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SET 18 Tables
Reward Tables
Trait Ladder
Updated: September 10, 2026
Gain a random emblem.
After fielding 2 non-unique traits in a player combat, gain a reward.
Then increase the number of traits needed and the size of the reward.
Example Compositions
2 Traits
| Rates | Rewards |
|---|---|
| 100% | Gold Reforger |
3 Traits
| Rates | Rewards |
|---|---|
| 100% | Gold |
4 Traits
| Rates | Rewards |
|---|---|
| 100% | Gold |
5 Traits
| Rates | Rewards |
|---|---|
| 100% | Random Component |
6 Traits
| Rates | Rewards |
|---|---|
| 50% | Gold |
| 50% | 3 Cost Unit |
7 Traits
| Rates | Rewards |
|---|---|
| 100% | Component Anvil Gold |
8 Traits
| Rates | Rewards |
|---|---|
| 43% | Completed Item Anvil |
| 57% | Random Component Reforger |
9 Traits
| Rates | Rewards |
|---|---|
| 100% | 5 Cost Unit Gold |
10 Traits
| Rates | Rewards |
|---|---|
| 100% | Gold |
11 Traits
| Rates | Rewards |
|---|---|
| 33% | DA_TacticiansShield |
| 33% | DA_TacticiansCrown |
| 34% | DA_TacticiansCape |
12 Traits
| Rates | Rewards |
|---|---|
| 100% | 4 Cost Unit Lucky Item Chest |
13 Traits
| Rates | Rewards |
|---|---|
| 100% | Remover Gold Random Component |
14 Traits
| Rates | Rewards |
|---|---|
| 100% | Gold Masterwork Upgrade |