DAK.GG
SET 9 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. |
![]() All Natural I Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. | Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. |
![]() Army Building Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. | Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. |
![]() Balanced Budget At the start of the next 4 rounds, Gain 4 Gold. | At the start of the next 4 rounds, Gain 4 Gold. |
![]() Bastion Heart Your team counts as having 1 additional Bastion. Gain a Kassadin. | Your team counts as having 1 additional Bastion. Gain a Kassadin. |
![]() Battle Ready Your team deals 3% more damage and takes 3% less damage. | Your team deals 3% more damage and takes 3% less damage. |
![]() Blood Money Gain 1 gold per 3 Health your Tactician loses. | Gain 1 gold per 3 Health your Tactician loses. |
![]() Branching Out Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
![]() Branching Out Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
![]() Bronze Ticket Every 4 Shop refreshes, gain a free refresh. | Every 4 Shop refreshes, gain a free refresh. |
![]() Bronze Ticket Every 4 Shop refreshes, gain a free refresh. | Every 4 Shop refreshes, gain a free refresh. |
![]() Bruiser Heart Your team counts as having 1 additional Bruiser. Gain a Vi. | Your team counts as having 1 additional Bruiser. Gain a Vi. |
![]() Buried Treasures I At the start of the next 2 rounds, gain a random item component. | At the start of the next 2 rounds, gain a random item component. |
![]() Buried Treasures I Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected. |
![]() Caretaker's Ally Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
![]() Caretaker's Ally Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
![]() Challenger Heart Your team counts as having 1 additional Challenger. Gain a Warwick. | Your team counts as having 1 additional Challenger. Gain a Warwick. |
![]() Component Buffet Gain a random component. Whenever you would get a random component, instead gain a component anvil. | Gain a random component. Whenever you would get a random component, instead gain a component anvil. |
![]() Consistency Gain double win and loss streak gold. | Gain double win and loss streak gold. |
![]() Cutting Corners Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
![]() Cutting Corners Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
![]() Cybernetic Bulk I Your champions holding an item gain 250 health. | Your champions holding an item gain 250 health. |
![]() Cybernetic Leech I Your units holding an item gain 80 Health and 13% Omnivamp. | Your units holding an item gain 80 Health and 13% Omnivamp. |
![]() Deadeye Heart Your team counts as having 1 additional Deadeye. Gain an Ashe. | Your team counts as having 1 additional Deadeye. Gain an Ashe. |
![]() Final Grab Bag Gain a random component, 10 gold, and a Reforger. | Gain a random component, 10 gold, and a Reforger. |
![]() Gotta Go Fast! Your team generates 10% more mana and moves 20% faster. | Your team generates 10% more mana and moves 20% faster. |
![]() Gunner Heart Your team counts as having 1 additional Gunner. Gain a Jinx. | Your team counts as having 1 additional Gunner. Gain a Jinx. |
![]() Harmacist I Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. | Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. |
![]() Healing Orbs I When an enemy dies, the nearest allied unit is healed for 300. | When an enemy dies, the nearest allied unit is healed for 300. |
![]() Inconsistency If your streak is less than 2, gain 2 gold. | If your streak is less than 2, gain 2 gold. |
![]() Indomitable Will When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. | When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. |
![]() Invoker Heart Your team counts as having 1 additional Invoker. Gain a Soraka. | Your team counts as having 1 additional Invoker. Gain a Soraka. |
![]() Iron Assets Gain a Component Anvil and 2 Gold. | Gain a Component Anvil and 2 Gold. |
![]() It Pays To Learn Gain 10 XP and 8 gold. | Gain 10 XP and 8 gold. |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Jeweled Lotus I Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike. | Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike. |
![]() Jeweled Lotus I Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike. | Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike. |
![]() Job's Done Gain 2 Component Anvils. | Gain 2 Component Anvils. |
![]() Juggernaut Heart Your team counts as having 1 additional Juggernaut. Gain a Sett. | Your team counts as having 1 additional Juggernaut. Gain a Sett. |
![]() Knowledge Download I Gain 12 XP. | Gain 12 XP. |
![]() Lategame Specialist When you reach Level 9, gain 44 gold. | When you reach Level 9, gain 44 gold. |
![]() Latent Forge Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
![]() Latent Forge Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
![]() Missed Connections Gain a copy of each Tier One champion. | Gain a copy of each Tier One champion. |
![]() Money! Gain 10 Gold. In 4 turns, gain 10 Gold again. | Gain 10 Gold. In 4 turns, gain 10 Gold again. |
![]() On a Roll Whenever you star-up a champion, gain a free reroll. Gain 2 gold. | Whenever you star-up a champion, gain a free reroll. Gain 2 gold. |
![]() One Twos Three Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. |
![]() One Twos Three Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. |
![]() One, Two, Five! Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s). | Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s). |
![]() Pandora's Bench Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. |
![]() Pandora's Items Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Pandora's Items Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Partial Ascension After 15 seconds of combat, your units deal 30% more damage. | After 15 seconds of combat, your units deal 30% more damage. |
![]() Pumping Up I Your units gain 8% Attack Speed. Each round, increase this by 0.5%. | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. |
![]() Pumping Up I Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %) | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %) |
![]() Recombobulator Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers. | Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers. |
![]() Red Buff Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%. | Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%. |
![]() Risky Moves Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. | Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. |
![]() Rogue Heart Your team counts as having 1 additional Rogue. Gain a Zed. | Your team counts as having 1 additional Rogue. Gain a Zed. |
![]() Rolling For Days I Gain 10 free shop refreshes. These shop refreshes carry over between rounds. | Gain 10 free shop refreshes. These shop refreshes carry over between rounds. |
![]() Seeing Double I Gain a random item made from 2 of the same component and 2 gold. | Gain a random item made from 2 of the same component and 2 gold. |
![]() Shadow Isles Heart Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold. | Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold. |
![]() Silver Spoon Gain 10 XP. | Gain 10 XP. |
![]() Slayer Heart Your team counts as having 1 additional Slayer. Gain a Kled. | Your team counts as having 1 additional Slayer. Gain a Kled. |
![]() Small Forge Gain a Component Anvil and 4 Gold. | Gain a Component Anvil and 4 Gold. |
![]() Social Distancing I Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power. |
![]() Sorcerer Heart Your team counts as having 1 additional Sorcerer. Gain a Swain. | Your team counts as having 1 additional Sorcerer. Gain a Swain. |
![]() Spoils of War I When you kill an enemy unit, there's a 20% chance to drop loot. | When you kill an enemy unit, there's a 20% chance to drop loot. |
![]() Spoils of War I When you kill an enemy unit, there's a 25% chance to drop loot. | When you kill an enemy unit, there's a 25% chance to drop loot. |
![]() Tiny Grab Bag Gain a random component, 4 gold, a Magnetic Remover. | Gain a random component, 4 gold, a Magnetic Remover. |
![]() Tiny Power I Your units gain 7% Attack Damage, Ability Power, and Attack Speed. | Your units gain 7% Attack Damage, Ability Power, and Attack Speed. |
![]() Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
![]() Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
![]() Training Reward Gain 7 gold and a Lesser Champion Duplicator. | Gain 7 gold and a Lesser Champion Duplicator. |
![]() Transfusion I Your team gains 20 Health, plus 2 Health per missing Tactician Health. | Your team gains 20 Health, plus 2 Health per missing Tactician Health. |
![]() Transfusion I Your team gains 20 Health, plus 2 Health per missing Tactician Health. | Your team gains 20 Health, plus 2 Health per missing Tactician Health. |
![]() Unburdened I Your units without items equipped gain 30% Attack Speed. | Your units without items equipped gain 30% Attack Speed. |
![]() Unified Resistance I If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist. | If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist. |
![]() Well-Earned Comforts I Your units gain 60 Health for each item equipped. | Your units gain 60 Health for each item equipped. |
![]() Young and Wild and Free You can always move freely on Carousel rounds. Gain a random component. | You can always move freely on Carousel rounds. Gain a random component. |
![]() Zaun Heart Your team counts as having 1 additional Zaun. Gain a Warwick. | Your team counts as having 1 additional Zaun. Gain a Warwick. |
![]() A Cut Above Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill. | Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill. |
![]() Adrenaline Rush Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts. | Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts. |
![]() All Natural II Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second. | Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second. |
![]() All That Shimmers Gain a Shimmerscale Item armory that offers 3 options. Shimmerscale items aid gold generation. | Gain a Shimmerscale Item armory that offers 3 options. Shimmerscale items aid gold generation. |
![]() Ancient Archives I Gain 1 Tome of Traits and 5 gold. | Gain 1 Tome of Traits and 5 gold. |
![]() Ancient Archives I Gain 1 Tome of Traits and 5 gold. | Gain 1 Tome of Traits and 5 gold. |
![]() Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
![]() Balanced Budget II At the start of the next 4 rounds, Gain 6 Gold. | At the start of the next 4 rounds, Gain 6 Gold. |
![]() Bastion Crest Gain a Bastion Emblem and a Kassadin. | Gain a Bastion Emblem and a Kassadin. |
![]() Battle Ready II Your team deals 6% more damage and takes 6% less damage. | Your team deals 6% more damage and takes 6% less damage. |
![]() Big Grab Bag Gain 2 random components, 8 gold, and a Reforger. | Gain 2 random components, 8 gold, and a Reforger. |
![]() Bruiser Crest Gain a Bruiser Emblem and a Vi. | Gain a Bruiser Emblem and a Vi. |
![]() Built Different II Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage). | Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage). |
![]() Buried Treasures II At the start of the next 3 rounds, gain a random item component. | At the start of the next 3 rounds, gain a random item component. |
![]() Buried Treasures II Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected. |
![]() Capricious Forge Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round. | Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Challenger Crest Gain a Challenger Emblem and a Warwick. | Gain a Challenger Emblem and a Warwick. |
![]() Chemtech Enhancements Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units. | Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units. |
![]() Combat Caster Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell. | Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell. |
![]() Contagion Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units. | Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units. |
![]() Cybernetic Bulk II Your champions holding an item gain 350 health. | Your champions holding an item gain 350 health. |
![]() Cybernetic Leech II Your units holding an item gain 120 Health and 18% Omnivamp. | Your units holding an item gain 120 Health and 18% Omnivamp. |
![]() Deadeye Crest Gain a Deadeye Emblem and an Ashe. | Gain a Deadeye Emblem and an Ashe. |
![]() Dedication The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait. | The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait. |
![]() Defensive Dash Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units. | Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units. |
![]() Demacia Crest Gain a Demacia Emblem and a Galio. | Gain a Demacia Emblem and a Galio. |
![]() Double Trouble II When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Dueling Gunners Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. | Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. |
![]() Early Education Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power. | Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power. |
![]() Endurance Training Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health. | Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health. |
![]() Escort Quest Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. | Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. |
![]() Final Grab Bag II Gain 2 random components, 12 gold, and a Magentic Remover. | Gain 2 random components, 12 gold, and a Magentic Remover. |
![]() Freljord Heart Your team counts as having 1 additional Freljord. Gain an Ashe. | Your team counts as having 1 additional Freljord. Gain an Ashe. |
![]() Frequent Flier After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. | After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. |
![]() Gargantuan Resolve Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25. | Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25. |
![]() Gifts from the Fallen Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. When one of your units dies, all your units gain these stats again. | Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. When one of your units dies, all your units gain these stats again. |
![]() Glacial Breeze When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units. | When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units. |
![]() Gotta Go Fast! II Your team generates 25% more mana and moves 40% faster. | Your team generates 25% more mana and moves 40% faster. |
![]() Gunner Crest Gain a Gunner Emblem and a Jinx. | Gain a Gunner Emblem and a Jinx. |
![]() Harmacist II Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack. | Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack. |
![]() Haunted Shell If Shadow Isles is active, your units gain 13 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units. | If Shadow Isles is active, your units gain 13 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units. |
![]() Healing Orbs II When an enemy dies, the nearest allied unit is healed for 500. | When an enemy dies, the nearest allied unit is healed for 500. |
![]() Hustler Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
![]() Idealism Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage. | Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage. |
![]() Infusion Your team restores 20 Mana every 5 seconds. | Your team restores 20 Mana every 5 seconds. |
![]() Invoker Crest Gain an Invoker Emblem and a Soraka. | Gain an Invoker Emblem and a Soraka. |
![]() Ionia Crest Gain a Ionia Emblem and a Sett. | Gain a Ionia Emblem and a Sett. |
![]() It Pays to Learn II Gain 16 XP and 12 gold. | Gain 16 XP and 12 gold. |
![]() Item Grab Bag II Gain a random completed item, a random component, and 5 gold. | Gain a random completed item, a random component, and 5 gold. |
![]() Jeweled Lotus II Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. |
![]() Jeweled Lotus II Your units' Abilities can critically strike. Your units gain 10% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 10% Critical Strike chance. |
![]() Job Well Done Gain a Completed Item Anvil and a Component Anvil. | Gain a Completed Item Anvil and a Component Anvil. |
![]() Juggernaut Crest Gain an Juggernaut Emblem and a Sett. | Gain an Juggernaut Emblem and a Sett. |
![]() Know Your Enemy Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead. | Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead. |
![]() Knowledge Download II Gain 22 XP. | Gain 22 XP. |
![]() Last Stand The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
![]() Library Card Gain a Tome of Traits and a Component Anvil | Gain a Tome of Traits and a Component Anvil |
![]() Long Distance Pals II Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Loving Invocation Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers. | Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers. |
![]() Magic Wand Gain a Needlessly Large Rod. Your units gain 20% Ability Power. | Gain a Needlessly Large Rod. Your units gain 20% Ability Power. |
![]() Mana Burn Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana. | Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana. |
![]() Martyr Whenever one of your units dies, all allies heal for 10% of Maximum health | Whenever one of your units dies, all allies heal for 10% of Maximum health |
![]() Medium Forge Gain a Completed Item Anvil and 7 Gold. | Gain a Completed Item Anvil and 7 Gold. |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PvP round. | Your Tactician moves faster and heals 2 Health after a PvP round. |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PvP round. | Your Tactician moves faster and heals 2 Health after a PvP round. |
![]() Money Money! Gain 16 Gold. In 4 turns, gain 16 Gold again. | Gain 16 Gold. In 4 turns, gain 16 Gold again. |
![]() Morning Light When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. | When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. |
![]() Not Today Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed. | Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed. |
![]() Noxus Crest Gain a Noxus Emblem and a Swain. | Gain a Noxus Emblem and a Swain. |
![]() Overcharged Manafont Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers. | Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers. |
![]() Pandora's Items II Gain 2 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain 2 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Pandora's Items II Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Parting Gifts When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health. | When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. | After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. | After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. |
![]() Perfected Repetition Each time your Multicaster units deal ability damage, they gain 6%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters. | Each time your Multicaster units deal ability damage, they gain 6%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters. |
![]() Petricite Shackles Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians. | Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians. |
![]() Piltover Heart Your team counts as having 1 additional Piltover. Gain a Vi. | Your team counts as having 1 additional Piltover. Gain a Vi. |
![]() Portable Forge Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. |
![]() Portable Forge Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. |
![]() Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
![]() Portable Forge Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. |
![]() Pumping Up II Your units gain 10% Attack Speed. Each round, increase this by 1%. | Your units gain 10% Attack Speed. Each round, increase this by 1%. |
![]() Pumping Up II Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %) | Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %) |
![]() Return on Investment After you refresh your shop 20 times, gain a Tactician's Crown. | After you refresh your shop 20 times, gain a Tactician's Crown. |
![]() Rich Get Richer Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
![]() Rich Get Richer Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
![]() Rich Get Richer+ Gain 18 gold. Your maximum interest is increased to 7. | Gain 18 gold. Your maximum interest is increased to 7. |
![]() Rogue Crest Gain a Rogue Emblem and a Zed. | Gain a Rogue Emblem and a Zed. |
![]() Rolling For Days II Gain 15 free shop refreshes, These shop refreshes carry over between rounds. | Gain 15 free shop refreshes, These shop refreshes carry over between rounds. |
![]() Salvage Bin Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Salvage Bin+ Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Scoped Weapons Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed. | Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed. |
![]() Scrappy Inventions At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component. | At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component. |
![]() Seeing Double II Gain a random item made from 2 of the same component and 10 gold. | Gain a random item made from 2 of the same component and 10 gold. |
![]() Sentinel's Spirit While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians. | While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians. |
![]() Shadow Isles Crest Gain a Shadow Isles Emblem, a Maokai, and 1 gold. | Gain a Shadow Isles Emblem, a Maokai, and 1 gold. |
![]() Shimmering Inventors Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. | Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. |
![]() Shoplifting After your first shop refresh each turn, gain the highest cost champion for free. | After your first shop refresh each turn, gain the highest cost champion for free. |
![]() Shurima Crest Gain a Shurima Emblem and a Taliyah. | Gain a Shurima Emblem and a Taliyah. |
![]() Shurima's Legacy Once assembled, your Sun Disc attacks enemies for 160-800 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans. | Once assembled, your Sun Disc attacks enemies for 160-800 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans. |
![]() Silver Ticket Each time your Shop is refreshed, you have a 30% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 30% chance to gain a free refresh. |
![]() Slayer Crest Gain a Slayer Emblem and a Kled. | Gain a Slayer Emblem and a Kled. |
![]() Slayer's Resolve When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers. | When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers. |
![]() Sleight of Hand Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30% Attack Speed. | Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30% Attack Speed. |
![]() Social Distancing II Units that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power. |
![]() Sorcerer Crest Gain a Sorcerer Emblem and a Swain. | Gain a Sorcerer Emblem and a Swain. |
![]() Spoils of War II When you kill an enemy unit, there's a 30% chance to drop loot. | When you kill an enemy unit, there's a 30% chance to drop loot. |
![]() Spoils of War II When you kill an enemy unit, there's a 30% chance to drop loot. | When you kill an enemy unit, there's a 30% chance to drop loot. |
![]() Stable Evolution Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units. | Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units. |
![]() Stars are Born The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold. | The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold. |
![]() Stars are Born The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold. | The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold. |
![]() Stellacorn's Blessing While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. | While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. |
![]() Strategist Heart Your team counts as having 1 additional Strategist. Gain a Swain. | Your team counts as having 1 additional Strategist. Gain a Swain. |
![]() Suppressing Fire The target of your Deadeye units' shared attack is stunned for 8 seconds. Gain 2 Deadeyes. | The target of your Deadeye units' shared attack is stunned for 8 seconds. Gain 2 Deadeyes. |
![]() Tactical Superiority Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists. | Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists. |
![]() Targon Heart Your team counts as having 1 additional Targon. Gain a Soraka. | Your team counts as having 1 additional Targon. Gain a Soraka. |
![]() Three's Company Gain 4 random Tier 3 champions. | Gain 4 random Tier 3 champions. |
![]() Three's a Crowd Your units gain 111 health for each Tier-3 unique unit you field. | Your units gain 111 health for each Tier-3 unique unit you field. |
![]() Tiny Power II Your units gains 10% Attack Damage, Ability Power, and Attack Speed. | Your units gains 10% Attack Damage, Ability Power, and Attack Speed. |
![]() Titanic Strength Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers. | Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers. |
![]() Tons of Stats! Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana. | Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana. |
![]() Total Domination Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians. | Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians. |
![]() Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
![]() Trade Sector Gain a free Shop refresh each round. Gain a 2 gold. | Gain a free Shop refresh each round. Gain a 2 gold. |
![]() Training Reward II Gain 15 gold and a Lesser Champion Duplicator. | Gain 15 gold and a Lesser Champion Duplicator. |
![]() Transfusion II Your team gains 40 Health, plus 3 Health per missing Tactician Health. | Your team gains 40 Health, plus 3 Health per missing Tactician Health. |
![]() Transfusion II Your team gains 40 Health, plus 3 Health per missing Tactician Health. | Your team gains 40 Health, plus 3 Health per missing Tactician Health. |
![]() Two Healthy Your units gain 111 health for each Tier-2 unique unit you field. | Your units gain 111 health for each Tier-2 unique unit you field. |
![]() Unburdened II Your units without items equipped gain 55% Attack Speed. | Your units without items equipped gain 55% Attack Speed. |
![]() Unified Resistance II If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist. | If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist. |
![]() Unstable Yordle Delivery Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles. | Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles. |
![]() Vampiric Blades Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues. | Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues. |
![]() Void Crest Gain a Void Emblem, Kassadin. | Gain a Void Emblem, Kassadin. |
![]() Well-Earned Comforts II Your units gain 111 Health for each item equipped. | Your units gain 111 Health for each item equipped. |
![]() What Doesn't Kill You After losing your combat, gain 2 gold. Every 5 losses, gain a random component. | After losing your combat, gain 2 gold. Every 5 losses, gain a random component. |
![]() You Have My Bow Gain a Recurve Bow. Your units gain 15% Attack Speed. | Gain a Recurve Bow. Your units gain 15% Attack Speed. |
![]() You Have My Sword Gain a B.F. Sword. Your units gain 18% Attack Damage. | Gain a B.F. Sword. Your units gain 18% Attack Damage. |
![]() Zaun Crest Gain a Zaun Emblem and a Warwick. | Gain a Zaun Emblem and a Warwick. |
![]() Ancient Archives II Gain 2 Tome of Traits and 3 gold. | Gain 2 Tome of Traits and 3 gold. |
![]() Ancient Archives II Gain 2 Tome of Traits and 3 gold. | Gain 2 Tome of Traits and 3 gold. |
![]() Balanced Budget III At the start of the next 4 rounds, Gain 11 Gold. | At the start of the next 4 rounds, Gain 11 Gold. |
![]() Bastion Crown Gain a Bastion Emblem, a Sunfire Cape, and a Taric. | Gain a Bastion Emblem, a Sunfire Cape, and a Taric. |
![]() Battle Ready III Your team deals 8% more damage and takes 8% less damage. | Your team deals 8% more damage and takes 8% less damage. |
![]() Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain @ItemComponents@ random item components. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain @ItemComponents@ random item components. |
![]() Birthday Present Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1). |
![]() Blinding Speed Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover. | Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover. |
![]() Bruiser Crown Gain a Bruiser Emblem, a Redemption, and a Rek'Sai. | Gain a Bruiser Emblem, a Redemption, and a Rek'Sai. |
![]() Built Different III Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage). | Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage). |
![]() Buried Treasures III At the start of the next 5 rounds, gain a random item component. | At the start of the next 5 rounds, gain a random item component. |
![]() Buried Treasures III Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected. |
![]() Caretaker's Chosen As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory. | As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory. |
![]() Caretaker's Chosen As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory. | As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory. |
![]() Challenger Crown Gain a Challenger Emblem, a Hand of Justice, and a Kalista. | Gain a Challenger Emblem, a Hand of Justice, and a Kalista. |
![]() Cruel Pact Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat. | Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat. |
![]() Cursed Crown Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
![]() Cybernetic Bulk III Your champions holding an item gain 500 health. | Your champions holding an item gain 500 health. |
![]() Cybernetic Leech III Your units holding an item gain 225 Health and 25% Omnivamp. | Your units holding an item gain 225 Health and 25% Omnivamp. |
![]() Deadeye Crown Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan. | Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan. |
![]() Demacia Crown Gain a Demacia Emblem, a Recurve Bow, and a Garen. | Gain a Demacia Emblem, a Recurve Bow, and a Garen. |
![]() Double Trouble III When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Endless Hordes Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold. |
![]() Endless Hordes+ Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold. | Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold. |
![]() Final Ascension Your units deal 15% more damage. After 15 seconds, this effect triples. | Your units deal 15% more damage. After 15 seconds, this effect triples. |
![]() Final Reserves The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold. | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold. |
![]() Freljord Soul Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra. | Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra. |
![]() Giant Grab Bag Gain 3 random components, 10 gold, and a Lesser Champion Duplicator. | Gain 3 random components, 10 gold, and a Lesser Champion Duplicator. |
![]() Golden Ticket Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. |
![]() Gotta Go Fast!!! III Your team generates 35% more mana and moves 50% faster. | Your team generates 35% more mana and moves 50% faster. |
![]() Gunner Crown Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce. | Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce. |
![]() Harmacist III Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. | Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. |
![]() Hedge Fund You have no interest cap. Gain 22 gold. | You have no interest cap. Gain 22 gold. |
![]() Hedge Fund You have no interest cap. Gain 16 gold. | You have no interest cap. Gain 16 gold. |
![]() Hedge Fund+ You have no interest cap. Gain 32 gold. | You have no interest cap. Gain 32 gold. |
![]() Hedge Fund++ You have no interest cap. Gain 44 gold. | You have no interest cap. Gain 44 gold. |
![]() High End Sector Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level. | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level. |
![]() Impenetrable Bulwark Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover. | Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover. |
![]() Infernal Contract Your max level is 7. Gain 85 Gold. | Your max level is 7. Gain 85 Gold. |
![]() Invoker Crown Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. | Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. |
![]() Ionia Crown Gain an Ionia Emblem, a Guardbreaker, and a Karma. | Gain an Ionia Emblem, a Guardbreaker, and a Karma. |
![]() It Pays to Learn III Gain 20 XP and 16 gold. | Gain 20 XP and 16 gold. |
![]() Item Grab Bag III Gain 2 random full items and 8 Gold. | Gain 2 random full items and 8 Gold. |
![]() Jeweled Lotus III Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. |
![]() Jeweled Lotus III Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. |
![]() Juggernaut Crown Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. | Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. |
![]() Knowledge Download III Gain 36 XP. | Gain 36 XP. |
![]() Large Forge Gain an Ornn Item Anvil and a Component Item Anvil. | Gain an Ornn Item Anvil and a Component Item Anvil. |
![]() Level Up! When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10. | When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10. |
![]() Level Up! When you buy XP, gain an additional 3. Gain 4 immediately. You can now reach level 10. | When you buy XP, gain an additional 3. Gain 4 immediately. You can now reach level 10. |
![]() Living Forge Gain an Ornn Item Anvil now and after every 10 player combats. | Gain an Ornn Item Anvil now and after every 10 player combats. |
![]() Living Forge Gain an Ornn Item Anvil now and after every 10 player combats. | Gain an Ornn Item Anvil now and after every 10 player combats. |
![]() Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
![]() March of Progress Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. |
![]() Masterful Job Gain an Ornn Item Anvil and a Completed Item Anvil | Gain an Ornn Item Anvil and a Completed Item Anvil |
![]() Money Money Money! Gain 25 Gold. In 4 turns, gain 25 Gold again. | Gain 25 Gold. In 4 turns, gain 25 Gold again. |
![]() Multicaster Soul Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz. | Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz. |
![]() Noxus Crown Gain a Noxus Emblem, a Sparring Gloves, and a Darius. | Gain a Noxus Emblem, a Sparring Gloves, and a Darius. |
![]() Overwhelming Force Gain a Deathblade and an Infinity Edge, a Magnetic Remover. | Gain a Deathblade and an Infinity Edge, a Magnetic Remover. |
![]() Pandora's Box Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Pandora's Box Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Phreaky Friday Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force. | Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force. |
![]() Phreaky Friday+ Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force. | Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force. |
![]() Piltover Soul Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. | Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. |
![]() Pumping Up III Your units gain 12% Attack Speed. Each round, increase this by 2%. | Your units gain 12% Attack Speed. Each round, increase this by 2%. |
![]() Pumping Up III Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %) | Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %) |
![]() Radiant Relics Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
![]() Rogue Crown Gain a Rogue Emblem, a Hand of Justice, and a Katarina. | Gain a Rogue Emblem, a Hand of Justice, and a Katarina. |
![]() Roll The Dice Gain a Radiant Thieves Gloves. | Gain a Radiant Thieves Gloves. |
![]() Rolling For Days III Gain 25 free shop refreshes, These shop refreshes carry over between rounds. | Gain 25 free shop refreshes, These shop refreshes carry over between rounds. |
![]() Seeing Double III Gain 2 random items made from 2 of the same component and 4 gold. | Gain 2 random items made from 2 of the same component and 4 gold. |
![]() Shadow Isles Crown Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista. | Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista. |
![]() Shopping spree Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds. | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds. |
![]() Shurima Crown Gain a Shurima Emblem, a Protector’s Vow, and a Akshan. | Gain a Shurima Emblem, a Protector’s Vow, and a Akshan. |
![]() Slayer Crown Gain a Slayer Emblem, a Titan’s Resolve, and a Kled. | Gain a Slayer Emblem, a Titan’s Resolve, and a Kled. |
![]() Social Distancing III Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power. |
![]() Sorcerer Crown Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz. | Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz. |
![]() Spoils of War III When you kill an enemy unit, there's a 40% chance to drop amazing loot. | When you kill an enemy unit, there's a 40% chance to drop amazing loot. |
![]() Spoils of War III When you kill an enemy unit, there's a 40% chance to drop amazing loot. | When you kill an enemy unit, there's a 40% chance to drop amazing loot. |
![]() Starter Kit Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. | Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. |
![]() Starter Kit Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. | Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. |
![]() Strategist Soul Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain. | Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain. |
![]() Tactician's Tools Gain two Spatulas. | Gain two Spatulas. |
![]() Targon Soul Your team counts as having 1 additional Targon. Gain a Redemption and a Taric. | Your team counts as having 1 additional Targon. Gain a Redemption and a Taric. |
![]() The Golden Egg Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn. | Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn. |
![]() Tiniest Titan Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. | Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. |
![]() Tiniest Titan Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. | Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. |
![]() Tiny Power III Your units gains 16% Attack Damage, Ability Power, and Attack Speed. | Your units gains 16% Attack Damage, Ability Power, and Attack Speed. |
![]() Training Reward III Gain 24 gold and a Champion Duplicator. | Gain 24 gold and a Champion Duplicator. |
![]() Transfusion III Your team gains 50 Health, plus 5 Health per missing Tactician Health. | Your team gains 50 Health, plus 5 Health per missing Tactician Health. |
![]() Transfusion III Your team gains 50 Health, plus 5 Health per missing Tactician Health. | Your team gains 50 Health, plus 5 Health per missing Tactician Health. |
![]() Unleashed Arcana Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover. | Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover. |
![]() Urf's Grab Bag Gain 2 random components, a Champion Duplicator, and a Spatula. | Gain 2 random components, a Champion Duplicator, and a Spatula. |
![]() Void Crown Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai. | Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai. |
![]() Wandering Trainer Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed. | Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed. |
![]() Well-Earned Comforts III Your units gain 120 Health and 8% Attack Speed for each item equipped. | Your units gain 120 Health and 8% Attack Speed for each item equipped. |
![]() Wellness Trust Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health. | Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health. |
![]() What The Forge All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact. | All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact. |
![]() Woodland Charm Your highest Health champion is cloned. Clones cannot hold items. | Your highest Health champion is cloned. Clones cannot hold items. |
![]() Zaun Crown Gain a Zaun Emblem, a Guardbreaker, and an Ekko. | Gain a Zaun Emblem, a Guardbreaker, and an Ekko. |
![]() Demonflare Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health. | Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health. |
![]() Ravenous Hunter Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, Armor, and Magic Resist, stacking up to 40 times. | Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, Armor, and Magic Resist, stacking up to 40 times. |
![]() Riftwalk Before casting, your strongest Kassadin gains 32 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin. | Before casting, your strongest Kassadin gains 32 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin. |
![]() The Boss Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power. | Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power. |
![]() Winds of War Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second. | Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second. |