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Check out the details on LoLCHESS.GG!

You can play TFT Set 7.5: Uncharted Realms starting with Patch 15.7 (October 22nd)
Dragons require 2 team slots.
Dragons provide +3 to the marked trait, and gain additional bonuses based on how many Dragons are on your team.
Dragons of Tier 3, 4, and 5 can be purchased for 6, 7, and 8 gold, respectively.

At Stage 4-7, the Treasure Dragon appears and offers a variety of rewards.
The classic Treasure Dragon has a 40% chance to appear, while the Chaos Dragon and Order Dragon each have a 30% chance.
The same version of the Treasure Dragon will appear for all players, and can refresh the list for 1 gold.



Summon a sacrificial altar. Combat start: the unit placed on the altar is sacrificed, granting a copy of one of its items and Health to each Darkflight champion.
Emblems and non-craftable items are corrupted when they're copied, instead becoming Darkflight Essence.
(2) 750
(4) 1050
(6) 1650
(8) 2400
Grant a unique bonus to your team; Guild members gain double the amount. Increases for each Guild member in play!
Sejuani: Gain Health
Twitch: Gain Attack Speed
Zippy: Gain Armor and Magic Resist
Jayce: Gain Attack Damage and Ability Power
Bard: Mana per attack
Emblem: Omnivamp
(1) 100% Guild bonus
(2) 110% Guild bonus
(3) 120% Guild bonus
(4) 130% Guild bonus
(5) 140% Guild bonus
(6) 150% Guild bonus
(7) 160% Guild bonus
(8) 175% Guild bonus
Summon movable Jade Statues.
Combat Start: Allies who start combat adjacent to a statue restore maximum Health every 2 seconds and gain Attack Speed. When a statue is destroyed, it deals 33% of its Health as magic damage to nearby enemies.
(3) 1 statue, 2% , 10%
(5) 2 statues, 3% , 22%
(7) 3 statues, 5% , 55%
(11) 4 special statues, 8% , 88%
Mirage champions gain a different Trait bonus from game to game.
Electric Overload: When attacking or being hit by an attack, Mirage units gain a chance to deal 9% of their maximum Health as magic damage to adjacent enemies.
(2) 20%
(4) 33%
(6) 50%
(8) 100%
―
Warlord's Honor: After winning any combat, gain bonus Health and Ability Power.
Increases by 10% per win, stacks up to 5 times!
(2) 150 ; 18%
(4) 300 ; 33%
(6) 500 ; 50%
(8) 750 ; 75%
―
Dawnbringer's Determination: Once per combat, rapidly heal at 50% Health.
(2) Heal 40% maximum Health
(4) Heal 65%
(6) Heal 65% ; heal a 2nd time
(8) Heal 110% ; heal a 2nd time
―
Duelist's Dexterity:
Innate: Mirage units move faster.
Attacks grant bonus Attack Speed, up to 10 stacks.
(2) 6%
(4) 12%
(6) 20%
(8) 30% and 12%
―
Spellsword's Enchantment: Attacks grant Ability Power for the rest of combat.
(2) 5%
(4) 8%
(6) 12%
(8) 20%
―
Pirate's Greed: Gain a chest of loot after each player combat.
(2) Gain a deckhand's chest.
(4) Gain a lieutenant's chest.
(6) Gain a captain's chest.
(8) Gain an admiral's chest.
Innate: Convert Mana to Rage; attacks generate 15 Rage. After casting an Ability, enrage for 4 seconds: 25% Attack Speed but can't gain Rage.
Gain Attack Speed and Omnivamp when enraged:
Ragewings don't gain base mana per attack nor mana from taking damage.
(2) 50% and 10%
(4) 100% and 25%
(6) 150% and 40%
(8) 325% and 80%
After 8 seconds, lightning strikes the battlefield, dealing true damage to enemies, Stunning them for 1 second, and granting Tempest champions Damage Amp for the rest of combat.
(2) 10% damage, 10%
(4) 20% damage, 30%
(6) 30% damage, 60%
(8) 40% damage, 90%
(10) 35% damage, 65%
, strikes twice
Innate: Require 2 team slots.
Dragons provide +3 to the marked trait and gain additional bonuses.
(1) 500 Health
(2) and 20 Armor and Magic Resist
(3) and 10% Damage Amp
(4) and +1 to team size
(5) and heal 40 Health every second
(6) and your Dragons ascend! 300 , 30
and
, 30 Attack Damage, 30 Ability Power, 30% Attack Speed

Mystic ShotFire an energy bolt towards the target, dealing 190/285/430() magic damage to the first enemy hit. Gain 10%(
) Attack Speed, stacking up to 5 times.

Inner FlameFire a burst of energy towards the current target, dealing 200/265/380() magic damage in a 1-hex radius centered on the first enemy hit.

Solar BarrierCreate a surrounding barrier that reduces all incoming damage by 25/35/60() for 4 seconds.

Fury of the DawnGain 225/350/650 max Health for 6 seconds, dealing 70/100/205() magic damage to adjacent enemies every second.

Primal SurgeTransform into Cougar Form for the rest of combat, reducing Attack Range to 1 and gaining bonus movement speed and 40%/45%/50%() Attack Speed. While in Cougar Form, every 3rd attack swipes the target for 115/175/260(
) physical damage.

Warrior's WrathDeal 42/76/136() magic damage to enemies in a cone. Then repeat the damage on the target and the enemy directly behind, Stunning them for 1.5/1.75/2 seconds.

Last EmbraceLaunch mist toward the farthest enemy, dealing 100/180/340() physical damage in a 1-hex radius centered on the first enemy hit, plus 300/450/650(
) bonus magic damage to the target.

Knuckle DownFor 4 seconds, gain 50/60/80() Armor and Magic Resist. Every other punch deals 90/135/205(
) bonus physical damage.

Crystalline ExoskeletonGain 300/375/450() Shield for 8 seconds and 160/180/200% Attack Speed while it holds.

Flowing VolleyThrow 3 stones towards the current target, each dealing 170/255/385() magic damage to the first enemy hit.

TransfusionHeal 275/325/375() and deal 275/325/375(
) magic damage to the target.

Crushing BlowDeal 170/270/465() physical damage to the target and Stun them for 1/1.25/1.5 second(s).

Binding EclipseFires 5/5/7() bolts in a cone, each dealing 195/315/505(
) physical damage. Enemies only take damage from one bolt. Then, Stun all enemies hit for 1 second(s).

UnbreakableRaise shield against the largest group of enemies for 4 seconds, gaining 70%/75%/85%() Durability against damage from that direction.

Mega GnarJump to the current target and Stun nearby enemies for 1 second. Gain 95/100/100% Attack Damage and 40/60/80 Armor, but reduce Attack Range to 1 hex.

Counter StrikeDodge all incoming attacks for 2 seconds. Then, deal 225/350/750() magic damage to all nearby enemies and Stun them for 1/1.25/1.5 second(s).

Tidal BurstFire 4 missiles split between the current target and up to 2 other targets within attack range, each dealing 45/65/100() magic damage. Increase by 2 missiles each cast, up to 12.

Watch Out!Deal 215/275/370() magic damage spread amongst the target and all enemies within a 1-hex radius, plus 180/230/330(
) bonus magic damage to the target.

Cosmic FlareFire a star at the farthest enemy, dealing 325/410/525() magic damage to the first enemy hit and 175/210/240(
) magic damage to subsequent enemies.

Elemental BladeDash to the best position to strike enemies with a blade, dealing 185/280/415() magic damage in a short line through the target and Disarming them for 1.5 seconds.
Disarmed: Cannot attack

Iron BondTether to the lowest percent Health ally, dealing 160/240/440() magic damage to all enemies between. Gain 35/40/50% of current Armor and Magic Resist, and grant the same amount to the bound ally for 4 seconds.

Blast PotionDeal 130/210/345() physical damage to enemies in a 1-hex radius centered on the target and 20% Sunder them for 5 seconds.
Sunder: Reduce Armor

Way of the HunterPassive: Attacks alternate between dealing 85/125/180() bonus magic damage and dealing 15(
) bonus physical damage.

Unstable CurrentRestore 250/285/340() Health and explode outwards towards enemies within 2 hexes, dealing 10%/12%/18% of their max Health as magic damage.

Grasping SpinesSummon vines in the row with the most enemies, dealing 225/325/550() magic damage and Stunning them for 1 second(s).

Pale CascadeGain 300/350/400() Shield for 6 seconds and summon 5/6/7 surrounding orbs, which burst for 75/95/105(
) magic damage upon striking an enemy. When the final orb bursts, regain the Shield.

Dragon's RageKick the target, Stunning them for 1.25 seconds and knocking them back. The target and all enemies hit take 215/320/415() magic damage. 20% Shred damaged enemies for 5 seconds.
Shred: Reduce Magic Resist

ConsumeBite the target, dealing 500/750/1200() magic damage. If the target has less Health than Nunu & Willump prior to the bite, deal an additional 50% damage.

RecklessnessPassive: Permanently gain 4% Attack Damage after each death. (Current Bonus: ?%
Attack Damage.)
Active: Deal 90/135/215() physical damage and gain 30%/40%/50%(
) Attack Speed for 5 seconds. If below 50% Health, the Attack Speed is doubled.

Disarming DiversionDash to the furthest enemy within 2 hexes, Stunning all units passed through for 1.5 seconds, and Taunting the target. Then, gain a 230/350/650() Shield for 4 seconds. Attacks grant an additional 50/70/100(
) Shield.

Unseen PredatorLeap to the lowest Armor enemy, deal 230/340/535() physical damage, then gain 200% Attack Speed for 2 attacks.

Serenade of the SeasGrant 140/180/260() Shield and 20/30/50(
) bonus magic damage on-attack to allies within 2 hexes for 4 seconds.

Petricite BurstDeal 140/200/320() magic damage to nearby enemies and gain 365/415/525(
) Shield for 6 seconds. If Shield is already active, hit a larger area and 30% Mana Reave enemies struck.
Mana Reave: Increase Ability cost until next cast

Chain of ConstellationsShoot a tendril towards the current target, dealing 170/255/475() physical damage to the first enemy hit and Stunning them for 1 seconds. It then spreads to 3 nearby enemies, dealing 155/255/405(
) magic damage and Stunning them for the same duration.

Gain 500/800/1200 max Health. For the rest of combat, every 3rd attack deals 100/140/240() bonus magic damage to the target, and 100/140/240(
) magic damage to up to 4 additional enemies.

Watershock LaserFire a water pulse at the closest enemy within 3 hexes, or at the centermost enemy, Stunning them for 0.75 seconds. When the pulse explodes it deals 70/110/175() physical damage and creates a laser behind the target that deals 275/375/525(
) magic damage to all enemies hit.

QuickdrawPassive: Attacks fire 4 bullets in a cone that deal 30/55/190() physical damage each.
Active: Dash towards the target, fire two attacks, and gain 30/40/80() Armor and Magic Resist for 4 seconds.

Onslaught of ShadowsSummon spectral riders that charge through the target, dealing 200/300/1500() magic damage and Stunning enemies hit for 1.5 seconds.

Mercurial JusticeTransform into melee form, dealing 300/400/1500() magic damage to the current target and nearby enemies. Replace this Ability with Mercurial Judgement and gain 40 Armor and Magic Resist for the rest of combat.
Mercurial Judgement: Deal 400/550/2000() magic damage and 225/275/1200(
) bonus magic damage to nearby enemies. Then, heal for 100/150/500(
) health and an additional 20% per enemy struck.

SlipstreamDash through the target, dealing 270/435/1490() physical damage. If this damages a Shield, gain a Shield equal to 80/100/300% of the damage dealt to it for 4 seconds. Instantly recast if the target is killed or remains Shielded.

Aegis AssaultPassive: Gain 20/25/40% Durability.
Active: Brace a shield for 2 seconds, doubling passive Durability and dealing 230/360/1215() physical damage in a cone towards enemies over the duration. Wound enemies hit for 3 seconds.
Wound: Reduce healing received by 33%

Feathers FLY!For 4 seconds, attacks leave a feather behind the target and 2 nearby enemies.
At the end of this duration, recall all feathers, dealing 24/35/103() physical damage per feather to enemies struck.

Tempered FateStun the largest group of enemies for 1.25/2/15 seconds. While Stunned, enemies lose 15%/20%/9999%() Durability.

StarfallPassive: While any ally is below 50% Health, gain an additional 15 mana per attack.
Active: Call down a shower of 14 stars over the next 2 seconds. Allies are healed for 105/165/1000() each time a star hits them.

Sweeping BladeGain 180/240/2500() Shield for 2 seconds and dash through the target, slashing nearby enemies for 135/245/6000(
) physical damage.
Every third cast the slash deals 250% damage, hits a larger area, and Stuns enemies for 1.5 seconds. If only one enemy remains, repeatedly slash them until they die.

Spell ThiefNab an Ability from another dimension and cast it.

Fireballs!Lob a fireball towards a random enemy that explodes on impact, dealing 190/285/455() magic damage to enemies within 1 hex, and bouncing additional fireballs that deal 30/35/40% of the damage.

Somersault AssaultGain 375/450/650() Shield for 2 seconds and deal 340/540/1050(
) physical damage to the highest percent health enemy, Stunning and knocking them back slightly.

WindblastPassive: Launch three barrages that each deal 35/50/165() bonus magic damage and reduce the target's Magic Resist by 5.
Active: Deal 265/400/1700() magic damage toward the most enemies in a line.

Golden ScalesFor 2 seconds, reduce incoming damage by 30/50/400. Then heal 450/600/4000() Health and grant other nearby allies 150/250/1600(
) Shield for 5 seconds. The Shield grants 30% Attack Speed while it holds.

Jade FormEnter Jade stance, gaining 20%/25%/40% Durability, immunity to crowd control, and empowering the next 3 attacks with special effects.
Attack 1: Deal 190/250/1700() physical damage and Stun the target for 1 second(s).
Attack 2: Deal 190/250/1700 true damage.
Attack 3: End the stance, dealing 190/250/1700() physical damage to all enemies in a line and Stunning them for 1 second(s).

TideblossomMark an unmarked enemy, dealing 200/300/1200() magic damage to enemies along the way. Marks transfer to a nearby enemy on Mark owner death.
After 3 casts, the next cast deals 335/505/1800() magic damage in a 2-hex radius around all marked enemies.

RampageCharge toward the farthest enemy within 2.5 hexes, dealing 145/220/850() physical damage and Stunning enemies hit.
Then bite an enemy, dealing 350/525/1800() physical damage and ignoring 33%(
) of the target's Armor.

Dragon Master's DecreeLaunch 8 dragonlings toward nearby enemies. Each deals 90/130/600() magic damage to their target, then returns to restore for 12% missing Health.

Lightning RainFire a barrage of 20 lightning strikes at random enemies. Each strike deals 160/235/666() magic damage and removes 10 current Mana from the current target.

Black HoleSummon a black hole under a random enemy. After 2 seconds, it deals 370/600/99999() magic damage to the target and enemies within 2 hexes, and increases their damage taken by 20% for 10 seconds.
Black holes generated after 18 seconds of combat are larger and deal 20% more damage.

Dragon's DescentTransform into a dragon for the rest of combat and replace this ability with Flame Breath. Become briefly untargetable and dive-bomb into the largest group of enemies, dealing 80/150/1500() magic damage in a 3-hex circle and Stunning for 1.25/1.25/10 seconds. After landing, cast Flame Breath immediately.
Flame Breath: Breathe fire in a cone, dealing up to 700/1200/20000() magic damage to enemies hit. While breathing fire, is always enraged.

EarthquakeStomp three times, creating a surrounding earthquake that deals 460/640/5360() physical damage. When it ends, gain 130/165/4000(
) Armor and Magic Resist for 8 seconds. While casting, become Unstoppable.
Unstoppable: Gain immunity to crowd control
* Some stats may differ due to the PBE balance patch.
.png)
If your team has 3+ Dragons, every 4th attack from a Dragon fires a blast that deals magic damage equal to 30% of the target's maximum Health. Gain a Nomsy, Zippy, and a Tier 4 Dragon.

Gain an Assassin Emblem, a Hand of Justice, and a Rengar.

Gain a Bruiser Emblem, a Spirit Visage, and a Sylas.

Gain a Cannoneer Emblem, a Giant Slayer, and a Zeri.

Gain a Cavalier Emblem, a Spirit Visage, and a Nunu.

The Cavalier trait grants its bonuses to all of your champions. This does not increase your number of Cavaliers. Gain a Rell.
.png)
Gain a Darkflight Emblem, a Titan's Resolve, and a Rengar.

Gain a Dragonmancer Emblem, a Hand of Justice, and a Lee Sin.

Gain an Evoker Emblem, a Spear of Shojin, and a Seraphine.

Gain a Guardian Emblem, a Sunfire Cape, and a Rakan.

Gain a Guild Emblem, a Protector's Vow, and a Twitch.
.png)
Gain a Lagoon Emblem, a Spear of Shojin, and a Zeri.

Gain a Mage Emblem, a Spear of Shojin, and a Lux.

Gain a Mirage Emblem, a Hand of Justice, and a Nunu.
.png)
The Assassin Trait grants its bonuses to your champions that start combat in the middle 2 rows. This does not increase the number of Assassins. Gain a Qiyana.

Gain a Scalescorn Emblem, a Hand of Justice, and a Diana.

Gain a Swiftshot Emblem, a Guinsoo's Rageblade, and a Varus.

Gain a Tempest Emblem, a Hand of Justice, and a Lee Sin.

Gain a Warrior Emblem, a Giant Slayer, and a Yone.

Gain an Idas. Your strongest Idas becomes a Fighter. She now deals magic damage in a cone and can create gold.

Gain 3 tier-3 champions. Allies gain 5% Attack Speed. Combat Start: 3 random tier-3 champions gain 300 Health and 25% Attack Speed.
%20(1).png)
Scalescorns gain 7% damage each time they start combat in the same hex as last round, stacking up to 4 times. Gain a Lillia.

Units that start combat next to Shapeshifters gain 25% Attack Speed and Movement Speed. Shapeshifters always gain this bonus. Gain a Gnar.

Gain a Bruiser Emblem and a Jax.

Gain a Cannoneer Emblem and an Aphelios.

Gain a Cavalier Emblem and a Sejuani.
.png)
Gain a Darkflight Emblem and a Rell.

Cavalier's first attack after charging deals 80 magic damage, increased by 1% for each Armor and Magic Resist they have. Gain a Rell.
.png)
If you only have 1 Dragon, Dragons execute enemies they damage who are below 18% Health. Gain a Nomsy.

Gain a Dragonmancer Emblem and a Kai'Sa.
.png)
Mage's attacks drain 8 Mana from their target and gain 4 Mana. Gain a Lux.

When one of your Jade champions would die, the nearest Jade Statue protects them, sacrificing 70% of its max Health and transferring 150% of the sacrificed Health to the champion. Gain a Gnar.

Gain an Evoker Emblem and a Zyra.

The unit in the center of the front row board gains 45 Ability Power, increased to 135 after Tempest's lightning strikes. Gain a Qiyana.

Guild champions holding an item gain 35 Armor and an additional 250% of their base Guild Bonus. Gain a Twitch.

Gain a Guardian Emblem and a Zac.

Gain a Guild Emblem and a Twitch.

Mirage champions take 90% less damage for the first 6 seconds of combat. Gain a Yone.

Every 2 seconds, Guardians taunt all enemies within range. Enemies that attack a Guardian's shield take magic damage equal to 7% of the shielded unit's max Health (up to once per second). Gain a Braum.
.png)
The Dragonmancer nearest to the Dragonmancer Hero gains 66% of the Dragonmancer Trait's bonuses. Gain a Sett.
.png)
Until they cast 2 times, Lagoon champions attack 30% slower but gain 12 Mana per second. Gain a Kai'sa.

Cannoneer's cannon shots burn their targets, dealing 6% of the target's maximum Health as true damage over 2 seconds, and reducing healing by 50% for the duration of the burn. Gain an Aphelios.
.png)
Gain a Lagoon Emblem and a Zac.

Gain a random component every 3 player combats when you have at least Guild (3) active. Gain a Twitch.

Gain a Mage Emblem and a Vladimir.

Gain a Mirage Emblem and a Nunu.
.png)
Every 6 seconds, Lagoon champions remove all negative effects on themselves and heal for 18% of their missing Health. Gain a Zac.

Jade Statue explosions deal 100% more damage. Enemies are disarmed for 2.5 seconds the first time they attack a Jade Statue or are damaged by a Jade Statue's explosion. Gain a Gnar.

At the end of combat, champions that started combat adjacent to Bruisers permanently gain 40 Health, increased by 20 if they survived. Gain a Jax.

Your Swiftshots' attacks apply a stack on their target for 5 seconds. Every third stack deals true damage equal to 4% of the target's maximum Health. Gain a Twitch.
.png)
Combat start: Your team gains a 35 Health shield for every item component equipped on an Astral champion, including those that are part of a full item. Gain a Lux.

If you purchase a Shop reroll during Planning, champions holding a Shimmerscale Item and all Shimmerscale champions gain 35% damage when the next combat begins. Gain a Jax.

Cannoneer's cannon shots bounce once, dealing 40% less damage. Gain an Aphelios.

Gain a Scalescorn Emblem and a Braum.

Every 5th instance of Ragewing champion's damage deals 20% more damage and is converted to true damage. Gain a Senna.

Gain a Swiftshot Emblem and a Twitch.

After casting their first Ability, Ragewings restore 100% of their maximum Rage. Gain a Senna.

Gain a Tempest Emblem and a Qiyana.
.png)
Your units take 15% less damage from enemies shrunken by Whisper champions. Gain a Sylas.

Warrior's enhanced attacks deal 50% of their damage to enemies in a 1-hex area around their target. Gain a Yone.

Gain a Warrior Emblem and a Yone.

When an Astral unit dies, they leave behind a projection of themselves with reduced stats that casts immediately then rapidly loses Health. Gain a Skarner and a Nidalee.

The Darkflight sacrifice returns after 10 seconds of combat with 100% increased max Health, 75% Damage Amp, and 30% Attack Speed

Gain a special Darkflight Zeke's Herald from the past.

If you have exactly 1 Dragon it loses the effects of the Dragon trait and gains Scalescorn. It gains an additional 15% of the effects of Scalescorn. Gain a Lillia.

Every 3 second(s), the Tempest lightning alternates between striking a low health enemy and a strong Tempest champion with 50% effectiveness.

If your team has exactly 2 tier-4 champions, they each gain 374 Health and 24.4% Attack Speed. Gain a random tier-4 champion.

Bruisers gain 1.5% of their Health as Attack Damage. Gain a Jax.

Gain 2 tier-3 champions. Combat Start: 3 random tier-3 champions gain 220 Health and 20% Attack Speed.

Your Tier-4 and Tier-5 champions gain 55 Health and 6% Attack Speed for every Tier-1 and Tier-2 champion on your board.

Every 2 rounds, a random Dragonmancer appears on your bench. Gain a Kai'Sa.

Gain a Shimmerscale Emblem and a Jax.
.png)
Darkflight champions benefit from the first-listed trait of a sacrificed champion. This does not increase the trait count for that trait. Gain an Aphelios.

Gain a Nasus. Your strongest Nasus becomes a Fighter. He now slams his staff on enemies, dealing physical damage. If this kills the enemy, Nasus gains permanent Attack Damage.

Gain a Vladimir. Your strongest Vladimir becomes a Caster. He no longer Heals, but gains 2 range and every fourth cast damages enemies in an area around his target. Enemies damaged lose Magic Resist.
* Some stats may differ due to the PBE balance patch.
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