfect peace and calm for the holder - and all who face it.
Perfect peace and calm for the holder - and all who face it.
Giant Slayer
Deal 25% more damage to enemies with more than 1600 maximum Health.
Deal 25% more damage to enemies with more than 1600 maximum Health.
Edge of Night
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.

[Unique - Only One Per Champion]
Bloodthirster
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Grant 20% Omnivamp.

Once per combat: at 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds.

Omnivamp: heal for some of damage dealt
Hextech Gunblade
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Grant 22% Omnivamp. Which also heals the lowest percent Health ally

Omnivamp: heal for some of damage dealt
Spear of Shojin
Attacks grant 5 bonus Mana.
Attacks grant 5 bonus Mana.
Sterak's Gage
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Once per combat at 60% Health, gain 20% max Health and 35% Attack Damage.
Infinity Edge
Ability can critically strike.
Ability can critically strike.
Rapid Firecannon
Deal 8% bonus damage.

Grant 1 bonus Attack Range.
Deal 8% bonus damage.

Grant 1 bonus Attack Range.
Titan’s Resolve
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 20 Armor and Magic Resist.
Runaan's Hurricane
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Attack fire a bolt at neaby enemy, dealing 50% Attack Damage as physical damage.
Guinsoo's Rageblade
Attacks grant 4% stacking Attack Speed.
Attacks grant 4% stacking Attack Speed.
Statikk Shiv
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deal 30 magic damage and 30% Shreds 4 enemies for 5 seconds.

Shred: Reduce Magic Resist
Nashors' Tooth
After casting an Ability, gain 40% Attack Speed for 5 seconds.
After casting an Ability, gain 40% Attack Speed for 5 seconds.
Last Whisper
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Physical damage 30% Sunders the target for 3 seconds. This effect does not stack.

[Unique - Only One Per Champion]
Sunder: reduce Armor
Bramble Vest
Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies

Cooldown: 2 seconds
Negates 50% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all adjacent enemies

Cooldown: 2 seconds
Gargoyle Stoneplate
Grant 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Grant 10 Armor and 10 Magic Resist for each enemy targeting the holder.
Sunfire Cape
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33% Wounded for 10 seconds.

[Unique - Only One Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Night Harvester
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
Deal 12% bonus damage. After falling below 60% Health, increase this to 30% for the rest of combat.
Dragon's Claw
Every 2 seconds, heal 5% max Health.
Every 2 seconds, heal 5% max Health.
Evenshroud
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Grant 20 Armor and Magic Resist for the first 10 seconds of combat.

Sunder: Reduce Armor
Quicksilver
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 18 seconds.

[Unique - only 1 per champion]
Crownguard
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 35 Ability Power.
Combat start: Shields the holder for 30% of their max health for 8 seconds. When the shield breaks or expires, gain 35 Ability Power.
Ionic Spark
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
30% Shred enemies within 2 hexes. When enemies cast an Ability, deal magic damage equal to 160% of their maximum Mana.

Shred: reduce Magic Resist
Rabadon's Deathcap
This humble hat can help you make, or unmake, the world itself.
This humble hat can help you make, or unmake, the world itself.
Archangel's Staff
Combat start: Grant 25 Ability Power every 5 seconds.
Combat start: Grant 25 Ability Power every 5 seconds.
Morellonomicon
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Ability damage deals 1% Burns and 33% Wounds enemies for 10 seconds.

[Unique - Only 1 Per Champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Jeweled Gauntlet
Ability can critically strike.
Ability can critically strike.
Protector's Vow
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and gain 20 Armor and 20 Magic Resist.
Adaptive Helm
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Combat Start: The holder gains bonuses based on their starting position.

Front Two Rows: 30 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 15 Ability Power. Gain 10 Mana every 3 seconds.
Blue Buff
Max mana reduce by 10.

If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Max mana reduce by 10.

If the holder gets a takedown within 3 seconds of casting, gain 10 Mana.

[Unique - Only One Per Champion]
Redemption
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Hand of Justice
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Grant 2 effects:
- +15% Attack Damage and +15 Ability Power.
- 15% Omnivamp.

Each round, randomly double 1 of these effects.

Omnivamp: heal for some of damage dealt
Warmog's Armor
Tough as teak, strong as oak, and eternal as petricite.
Tough as teak, strong as oak, and eternal as petricite.
Guardbreaker
After damaging a shielded, deal 25% more damage for 3 seconds.
After damaging a shielded, deal 25% more damage for 3 seconds.
Thief's Gloves
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Each round: Equip 2 random items.

[Consumes 3 item slots.]
Tactician's Crown
Your team gains +1 maximum team size.
Your team gains +1 maximum team size.
Aegis of the Legion
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder and allies behind them for 12 seconds.

​​[Support item]
Combat start: Grant 30% Attack Speed and 15 Armor and Magic Resist to the holder and allies behind them for 12 seconds.

​​[Support item]
Banshee's Veil
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 15% Attack Speed for 18 seconds

[Support item] [Unique - only 1 per champion]
Combat Start: Grant the holder and all allies within 1 hexes in the same row immunity to crowd control and 15% Attack Speed for 18 seconds

[Support item] [Unique - only 1 per champion]
Chalice of Power
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 25 Ability Power and 10 Mana to the holder and allies within 2 hexes in the same row.

[Support item]
Crest Of Cinders
When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders.

Units with the Crest of Cinders empower their attacks to Burn their target for 7% of their maximum health as true damage and apply 33% Wound.

[Support item]
[Unique - only one per champion]
When combat begins, the holder and all allies within 1 hexes in the same row gain the Crest of Cinders.

Units with the Crest of Cinders empower their attacks to Burn their target for 7% of their maximum health as true damage and apply 33% Wound.

[Support item]
[Unique - only one per champion]
Locket of the Iron Solari
Combat start: The holder and allies within 2 hexes in the same row gain a 200 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support Item]
Combat start: The holder and allies within 2 hexes in the same row gain a 200 Shield, 20 Armor, and 20 Magic Resist for 20 seconds.

[Support Item]
Needlessly Big Gem
If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.

​​[Support item]
If the holder is alive after 15 seconds of combat, gain 1 gold per 2 living allies and grant living allies 30% bonus damage.

​​[Support item]
Obsidian Cleaver
Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.

​​Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - Only One Per Champion]
Shred: reduce Magic Resist
Sunder: reduce Armor
Damage dealt 30% Shres and 30% Sunders enemies for 15 seconds.

​​Your team gains 8% Attack Damage and 8 Ability Power.

[Support item] [Unique - Only One Per Champion]
Shred: reduce Magic Resist
Sunder: reduce Armor
Randuin's Omen
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

[Support item]
Combat start: Grant 30 Armor and 30 Magic Resistance to the holder and adjacent allies.

[Support item]
Shroud of Stillness
Combat Start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Combat Start: Shoot a beam that 30% Mana Reaves enemies.
Your team gains 60 Health.

[Support item] [Unique - only 1 per champion]
Mana Reave: increase maximum Mana until the next cast
Virtue of the Martyr
Every 5 seconds, heal all allies for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continue for 10 seconds.

​​[Support item]
Every 5 seconds, heal all allies for 6.5% of their max Health. When the holder dies, the healing increases to 13% max Health and continue for 10 seconds.

​​[Support item]
Zeke's Herald
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Combat start: Grant 30% Attack Speed to the holder and allies within 2 hexes in the same row.

[Support item]
Zephyr
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 8% Attack Speed.

​​[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.

Your team gains 8% Attack Speed.

​​[Support item]
[Ignores crowd control immunity.]
[Unique - only 1 per champion]
Zz'Rot Portal
Combat start: Summon a large Voidspawn that Taunts nearby enemies.

​​[Support item]
Combat start: Summon a large Voidspawn that Taunts nearby enemies.

​​[Support item]
Anima Visage
Heal 2.5% max health every second.
Heal 2.5% max health every second.
Blacksmith's Gloves
Each round: Equip 2 random Ornn items.

[Consumes 3 item slots]
Each round: Equip 2 random Ornn items.

[Consumes 3 item slots]
Death's Defiance
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - Only One Per Champion]
Gain a 25% Omnivamp. 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage.

[Unique - Only One Per Champion]
Deathfire Grasp
Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Combat start: Blast the current target for 20% of their max Health as magic damage.

For the next 10 seconds, deal 25% more damage. Damage dealt to the blasted target is increased to 35%.

[Unique - only 1 per champion]
Eternal Winter
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

[Unique - Only One Per Champion]
Enemies who damage the holder are 20% Chilled for 1.5 seconds. After 7 Chills from this them, the attacker is Stunned instead. (Cooldown: 15 seconds).

[Unique - Only One Per Champion]
Gold Collector
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Attacks and Abilities execute enemies below 12% of their max Health. Executions have a 40% chance to drop 1 gold .

[Unique - Only One Per Champion]
Goldmancer's Staff
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.
Grant 1 Ability Power per gold in your bank (up to 30 gold) and a 40% chance to drop 2 gold on enemy kill.
Hullcrusher
Combat start: If there are no adjacent allies, gain 550 Health.
Combat start: If there are no adjacent allies, gain 550 Health.
Infinity Force
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
Manazane
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Once per combat: After casting an Ability, restore 120 mana over 5 seconds.

[Unique - Only One Per Champion]
Mogul's Mail
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.

At full stacks, grant 2 gold.
Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times.

At full stacks, grant 2 gold.
Sniper's Focus
Gain +1 Attack range. Damage is increasedy by 8% for each hex between the holder and their target.
Gain +1 Attack range. Damage is increasedy by 8% for each hex between the holder and their target.
Tricksters Glass
Summon a clone with 70% maximum Health and 20% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Summon a clone with 70% maximum Health and 20% increased max Mana. You cannot equip items to the clone.

The clone benefits from active traits.

[Unique - only 1 per champion]
Zhonya's Paradox
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Once per combat: At 40% Health, become invulnerable for 3 seconds.

[Unique - Only One Per Champion]
Absolution
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They also take 10% less damage for 5 seconds (damage reduction does not stack).
Blessed Bloodthirster
Gain 40% Omnivamp.

Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds.
Gain 40% Omnivamp.

Once per combat: At 40% Health, gain a 40% max Health shield that lasts up to 5 seconds.
Blue Blessing
Max mana reduced by 10.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

[Unique - Only One Per Champion]
Max mana reduced by 10.

If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana.

[Unique - Only One Per Champion]
Brink of Dawn
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, heal 100% missing health and gain 85% bonus Attack Speed.

[Unique - only 1 per champion]
Bulwark's Oath
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Once per combat at 40% Health, gain a 50% max Health shield that lasts 10 seconds and gain 60 Armor and Magic Resist.
Covalent Spark
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.

Also, regenerate 1.5% maximum Health per second.

Shred: Reduce Magic Resist
30% Shred enemies within 3 hexes. When enemies cast an Ability, deal magic damage equal to 250% of their maximum Mana.

Also, regenerate 1.5% maximum Health per second.

Shred: Reduce Magic Resist
Demon Slayer
Deal 60% more damage to enemies with more than 1600 max Health.
Deal 60% more damage to enemies with more than 1600 max Health.
Dragon's Will
Every 2 seconds, regenerate 10% maximum Health.
Every 2 seconds, regenerate 10% maximum Health.
Dvarapala Stoneplate
Grant 20 Armor and 20 Magic Resist for each enemy targeting holder.

Also, regenerate 2% maximum Health each second.
Grant 20 Armor and 20 Magic Resist for each enemy targeting holder.

Also, regenerate 2% maximum Health each second.
Equinox
30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
30% Sunder enemies within 2 hexes. Grant 50 Armor and Magic Resist for the first 15 seconds of combat.

Sunder: Reduce Armor
Eternal Whisper
Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Any physical damage dealt the 30% Sunders the target for the rest of combat. This effect does not stack.

[Unique - only one per champion]
Sunder: reduce Armor
Fist of Fairness
Gain 2 effects:
+50% Attack Damage and +50 Ability Power.
30% Omnivamp.

Omnivamp: heal for some of damage dealt
Gain 2 effects:
+50% Attack Damage and +50 Ability Power.
30% Omnivamp.

Omnivamp: heal for some of damage dealt
Glamorous Gauntlet
Abilities can critically strike.
Abilities can critically strike.
Guinsoo's Reckoning
Attacks grant +8% bonus Attack Speed. This effect stacks.
Attacks grant +8% bonus Attack Speed. This effect stacks.
Hextech Lifeblade
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
Jak'sho the Protean
Combat Start: The holder gains two effects, regardless of starting position.

Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.
Combat Start: The holder gains two effects, regardless of starting position.

Front Two Rows: 45 Armor and Magic Resist. Gain 1 Mana when struck by an attack.

Back Two Rows: 45 Ability Power. Gain 15 Mana every 3 seconds.
Luminous Deathblade
It glows in the presence of enemies. Or friends. Or anything alive, really.
It glows in the presence of enemies. Or friends. Or anything alive, really.
Midnight Reaper
Deal 20% bonus damage. After falling below 20% Health, increase this to 45% for the rest of combat.
Deal 20% bonus damage. After falling below 20% Health, increase this to 45% for the rest of combat.
More More-ellonomicon
Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Damage from the holder's Ability 2% Burns and 33% Wounds enemies for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: Reduces healing received
Nashors' Tooth Radiant
After casting an Ability, gain 60% Attack Speed for 8 seconds. Attack Speed is applied after the holder's cast time completes.
After casting an Ability, gain 60% Attack Speed for 8 seconds. Attack Speed is applied after the holder's cast time completes.
Quickestsilver
Combat start: Grant immunity to crowd control for 30 seconds.

[Unique - only 1 per champion]
Combat start: Grant immunity to crowd control for 30 seconds.

[Unique - only 1 per champion]
Rabadon's Ascended Deathcap
It's witnessed - and unleashed - miracles and calamities both.
It's witnessed - and unleashed - miracles and calamities both.
Rapid Lightcannon
Deal 15% bonus damage.

Grant 2 bonus Attack Range.
Deal 15% bonus damage.

Grant 2 bonus Attack Range.
Rascal's Gloves
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Each round: Equip 2 random Radiant items.

[Consumes 3 item slots]
Rosethorn Vest
Negates 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all adjacent enemies.

Cooldown: 2 seconds
Negates 70% bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all adjacent enemies.

Cooldown: 2 seconds
Royal Crownshield
Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Combat start: Gain a 40% max health Shield for 8 seconds. When the shield expires, gain 50 Ability Power.
Runaan's Tempest
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage.
Attacks fire a bolt at a nearby enemy, dealing 100% Attack Damage as physical damage.
Spear of Hirana
Attack restore 10 additional Mana.
Attack restore 10 additional Mana.
Statikk Favor
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.

Shred: Reduce Magic Resist
Every 3rd attack deals 70 magic damage and 30% Shreds 8 enemies for 5 seconds.

Shred: Reduce Magic Resist
Sterak's Megashield
Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat.
Once per combat at 60% Health, increase max health by 30% and gain 55% Attack Damage for the rest of combat.
Stride breaker
After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
Sunlight Cape
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Every 1.5 seconds, deal 2% Burn and 33% Wound to an enemy within 3 hexes for 30 seconds.

[Unique - only 1 per champion]
Burn: Deals a percent of the target's maximum Health as true damage every second
Wound: reduces healing received
Titan's Vow
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.

At full stacks, gain 50 Armor and Magic Resist.
Urf-Angel's Staff
Combat start: Gain 35 Ability Power every 4 seconds.
Combat start: Gain 35 Ability Power every 4 seconds.
Warmog's Pride
Regenerate 1% max Health per second.
Regenerate 1% max Health per second.
Zenith Edge
Damage from an Ability can critically strike.
Damage from an Ability can critically strike.
Bastion Emblem
The holder gains the Bastion trait.

[Unique - Only One Per Champion]
The holder gains the Bastion trait.

[Unique - Only One Per Champion]
Bilgewater Emblem
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
The holder gains the Bilgewater Trait.

[Unique - Only One Per Champion]
Bruiser Emblem
The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
The holder gains the Bruiser trait.

[Unique - Only One Per Champion]
Challenger Emblem
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
The holder gains the Challenger trait.

[Unique - Only One Per Champion]
Demacia Emblem
The holder gains the Demacia Trait.

[Unique - Only One Per Champion]
The holder gains the Demacia Trait.

[Unique - Only One Per Champion]
Freljord Emblem
The holder gains the Freljord trait.

[Unique - Only One Per Champion]
The holder gains the Freljord trait.

[Unique - Only One Per Champion]
GunnerEmblem
The holder gains the Gunner trait.

[Unique - Only One Per Champion]
The holder gains the Gunner trait.

[Unique - Only One Per Champion]
Invoker Emblem
The holder gains the Invoker trait.

[Unique - Only One Per Champion]
The holder gains the Invoker trait.

[Unique - Only One Per Champion]
Ionia Emblem
The holder gains the Ionia trait.

Ionia Bonus: 25% Attack Speed.

[Unique - Only One Per Champion]
The holder gains the Ionia trait.

Ionia Bonus: 25% Attack Speed.

[Unique - Only One Per Champion]
Ixtal Emblem
The holder gains the Ixtal trait.

[Unique - Only One Per Champion]
The holder gains the Ixtal trait.

[Unique - Only One Per Champion]
Juggernaut Emblem
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
The holder gains the Juggernaut trait.

[Unique - Only One Per Champion]
Noxus Emblem
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
The holder gains the Noxus trait.

[Unique - Only One Per Champion]
Piltover Emblem
The holder gains the Piltover trait.

[Unique - Only One Per Champion]
The holder gains the Piltover trait.

[Unique - Only One Per Champion]
Rogue Emblem
The holder gains the Rogue trait.

[Unique - Only One Per Champion]
The holder gains the Rogue trait.

[Unique - Only One Per Champion]
Shurima Emblem
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
The holder gains the Shurima trait.

[Unique - Only One Per Champion]
Slayer Emblem
The holder gains the Slayer trait.

[Unique - Only One Per Champion]
The holder gains the Slayer trait.

[Unique - Only One Per Champion]
Sorcerer Emblem
The holder gains the Sorcerer trait.
The holder gains the Sorcerer trait.
Strategist Emblem
The holder gains the Strategist trait.

[Unique - Only One Per Champion]
The holder gains the Strategist trait.

[Unique - Only One Per Champion]
Targon Emblem
The holder gains the Targon Trait.

[Unique - Only One Per Champion]
The holder gains the Targon Trait.

[Unique - Only One Per Champion]
Vanquisher Emblem
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
The holder gains the Vanquisher trait.

[Unique - Only One Per Champion]
Void Emblem
The holder gains the Void trait.

[Unique - Only One Per Champion]
The holder gains the Void trait.

[Unique - Only One Per Champion]
Zaun Emblem
The holder gains the Zaun Trait.

[Unique - Only One Per Champion]
The holder gains the Zaun Trait.

[Unique - Only One Per Champion]
Adaptive Implant
Mod: While above 50% Health, gain 40% Attack Damage and Ability Power. While below, gain 40% Omnivamp.

Overcharge: Always gain both effects, and their power is increased by 60%.

Omnivamp: Heal for percentage of damage dealt
Mod: While above 50% Health, gain 40% Attack Damage and Ability Power. While below, gain 40% Omnivamp.

Overcharge: Always gain both effects, and their power is increased by 60%.

Omnivamp: Heal for percentage of damage dealt
Hextech Exoskeleton
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 20% maximum Health.

Overcharge: You are immune to crowd control, and the heal is increased to 30% maximum Health.
Mod: Deal 12% more damage. Take 12% less damage. Every 5 seconds, heal for 20% maximum Health.

Overcharge: You are immune to crowd control, and the heal is increased to 30% maximum Health.
Robotic Arm
Mod: Attacks have a 40% chance to trigger 1 additional attack.

Overcharge: Attacks and abilities deal Attack Damage as bonus true damage.
Mod: Attacks have a 40% chance to trigger 1 additional attack.

Overcharge: Attacks and abilities deal Attack Damage as bonus true damage.
Shimmer Injector
Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.

Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health.
Mod: Gain 44% Attack Speed. The first time you would be reduced to 1 Health, increase the Attack Speed bonus by 100% and heal for 35% maximum Health.

Overcharge: Instead increase the Attack Speed bonus by 200% and heal for 100% maximum Health.
Unstable Chemtank
Mod: Gain 40% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.

Overcharge: Explosion radius is increased to 3 hexes.
Mod: Gain 40% maximum Health and explode on death, dealing 25% of your maximum Health as magic damage to enemies within 2 hexes.

Overcharge: Explosion radius is increased to 3 hexes.
Virulent Bioware
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 20% more damage for 5 seconds.

Overcharge: Plague duration increases to 10 seconds and plague deals 6% of the target's maximum Health per second as magic damage.
Mod: For 3 seconds after ability cast, dealing damage applies a plague causing the target and enemies within 1 hex to take 20% more damage for 5 seconds.

Overcharge: Plague duration increases to 10 seconds and plague deals 6% of the target's maximum Health per second as magic damage.
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