SET 18 Tables
Wisps
Experience new ways to play with Wisps, the magical denizens of the forest.
Wisps are single-use effects that aid you in combat.
Mitosis1
Gain a Tiny Champion Duplicator.
2-1 to 2-7
Blossom Upgrade
0
Gain a Tiny Champion Duplicator.
2-1 to 2-7
Heated Rivalry3
Gain a Rengar or a Kha'Zix. They gain 3 takedowns.
2-1 to 2-7
Blossom Upgrade
3
Gain a Rengar or a Kha'Zix. They gain 5 takedowns.
2-1 to 2-7
Lost Travelers3
Gain 3 gold worth of random champions.
2-1 to 2-7
Blossom Upgrade
4
Gain 4 gold worth of random champions.
2-1 to 2-7
Propagate2
Gain a copy of the first allied champion to die.
2-1 to 4-1
Blossom Upgrade
1
Gain a copy of the first allied champion to die.
2-1 to 4-1
Apprentice3
Gain a random 2-star 1-cost champion.
2-1 to 2-7
Blossom Upgrade
2
Gain a random 2-star 1-cost champion.
2-1 to 2-7
Forest Twins4
Gain 2 copies of a 2-cost champion you don't have.
2-1 to 2-7
Blossom Upgrade
5
Gain 3 copies of a 2-cost champion you don't have.
2-1 to 2-7
Journeyman6
Gain a random 2-star 2-cost champion.
2-1 to 3-4
Blossom Upgrade
5
Gain a random 2-star 2-cost champion.
2-1 to 3-4
Solar Gift6
Gain a Leona, Sejuani, and Kayle
Requirements: Solar trait active
2-1 to 3-4
Blossom Upgrade
4
Gain a Leona, Sejuani, and Kayle
Requirements: Solar trait active
2-1 to 10-1
Big Guns8
Gain 2 random 1-star 4-cost champions.
4-2 to 4-7
Blossom Upgrade
7
Gain 2 random 1-star 4-cost champions.
4-2 to 4-7
Three Me10
Gain a random 2-star 3-cost champion.
3-1 to 4-1
Blossom Upgrade
8
Gain a random 2-star 3-cost champion.
3-1 to 4-1
Forest Guide6
Gain a random 4-cost champion.
2-1 to 2-7
Blossom Upgrade
5
Gain a random 4-cost champion.
2-1 to 2-7
Smurfing6
Gain a random 5 cost champion.
3-5 to 4-1
Blossom Upgrade
5
Gain a random 5-cost champion.
3-5 to 4-1
Grandmaster18
Gain a random 2-star 5-cost champion.
6-1 to 10-1
Blossom Upgrade
14
Gain a random 2-star 5-cost champion.
6-1 to 10-1
Hero Of Prophecy35
Gain a 5-cost champion. Gain them again each round FOREVER.
Requirements: at least 35 gold; at least 50 player health; level 10 or higher
once per game6-1 to 10-1
Blossom Upgrade
33
Gain a 5-cost champion. Gain them again each round FOREVER.
Requirements: at least 35 gold; at least 50 player health; level 10 or higher
once per game6-1 to 10-1
Circle of Elders45
Gain one of each 5-cost champion.
6-1 to 10-1
Blossom Upgrade
40
Gain one of each 5-cost champion.
6-1 to 10-1
Bark Armor0
Your champions gain 150 shield for 10 seconds.
2-1 to 2-7
Blossom Upgrade
0
Your champions gain 225 shield for 10 seconds.
2-1 to 2-7
Drizzle0
After 8 seconds of combat, your team gains 10 Mana.
Requirements: less than 10 gold
4-2 to 5-7
Blossom Upgrade
0
After 8 seconds of combat, your team gains 15 Mana.
Requirements: less than 10 gold
4-2 to 5-7
Found Friend0
Gain a temporary Training Dummy with a Giant's Belt.
2-1 to 2-7
Blossom Upgrade
0
Gain a Training Dummy with a Sunfire Cape.
2-1 to 2-7
Grove Armor0
Your highest Health champion gains 15 Armor and 15 Magic Resist.
Requirements: less than 10 gold
4-2 to 5-7
Blossom Upgrade
0
Your highest Health champion gains 25 Armor and 25 Magic Resist.
Requirements: less than 10 gold
4-2 to 5-7
Prolific Power0
Your champions gain 4% Attack Damage and Ability Power.
4-2 to 10-1
Blossom Upgrade
0
Your champions gain 6% Attack Damage and Ability Power.
Requirements: less than 10 gold
4-2 to 10-1
Returning Friend0
Gain a temporary Training Dummy with two Giant's Belts.
Requirements: less than 10 gold
4-2 to 5-7
Blossom Upgrade
0
Gain a Training Dummy with Three Giant's Belts.
Requirements: less than 10 gold
4-2 to 5-7
Stealthy0
Your 3 strongest Fighters or Assassins are untargetable for 8 seconds.
Requirements: 3 or more fighters on board
4-2 to 5-7
Blossom Upgrade
0
3 random champions on the back row are untargetable for 12 seconds.
Requirements: 3 or more fighters on board
4-2 to 5-7
Verdant Vitality0
Your champions gain 50 Health.
Requirements: less than 10 gold
4-2 to 10-1
Blossom Upgrade
0
Your champions gain 75 Health.
Requirements: less than 10 gold
4-2 to 10-1
Big Boom1
The first ally to die explodes, dealing 25% Max Health magic damage.
3-1 to 4-1
Blossom Upgrade
1
The first 2 allies to die explode, dealing 25% Max Health magic damage.
3-1 to 4-1
Borrowed Gear1
At the start of combat, a champion gains a temporary recommended item.
3-1 to 4-7
Blossom Upgrade
1
At the start of combat, a champion gains a temporary recommended item and 250 Health.
3-1 to 4-7
Bunch-o'-Belts1
Your allies gain 7 temporary, non-removable Giant's Belts.
3-5 to 4-7
Blossom Upgrade
1
Your allies gain 10 temporary, non-removable Giant's Belts.
3-5 to 4-7
Hugify1
Your highest Health unit grows, gaining 350 Health.
3-1 to 4-1
Blossom Upgrade
1
Your highest Health unit grows, gaining 500 Health.
3-1 to 4-1
Prismatic Blossom
0
Your 10 highest Health units grow, gaining 2500 Health.
2-1 to 10-1
Hummingbird1
Your highest Attack Speed unit shrinks, gaining 20% Attack Speed.
3-1 to 4-1
Blossom Upgrade
1
Your highest Attack Speed unit shrinks, gaining 35% Attack Speed.
3-1 to 4-1
Prismatic Blossom
0
Your 10 highest Attack Speed units shrink, gaining 100% Attack Speed.
2-1 to 10-1
Lightning Strike1
Deal 10% Max Health true damage to all enemies.
4-2 to 5-7
Blossom Upgrade
1
Deal 18% Max Health true damage to all enemies.
4-2 to 5-7
Petrify Shields1
10% Slow enemies and reduce their shields by 20% for 10 seconds.
4-2 to 4-7, 6-1 to 10-1
Blossom Upgrade
1
10% Slow enemies and reduce their shields by 30% for 10 seconds.
4-2 to 4-7, 6-1 to 10-1
Rain1
Your team gains 1 Mana Regen.
3-1 to 4-7
Blossom Upgrade
1
Your team gains 2 Mana Regen.
3-1 to 4-7
Tattered Armor1
30% Shred and Sunder enemies for 10 seconds.
3-5 to 4-7
Blossom Upgrade
1
30% Shred and Sunder enemies for 15 seconds.
3-5 to 4-7
Prismatic Blossom
0
90% Shred and Sunder enemies for 45 seconds.
2-1 to 10-1
Ultra Ascension1
After 25 seconds, allies gain 300% Damage Amp.
3-1 to 4-1
Blossom Upgrade
1
After 23 seconds, allies gain 300% Damage Amp.
3-1 to 4-1
Prismatic Blossom
1
After 12 seconds, allies gain 300% Damage Amp.
2-1 to 10-1
Moonrise2
After 8 seconds, increase Lunar's effects by 100%.
Requirements: Lunar trait active
4-2 to 5-7
Blossom Upgrade
2
After 8 seconds, increase Lunar's effects by 175%.
Requirements: Lunar trait active
4-2 to 5-7
Petrified Dummy2
Your first champion to die turns into a 900 Health dummy with their defenses.
3-1 to 4-7
Blossom Upgrade
2
Your first champion to die turns into a 1350 Health dummy with their defenses.
3-1 to 4-7
Quicken2
On cast, your champions gain 30% Attack Speed for 4 seconds.
3-5 to 4-7
Blossom Upgrade
2
On cast, your champions gain 40% Attack Speed for 5 seconds.
3-5 to 4-7
Resistant2
Tanks reduce instances of incoming damage by 10.
4-2 to 10-1
Blossom Upgrade
2
Tanks reduce instances of incoming damage by 18.
4-2 to 10-1
Sunfire Sorcery2
Burn and Wound enemies for 10 seconds.
3-5 to 4-7
Blossom Upgrade
2
Burn and Wound enemies for 15 seconds.
3-5 to 4-7
Wrapped In Thorns2
Your Tanks reflect 12% of damage taken to adjacent enemies every 4 seconds.
Requirements: 2 or more tanks on board
3-5 to 10-1
Blossom Upgrade
2
Your Tanks reflect 18% of damage taken to adjacent enemies every 4 seconds.
Requirements: 2 or more tanks on board
3-5 to 10-1
Flow3
Your champions are unstoppable and gain 15% Attack Speed for 10 seconds.
4-2 to 10-1
Blossom Upgrade
3
Your champions are unstoppable and gain 15% Attack Speed for 15 seconds.
4-2 to 10-1
Backrow Star1
A random back row champion gains 100% Attack Speed for 7 seconds.
4-2 to 10-1
Blossom Upgrade
1
A random back row champion gains 130% Attack Speed for 8 seconds.
4-2 to 10-1
Improved Reach1
Your Fighters gain 1 range.
Requirements: 2 or more fighters on board; at least 1 itemized fighters on board
5-1 to 10-1
Blossom Upgrade
1
Your Fighters gain 2 range.
Requirements: 2 or more fighters on board; at least 1 itemized fighters on board
5-1 to 10-1
Iron Core1
Your front center champion gains 6% Max Health per front-row unit.
4-2 to 5-7
Blossom Upgrade
1
Your front center champion gains 8% Max Health per front-row unit.
4-2 to 5-7
Potted Lifebloom1
Gain a temporary Lifebloom.
Requirements: Elderwood trait active
3-1 to 4-7
Blossom Upgrade
0
Gain a temporary Lifeblossom.
Requirements: Elderwood trait active
3-1 to 4-7
Potted Stonebark1
Gain a temporary Stonebark Tree.
Requirements: Elderwood trait active
3-1 to 4-7
Blossom Upgrade
0
Gain a temporary Stonebark Tree.
Requirements: Elderwood trait active
3-1 to 4-7
Aftershock2
After 8 seconds, stun all enemies for 1.5 seconds.
4-2 to 10-1
Blossom Upgrade
2
After 8 and 18 seconds, stun all enemies for 1.5 seconds.
4-2 to 10-1
Counterspell2
Increase all enemies' Max Mana by 15 until their next cast.
5-1 to 10-1
Blossom Upgrade
2
Increase all enemies' Max Mana by 22 until their next cast.
5-1 to 10-1
Prismatic Blossom
0
Increase all enemies' Max Mana by 150 until their next cast.
2-1 to 10-1
Downpour2
Your team gains 2 Mana Regen.
5-1 to 10-1
Blossom Upgrade
3
Your team gains 3 Mana Regen.
5-1 to 10-1
Prismatic Blossom
0
Your team gains 15 Mana Regen.
2-1 to 10-1
Homing Fireflies2
Your Casters spawn a firefly per 20 Mana spent. Each deals 110 magic damage.
Requirements: 2 or more casters on board
3-5 to 10-1
Blossom Upgrade
2
Your Casters spawn a firefly per 15 Mana spent. Each deals 110 magic damage.
Requirements: 2 or more casters on board
3-5 to 10-1
Ironwood2
Enemies attacking your highest health champion deal 14% less damage.
4-2 to 10-1
Blossom Upgrade
2
Enemies attacking your highest health champion deal 20% less damage.
4-2 to 10-1
Killing Frenzy2
Fighters execute targets under 12% Health. They gain 30% Attack Speed on kill.
Requirements: at least 1 itemized fighters on board; 2 or more fighters on board
5-1 to 10-1
Blossom Upgrade
2
Fighters execute targets under 15% Health. They gain 60% Attack Speed on kill.
Requirements: at least 1 itemized fighters on board; 2 or more fighters on board
5-1 to 10-1
Living Soil2
Every 4 seconds, roots stun an enemy for 1 second.
4-2 to 5-7
Blossom Upgrade
2
Every 4 seconds, roots stun 2 enemies for 1 second.
4-2 to 5-7
Mana-Rich Soil2
Your Casters have 15% reduced Max Mana.
Requirements: 2 or more casters on board; at least 1 itemized casters on board
5-1 to 10-1
Blossom Upgrade
2
Your Casters have 20% reduced Max Mana.
Requirements: 2 or more casters on board; at least 1 itemized casters on board
5-1 to 10-1
Marksmen's Gale2
Your Marksmen's attacks grant 3% stacking Attack Speed.
Requirements: 2 or more marksmen on board; at least 1 itemized marksmen on board
4-2 to 10-1
Blossom Upgrade
2
Your Marksmen's attacks grant 5% stacking Attack Speed.
Requirements: 2 or more marksmen on board; at least 1 itemized marksmen on board
4-2 to 10-1
Moonlight Ritual2
Your lowest star 1-cost or 2-cost champion stars up in combat.
Requirements: at least 1 2-star 1 or 2-cost champion
3-1 to 4-7
Blossom Upgrade
3
Your two lowest star 1-cost or 2-cost champions star up in combat.
Requirements: at least 1 2-star 1 or 2-cost champion
3-1 to 4-7
Nature's Ally2
Every 3 ally deaths, summon a random Riftbeast.
4-2 to 10-1
Blossom Upgrade
2
Every 3 ally deaths, summon a random Riftbeast that's sometimes 2-star.
3-1 to 3-4, 4-2 to 4-7
Phantom Armor2
Gain a temporary Warmog's Armor.
3-1 to 5-7
Blossom Upgrade
2
Gain a temporary The Indomitable.
3-1 to 5-7
Prismatic Blossom
0
Gain 6 temporary Radiant Warmog's Armors and 5 Removers.
2-1 to 10-1
Phantom Splash2
Combat start: Up to 2 inactive traits activate at the lowest level.
4-2 to 10-1
Blossom Upgrade
2
Combat Start: Up to 4 inactive traits activate at the lowest level.
4-2 to 10-1
Phantom Vest2
Gain a temporary Bramble Vest.
3-1 to 5-7
Blossom Upgrade
2
Gain a temporary Aegis of Dawn.
3-1 to 5-7
Plated Shields2
Shields are 15% stronger. Allies gain 150 shield for 10 seconds.
5-1 to 10-1
Blossom Upgrade
2
Shields are 20% stronger. Allies gain 300 shield for 10 seconds.
5-1 to 10-1
Preppers2
Your stacking items start next combat partially stacked.
Requirements: at least 2 stacking items
3-1 to 5-7
Blossom Upgrade
2
Your stacking items start next combat extra stacked.
Requirements: at least 2 stacking items
3-1 to 5-7
Revenge2
Whenever an ally dies, your champions gain 4% stacking Damage Amp.
5-1 to 10-1
Blossom Upgrade
2
Whenever an ally dies, your champions gain 6% stacking Damage Amp.
5-1 to 10-1
Snacktime!2
The BFF eats enemies he damages under 16% Max Health.
Requirements: Sprykin trait active
4-2 to 10-1
Blossom Upgrade
2
The BFF eats enemies he damages under 22% Max Health.
Requirements: Sprykin trait active
4-2 to 10-1
Solitude's Cloak2
Champions with no adjacent allies gain 10% Max Health and 10% Damage Amp.
Requirements: Sunbeam and Moonbeam are inactive
5-1 to 10-1
Blossom Upgrade
2
Champions with no adjacent allies gain 15% Max Health and 15% Damage Amp.
Requirements: Sunbeam and Moonbeam are inactive
5-1 to 10-1
Stand Alone2
Champions alone in their row gain 15% Health and 15% Damage Amp.
Requirements: Elderwood trait inactive; Lunar trait inactive; Greenfather trait inactive
3-5 to 10-1
Blossom Upgrade
2
Champions alone in their row gain 20% Health and 20% Damage Amp.
Requirements: Elderwood trait inactive; Lunar trait inactive; Greenfather trait inactive
3-5 to 10-1
Prismatic Blossom
0
Champions alone in their row gain 100% Health and 150% Damage Amp.
2-1 to 10-1
Supercritical2
Allies with Precision gain 25% Critical Strike Damage.
Requirements: at least 1 allied champion has Precision
4-2 to 10-1
Blossom Upgrade
2
Allies with Precision gain 40% Critical Strike Damage.
Requirements: at least 1 allied champion has Precision
4-2 to 10-1
Yordle Spirit2
Allies have a 99% chance to dodge attacks for 4 seconds.
4-2 to 5-7
Blossom Upgrade
2
Allies have a 99% chance to dodge attacks for 5 seconds.
4-2 to 5-7
Barrier3
Allies gain 1250 Shield, decaying over 6 seconds.
5-1 to 10-1
Blossom Upgrade
3
Allies gain 1250 Shield, decaying over 9 seconds.
5-1 to 10-1
Prismatic Blossom
0
Allies gain 7500 Shield, decaying over 30 seconds.
2-1 to 10-1
Bear's Visit3
Gain the Bear Primal buff for this combat.
Requirements: Primal trait active
3-5 to 5-7
Blossom Upgrade
2
Gain the Tiger Primal buff for this combat.
Requirements: Primal trait active
3-5 to 5-7
Bulwark3
Your Tanks gain a 20% Max Health shield upon falling below 50% Health.
Requirements: 2 or more tanks on board
4-2 to 10-1
Blossom Upgrade
3
Your Tanks gain a 30% Max Health shield upon falling below 50% Health.
Requirements: 2 or more tanks on board
4-2 to 10-1
Diversified3
Your team gains 30 Health for each active non-unique trait.
Requirements: at least 5 non-unique traits active
4-2 to 5-7
Blossom Upgrade
3
Your team gains 45 Health for each active non-unique trait.
Requirements: at least 5 non-unique traits active
4-2 to 5-7
Fellowship3
Champions gain 4% Max Health Shield and 4% Damage Amp per adjacent ally.
5-1 to 10-1
Blossom Upgrade
3
Champions gain 6% Max Health Shield and 6% Damage Amp per adjacent ally.
5-1 to 10-1
Marksmen's Marks3
Your Marksmen have a 30% chance to double attack.
Requirements: 2 or more marksmen on board; at least 1 itemized marksmen on board
5-1 to 10-1
Blossom Upgrade
3
Your Marksmen have a 45% chance to double attack.
Requirements: 2 or more marksmen on board; at least 1 itemized marksmen on board
5-1 to 10-1
Mercenary Force3
Gain 3% Damage Amp for every 10 gold you have.
Requirements: at least 30 gold
4-2 to 5-7
Blossom Upgrade
3
Gain 4% Damage Amp for every 10 gold you have.
Requirements: at least 30 gold
4-2 to 5-7
Phantom Gloves3
Gain a temporary Thief's Gloves.
3-1 to 5-7
Blossom Upgrade
3
Gain a temporary Mittens.
3-1 to 5-7
Regeneration3
Your team heals 1% max Health per second.
3-5 to 4-7
Blossom Upgrade
3
Your team heals 2% max Health per second.
3-5 to 4-7
Scrappy3
Combat start: 2 champions without items gain a temporary recommended item.
4-2 to 5-7
Blossom Upgrade
3
Combat Start: 3 champions without items gain a temporary recommended item.
4-2 to 5-7
Tiger's Visit3
Gain the Tiger Primal buff for this combat.
Requirements: Primal trait active
3-5 to 5-7
Blossom Upgrade
2
Gain the Tiger Primal buff for this combat.
Requirements: Primal trait active
3-5 to 5-7
Training Yard3
Gain 2 Training Dummies each with a random tank item.
4-2 to 5-7
Blossom Upgrade
3
Gain 3 Training Dummies each with a random tank item.
4-2 to 5-7
Turtle's Visit3
Gain the Turtle Primal buff for this combat.
Requirements: Primal trait active
3-5 to 5-7
Blossom Upgrade
2
Gain the Turtle Primal buff for this combat.
Requirements: Primal trait active
3-5 to 5-7
Booster Shot6
Up to 2 1-star champions temporarily star up during combat.
Requirements: 2 or more 1-star champions on board, or an itemized 5-cost
5-1 to 10-1
Blossom Upgrade
6
Up to 3 1-star champions temporarily star up during combat.
Requirements: 2 or more 1-star champions on board, or an itemized 5-cost
5-1 to 10-1
Killer's Regret1
Your first 3 champions to die stun their killer for 1.5 seconds.
5-1 to 10-1
Blossom Upgrade
1
Your first 4 champions to die stun their killer for 1.75 second.
5-1 to 10-1
Nature's Wrath1
Kill EVERYONE without an item after 10 seconds.
Requirements: 5 or more champions with 1+ items; Elderwood trait inactive
6-1 to 10-1
Blossom Upgrade
1
Kill EVERYONE without an item after 8 seconds.
Requirements: 5 or more champions with 1+ items; Elderwood trait inactive
6-1 to 10-1
Hero's Entrance2
After 8 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Requirements: at least 1 champion on the bench
6-1 to 10-1
Blossom Upgrade
4
After 5 seconds, the leftmost benched champion joins combat and gains 2 recommended items.
Requirements: at least 1 champion on the bench
6-1 to 10-1
Hireling2
A temporary 1-star 5-cost with 1 recommended items joins your team.
6-1 to 10-1
Blossom Upgrade
5
A temporary 1-star 5-cost with 2 recommended items joins your team.
6-1 to 10-1
Prismatic Blossom
0
3 temporary 2-star 5-costs with 2 recommended items each join your team.
2-1 to 10-1
Phantom Emblem2
Gain a temporary emblem of your most active trait.
5-1 to 10-1
Blossom Upgrade
1
Gain a temporary emblem of your most active trait.
5-1 to 10-1
Blaze3
Fire spreads across the board, dealing true damage to enemies.
5-1 to 10-1
Blossom Upgrade
3
Fire spreads across the board, dealing more true damage to enemies.
5-1 to 10-1
Prismatic Blossom
0
Spread a raging fire across the board!
2-1 to 10-1
Combust3
Your champions explode on death, dealing 15% Max Health magic damage.
5-1 to 10-1
Blossom Upgrade
3
Your champions explode on death, dealing 18% Max Health magic damage.
5-1 to 10-1
Prismatic Blossom
0
Your champions explode on death, dealing 100% Max Health magic damage.
2-1 to 10-1
Giant's Aura3
Your highest Health ally deals 2% max Health damage per second in an area.
Requirements: at least 1 itemized tanks on board
5-1 to 10-1
Blossom Upgrade
3
Your highest Health ally deals 3% max Health damage per second in an area.
Requirements: at least 1 itemized tanks on board
5-1 to 10-1
Prismatic Blossom
0
Your highest Health ally becomes an absolute menace.
2-1 to 10-1
Lightning Storm3
Every 1 second deal 5% Max Health true damage to an enemy.
5-1 to 10-1
Blossom Upgrade
3
Every 1 seconds deal 7% Max Health true damage to an enemy.
5-1 to 10-1
Prismatic Blossom
0
Every 0.15 seconds deal 5% Max Health true damage to an enemy.
2-1 to 10-1
Radiantize3
After 8 seconds, 1 random equipped item temporarily becomes Radiant.
5-1 to 10-1
Blossom Upgrade
3
After 5 seconds, 1 random equipped item temporarily becomes Radiant.
4-2 to 10-1
Treetop Archers3
Archers fire from the trees, dealing 500 physical damage every 3 seconds.
5-1 to 10-1
Blossom Upgrade
3
Archers fire from the trees, dealing 900 physical damage every 3 seconds.
5-1 to 10-1
Prismatic Blossom
0
An implausible number of archers fire from the trees.
2-1 to 10-1
Tremors3
Every 8 seconds, Stun enemies for 1 second.
5-1 to 10-1
Blossom Upgrade
3
Every 8 seconds, Stun enemies for 1.5 seconds.
5-1 to 10-1
Prismatic Blossom
0
Every 3 seconds, Stun enemies for 1.5 seconds.
2-1 to 10-1
Giant Growth4
Your highest Health unit grows, gaining 800 Health.
5-1 to 10-1
Blossom Upgrade
4
Your 2 highest Health units grow, gaining 800 Health.
5-1 to 10-1
Infliction4
Slow, Burn, Shred, and Sunder enemies for 8 seconds.
5-1 to 10-1
Blossom Upgrade
4
Slow, Burn, Shred, and Sunder enemies for 12 seconds.
5-1 to 10-1
Late Bloomer4
A temporary 3-star 1-cost joins your team.
4-2 to 5-7
Blossom Upgrade
4
A temporary 3-star 1-cost with 1recommend item joins your team.
4-2 to 5-7
Prismatic Blossom
0
A squad of 5 temporary 4-star 1-costs joins your team.
2-1 to 10-1
Heroic Sacrifice5
Your 3 strongest Champions gain HEROIC POWER, but other allies are sacrificed.
Requirements: 2 or more champions with 3+ items
4-2 to 5-7
Hand Of Baron6
Your team gains Baron Buff, increasing their stats.
Requirements: Riftbeast trait active
5-1 to 10-1
Blossom Upgrade
6
Your team gains Baron Buff, greatly increasing their stats.
Requirements: Riftbeast trait active
5-1 to 10-1
Beggar's Wisp0
The wilds couldn't find a wisp for you this roll. Gain 3 gold.
2-1 to 10-1
Blossom Upgrade
0
The wilds couldn't find a wisp for you this roll. Gain 5 gold.
2-1 to 10-1
Coin Flip0
Flip a coin, gain 1 gold if it's heads.
2-1 to 2-7
Blossom Upgrade
0
Flip 2 coins, gain 1 gold if it's heads.
2-1 to 2-7
Room for a Shroom0
Gain 2 random mushrooms.
Requirements: less than 10 gold
4-2 to 5-7
Blossom Upgrade
0
Gain 3 random mushrooms.
Requirements: less than 10 gold
4-2 to 5-7
Truce0
Gain 1 gold. Your opponent gains 1 gold.
2-1 to 2-7
Blossom Upgrade
0
Gain 2 gold. Your opponent gains 1 gold.
2-1 to 2-7
Prismatic Blossom
0
Gain 100 gold. Your opponent gains 1 gold.
2-1 to 10-1
Experienced1
Gain 2 XP.
2-1 to 2-7
Blossom Upgrade
0
Gain 2 XP.
2-1 to 2-7
Pocket Change1
Your one-star champions drop 1 gold on death.
3-1 to 4-1
Blossom Upgrade
1
Your one-star champions drop 1 gold on death. Gain 1 gold.
3-1 to 4-1
Barter2
The next champion sold this round sells for 200% gold.
Requirements: at least 20 player health
3-5 to 5-7
Blossom Upgrade
2
The next champion sold this round sells for 250% gold.
Requirements: at least 20 player health
3-5 to 5-7
Blood Money2
Gain 1 gold for every champion you kill.
3-1 to 4-7
Blossom Upgrade
2
Gain 1 gold for every champion you kill. Gain 1 gold.
3-1 to 4-7
Die Roll2
Roll a six-sided die. Gain gold equal to the result.
3-1 to 4-1
Blossom Upgrade
3
Roll two six-sided dice. Gain gold equal to the result.
3-1 to 4-1
Life Debt0
Gain 1 gold for every 12 missing Player Health.
5-1 to 10-1
Blossom Upgrade
0
Gain 1 gold for every 12 missing Player Health. Then heal 3 Health.
5-1 to 10-1
Golden Goose1
Gain 1 gold for every 1700 damage your highest damage champion deals.
Requirements: at least 20 player health
4-2 to 5-7
Blossom Upgrade
1
Gain 1 gold for every 1000 damage your highest damage champion deals.
Requirements: at least 20 player health
4-2 to 5-7
Slow Study2
For each ally champion alive after 15 seconds, gain 2 XP.
3-5 to 4-7
Blossom Upgrade
2
For each ally champion alive after 12 seconds, gain 2 XP.
3-5 to 4-7
Bronze Spoon3
Gain 4 XP.
2-1 to 4-1
Blossom Upgrade
2
Gain 4 XP.
2-1 to 4-1
Grow Up7
Gain 10 XP.
3-1 to 4-7
Blossom Upgrade
7
Gain 12 XP.
3-1 to 4-7
Curio Cart0
Open an item store. Items cost 0 to 15 gold.
Requirements: at least 10 gold
3-1 to 4-7
Blossom Upgrade
0
Open an item store. Items cost 0 to 15 gold. Gain 1 Gold.
Requirements: at least 10 gold
3-5 to 5-7
Peddler0
Open a random item store. Random items cost 0 to 14 gold.
Requirements: at least 10 gold
4-2 to 5-7
Blossom Upgrade
0
Open a random item store. Random items cost 0 to 14 gold. Gain 2 Gold.
Requirements: at least 10 gold
4-2 to 5-7
Artifactinate2
Lose 3 components, including ones built into items. Gain an Artifact anvil.
Requirements: at least 3 item components
2-1 to 3-4
Blossom Upgrade
2
Lose 3 components, including ones built into items. Gain an Artifact anvil and 1 Reforger.
Requirements: at least 3 item components
2-1 to 3-4
Blood and Iron3
After 20 champion deaths, gain a component anvil.
3-1 to 4-1
Blossom Upgrade
3
After 16 champion deaths, gain a component anvil.
2-1 to 2-7
Idle Craftsman4
A component on your bench turns into a completed item it builds.
Requirements: at least 1 item components
3-1 to 4-1
Blossom Upgrade
2
A component on your bench turns into a completed item it builds.
Requirements: at least 1 item components
3-1 to 4-1
All Ones0
Reroll your shop with all 1-cost champions.
Requirements: at least 5 gold
2-1 to 2-7
Blossom Upgrade
0
Reroll your shop with all 1-cost champions. Gain 1 Gold.
Requirements: at least 5 gold
2-1 to 2-7
All Twos1
Reroll your shop with all 2-cost champions.
Requirements: at least 5 gold
2-1 to 3-4
Blossom Upgrade
1
Reroll your shop with all 2-cost champions. Gain 1 gold.
Requirements: at least 5 gold
2-1 to 3-4
Flash Fire1
Reroll your shop. Inferno lights 2 shop slots on fire, upgrading them.
Requirements: Inferno trait active
3-5 to 5-7
Blossom Upgrade
1
Reroll your shop. Inferno lights 3 shop slots on fire, upgrading them.
Requirements: Inferno trait active
3-5 to 5-7
Search Party1
Each of your shops has a 4-cost in it this round until you buy one.
Requirements: at least 10 gold
3-5 to 4-7
Blossom Upgrade
0
Each of your shops has a 4-cost in it this round until you buy one.
Requirements: at least 10 gold
3-5 to 4-7
Starfall1
The first 6 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Requirements: at least 10 gold
3-1 to 4-1
Blossom Upgrade
0
The first 8 times you reroll your shop this round, the lowest cost champion becomes 2-star.
Requirements: at least 10 gold
3-1 to 4-1
All Threes2
Reroll your shop with all 3-cost champions.
Requirements: at least 5 gold
3-5 to 4-7
Blossom Upgrade
2
Reroll your shop with all 3-cost champions. Gain 2 gold.
Requirements: at least 5 gold
3-5 to 4-7
Freeroller2
Gain 2 rerolls.
2-1 to 4-1
Blossom Upgrade
2
Gain 3 rerolls.
2-1 to 4-1
All Fours3
Reroll your shop with all 4-cost champions.
Requirements: at least 8 gold
5-1 to 5-7
Blossom Upgrade
3
Reroll your shop with all 4-cost champions. Gain 2 gold.
Requirements: at least 8 gold
5-1 to 5-7
Rolling Bones3
You have a 50% chance to get a free reroll with each kill.
3-1 to 4-7
Blossom Upgrade
3
60% chance to get a reroll with each kill, and 1 more if you win.
3-1 to 4-7
Roly-Polys3
For each ally champion alive after 18 seconds, gain a reroll.
3-1 to 4-1
Blossom Upgrade
3
For each ally champion alive after 16 seconds, gain a reroll.
3-1 to 4-1
Jungling4
Overrun the shop with Riftbeasts.
Requirements: Riftbeast trait active
3-1 to 4-7
Blossom Upgrade
3
Overrun the shop with Riftbeasts.
Requirements: Riftbeast trait active
3-1 to 4-7
Middle Path4
Reroll your shop with all 2-star 3-cost champions.
3-5 to 4-7
Blossom Upgrade
3
Reroll your shop with all 2-star 3-cost champions.
3-5 to 4-7
Refreshing Light6
Gain a free reroll per star level of each unique Solar champion.
Requirements: Solar trait active
3-5 to 4-7
Blossom Upgrade
5
Gain a free reroll per star level of each unique Solar champion.
Requirements: Solar trait active
3-5 to 4-7
Lucky 77
Gain 7 shop rerolls.
6-1 to 10-1
Blossom Upgrade
7
Gain 10 shop rerolls.
6-1 to 10-1
Prismatic Blossom
0
Gain 777 shop rerolls.
2-1 to 10-1
Animate Shop8
For 18 seconds, your shop rerolls for free every 2 seconds.
Requirements: at least 12 gold
4-2 to 5-7
Blossom Upgrade
8
For 24 seconds, your shop rerolls for free every 2 seconds.
Requirements: at least 12 gold
4-2 to 5-7
Starting Town2
Reroll your shop with all 2-star 1-cost champions.
2-1 to 3-4
Blossom Upgrade
1
Reroll your shop with all 2-star 1-cost champions.
2-1 to 3-4
Border Village3
Reroll your shop with all 2-star 2-cost champions.
3-1 to 4-1
Blossom Upgrade
2
Reroll your shop with all 2-star 2-cost champions.
3-1 to 4-1
Ride the Wave3
The next 2 rerolls this round will have 2+ champions fielded last combat.
Requirements: during the first 20 seconds of planning; at least 20 gold
4-2 to 5-7
Blossom Upgrade
3
The next 3 rerolls this round will have 2+ champions fielded last combat.
Requirements: during the first 20 seconds of planning; at least 20 gold
4-2 to 5-7
All Fives8
Reroll your shop with all 5-cost champions.
Requirements: at least 15 gold
6-1 to 10-1
Blossom Upgrade
8
Reroll your shop with all 5-cost champions. Gain 5 gold.
Requirements: at least 15 gold
6-1 to 10-1
Minor Polymorph0
A random 1-cost you own permanently transforms into a 2-cost.
Requirements: during the first 2 seconds of planning
2-1 to 3-4
Blossom Upgrade
0
The highest star level 1-cost you own permanently transforms into a 2-cost.
Requirements: during the first 2 seconds of planning
2-1 to 3-4
Polymorph0
A random 2-cost you own permanently transforms into a 3-cost.
Requirements: during the first 2 seconds of planning
2-1 to 4-1
Blossom Upgrade
0
The highest star level 2-cost you own permanently transforms into a 3-cost.
Requirements: during the first 2 seconds of planning
2-1 to 4-1
Drought1
Add 2 to your loss streak.
2-1 to 2-7
Blossom Upgrade
1
Add 3 to your loss streak.
2-1 to 2-7
Essence Theft1
Gain 50% bonus Coven Essence this combat.
Requirements: Coven trait active
2-1 to 4-1
Blossom Upgrade
1
Gain 90% bonus Coven Essence this combat.
Requirements: Coven trait active
2-1 to 4-1
Fertilize1
Gain 1 XP for each enemy that dies.
2-1 to 3-4
Blossom Upgrade
1
Gain 1 XP for each enemy that dies. Gain 2 XP.
2-1 to 3-4
Flood1
Add 1 to your win streak.
2-1 to 2-7
Blossom Upgrade
1
Add 2 to your win streak.
2-1 to 2-7
Minor Gambit1
If you win the next player combat, gain 2 Gold.
Requirements: Coven trait inactive
2-1 to 2-7
Blossom Upgrade
1
If you win the next player combat, gain 3 Gold.
Requirements: Coven trait inactive
2-1 to 2-7
Take One With Ya1
If you lose and kill at least one enemy, gain 4 XP.
2-1 to 2-7
Blossom Upgrade
1
If you lose and kill at least one enemy, gain 6 XP.
2-1 to 2-7
Trophy Hunter2
Next player combat, your Rivals' takedowns count twice.
Requirements: Rival trait active
2-1 to 4-7
Blossom Upgrade
0
Next player combat, your Rivals' takedowns count twice.
Requirements: Rival trait active
2-1 to 4-7
Component Bounty4
If you win the next player combat, gain a random component.
3-1 to 4-7
Blossom Upgrade
2
If you win the next player combat, gain a random component.
3-1 to 4-7
Major Polymorph0
A random 4-cost you own permanently transforms into a 5-cost.
Requirements: during the first 2 seconds of planning
4-2 to 5-7
Blossom Upgrade
0
The highest star level 4-cost you own permanently transforms into a 5-cost.
Requirements: during the first 2 seconds of planning
4-2 to 5-7
Flip Frenzy1
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
3-1 to 4-1
Blossom Upgrade
0
Flip a coin, gain 1 gold if it's heads. Continue until you flip tails.
3-1 to 4-1
Cutpurse2
Every 5 seconds, your champions have a 20% chance to drop 1 Gold.
3-5 to 4-7
Blossom Upgrade
2
Every 4 seconds, your champions have a 20% chance to drop 1 Gold.
3-5 to 4-7
Golden Road2
After 3 player combats, gain 2 Gold per fight won.
2-1 to 3-4
Blossom Upgrade
2
After 3 player combats, gain 2 Gold per fight won plus 1 Gold.
2-1 to 3-4
Major Gambit3
If you win the next player combat, gain 8 Gold.
Requirements: at least 20 player health
4-2 to 5-7
Blossom Upgrade
3
If you win next combat, gain 10 Gold.
Requirements: at least 20 player health
4-2 to 5-7
Payday3
For each ally champion that survives combat, gain 2 Gold.
3-5 to 4-7
Blossom Upgrade
3
For each ally champion that survives combat, gain 3 Gold.
3-5 to 4-7
Good Loss4
For the next 3 player combats, gain 4 XP if you lose.
3-1 to 4-1
Blossom Upgrade
4
For the next 3 player combats, gain 6 XP if you lose.
3-1 to 4-1
Abandon Ship0
Sell your board and bench, gain 6 gold and 8 rerolls.
Requirements: no 3-star champion; during the first 2 seconds of planning
3-1 to 3-4
Blossom Upgrade
0
Sell your board and bench, gain 10 gold and 10 rerolls.
Requirements: no 3-star champion; during the first 2 seconds of planning
3-1 to 3-4
Doodad Jar0
Gain 1 consumable that gives permanent Armor and Magic Resist or Health.
Requirements: at least 20 player health
2-1 to 2-7
Blossom Upgrade
1
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Requirements: at least 20 player health
2-1 to 2-7
Early Fix0
Gain 1 Item Reforger.
2-1 to 2-7
Blossom Upgrade
0
Gain 2 Item Reforgers.
2-1 to 2-7
Knick-Knack Jar0
Gain 1 consumable that gives permanent Attack Damage or Attack Speed.
Requirements: at least 20 player health
2-1 to 2-7
Blossom Upgrade
0
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Requirements: at least 20 player health
2-1 to 2-7
Salvager0
Any units you bench have items removed and broken apart.
4-2 to 5-7
Blossom Upgrade
0
Any units you bench have items removed and broken apart. Gain 2 Gold.
4-2 to 5-7
Thingamajig Jar0
Gain 1 consumable that gives permanent Ability Power or Mana Regen.
Requirements: at least 20 player health
2-1 to 2-7
Blossom Upgrade
1
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Requirements: at least 20 player health
2-1 to 2-7
Blast Potion1
Gain a temporary equippable Blast Potion.
3-1 to 4-7
Blossom Upgrade
1
Gain a temporary equippable Radiant Blast Potion.
3-1 to 4-7
Doodad Bag1
Gain 2 consumables that give permanent Armor and Magic Resist or Health.
Requirements: at least 20 player health
3-1 to 4-1
Blossom Upgrade
1
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Requirements: at least 20 player health
3-1 to 4-1
Forest Mage1
Fill your shop with Wisps. You can only buy one.
Requirements: during the first 8 seconds of planning
3-5 to 10-1
Blossom Upgrade
1
Fill your shop with upgraded Wisps. You can only buy one.
Requirements: during the first 8 seconds of planning
3-5 to 10-1
Health Potion1
Gain a tempoary equippable Health Potion.
3-1 to 4-7
Blossom Upgrade
1
Gain a temporary equippable Radiant Health Potion.
3-1 to 4-7
Knick-Knack Bag1
Gain 2 consumables that give permanent Attack Damage or Attack Speed.
Requirements: at least 20 player health
3-1 to 4-1
Blossom Upgrade
2
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Requirements: at least 20 player health
3-1 to 4-1
Lesser Chaos1
Cast a random Wisp.
2-1 to 3-4
Blossom Upgrade
1
Cast a random Wisp worth 1 or more gold.
2-1 to 3-4
Mana Potion1
Gain a temporary equippable Mana Potion.
3-1 to 4-7
Blossom Upgrade
1
Gain a temporary equippable Radiant Mana Potion.
3-1 to 4-7
Thingamajig Bag1
Gain 2 consumables that give permanent Ability Power or Mana Regen.
Requirements: at least 20 player health
3-1 to 4-1
Blossom Upgrade
1
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Requirements: at least 20 player health
3-1 to 4-1
Terraforming2
Gain 7 seeds at start of combat.
Requirements: Greenfather trait active
4-2 to 10-1
Blossom Upgrade
2
Gain 10 seeds at start of combat.
Requirements: Greenfather trait active
4-2 to 10-1
Sinister Deal0
Lose 4 Player Health. Gain 2 Gold.
Requirements: at least 4 player health
2-1 to 3-4
Blossom Upgrade
0
Lose 2 Player Health. Gain 2 Gold.
Requirements: at least 2 player health
2-1 to 3-4
Healing Pool2
Heal 5 Player Health.
Requirements: at least 10 missing player health
2-1 to 3-4
Blossom Upgrade
2
Heal 7 Player Health.
Requirements: at least 10 missing player health
3-5 to 5-7
Potioncraft2
Gain three temporary equippable Potions.
5-1 to 10-1
Blossom Upgrade
2
Gain three temporary equippable Radiant Potions.
5-1 to 10-1
Doodad Sack3
Gain 3 consumables that give permanent Armor and Magic Resist or Health.
Requirements: at least 20 player health
5-1 to 10-1
Blossom Upgrade
3
Gain 4 consumables that give permanent Armor and Magic Resist or Health.
Requirements: at least 20 player health
5-1 to 10-1
Knick-Knack Sack3
Gain 3 consumables that give permanent Attack Damage or Attack Speed.
Requirements: at least 20 player health
5-1 to 10-1
Blossom Upgrade
3
Gain 4 consumables that give permanent Attack Damage or Attack Speed.
Requirements: at least 20 player health
5-1 to 10-1
Minor Blood Ritual3
Lose 3 Player Health. Gain a Lesser Champion Duplicator.
Requirements: at least 3 player health
2-1 to 3-4
Blossom Upgrade
3
Lose 1 Player Health. Gain a Lesser Champion Duplicator.
Requirements: at least 1 player health
2-1 to 3-4
Thingamajig Sack3
Gain 3 consumables that give permanent Ability Power or Mana Regen.
Requirements: at least 20 player health
5-1 to 10-1
Blossom Upgrade
3
Gain 4 consumables that give permanent Ability Power or Mana Regen.
Requirements: at least 20 player health
5-1 to 10-1
Greater Chaos4
Cast 2 random Wisps.
5-1 to 10-1
Blossom Upgrade
4
Cast 2 random Wisps worth 2 or more gold.
5-1 to 10-1
Blood Ritual6
Lose 10 Player Health. Gain a Champion Duplicator.
Requirements: at least 10 player health
once per game4-2 to 4-7
Blossom Upgrade
6
Lose 8 Player Health. Gain a Champion Duplicator.
Requirements: at least 8 player health
once per game4-2 to 4-7