DAK.GG
SET 6 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() Arcanist Crown Gain 2 Arcanist Emblems. | Gain 2 Arcanist Emblems. |
![]() Assassin Crown Gain 2 Assassin Emblems. | Gain 2 Assassin Emblems. |
![]() Band of Thieves Gain 2 Thief's Gloves. | Gain 2 Thief's Gloves. |
![]() Bodyguard Crown Gain 2 Bodyguard Emblems. | Gain 2 Bodyguard Emblems. |
![]() Bruiser Crown Gain 2 Bruiser Emblems. | Gain 2 Bruiser Emblems. |
![]() Built Different III Your units with no Traits active gain 500 Health and 70% Attack Speed. | Your units with no Traits active gain 500 Health and 70% Attack Speed. |
![]() Celestial Blessing III Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health. | Your units heal for 25% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 600 Health. |
![]() Challenger Crown Gain 2 Challenger Emblems. | Gain 2 Challenger Emblems. |
![]() Chemical Overload III Chemtechs explode on death, dealing 40% of their max Health as magic damage to enemies within 2 hexes. | Chemtechs explode on death, dealing 40% of their max Health as magic damage to enemies within 2 hexes. |
![]() Chemtech Crown Gain 2 Chemtech Emblems. | Gain 2 Chemtech Emblems. |
![]() Clockwork Soul Your team counts as having 2 additional Clockworks. Gain 8 gold. | Your team counts as having 2 additional Clockworks. Gain 8 gold. |
![]() Cybernetic Implants III Your champions holding an item gain 350 Health and 30 Attack Damage. | Your champions holding an item gain 350 Health and 30 Attack Damage. |
![]() Enchanter Soul Your team counts as having 2 additional Enchanters. Gain 8 gold. | Your team counts as having 2 additional Enchanters. Gain 8 gold. |
![]() Enforcer Soul Your team counts as having 2 additional Enforcers. Gain 8 gold. | Your team counts as having 2 additional Enforcers. Gain 8 gold. |
![]() Exiles III Your units that start combat with no adajacent allies gain a 70% maximum Health shield for 8 seconds. | Your units that start combat with no adajacent allies gain a 70% maximum Health shield for 8 seconds. |
![]() Featherweights III Your 1 and 2 cost units gain 55% Attack Speed and movement speed. | Your 1 and 2 cost units gain 55% Attack Speed and movement speed. |
![]() Golden Ticket Each time your Shop is refreshed, you have a 40% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 40% chance to gain a free refresh. |
![]() High End Shopping Champions appear in your Shop as if you were 1 level higher. | Champions appear in your Shop as if you were 1 level higher. |
![]() High Roller Gain 3 Loaded Dice and 8 gold. | Gain 3 Loaded Dice and 8 gold. |
![]() Innovator Soul Your team counts as having 2 additional Innovators. | Your team counts as having 2 additional Innovators. |
![]() Item Grab Bag II Gain 2 random completed item(s) and a Reforger. | Gain 2 random completed item(s) and a Reforger. |
![]() Knife's Edge III Your units that start combat in the first 2 rows gain 50 Attack Damage. | Your units that start combat in the first 2 rows gain 50 Attack Damage. |
![]() Level Up! When you buy experience points, gain an additional 3. You can now reach level 10. | When you buy experience points, gain an additional 3. You can now reach level 10. |
![]() Makeshift Armor III Your units with no items gain 75 Armor and Magic Resist. | Your units with no items gain 75 Armor and Magic Resist. |
![]() March of Progress Gain 5 bonus experience points per round. You can no longer use gold to level up. | Gain 5 bonus experience points per round. You can no longer use gold to level up. |
![]() Mercenary Soul Your team counts as having 2 additional Mercenaries. | Your team counts as having 2 additional Mercenaries. |
![]() Mutant Crown Gain 2 Mutant Emblems. | Gain 2 Mutant Emblems. |
![]() New Recruit Gain +1 maximum team size. | Gain +1 maximum team size. |
![]() Runic Shield III Arcanists start combat with a shield equal to 600% of their Ability Power for 8 seconds. | Arcanists start combat with a shield equal to 600% of their Ability Power for 8 seconds. |
![]() Scholar Soul Your team counts as having 2 additional Scholars. Gain 8 gold. | Your team counts as having 2 additional Scholars. Gain 8 gold. |
![]() Scrap Soul Your team counts as having 2 additional Scraps. Gain 8 gold. | Your team counts as having 2 additional Scraps. Gain 8 gold. |
![]() Sniper Crown Gain 2 Sniper Emblems. | Gain 2 Sniper Emblems. |
![]() Socialite Soul Your team counts as having 2 additional Socialites. | Your team counts as having 2 additional Socialites. |
![]() Stand United III Your units gain 5 Attack Damage and Ability Power per Trait active across your army. | Your units gain 5 Attack Damage and Ability Power per Trait active across your army. |
![]() Syndicate Crown Gain 2 Syndicate Emblems. | Gain 2 Syndicate Emblems. |
![]() Twinshot Soul Your team counts as having 2 additional Twinshots. Gain 8 gold. | Your team counts as having 2 additional Twinshots. Gain 8 gold. |
![]() Windfall Gain gold based on the number of augments you have now. 0 = 18g, 1 = 30g, 2 = 45g | Gain gold based on the number of augments you have now. 0 = 18g, 1 = 30g, 2 = 45g |
![]() Wise Spending Gain 4 gold.Gain 2 experience points when you refresh your Shop. | Gain 4 gold.Gain 2 experience points when you refresh your Shop. |
![]() Woodland Charm At the start of combat, your highest Health Champion creates a 1600 Health copy of themself (excluding items). | At the start of combat, your highest Health Champion creates a 1600 Health copy of themself (excluding items). |