DAK.GG
TFT
LoLCHESS.GG
DAK.GG

SET 18 Tables

Reward Tables

Wisps

Updated: October 8, 2026

Experience new ways to play with Wisps, the magical denizens of the forest.

Wisps are single-use effects that aid you in combat.

Appearance Round
Wisp Type
BlossomUpgrade EffectsEffects
11 Prismatic Blossoms Only
  • Mitosis
    1

    Gain a Tiny Champion Duplicator.

    2-1 to 2-7
    Blossom Upgrade
    0

    Gain a Tiny Champion Duplicator.

    2-1 to 2-7
  • Heated Rivalry
    3

    Gain a Rengar or a Kha'Zix. They gain 3 takedowns.

    2-1 to 2-7
    Blossom Upgrade
    3

    Gain a Rengar or a Kha'Zix. They gain 5 takedowns.

    2-1 to 2-7
  • Lost Travelers
    3

    Gain 3 gold worth of random champions.

    2-1 to 2-7
    Blossom Upgrade
    4

    Gain 4 gold worth of random champions.

    2-1 to 2-7
  • Propagate
    2

    Gain a copy of the first allied champion to die.

    2-1 to 4-1
    Blossom Upgrade
    1

    Gain a copy of the first allied champion to die.

    2-1 to 4-1
  • Apprentice
    3

    Gain a random 2-star 1-cost champion.

    2-1 to 2-7
    Blossom Upgrade
    2

    Gain a random 2-star 1-cost champion.

    2-1 to 2-7
  • Forest Twins
    4

    Gain 2 copies of a 2-cost champion you don't have.

    2-1 to 2-7
    Blossom Upgrade
    5

    Gain 3 copies of a 2-cost champion you don't have.

    2-1 to 2-7
  • Journeyman
    6

    Gain a random 2-star 2-cost champion.

    2-1 to 3-4
    Blossom Upgrade
    5

    Gain a random 2-star 2-cost champion.

    2-1 to 3-4
  • Solar Gift
    6

    Gain a Leona, Sejuani, and Kayle

    Requirements: Solar trait active

    2-1 to 3-4
    Blossom Upgrade
    4

    Gain a Leona, Sejuani, and Kayle

    Requirements: Solar trait active

    2-1 to 10-1
  • Big Guns
    8

    Gain 2 random 1-star 4-cost champions.

    4-2 to 4-7
    Blossom Upgrade
    7

    Gain 2 random 1-star 4-cost champions.

    4-2 to 4-7
  • Three Me
    10

    Gain a random 2-star 3-cost champion.

    3-1 to 4-1
    Blossom Upgrade
    8

    Gain a random 2-star 3-cost champion.

    3-1 to 4-1
  • Forest Guide
    6

    Gain a random 4-cost champion.

    2-1 to 2-7
    Blossom Upgrade
    5

    Gain a random 4-cost champion.

    2-1 to 2-7
  • Smurfing
    6

    Gain a random 5 cost champion.

    3-5 to 4-1
    Blossom Upgrade
    5

    Gain a random 5-cost champion.

    3-5 to 4-1
  • Grandmaster
    18

    Gain a random 2-star 5-cost champion.

    6-1 to 10-1
    Blossom Upgrade
    14

    Gain a random 2-star 5-cost champion.

    6-1 to 10-1
  • Hero Of Prophecy
    35

    Gain a 5-cost champion. Gain them again each round FOREVER.

    Requirements: at least 35 gold; at least 50 player health; level 10 or higher

    6-1 to 10-1
    once per game
    Blossom Upgrade
    33

    Gain a 5-cost champion. Gain them again each round FOREVER.

    Requirements: at least 35 gold; at least 50 player health; level 10 or higher

    6-1 to 10-1
    once per game
  • Circle of Elders
    45

    Gain one of each 5-cost champion.

    6-1 to 10-1
    Blossom Upgrade
    40

    Gain one of each 5-cost champion.

    6-1 to 10-1
  • Bark Armor
    0

    Your champions gain 150 shield for 10 seconds.

    2-1 to 2-7
    Blossom Upgrade
    0

    Your champions gain 225 shield for 10 seconds.

    2-1 to 2-7
  • Drizzle
    0

    After 8 seconds of combat, your team gains 10 Mana.

    Requirements: less than 10 gold

    4-2 to 5-7
    Blossom Upgrade
    0

    After 8 seconds of combat, your team gains 15 Mana.

    Requirements: less than 10 gold

    4-2 to 5-7
  • Found Friend
    0

    Gain a temporary Training Dummy with a Giant's Belt.

    2-1 to 2-7
    Blossom Upgrade
    0

    Gain a Training Dummy with a Sunfire Cape.

    2-1 to 2-7
  • Grove Armor
    0

    Your highest Health champion gains 15 Armor and 15 Magic Resist.

    Requirements: less than 10 gold

    4-2 to 5-7
    Blossom Upgrade
    0

    Your highest Health champion gains 25 Armor and 25 Magic Resist.

    Requirements: less than 10 gold

    4-2 to 5-7
  • Prolific Power
    0

    Your champions gain 4% Attack Damage and Ability Power.

    4-2 to 10-1
    Blossom Upgrade
    0

    Your champions gain 6% Attack Damage and Ability Power.

    Requirements: less than 10 gold

    4-2 to 10-1
  • Returning Friend
    0

    Gain a temporary Training Dummy with two Giant's Belts.

    Requirements: less than 10 gold

    4-2 to 5-7
    Blossom Upgrade
    0

    Gain a Training Dummy with Three Giant's Belts.

    Requirements: less than 10 gold

    4-2 to 5-7
  • Stealthy
    0

    Your 3 strongest Fighters or Assassins are untargetable for 8 seconds.

    Requirements: 3 or more fighters on board

    4-2 to 5-7
    Blossom Upgrade
    0

    3 random champions on the back row are untargetable for 12 seconds.

    Requirements: 3 or more fighters on board

    4-2 to 5-7
  • Verdant Vitality
    0

    Your champions gain 50 Health.

    Requirements: less than 10 gold

    4-2 to 10-1
    Blossom Upgrade
    0

    Your champions gain 75 Health.

    Requirements: less than 10 gold

    4-2 to 10-1
  • Big Boom
    1

    The first ally to die explodes, dealing 25% Max Health magic damage.

    3-1 to 4-1
    Blossom Upgrade
    1

    The first 2 allies to die explode, dealing 25% Max Health magic damage.

    3-1 to 4-1
  • Borrowed Gear
    1

    At the start of combat, a champion gains a temporary recommended item.

    3-1 to 4-7
    Blossom Upgrade
    1

    At the start of combat, a champion gains a temporary recommended item and 250 Health.

    3-1 to 4-7
  • Bunch-o'-Belts
    1

    Your allies gain 7 temporary, non-removable Giant's Belts.

    3-5 to 4-7
    Blossom Upgrade
    1

    Your allies gain 10 temporary, non-removable Giant's Belts.

    3-5 to 4-7
  • Hugify
    1

    Your highest Health unit grows, gaining 350 Health.

    3-1 to 4-1
    Blossom Upgrade
    1

    Your highest Health unit grows, gaining 500 Health.

    3-1 to 4-1
    Prismatic Blossom
    0

    Your 10 highest Health units grow, gaining 2500 Health.

    2-1 to 10-1
  • Hummingbird
    1

    Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.

    3-1 to 4-1
    Blossom Upgrade
    1

    Your highest Attack Speed unit shrinks, gaining 35% Attack Speed.

    3-1 to 4-1
    Prismatic Blossom
    0

    Your 10 highest Attack Speed units shrink, gaining 100% Attack Speed.

    2-1 to 10-1
  • Lightning Strike
    1

    Deal 10% Max Health true damage to all enemies.

    4-2 to 5-7
    Blossom Upgrade
    1

    Deal 18% Max Health true damage to all enemies.

    4-2 to 5-7
  • Petrify Shields
    1

    10% Slow enemies and reduce their shields by 20% for 10 seconds.

    4-2 to 4-7, 6-1 to 10-1
    Blossom Upgrade
    1

    10% Slow enemies and reduce their shields by 30% for 10 seconds.

    4-2 to 4-7, 6-1 to 10-1
  • Rain
    1

    Your team gains 1 Mana Regen.

    3-1 to 4-7
    Blossom Upgrade
    1

    Your team gains 2 Mana Regen.

    3-1 to 4-7
  • Tattered Armor
    1

    30% Shred and Sunder enemies for 10 seconds.

    3-5 to 4-7
    Blossom Upgrade
    1

    30% Shred and Sunder enemies for 15 seconds.

    3-5 to 4-7
    Prismatic Blossom
    0

    90% Shred and Sunder enemies for 45 seconds.

    2-1 to 10-1
  • Ultra Ascension
    1

    After 25 seconds, allies gain 300% Damage Amp.

    3-1 to 4-1
    Blossom Upgrade
    1

    After 23 seconds, allies gain 300% Damage Amp.

    3-1 to 4-1
    Prismatic Blossom
    1

    After 12 seconds, allies gain 300% Damage Amp.

    2-1 to 10-1
  • Moonrise
    2

    After 8 seconds, increase Lunar's effects by 100%.

    Requirements: Lunar trait active

    4-2 to 5-7
    Blossom Upgrade
    2

    After 8 seconds, increase Lunar's effects by 175%.

    Requirements: Lunar trait active

    4-2 to 5-7
  • Petrified Dummy
    2

    Your first champion to die turns into a 900 Health dummy with their defenses.

    3-1 to 4-7
    Blossom Upgrade
    2

    Your first champion to die turns into a 1350 Health dummy with their defenses.

    3-1 to 4-7
  • Quicken
    2

    On cast, your champions gain 30% Attack Speed for 4 seconds.

    3-5 to 4-7
    Blossom Upgrade
    2

    On cast, your champions gain 40% Attack Speed for 5 seconds.

    3-5 to 4-7
  • Resistant
    2

    Tanks reduce instances of incoming damage by 10.

    4-2 to 10-1
    Blossom Upgrade
    2

    Tanks reduce instances of incoming damage by 18.

    4-2 to 10-1
  • Sunfire Sorcery
    2

    Burn and Wound enemies for 10 seconds.

    3-5 to 4-7
    Blossom Upgrade
    2

    Burn and Wound enemies for 15 seconds.

    3-5 to 4-7
  • Wrapped In Thorns
    2

    Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.

    Requirements: 2 or more tanks on board

    3-5 to 10-1
    Blossom Upgrade
    2

    Your Tanks reflect 18% of damage taken to adjacent enemies every 4 seconds.

    Requirements: 2 or more tanks on board

    3-5 to 10-1
  • Flow
    3

    Your champions are unstoppable and gain 15% Attack Speed for 10 seconds.

    4-2 to 10-1
    Blossom Upgrade
    3

    Your champions are unstoppable and gain 15% Attack Speed for 15 seconds.

    4-2 to 10-1
  • Backrow Star
    1

    A random back row champion gains 100% Attack Speed for 7 seconds.

    4-2 to 10-1
    Blossom Upgrade
    1

    A random back row champion gains 130% Attack Speed for 8 seconds.

    4-2 to 10-1
  • Improved Reach
    1

    Your Fighters gain 1 range.

    Requirements: 2 or more fighters on board; at least 1 itemized fighters on board

    5-1 to 10-1
    Blossom Upgrade
    1

    Your Fighters gain 2 range.

    Requirements: 2 or more fighters on board; at least 1 itemized fighters on board

    5-1 to 10-1
  • Iron Core
    1

    Your front center champion gains 6% Max Health per front-row unit.

    4-2 to 5-7
    Blossom Upgrade
    1

    Your front center champion gains 8% Max Health per front-row unit.

    4-2 to 5-7
  • Potted Lifebloom
    1

    Gain a temporary Lifebloom.

    Requirements: Elderwood trait active

    3-1 to 4-7
    Blossom Upgrade
    0

    Gain a temporary Lifeblossom.

    Requirements: Elderwood trait active

    3-1 to 4-7
  • Potted Stonebark
    1

    Gain a temporary Stonebark Tree.

    Requirements: Elderwood trait active

    3-1 to 4-7
    Blossom Upgrade
    0

    Gain a temporary Stonebark Tree.

    Requirements: Elderwood trait active

    3-1 to 4-7
  • Aftershock
    2

    After 8 seconds, stun all enemies for 1.5 seconds.

    4-2 to 10-1
    Blossom Upgrade
    2

    After 8 and 18 seconds, stun all enemies for 1.5 seconds.

    4-2 to 10-1
  • Counterspell
    2

    Increase all enemies' Max Mana by 15 until their next cast.

    5-1 to 10-1
    Blossom Upgrade
    2

    Increase all enemies' Max Mana by 22 until their next cast.

    5-1 to 10-1
    Prismatic Blossom
    0

    Increase all enemies' Max Mana by 150 until their next cast.

    2-1 to 10-1
  • Downpour
    2

    Your team gains 2 Mana Regen.

    5-1 to 10-1
    Blossom Upgrade
    3

    Your team gains 3 Mana Regen.

    5-1 to 10-1
    Prismatic Blossom
    0

    Your team gains 15 Mana Regen.

    2-1 to 10-1
  • Homing Fireflies
    2

    Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.

    Requirements: 2 or more casters on board

    3-5 to 10-1
    Blossom Upgrade
    2

    Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.

    Requirements: 2 or more casters on board

    3-5 to 10-1
  • Ironwood
    2

    Enemies attacking your highest health champion deal 14% less damage.

    4-2 to 10-1
    Blossom Upgrade
    2

    Enemies attacking your highest health champion deal 20% less damage.

    4-2 to 10-1
  • Killing Frenzy
    2

    Fighters execute targets under 12% Health. They gain 30% Attack Speed on kill.

    Requirements: at least 1 itemized fighters on board; 2 or more fighters on board

    5-1 to 10-1
    Blossom Upgrade
    2

    Fighters execute targets under 15% Health. They gain 60% Attack Speed on kill.

    Requirements: at least 1 itemized fighters on board; 2 or more fighters on board

    5-1 to 10-1
  • Living Soil
    2

    Every 4 seconds, roots stun an enemy for 1 second.

    4-2 to 5-7
    Blossom Upgrade
    2

    Every 4 seconds, roots stun 2 enemies for 1 second.

    4-2 to 5-7
  • Mana-Rich Soil
    2

    Your Casters have 15% reduced Max Mana.

    Requirements: 2 or more casters on board; at least 1 itemized casters on board

    5-1 to 10-1
    Blossom Upgrade
    2

    Your Casters have 20% reduced Max Mana.

    Requirements: 2 or more casters on board; at least 1 itemized casters on board

    5-1 to 10-1
  • Marksmen's Gale
    2

    Your Marksmen's attacks grant 3% stacking Attack Speed.

    Requirements: 2 or more marksmen on board; at least 1 itemized marksmen on board

    4-2 to 10-1
    Blossom Upgrade
    2

    Your Marksmen's attacks grant 5% stacking Attack Speed.

    Requirements: 2 or more marksmen on board; at least 1 itemized marksmen on board

    4-2 to 10-1
  • Moonlight Ritual
    2

    Your lowest star 1-cost or 2-cost champion stars up in combat.

    Requirements: at least 1 2-star 1 or 2-cost champion

    3-1 to 4-7
    Blossom Upgrade
    3

    Your two lowest star 1-cost or 2-cost champions star up in combat.

    Requirements: at least 1 2-star 1 or 2-cost champion

    3-1 to 4-7
  • Nature's Ally
    2

    Every 3 ally deaths, summon a random Riftbeast.

    4-2 to 10-1
    Blossom Upgrade
    2

    Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.

    3-1 to 3-4, 4-2 to 4-7
  • Phantom Armor
    2

    Gain a temporary Warmog's Armor.

    3-1 to 5-7
    Blossom Upgrade
    2

    Gain a temporary The Indomitable.

    3-1 to 5-7
    Prismatic Blossom
    0

    Gain 6 temporary Radiant Warmog's Armors and 5 Removers.

    2-1 to 10-1
  • Phantom Splash
    2

    Combat start: Up to 2 inactive traits activate at the lowest level.

    4-2 to 10-1
    Blossom Upgrade
    2

    Combat Start: Up to 4 inactive traits activate at the lowest level.

    4-2 to 10-1
  • Phantom Vest
    2

    Gain a temporary Bramble Vest.

    3-1 to 5-7
    Blossom Upgrade
    2

    Gain a temporary Aegis of Dawn.

    3-1 to 5-7
  • Plated Shields
    2

    Shields are 15% stronger. Allies gain 150 shield for 10 seconds.

    5-1 to 10-1
    Blossom Upgrade
    2

    Shields are 20% stronger. Allies gain 300 shield for 10 seconds.

    5-1 to 10-1
  • Preppers
    2

    Your stacking items start next combat partially stacked.

    Requirements: at least 2 stacking items

    3-1 to 5-7
    Blossom Upgrade
    2

    Your stacking items start next combat extra stacked.

    Requirements: at least 2 stacking items

    3-1 to 5-7
  • Revenge
    2

    Whenever an ally dies, your champions gain 4% stacking Damage Amp.

    5-1 to 10-1
    Blossom Upgrade
    2

    Whenever an ally dies, your champions gain 6% stacking Damage Amp.

    5-1 to 10-1
  • Snacktime!
    2

    The BFF eats enemies he damages under 16% Max Health.

    Requirements: Sprykin trait active

    4-2 to 10-1
    Blossom Upgrade
    2

    The BFF eats enemies he damages under 22% Max Health.

    Requirements: Sprykin trait active

    4-2 to 10-1
  • Solitude's Cloak
    2

    Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.

    Requirements: Sunbeam and Moonbeam are inactive

    5-1 to 10-1
    Blossom Upgrade
    2

    Champions with no adjacent allies gain 15% Max Health and 15% Damage Amp.

    Requirements: Sunbeam and Moonbeam are inactive

    5-1 to 10-1
  • Stand Alone
    2

    Champions alone in their row gain 15% Health and 15% Damage Amp.

    Requirements: Elderwood trait inactive; Lunar trait inactive; Greenfather trait inactive

    3-5 to 10-1
    Blossom Upgrade
    2

    Champions alone in their row gain 20% Health and 20% Damage Amp.

    Requirements: Elderwood trait inactive; Lunar trait inactive; Greenfather trait inactive

    3-5 to 10-1
    Prismatic Blossom
    0

    Champions alone in their row gain 100% Health and 150% Damage Amp.

    2-1 to 10-1
  • Supercritical
    2

    Allies with Precision gain 25% Critical Strike Damage.

    Requirements: at least 1 allied champion has Precision

    4-2 to 10-1
    Blossom Upgrade
    2

    Allies with Precision gain 40% Critical Strike Damage.

    Requirements: at least 1 allied champion has Precision

    4-2 to 10-1
  • Yordle Spirit
    2

    Allies have a 99% chance to dodge attacks for 4 seconds.

    4-2 to 5-7
    Blossom Upgrade
    2

    Allies have a 99% chance to dodge attacks for 5 seconds.

    4-2 to 5-7
  • Barrier
    3

    Allies gain 1250 Shield, decaying over 6 seconds.

    5-1 to 10-1
    Blossom Upgrade
    3

    Allies gain 1250 Shield, decaying over 9 seconds.

    5-1 to 10-1
    Prismatic Blossom
    0

    Allies gain 7500 Shield, decaying over 30 seconds.

    2-1 to 10-1
  • Bear's Visit
    3

    Gain the Bear Primal buff for this combat.

    Requirements: Primal trait active

    3-5 to 5-7
    Blossom Upgrade
    2

    Gain the Tiger Primal buff for this combat.

    Requirements: Primal trait active

    3-5 to 5-7
  • Bulwark
    3

    Your Tanks gain a 20% Max Health shield upon falling below 50% Health.

    Requirements: 2 or more tanks on board

    4-2 to 10-1
    Blossom Upgrade
    3

    Your Tanks gain a 30% Max Health shield upon falling below 50% Health.

    Requirements: 2 or more tanks on board

    4-2 to 10-1
  • Diversified
    3

    Your team gains 30 Health for each active non-unique trait.

    Requirements: at least 5 non-unique traits active

    4-2 to 5-7
    Blossom Upgrade
    3

    Your team gains 45 Health for each active non-unique trait.

    Requirements: at least 5 non-unique traits active

    4-2 to 5-7
  • Fellowship
    3

    Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.

    5-1 to 10-1
    Blossom Upgrade
    3

    Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.

    5-1 to 10-1
  • Marksmen's Marks
    3

    Your Marksmen have a 30% chance to double attack.

    Requirements: 2 or more marksmen on board; at least 1 itemized marksmen on board

    5-1 to 10-1
    Blossom Upgrade
    3

    Your Marksmen have a 45% chance to double attack.

    Requirements: 2 or more marksmen on board; at least 1 itemized marksmen on board

    5-1 to 10-1
  • Mercenary Force
    3

    Gain 3% Damage Amp for every 10 gold you have.

    Requirements: at least 30 gold

    4-2 to 5-7
    Blossom Upgrade
    3

    Gain 4% Damage Amp for every 10 gold you have.

    Requirements: at least 30 gold

    4-2 to 5-7
  • Phantom Gloves
    3

    Gain a temporary Thief's Gloves.

    3-1 to 5-7
    Blossom Upgrade
    3

    Gain a temporary Mittens.

    3-1 to 5-7
  • Regeneration
    3

    Your team heals 1% max Health per second.

    3-5 to 4-7
    Blossom Upgrade
    3

    Your team heals 2% max Health per second.

    3-5 to 4-7
  • Scrappy
    3

    Combat start: 2 champions without items gain a temporary recommended item.

    4-2 to 5-7
    Blossom Upgrade
    3

    Combat Start: 3 champions without items gain a temporary recommended item.

    4-2 to 5-7
  • Tiger's Visit
    3

    Gain the Tiger Primal buff for this combat.

    Requirements: Primal trait active

    3-5 to 5-7
    Blossom Upgrade
    2

    Gain the Tiger Primal buff for this combat.

    Requirements: Primal trait active

    3-5 to 5-7
  • Training Yard
    3

    Gain 2 Training Dummies each with a random tank item.

    4-2 to 5-7
    Blossom Upgrade
    3

    Gain 3 Training Dummies each with a random tank item.

    4-2 to 5-7
  • Turtle's Visit
    3

    Gain the Turtle Primal buff for this combat.

    Requirements: Primal trait active

    3-5 to 5-7
    Blossom Upgrade
    2

    Gain the Turtle Primal buff for this combat.

    Requirements: Primal trait active

    3-5 to 5-7
  • Booster Shot
    6

    Up to 2 1-star champions temporarily star up during combat.

    Requirements: 2 or more 1-star champions on board, or an itemized 5-cost

    5-1 to 10-1
    Blossom Upgrade
    6

    Up to 3 1-star champions temporarily star up during combat.

    Requirements: 2 or more 1-star champions on board, or an itemized 5-cost

    5-1 to 10-1
  • Killer's Regret
    1

    Your first 3 champions to die stun their killer for 1.5 seconds.

    5-1 to 10-1
    Blossom Upgrade
    1

    Your first 4 champions to die stun their killer for 1.75 second.

    5-1 to 10-1
  • Nature's Wrath
    1

    Kill EVERYONE without an item after 10 seconds.

    Requirements: 5 or more champions with 1+ items; Elderwood trait inactive

    6-1 to 10-1
    Blossom Upgrade
    1

    Kill EVERYONE without an item after 8 seconds.

    Requirements: 5 or more champions with 1+ items; Elderwood trait inactive

    6-1 to 10-1
  • Hero's Entrance
    2

    After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

    Requirements: at least 1 champion on the bench

    6-1 to 10-1
    Blossom Upgrade
    4

    After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.

    Requirements: at least 1 champion on the bench

    6-1 to 10-1
  • Hireling
    2

    A temporary 1-star 5-cost with 1 recommended items joins your team.

    6-1 to 10-1
    Blossom Upgrade
    5

    A temporary 1-star 5-cost with 2 recommended items joins your team.

    6-1 to 10-1
    Prismatic Blossom
    0

    3 temporary 2-star 5-costs with 2 recommended items each join your team.

    2-1 to 10-1
  • Phantom Emblem
    2

    Gain a temporary emblem of your most active trait.

    5-1 to 10-1
    Blossom Upgrade
    1

    Gain a temporary emblem of your most active trait.

    5-1 to 10-1
  • Blaze
    3

    Fire spreads across the board, dealing true damage to enemies.

    5-1 to 10-1
    Blossom Upgrade
    3

    Fire spreads across the board, dealing more true damage to enemies.

    5-1 to 10-1
    Prismatic Blossom
    0

    Spread a raging fire across the board!

    2-1 to 10-1
  • Combust
    3

    Your champions explode on death, dealing 15% Max Health magic damage.

    5-1 to 10-1
    Blossom Upgrade
    3

    Your champions explode on death, dealing 18% Max Health magic damage.

    5-1 to 10-1
    Prismatic Blossom
    0

    Your champions explode on death, dealing 100% Max Health magic damage.

    2-1 to 10-1
  • Giant's Aura
    3

    Your highest Health ally deals 2% max Health damage per second in an area.

    Requirements: at least 1 itemized tanks on board

    5-1 to 10-1
    Blossom Upgrade
    3

    Your highest Health ally deals 3% max Health damage per second in an area.

    Requirements: at least 1 itemized tanks on board

    5-1 to 10-1
    Prismatic Blossom
    0

    Your highest Health ally becomes an absolute menace.

    2-1 to 10-1
  • Lightning Storm
    3

    Every 1 second deal 5% Max Health true damage to an enemy.

    5-1 to 10-1
    Blossom Upgrade
    3

    Every 1 seconds deal 7% Max Health true damage to an enemy.

    5-1 to 10-1
    Prismatic Blossom
    0

    Every 0.15 seconds deal 5% Max Health true damage to an enemy.

    2-1 to 10-1
  • Radiantize
    3

    After 8 seconds, 1 random equipped item temporarily becomes Radiant.

    5-1 to 10-1
    Blossom Upgrade
    3

    After 5 seconds, 1 random equipped item temporarily becomes Radiant.

    4-2 to 10-1
  • Treetop Archers
    3

    Archers fire from the trees, dealing 500 physical damage every 3 seconds.

    5-1 to 10-1
    Blossom Upgrade
    3

    Archers fire from the trees, dealing 900 physical damage every 3 seconds.

    5-1 to 10-1
    Prismatic Blossom
    0

    An implausible number of archers fire from the trees.

    2-1 to 10-1
  • Tremors
    3

    Every 8 seconds, Stun enemies for 1 second.

    5-1 to 10-1
    Blossom Upgrade
    3

    Every 8 seconds, Stun enemies for 1.5 seconds.

    5-1 to 10-1
    Prismatic Blossom
    0

    Every 3 seconds, Stun enemies for 1.5 seconds.

    2-1 to 10-1
  • Giant Growth
    4

    Your highest Health unit grows, gaining 800 Health.

    5-1 to 10-1
    Blossom Upgrade
    4

    Your 2 highest Health units grow, gaining 800 Health.

    5-1 to 10-1
  • Infliction
    4

    Slow, Burn, Shred, and Sunder enemies for 8 seconds.

    5-1 to 10-1
    Blossom Upgrade
    4

    Slow, Burn, Shred, and Sunder enemies for 12 seconds.

    5-1 to 10-1
  • Late Bloomer
    4

    A temporary 3-star 1-cost joins your team.

    4-2 to 5-7
    Blossom Upgrade
    4

    A temporary 3-star 1-cost with 1recommend item joins your team.

    4-2 to 5-7
    Prismatic Blossom
    0

    A squad of 5 temporary 4-star 1-costs joins your team.

    2-1 to 10-1
  • Heroic Sacrifice
    5

    Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.

    Requirements: 2 or more champions with 3+ items

    4-2 to 5-7
  • Hand Of Baron
    6

    Your team gains Baron Buff, increasing their stats.

    Requirements: Riftbeast trait active

    5-1 to 10-1
    Blossom Upgrade
    6

    Your team gains Baron Buff, greatly increasing their stats.

    Requirements: Riftbeast trait active

    5-1 to 10-1
  • Beggar's Wisp
    0

    The wilds couldn't find a wisp for you this roll. Gain 3 gold.

    2-1 to 10-1
    Blossom Upgrade
    0

    The wilds couldn't find a wisp for you this roll. Gain 5 gold.

    2-1 to 10-1
  • Coin Flip
    0

    Flip a coin, gain 1 gold if it's heads.

    2-1 to 2-7
    Blossom Upgrade
    0

    Flip 2 coins, gain 1 gold if it's heads.

    2-1 to 2-7
  • Room for a Shroom
    0

    Gain 2 random mushrooms.

    Requirements: less than 10 gold

    4-2 to 5-7
    Blossom Upgrade
    0

    Gain 3 random mushrooms.

    Requirements: less than 10 gold

    4-2 to 5-7
  • Truce
    0

    Gain 1 gold. Your opponent gains 1 gold.

    2-1 to 2-7
    Blossom Upgrade
    0

    Gain 2 gold. Your opponent gains 1 gold.

    2-1 to 2-7
    Prismatic Blossom
    0

    Gain 100 gold. Your opponent gains 1 gold.

    2-1 to 10-1
  • Experienced
    1

    Gain 2 XP.

    2-1 to 2-7
    Blossom Upgrade
    0

    Gain 2 XP.

    2-1 to 2-7
  • Pocket Change
    1

    Your one-star champions drop 1 gold on death.

    3-1 to 4-1
    Blossom Upgrade
    1

    Your one-star champions drop 1 gold on death. Gain 1 gold.

    3-1 to 4-1
  • Barter
    2

    The next champion sold this round sells for 200% gold.

    Requirements: at least 20 player health

    3-5 to 5-7
    Blossom Upgrade
    2

    The next champion sold this round sells for 250% gold.

    Requirements: at least 20 player health

    3-5 to 5-7
  • Blood Money
    2

    Gain 1 gold for every champion you kill.

    3-1 to 4-7
    Blossom Upgrade
    2

    Gain 1 gold for every champion you kill. Gain 1 gold.

    3-1 to 4-7
  • Die Roll
    2

    Roll a six-sided die. Gain gold equal to the result.

    3-1 to 4-1
    Blossom Upgrade
    3

    Roll two six-sided dice. Gain gold equal to the result.

    3-1 to 4-1
  • Life Debt
    0

    Gain 1 gold for every 12 missing Player Health.

    5-1 to 10-1
    Blossom Upgrade
    0

    Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.

    5-1 to 10-1
  • Golden Goose
    1

    Gain 1 gold for every 1700 damage your highest damage champion deals.

    Requirements: at least 20 player health

    4-2 to 5-7
    Blossom Upgrade
    1

    Gain 1 gold for every 1000 damage your highest damage champion deals.

    Requirements: at least 20 player health

    4-2 to 5-7
  • Slow Study
    2

    For each ally champion alive after 15 seconds, gain 2 XP.

    3-5 to 4-7
    Blossom Upgrade
    2

    For each ally champion alive after 12 seconds, gain 2 XP.

    3-5 to 4-7
  • Bronze Spoon
    3

    Gain 4 XP.

    2-1 to 4-1
    Blossom Upgrade
    2

    Gain 4 XP.

    2-1 to 4-1
  • Grow Up
    7

    Gain 10 XP.

    3-1 to 4-7
    Blossom Upgrade
    7

    Gain 12 XP.

    3-1 to 4-7
  • Curio Cart
    0

    Open an item store. Items cost 0 to 15 gold.

    Requirements: at least 10 gold

    3-1 to 4-7
    Blossom Upgrade
    0

    Open an item store. Items cost 0 to 15 gold. Gain 1 Gold.

    Requirements: at least 10 gold

    3-5 to 5-7
  • Peddler
    0

    Open a random item store. Random items cost 0 to 14 gold.

    Requirements: at least 10 gold

    4-2 to 5-7
    Blossom Upgrade
    0

    Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.

    Requirements: at least 10 gold

    4-2 to 5-7
  • Artifactinate
    2

    Lose 3 components, including ones built into items. Gain an Artifact anvil.

    Requirements: at least 3 item components

    2-1 to 3-4
    Blossom Upgrade
    2

    Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.

    Requirements: at least 3 item components

    2-1 to 3-4
  • Blood and Iron
    3

    After 20 champion deaths, gain a component anvil.

    3-1 to 4-1
    Blossom Upgrade
    3

    After 16 champion deaths, gain a component anvil.

    2-1 to 2-7
  • Idle Craftsman
    4

    A component on your bench turns into a completed item it builds.

    Requirements: at least 1 item components

    3-1 to 4-1
    Blossom Upgrade
    2

    A component on your bench turns into a completed item it builds.

    Requirements: at least 1 item components

    3-1 to 4-1
  • All Ones
    0

    Reroll your shop with all 1-cost champions.

    Requirements: at least 5 gold

    2-1 to 2-7
    Blossom Upgrade
    0

    Reroll your shop with all 1-cost champions. Gain 1 Gold.

    Requirements: at least 5 gold

    2-1 to 2-7
  • All Twos
    1

    Reroll your shop with all 2-cost champions.

    Requirements: at least 5 gold

    2-1 to 3-4
    Blossom Upgrade
    1

    Reroll your shop with all 2-cost champions. Gain 1 gold.

    Requirements: at least 5 gold

    2-1 to 3-4
  • Flash Fire
    1

    Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.

    Requirements: Inferno trait active

    3-5 to 5-7
    Blossom Upgrade
    1

    Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.

    Requirements: Inferno trait active

    3-5 to 5-7
  • Search Party
    1

    Each of your shops has a 4-cost in it this round until you buy one.

    Requirements: at least 10 gold

    3-5 to 4-7
    Blossom Upgrade
    0

    Each of your shops has a 4-cost in it this round until you buy one.

    Requirements: at least 10 gold

    3-5 to 4-7
  • Starfall
    1

    The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.

    Requirements: at least 10 gold

    3-1 to 4-1
    Blossom Upgrade
    0

    The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.

    Requirements: at least 10 gold

    3-1 to 4-1
  • All Threes
    2

    Reroll your shop with all 3-cost champions.

    Requirements: at least 5 gold

    3-5 to 4-7
    Blossom Upgrade
    2

    Reroll your shop with all 3-cost champions. Gain 2 gold.

    Requirements: at least 5 gold

    3-5 to 4-7
  • Freeroller
    2

    Gain 2 rerolls.

    2-1 to 4-1
    Blossom Upgrade
    2

    Gain 3 rerolls.

    2-1 to 4-1
  • All Fours
    3

    Reroll your shop with all 4-cost champions.

    Requirements: at least 8 gold

    5-1 to 5-7
    Blossom Upgrade
    3

    Reroll your shop with all 4-cost champions. Gain 2 gold.

    Requirements: at least 8 gold

    5-1 to 5-7
  • Rolling Bones
    3

    You have a 50% chance to get a free reroll with each kill.

    3-1 to 4-7
    Blossom Upgrade
    3

    60% chance to get a reroll with each kill, and 1 more if you win.

    3-1 to 4-7
  • Roly-Polys
    3

    For each ally champion alive after 18 seconds, gain a reroll.

    3-1 to 4-1
    Blossom Upgrade
    3

    For each ally champion alive after 16 seconds, gain a reroll.

    3-1 to 4-1
  • Jungling
    4

    Overrun the shop with Riftbeasts.

    Requirements: Riftbeast trait active

    3-1 to 4-7
    Blossom Upgrade
    3

    Overrun the shop with Riftbeasts.

    Requirements: Riftbeast trait active

    3-1 to 4-7
  • Middle Path
    4

    Reroll your shop with all 2-star 3-cost champions.

    3-5 to 4-7
    Blossom Upgrade
    3

    Reroll your shop with all 2-star 3-cost champions.

    3-5 to 4-7
  • Refreshing Light
    6

    Gain a free reroll per star level of each unique Solar champion.

    Requirements: Solar trait active

    3-5 to 4-7
    Blossom Upgrade
    5

    Gain a free reroll per star level of each unique Solar champion.

    Requirements: Solar trait active

    3-5 to 4-7
  • Lucky 7
    7

    Gain 7 shop rerolls.

    6-1 to 10-1
    Blossom Upgrade
    7

    Gain 10 shop rerolls.

    6-1 to 10-1
    Prismatic Blossom
    0

    Gain 777 shop rerolls.

    2-1 to 10-1
  • Animate Shop
    8

    For 18 seconds, your shop rerolls for free every 2 seconds.

    Requirements: at least 12 gold

    4-2 to 5-7
    Blossom Upgrade
    8

    For 24 seconds, your shop rerolls for free every 2 seconds.

    Requirements: at least 12 gold

    4-2 to 5-7
  • Starting Town
    2

    Reroll your shop with all 2-star 1-cost champions.

    2-1 to 3-4
    Blossom Upgrade
    1

    Reroll your shop with all 2-star 1-cost champions.

    2-1 to 3-4
  • Border Village
    3

    Reroll your shop with all 2-star 2-cost champions.

    3-1 to 4-1
    Blossom Upgrade
    2

    Reroll your shop with all 2-star 2-cost champions.

    3-1 to 4-1
  • Ride the Wave
    3

    The next 2 rerolls this round will have 2+ champions fielded last combat.

    Requirements: during the first 20 seconds of planning; at least 20 gold

    4-2 to 5-7
    Blossom Upgrade
    3

    The next 3 rerolls this round will have 2+ champions fielded last combat.

    Requirements: during the first 20 seconds of planning; at least 20 gold

    4-2 to 5-7
  • All Fives
    8

    Reroll your shop with all 5-cost champions.

    Requirements: at least 15 gold

    6-1 to 10-1
    Blossom Upgrade
    8

    Reroll your shop with all 5-cost champions. Gain 5 gold.

    Requirements: at least 15 gold

    6-1 to 10-1
  • Minor Polymorph
    0

    A random 1-cost you own permanently transforms into a 2-cost.

    Requirements: during the first 2 seconds of planning

    2-1 to 3-4
    Blossom Upgrade
    0

    The highest star level 1-cost you own permanently transforms into a 2-cost.

    Requirements: during the first 2 seconds of planning

    2-1 to 3-4
  • Polymorph
    0

    A random 2-cost you own permanently transforms into a 3-cost.

    Requirements: during the first 2 seconds of planning

    2-1 to 4-1
    Blossom Upgrade
    0

    The highest star level 2-cost you own permanently transforms into a 3-cost.

    Requirements: during the first 2 seconds of planning

    2-1 to 4-1
  • Drought
    1

    Add 2 to your loss streak.

    2-1 to 2-7
    Blossom Upgrade
    1

    Add 3 to your loss streak.

    2-1 to 2-7
  • Essence Theft
    1

    Gain 50% bonus Coven Essence this combat.

    Requirements: Coven trait active

    2-1 to 4-1
    Blossom Upgrade
    1

    Gain 90% bonus Coven Essence this combat.

    Requirements: Coven trait active

    2-1 to 4-1
  • Fertilize
    1

    Gain 1 XP for each enemy that dies.

    2-1 to 3-4
    Blossom Upgrade
    1

    Gain 1 XP for each enemy that dies. Gain 2 XP.

    2-1 to 3-4
  • Flood
    1

    Add 1 to your win streak.

    2-1 to 2-7
    Blossom Upgrade
    1

    Add 2 to your win streak.

    2-1 to 2-7
  • Minor Gambit
    1

    If you win the next player combat, gain 2 Gold.

    Requirements: Coven trait inactive

    2-1 to 2-7
    Blossom Upgrade
    1

    If you win the next player combat, gain 3 Gold.

    Requirements: Coven trait inactive

    2-1 to 2-7
  • Take One With Ya
    1

    If you lose and kill at least one enemy, gain 4 XP.

    2-1 to 2-7
    Blossom Upgrade
    1

    If you lose and kill at least one enemy, gain 6 XP.

    2-1 to 2-7
  • Trophy Hunter
    2

    Next player combat, your Rivals' takedowns count twice.

    Requirements: Rival trait active

    2-1 to 4-7
    Blossom Upgrade
    0

    Next player combat, your Rivals' takedowns count twice.

    Requirements: Rival trait active

    2-1 to 4-7
  • Component Bounty
    4

    If you win the next player combat, gain a random component.

    3-1 to 4-7
    Blossom Upgrade
    2

    If you win the next player combat, gain a random component.

    3-1 to 4-7
  • Major Polymorph
    0

    A random 4-cost you own permanently transforms into a 5-cost.

    Requirements: during the first 2 seconds of planning

    4-2 to 5-7
    Blossom Upgrade
    0

    The highest star level 4-cost you own permanently transforms into a 5-cost.

    Requirements: during the first 2 seconds of planning

    4-2 to 5-7
  • Flip Frenzy
    1

    Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

    3-1 to 4-1
    Blossom Upgrade
    0

    Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.

    3-1 to 4-1
  • Cutpurse
    2

    Every 5 seconds, your champions have a 20% chance to drop 1 Gold.

    3-5 to 4-7
    Blossom Upgrade
    2

    Every 4 seconds, your champions have a 20% chance to drop 1 Gold.

    3-5 to 4-7
  • Golden Road
    2

    After 3 player combats, gain 2 Gold per fight won.

    2-1 to 3-4
    Blossom Upgrade
    2

    After 3 player combats, gain 2 Gold per fight won plus 1 Gold.

    2-1 to 3-4
  • Major Gambit
    3

    If you win the next player combat, gain 8 Gold.

    Requirements: at least 20 player health

    4-2 to 5-7
    Blossom Upgrade
    3

    If you win next combat, gain 10 Gold.

    Requirements: at least 20 player health

    4-2 to 5-7
  • Payday
    3

    For each ally champion that survives combat, gain 2 Gold.

    3-5 to 4-7
    Blossom Upgrade
    3

    For each ally champion that survives combat, gain 3 Gold.

    3-5 to 4-7
  • Good Loss
    4

    For the next 3 player combats, gain 4 XP if you lose.

    3-1 to 4-1
    Blossom Upgrade
    4

    For the next 3 player combats, gain 6 XP if you lose.

    3-1 to 4-1
  • Abandon Ship
    0

    Sell your board and bench, gain 6 gold and 8 rerolls.

    Requirements: no 3-star champion; during the first 2 seconds of planning

    3-1 to 3-4
    Blossom Upgrade
    0

    Sell your board and bench, gain 10 gold and 10 rerolls.

    Requirements: no 3-star champion; during the first 2 seconds of planning

    3-1 to 3-4
  • Doodad Jar
    0

    Gain 1 consumable that gives permanent Armor and Magic Resist or Health.

    Requirements: at least 20 player health

    2-1 to 2-7
    Blossom Upgrade
    1

    Gain 2 consumables that give permanent Armor and Magic Resist or Health.

    Requirements: at least 20 player health

    2-1 to 2-7
  • Early Fix
    0

    Gain 1 Item Reforger.

    2-1 to 2-7
    Blossom Upgrade
    0

    Gain 2 Item Reforgers.

    2-1 to 2-7
  • Knick-Knack Jar
    0

    Gain 1 consumable that gives permanent Attack Damage or Attack Speed.

    Requirements: at least 20 player health

    2-1 to 2-7
    Blossom Upgrade
    0

    Gain 2 consumables that give permanent Attack Damage or Attack Speed.

    Requirements: at least 20 player health

    2-1 to 2-7
  • Salvager
    0

    Any units you bench have items removed and broken apart.

    4-2 to 5-7
    Blossom Upgrade
    0

    Any units you bench have items removed and broken apart. Gain 2 Gold.

    4-2 to 5-7
  • Thingamajig Jar
    0

    Gain 1 consumable that gives permanent Ability Power or Mana Regen.

    Requirements: at least 20 player health

    2-1 to 2-7
    Blossom Upgrade
    1

    Gain 2 consumables that give permanent Ability Power or Mana Regen.

    Requirements: at least 20 player health

    2-1 to 2-7
  • Blast Potion
    1

    Gain a temporary equippable Blast Potion.

    3-1 to 4-7
    Blossom Upgrade
    1

    Gain a temporary equippable Radiant Blast Potion.

    3-1 to 4-7
  • Doodad Bag
    1

    Gain 2 consumables that give permanent Armor and Magic Resist or Health.

    Requirements: at least 20 player health

    3-1 to 4-1
    Blossom Upgrade
    1

    Gain 3 consumables that give permanent Armor and Magic Resist or Health.

    Requirements: at least 20 player health

    3-1 to 4-1
  • Forest Mage
    1

    Fill your shop with Wisps. You can only buy one.

    Requirements: during the first 8 seconds of planning

    3-5 to 10-1
    Blossom Upgrade
    1

    Fill your shop with upgraded Wisps. You can only buy one.

    Requirements: during the first 8 seconds of planning

    3-5 to 10-1
  • Health Potion
    1

    Gain a tempoary equippable Health Potion.

    3-1 to 4-7
    Blossom Upgrade
    1

    Gain a temporary equippable Radiant Health Potion.

    3-1 to 4-7
  • Knick-Knack Bag
    1

    Gain 2 consumables that give permanent Attack Damage or Attack Speed.

    Requirements: at least 20 player health

    3-1 to 4-1
    Blossom Upgrade
    2

    Gain 3 consumables that give permanent Attack Damage or Attack Speed.

    Requirements: at least 20 player health

    3-1 to 4-1
  • Lesser Chaos
    1

    Cast a random Wisp.

    2-1 to 3-4
    Blossom Upgrade
    1

    Cast a random Wisp worth 1 or more gold.

    2-1 to 3-4
  • Mana Potion
    1

    Gain a temporary equippable Mana Potion.

    3-1 to 4-7
    Blossom Upgrade
    1

    Gain a temporary equippable Radiant Mana Potion.

    3-1 to 4-7
  • Thingamajig Bag
    1

    Gain 2 consumables that give permanent Ability Power or Mana Regen.

    Requirements: at least 20 player health

    3-1 to 4-1
    Blossom Upgrade
    1

    Gain 3 consumables that give permanent Ability Power or Mana Regen.

    Requirements: at least 20 player health

    3-1 to 4-1
  • Terraforming
    2

    Gain 7 seeds at start of combat.

    Requirements: Greenfather trait active

    4-2 to 10-1
    Blossom Upgrade
    2

    Gain 10 seeds at start of combat.

    Requirements: Greenfather trait active

    4-2 to 10-1
  • Sinister Deal
    0

    Lose 4 Player Health. Gain 2 Gold.

    Requirements: at least 4 player health

    2-1 to 3-4
    Blossom Upgrade
    0

    Lose 2 Player Health. Gain 2 Gold.

    Requirements: at least 2 player health

    2-1 to 3-4
  • Healing Pool
    2

    Heal 5 Player Health.

    Requirements: at least 10 missing player health

    2-1 to 3-4
    Blossom Upgrade
    2

    Heal 7 Player Health.

    Requirements: at least 10 missing player health

    3-5 to 5-7
  • Potioncraft
    2

    Gain three temporary equippable Potions.

    5-1 to 10-1
    Blossom Upgrade
    2

    Gain three temporary equippable Radiant Potions.

    5-1 to 10-1
  • Doodad Sack
    3

    Gain 3 consumables that give permanent Armor and Magic Resist or Health.

    Requirements: at least 20 player health

    5-1 to 10-1
    Blossom Upgrade
    3

    Gain 4 consumables that give permanent Armor and Magic Resist or Health.

    Requirements: at least 20 player health

    5-1 to 10-1
  • Knick-Knack Sack
    3

    Gain 3 consumables that give permanent Attack Damage or Attack Speed.

    Requirements: at least 20 player health

    5-1 to 10-1
    Blossom Upgrade
    3

    Gain 4 consumables that give permanent Attack Damage or Attack Speed.

    Requirements: at least 20 player health

    5-1 to 10-1
  • Minor Blood Ritual
    3

    Lose 3 Player Health. Gain a Lesser Champion Duplicator.

    Requirements: at least 3 player health

    2-1 to 3-4
    Blossom Upgrade
    3

    Lose 1 Player Health. Gain a Lesser Champion Duplicator.

    Requirements: at least 1 player health

    2-1 to 3-4
  • Thingamajig Sack
    3

    Gain 3 consumables that give permanent Ability Power or Mana Regen.

    Requirements: at least 20 player health

    5-1 to 10-1
    Blossom Upgrade
    3

    Gain 4 consumables that give permanent Ability Power or Mana Regen.

    Requirements: at least 20 player health

    5-1 to 10-1
  • Greater Chaos
    4

    Cast 2 random Wisps.

    5-1 to 10-1
    Blossom Upgrade
    4

    Cast 2 random Wisps worth 2 or more gold.

    5-1 to 10-1
  • Blood Ritual
    6

    Lose 10 Player Health. Gain a Champion Duplicator.

    Requirements: at least 10 player health

    4-2 to 4-7
    once per game
    Blossom Upgrade
    6

    Lose 8 Player Health. Gain a Champion Duplicator.

    Requirements: at least 8 player health

    4-2 to 4-7
    once per game
© LoLCHESS.GG. All Rights Reserved. TFT@LoLCHESS.GG
lolchess.gg is hosted by PlayXP Inc. lolchess.gg isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.