DAK.GG
SET 6 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
Arcane Crest Disabled Gain an Arcanist Emblem and a Swain. | Gain an Arcanist Emblem and a Swain. |
Armor Plating Disabled Colossus become invulnerable for 2 seconds when their Health drops to 60% and 30%. | Colossus become invulnerable for 2 seconds when their Health drops to 60% and 30%. |
Assassin Crest Disabled Gain an Assassin Emblem and a Talon. | Gain an Assassin Emblem and a Talon. |
Binary Airdrop Disabled Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. |
Bodyguard Crest Disabled Gain a Bodyguard Emblem and a Darius. | Gain a Bodyguard Emblem and a Darius. |
Broken Stopwatch Disabled 5 seconds into combat, all enemies and non-Clockwork units are frozen in time for 4 seconds. | 5 seconds into combat, all enemies and non-Clockwork units are frozen in time for 4 seconds. |
Bruiser Crest Disabled Gain a Bruiser Emblem and a Trundle. | Gain a Bruiser Emblem and a Trundle. |
Built Different II Disabled Your units with no Traits active gain 400 Health and 60% Attack Speed. | Your units with no Traits active gain 400 Health and 60% Attack Speed. |
Celestial Blessing II Disabled Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health. | Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health. |
Challenger Crest Disabled Gain a Challenger Emblem and a Quinn. | Gain a Challenger Emblem and a Quinn. |
Chemical Overload II Disabled Chemtechs explode on death, dealing 30% of their max Health as magic damage to enemies within 2 hexes. | Chemtechs explode on death, dealing 30% of their max Health as magic damage to enemies within 2 hexes. |
Chemtech Crest Disabled Gain a Chemtech Emblem and a Warwick. | Gain a Chemtech Emblem and a Warwick. |
Clear Mind Disabled If you have no champions on your bench at the end of a round, gain 3 experience points. | If you have no champions on your bench at the end of a round, gain 3 experience points. |
Clockwork Crest Disabled Gain a Clockwork Emblem and a Zilean. | Gain a Clockwork Emblem and a Zilean. |
Cybernetic Implants II Disabled Your champions holding an item gain 250 Health and 20 Attack Damage. | Your champions holding an item gain 250 Health and 20 Attack Damage. |
Exiles II Disabled Your units that start combat with no adajacent allies gain a 45% maximum Health shield for 8 seconds. | Your units that start combat with no adajacent allies gain a 45% maximum Health shield for 8 seconds. |
Featherweights II Disabled Your 1 and 2 cost champions gain 35% Attack Speed and movement speed. | Your 1 and 2 cost champions gain 35% Attack Speed and movement speed. |
Gold Reserves Disabled Mercenaries deal 1% more damage per 1 gold you have. (Maximum +60%) | Mercenaries deal 1% more damage per 1 gold you have. (Maximum +60%) |
Instant Injection Disabled Chemtechs now additionally trigger their bonuses at the start of combat. | Chemtechs now additionally trigger their bonuses at the start of combat. |
Junkyard Disabled Gain a random component every 3 combat rounds with the Scrap Trait active. | Gain a random component every 3 combat rounds with the Scrap Trait active. |
Knife's Edge II Disabled Your units that start combat in the front 2 rows gain 35 Attack Damage. | Your units that start combat in the front 2 rows gain 35 Attack Damage. |
Makeshift Armor II Disabled Your units with no items gain 55 Armor and Magic Resist. | Your units with no items gain 55 Armor and Magic Resist. |
Mercenary Crest Disabled Gain a Mercenary Emblem and 3 gold. | Gain a Mercenary Emblem and 3 gold. |
Metabolic Accelerator Disabled Your Tactician moves faster and heals 2 Health at the end of each PVP round. | Your Tactician moves faster and heals 2 Health at the end of each PVP round. |
Mutant Crest Disabled Gain a Mutant Emblem and a Kassadin. | Gain a Mutant Emblem and a Kassadin. |
Portable Forge Disabled Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
Rich Get Richer Disabled Gain 10 gold. Your maximum interest is increased to 7. | Gain 10 gold. Your maximum interest is increased to 7. |
Runic Shield II Disabled Arcanists start combat with a shield equal to 450% of their Ability Power for 8 seconds. | Arcanists start combat with a shield equal to 450% of their Ability Power for 8 seconds. |
Salvage Bin Disabled Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
Scholar Crest Disabled Gain a Scholar Emblem and a Heimerdinger. | Gain a Scholar Emblem and a Heimerdinger. |
Scrap Crest Disabled Gain a Scrap Emblem and a Blitzcrank. | Gain a Scrap Emblem and a Blitzcrank. |
Share the Spotlight Disabled Allies adjacent to a spotlight at the start of combat gain 100% of its bonuses. | Allies adjacent to a spotlight at the start of combat gain 100% of its bonuses. |
Sharpshooter Disabled Twinshot's ranged attacks and Abilities can bounce once, dealing 45% less damage. | Twinshot's ranged attacks and Abilities can bounce once, dealing 45% less damage. |
Smoke Bomb Disabled The first time Assassins drops to 60% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 80%. | The first time Assassins drops to 60% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 80%. |
Sniper Crest Disabled Gain a Sniper Emblem and a Tristana. | Gain a Sniper Emblem and a Tristana. |
Spell Blade Disabled After casting their Ability, Arcanists' next attack deals bonus magic damage equal to 225% of their Ability Power. Spell Blade's damage is considered Ability damage. | After casting their Ability, Arcanists' next attack deals bonus magic damage equal to 225% of their Ability Power. Spell Blade's damage is considered Ability damage. |
Stand United II Disabled Your units gain 3 Attack Damage and Ability Power per Trait active across your army. | Your units gain 3 Attack Damage and Ability Power per Trait active across your army. |
Sunfire Board Disabled At the start of combat, burn all enemies for 20% of their maximum Health over 10 seconds and reduce healing received by 50%. | At the start of combat, burn all enemies for 20% of their maximum Health over 10 seconds and reduce healing received by 50%. |
Syndicate Crest Disabled Gain a Syndicate Emblem and a Zyra. | Gain a Syndicate Emblem and a Zyra. |
Thrill of the Hunt II Disabled Your units heal 700 Health on kill. | Your units heal 700 Health on kill. |
Titanic Force Disabled Your units with more than 1400 maximum Health gain Attack Damage equal to 3% of their maximum Health. | Your units with more than 1400 maximum Health gain Attack Damage equal to 3% of their maximum Health. |
Trade Sector Disabled Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |