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SET 6 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Arcanist Crown
Gain 2 Arcanist Emblems.
Gain 2 Arcanist Emblems.
Assassin Crown
Gain 2 Assassin Emblems.
Gain 2 Assassin Emblems.
Band of Thieves
Gain 2 Thief's Gloves.
Gain 2 Thief's Gloves.
Bodyguard Crown
Gain 2 Bodyguard Emblems.
Gain 2 Bodyguard Emblems.
Bruiser Crown
Gain 2 Bruiser Emblems.
Gain 2 Bruiser Emblems.
Built Different III
Your units with no Traits active gain 500 Health and 70% Attack Speed.
Your units with no Traits active gain 500 Health and 70% Attack Speed.
Celestial Blessing III
Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.
Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health.
Challenger Crown
Gain 2 Challenger Emblems.
Gain 2 Challenger Emblems.
Chemical Overload III
Chemtechs explode on death, dealing 40% of their max Health as magic damage to enemies within 2 hexes.
Chemtechs explode on death, dealing 40% of their max Health as magic damage to enemies within 2 hexes.
Chemtech Crown
Gain 2 Chemtech Emblems.
Gain 2 Chemtech Emblems.
Clockwork Soul
Your team counts as having 2 additional Clockworks. Gain 8 gold.
Your team counts as having 2 additional Clockworks. Gain 8 gold.
Cybernetic Implants III
Your champions holding an item gain 350 Health and 30 Attack Damage.
Your champions holding an item gain 350 Health and 30 Attack Damage.
Enchanter Soul
Your team counts as having 2 additional Enchanters. Gain 8 gold.
Your team counts as having 2 additional Enchanters. Gain 8 gold.
Enforcer Soul
Your team counts as having 2 additional Enforcers. Gain 8 gold.
Your team counts as having 2 additional Enforcers. Gain 8 gold.
Exiles III
Your units that start combat with no adajacent allies gain a 70% maximum Health shield for 8 seconds.
Your units that start combat with no adajacent allies gain a 70% maximum Health shield for 8 seconds.
Featherweights III
Your 1 and 2 cost units gain 55% Attack Speed and movement speed.
Your 1 and 2 cost units gain 55% Attack Speed and movement speed.
Golden Ticket
Each time your Shop is refreshed, you have a 40% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 40% chance to gain a free refresh.
High End Shopping
Champions appear in your Shop as if you were 1 level higher.
Champions appear in your Shop as if you were 1 level higher.
High Roller
Gain 3 Loaded Dice and 8 gold.
Gain 3 Loaded Dice and 8 gold.
Innovator Soul
Your team counts as having 2 additional Innovators.
Your team counts as having 2 additional Innovators.
Item Grab Bag II
Gain 2 random completed item(s) and a Reforger.
Gain 2 random completed item(s) and a Reforger.
Knife's Edge III
Your units that start combat in the first 2 rows gain 50 Attack Damage.
Your units that start combat in the first 2 rows gain 50 Attack Damage.
Level Up!
When you buy experience points, gain an additional 3. You can now reach level 10.
When you buy experience points, gain an additional 3. You can now reach level 10.
Makeshift Armor III
Your units with no items gain 75 Armor and Magic Resist.
Your units with no items gain 75 Armor and Magic Resist.
March of Progress
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Gain 5 bonus experience points per round. You can no longer use gold to level up.
Mercenary Soul
Your team counts as having 2 additional Mercenaries.
Your team counts as having 2 additional Mercenaries.
Mutant Crown
Gain 2 Mutant Emblems.
Gain 2 Mutant Emblems.
New Recruit
Gain +1 maximum team size.
Gain +1 maximum team size.
Runic Shield III
Arcanists start combat with a shield equal to 600% of their Ability Power for 8 seconds.
Arcanists start combat with a shield equal to 600% of their Ability Power for 8 seconds.
Scholar Soul
Your team counts as having 2 additional Scholars. Gain 8 gold.
Your team counts as having 2 additional Scholars. Gain 8 gold.
Scrap Soul
Your team counts as having 2 additional Scraps. Gain 8 gold.
Your team counts as having 2 additional Scraps. Gain 8 gold.
Sniper Crown
Gain 2 Sniper Emblems.
Gain 2 Sniper Emblems.
Socialite Soul
Your team counts as having 2 additional Socialites.
Your team counts as having 2 additional Socialites.
Stand United III
Your units gain 5 Attack Damage and Ability Power per Trait active across your army.
Your units gain 5 Attack Damage and Ability Power per Trait active across your army.
Syndicate Crown
Gain 2 Syndicate Emblems.
Gain 2 Syndicate Emblems.
Twinshot Soul
Your team counts as having 2 additional Twinshots. Gain 8 gold.
Your team counts as having 2 additional Twinshots. Gain 8 gold.
Windfall
Gain gold based on the number of augments you have now. 0 = 18g, 1 = 30g, 2 = 45g
Gain gold based on the number of augments you have now. 0 = 18g, 1 = 30g, 2 = 45g
Wise Spending
Gain 4 gold.Gain 2 experience points when you refresh your Shop.
Gain 4 gold.Gain 2 experience points when you refresh your Shop.
Woodland Charm
At the start of combat, your highest Health Champion creates a 1600 Health copy of themself (excluding items).
At the start of combat, your highest Health Champion creates a 1600 Health copy of themself (excluding items).
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