DAK.GG
TFT
LoLCHESS.GG
DAK.GG

SET 6 Augments

Augment Guide
AugmentAugment & DescriptionDescription
Arcane Crest
Disabled
Gain an Arcanist Emblem and a Swain.
Gain an Arcanist Emblem and a Swain.
Armor Plating
Disabled
Colossus become invulnerable for 2 seconds when their Health drops to 60% and 30%.
Colossus become invulnerable for 2 seconds when their Health drops to 60% and 30%.
Assassin Crest
Disabled
Gain an Assassin Emblem and a Talon.
Gain an Assassin Emblem and a Talon.
Binary Airdrop
Disabled
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat.
Bodyguard Crest
Disabled
Gain a Bodyguard Emblem and a Darius.
Gain a Bodyguard Emblem and a Darius.
Broken Stopwatch
Disabled
5 seconds into combat, all enemies and non-Clockwork units are frozen in time for 4 seconds.
5 seconds into combat, all enemies and non-Clockwork units are frozen in time for 4 seconds.
Bruiser Crest
Disabled
Gain a Bruiser Emblem and a Trundle.
Gain a Bruiser Emblem and a Trundle.
Built Different II
Disabled
Your units with no Traits active gain 400 Health and 60% Attack Speed.
Your units with no Traits active gain 400 Health and 60% Attack Speed.
Celestial Blessing II
Disabled
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
Your units heal for 20% of the damage dealt by attacks and Abilities. Excess healing is converted to a shield up to 450 Health.
Challenger Crest
Disabled
Gain a Challenger Emblem and a Quinn.
Gain a Challenger Emblem and a Quinn.
Chemical Overload II
Disabled
Chemtechs explode on death, dealing 30% of their max Health as magic damage to enemies within 2 hexes.
Chemtechs explode on death, dealing 30% of their max Health as magic damage to enemies within 2 hexes.
Chemtech Crest
Disabled
Gain a Chemtech Emblem and a Warwick.
Gain a Chemtech Emblem and a Warwick.
Clear Mind
Disabled
If you have no champions on your bench at the end of a round, gain 3 experience points.
If you have no champions on your bench at the end of a round, gain 3 experience points.
Clockwork Crest
Disabled
Gain a Clockwork Emblem and a Zilean.
Gain a Clockwork Emblem and a Zilean.
Cybernetic Implants II
Disabled
Your champions holding an item gain 250 Health and 20 Attack Damage.
Your champions holding an item gain 250 Health and 20 Attack Damage.
Exiles II
Disabled
Your units that start combat with no adajacent allies gain a 45% maximum Health shield for 8 seconds.
Your units that start combat with no adajacent allies gain a 45% maximum Health shield for 8 seconds.
Featherweights II
Disabled
Your 1 and 2 cost champions gain 35% Attack Speed and movement speed.
Your 1 and 2 cost champions gain 35% Attack Speed and movement speed.
Gold Reserves
Disabled
Mercenaries deal 1% more damage per 1 gold you have. (Maximum +60%)
Mercenaries deal 1% more damage per 1 gold you have. (Maximum +60%)
Instant Injection
Disabled
Chemtechs now additionally trigger their bonuses at the start of combat.
Chemtechs now additionally trigger their bonuses at the start of combat.
Junkyard
Disabled
Gain a random component every 3 combat rounds with the Scrap Trait active.
Gain a random component every 3 combat rounds with the Scrap Trait active.
Knife's Edge II
Disabled
Your units that start combat in the front 2 rows gain 35 Attack Damage.
Your units that start combat in the front 2 rows gain 35 Attack Damage.
Makeshift Armor II
Disabled
Your units with no items gain 55 Armor and Magic Resist.
Your units with no items gain 55 Armor and Magic Resist.
Mercenary Crest
Disabled
Gain a Mercenary Emblem and 3 gold.
Gain a Mercenary Emblem and 3 gold.
Metabolic Accelerator
Disabled
Your Tactician moves faster and heals 2 Health at the end of each PVP round.
Your Tactician moves faster and heals 2 Health at the end of each PVP round.
Mutant Crest
Disabled
Gain a Mutant Emblem and a Kassadin.
Gain a Mutant Emblem and a Kassadin.
Portable Forge
Disabled
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Rich Get Richer
Disabled
Gain 10 gold. Your maximum interest is increased to 7.
Gain 10 gold. Your maximum interest is increased to 7.
Runic Shield II
Disabled
Arcanists start combat with a shield equal to 450% of their Ability Power for 8 seconds.
Arcanists start combat with a shield equal to 450% of their Ability Power for 8 seconds.
Salvage Bin
Disabled
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scholar Crest
Disabled
Gain a Scholar Emblem and a Heimerdinger.
Gain a Scholar Emblem and a Heimerdinger.
Scrap Crest
Disabled
Gain a Scrap Emblem and a Blitzcrank.
Gain a Scrap Emblem and a Blitzcrank.
Share the Spotlight
Disabled
Allies adjacent to a spotlight at the start of combat gain 100% of its bonuses.
Allies adjacent to a spotlight at the start of combat gain 100% of its bonuses.
Sharpshooter
Disabled
Twinshot's ranged attacks and Abilities can bounce once, dealing 45% less damage.
Twinshot's ranged attacks and Abilities can bounce once, dealing 45% less damage.
Smoke Bomb
Disabled
The first time Assassins drops to 60% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 80%.
The first time Assassins drops to 60% health, they briefly enter stealth, becoming untargetable and shedding all negative effects. Any excess damage is reduced by 80%.
Sniper Crest
Disabled
Gain a Sniper Emblem and a Tristana.
Gain a Sniper Emblem and a Tristana.
Spell Blade
Disabled
After casting their Ability, Arcanists' next attack deals bonus magic damage equal to 225% of their Ability Power. Spell Blade's damage is considered Ability damage.
After casting their Ability, Arcanists' next attack deals bonus magic damage equal to 225% of their Ability Power. Spell Blade's damage is considered Ability damage.
Stand United II
Disabled
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Your units gain 3 Attack Damage and Ability Power per Trait active across your army.
Sunfire Board
Disabled
At the start of combat, burn all enemies for 20% of their maximum Health over 10 seconds and reduce healing received by 50%.
At the start of combat, burn all enemies for 20% of their maximum Health over 10 seconds and reduce healing received by 50%.
Syndicate Crest
Disabled
Gain a Syndicate Emblem and a Zyra.
Gain a Syndicate Emblem and a Zyra.
Thrill of the Hunt II
Disabled
Your units heal 700 Health on kill.
Your units heal 700 Health on kill.
Titanic Force
Disabled
Your units with more than 1400 maximum Health gain Attack Damage equal to 3% of their maximum Health.
Your units with more than 1400 maximum Health gain Attack Damage equal to 3% of their maximum Health.
Trade Sector
Disabled
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
© LoLCHESS.GG. All Rights Reserved. TFT@LoLCHESS.GG
lolchess.gg is hosted by PlayXP Inc. lolchess.gg isn’t endorsed by Riot Games and doesn’t reflect the views or opinions of Riot Games or anyone officially involved in producing or managing League of Legends. League of Legends and Riot Games are trademarks or registered trademarks of Riot Games, Inc. League of Legends © Riot Games, Inc.