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SET 9 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
All Natural I
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Army Building
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Balanced Budget
At the start of the next 4 rounds, Gain 4 Gold.
At the start of the next 4 rounds, Gain 4 Gold.
Bastion Heart
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Your team deals 3% more damage and takes 3% less damage.
Blood Money
Gain 1 gold per 3 Health your Tactician loses.
Gain 1 gold per 3 Health your Tactician loses.
Branching Out
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Branching Out
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Bronze Ticket
Every 4 Shop refreshes, gain a free refresh.
Every 4 Shop refreshes, gain a free refresh.
Bronze Ticket
Every 4 Shop refreshes, gain a free refresh.
Every 4 Shop refreshes, gain a free refresh.
Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Vi.
Your team counts as having 1 additional Bruiser. Gain a Vi.
Buried Treasures I
At the start of the next 2 rounds, gain a random item component.
At the start of the next 2 rounds, gain a random item component.
Buried Treasures I
Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected.
Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected.
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Challenger Heart
Your team counts as having 1 additional Challenger. Gain a Warwick.
Your team counts as having 1 additional Challenger. Gain a Warwick.
Component Buffet
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Consistency
Gain double win and loss streak gold.
Gain double win and loss streak gold.
Cutting Corners
Leveling up costs 3 XP less. You can now reach Level 10.
Leveling up costs 3 XP less. You can now reach Level 10.
Cutting Corners
Leveling up costs 3 XP less. You can now reach Level 10.
Leveling up costs 3 XP less. You can now reach Level 10.
Cybernetic Bulk I
Your champions holding an item gain 250 health.
Your champions holding an item gain 250 health.
Cybernetic Leech I
Your units holding an item gain 80 Health and 13% Omnivamp.
Your units holding an item gain 80 Health and 13% Omnivamp.
Deadeye Heart
Your team counts as having 1 additional Deadeye. Gain an Ashe.
Your team counts as having 1 additional Deadeye. Gain an Ashe.
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Gain a random component, 10 gold, and a Reforger.
Gotta Go Fast!
Your team generates 10% more mana and moves 20% faster.
Your team generates 10% more mana and moves 20% faster.
Gunner Heart
Your team counts as having 1 additional Gunner. Gain a Jinx.
Your team counts as having 1 additional Gunner. Gain a Jinx.
Harmacist I
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Healing Orbs I
When an enemy dies, the nearest allied unit is healed for 300.
When an enemy dies, the nearest allied unit is healed for 300.
Inconsistency
If your streak is less than 2, gain 2 gold.
If your streak is less than 2, gain 2 gold.
Indomitable Will
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
Invoker Heart
Your team counts as having 1 additional Invoker. Gain a Soraka.
Your team counts as having 1 additional Invoker. Gain a Soraka.
Iron Assets
Gain a Component Anvil and 2 Gold.
Gain a Component Anvil and 2 Gold.
It Pays To Learn
Gain 10 XP and 8 gold.
Gain 10 XP and 8 gold.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Jeweled Lotus I
Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.
Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.
Jeweled Lotus I
Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike.
Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike.
Job's Done
Gain 2 Component Anvils.
Gain 2 Component Anvils.
Juggernaut Heart
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Knowledge Download I
Gain 12 XP.
Gain 12 XP.
Lategame Specialist
When you reach Level 9, gain 44 gold.
When you reach Level 9, gain 44 gold.
Latent Forge
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Latent Forge
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Missed Connections
Gain a copy of each Tier One champion.
Gain a copy of each Tier One champion.
Money!
Gain 10 Gold. In 4 turns, gain 10 Gold again.
Gain 10 Gold. In 4 turns, gain 10 Gold again.
On a Roll
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
One Twos Three
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
One Twos Three
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
One, Two, Five!
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Items
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
After 15 seconds of combat, your units deal 30% more damage.
Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %)
Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %)
Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers.
Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers.
Red Buff
Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Risky Moves
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Rogue Heart
Your team counts as having 1 additional Rogue. Gain a Zed.
Your team counts as having 1 additional Rogue. Gain a Zed.
Rolling For Days I
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Seeing Double I
Gain a random item made from 2 of the same component and 2 gold.
Gain a random item made from 2 of the same component and 2 gold.
Shadow Isles Heart
Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.
Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Slayer Heart
Your team counts as having 1 additional Slayer. Gain a Kled.
Your team counts as having 1 additional Slayer. Gain a Kled.
Small Forge
Gain a Component Anvil and 4 Gold.
Gain a Component Anvil and 4 Gold.
Social Distancing I
Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power.
Sorcerer Heart
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Spoils of War I
When you kill an enemy unit, there's a 20% chance to drop loot.
When you kill an enemy unit, there's a 20% chance to drop loot.
Spoils of War I
When you kill an enemy unit, there's a 25% chance to drop loot.
When you kill an enemy unit, there's a 25% chance to drop loot.
Tiny Grab Bag
Gain a random component, 4 gold, a Magnetic Remover.
Gain a random component, 4 gold, a Magnetic Remover.
Tiny Power I
Your units gain 7% Attack Damage, Ability Power, and Attack Speed.
Your units gain 7% Attack Damage, Ability Power, and Attack Speed.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Training Reward
Gain 7 gold and a Lesser Champion Duplicator.
Gain 7 gold and a Lesser Champion Duplicator.
Transfusion I
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Transfusion I
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Unburdened I
Your units without items equipped gain 30% Attack Speed.
Your units without items equipped gain 30% Attack Speed.
Unified Resistance I
If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist.
Well-Earned Comforts I
Your units gain 60 Health for each item equipped.
Your units gain 60 Health for each item equipped.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain a random component.
You can always move freely on Carousel rounds. Gain a random component.
Zaun Heart
Your team counts as having 1 additional Zaun. Gain a Warwick.
Your team counts as having 1 additional Zaun. Gain a Warwick.
A Cut Above
Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.
Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.
Adrenaline Rush
Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
All Natural II
Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.
Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.
All That Shimmers
Gain a Shimmerscale Item armory that offers 3 options. Shimmerscale items aid gold generation.
Gain a Shimmerscale Item armory that offers 3 options. Shimmerscale items aid gold generation.
Ancient Archives I
Gain 1 Tome of Traits and 5 gold.
Gain 1 Tome of Traits and 5 gold.
Ancient Archives I
Gain 1 Tome of Traits and 5 gold.
Gain 1 Tome of Traits and 5 gold.
Ascension
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Balanced Budget II
At the start of the next 4 rounds, Gain 6 Gold.
At the start of the next 4 rounds, Gain 6 Gold.
Bastion Crest
Gain a Bastion Emblem and a Kassadin.
Gain a Bastion Emblem and a Kassadin.
Battle Ready II
Your team deals 6% more damage and takes 6% less damage.
Your team deals 6% more damage and takes 6% less damage.
Big Grab Bag
Gain 2 random components, 8 gold, and a Reforger.
Gain 2 random components, 8 gold, and a Reforger.
Bruiser Crest
Gain a Bruiser Emblem and a Vi.
Gain a Bruiser Emblem and a Vi.
Built Different II
Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage).
Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage).
Buried Treasures II
At the start of the next 3 rounds, gain a random item component.
At the start of the next 3 rounds, gain a random item component.
Buried Treasures II
Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected.
Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected.
Capricious Forge
Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.
Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Caretaker's Favor
Gain a component anvil when you reach level 5, 6, 7, and 8.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Challenger Crest
Gain a Challenger Emblem and a Warwick.
Gain a Challenger Emblem and a Warwick.
Chemtech Enhancements
Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.
Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.
Combat Caster
Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell.
Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell.
Contagion
Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units.
Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units.
Cybernetic Bulk II
Your champions holding an item gain 350 health.
Your champions holding an item gain 350 health.
Cybernetic Leech II
Your units holding an item gain 120 Health and 18% Omnivamp.
Your units holding an item gain 120 Health and 18% Omnivamp.
Deadeye Crest
Gain a Deadeye Emblem and an Ashe.
Gain a Deadeye Emblem and an Ashe.
Dedication
The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait.
The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait.
Defensive Dash
Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units.
Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units.
Demacia Crest
Gain a Demacia Emblem and a Galio.
Gain a Demacia Emblem and a Galio.
Double Trouble II
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dueling Gunners
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
Early Education
Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power.
Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power.
Endurance Training
Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health.
Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health.
Escort Quest
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Final Grab Bag II
Gain 2 random components, 12 gold, and a Magentic Remover.
Gain 2 random components, 12 gold, and a Magentic Remover.
Freljord Heart
Your team counts as having 1 additional Freljord. Gain an Ashe.
Your team counts as having 1 additional Freljord. Gain an Ashe.
Frequent Flier
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
Gargantuan Resolve
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25.
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25.
Gifts from the Fallen
Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. When one of your units dies, all your units gain these stats again.
Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. When one of your units dies, all your units gain these stats again.
Glacial Breeze
When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units.
When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units.
Gotta Go Fast! II
Your team generates 25% more mana and moves 40% faster.
Your team generates 25% more mana and moves 40% faster.
Gunner Crest
Gain a Gunner Emblem and a Jinx.
Gain a Gunner Emblem and a Jinx.
Harmacist II
Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.
Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.
Haunted Shell
If Shadow Isles is active, your units gain 13 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units.
If Shadow Isles is active, your units gain 13 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units.
Healing Orbs II
When an enemy dies, the nearest allied unit is healed for 500.
When an enemy dies, the nearest allied unit is healed for 500.
Hustler
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Idealism
Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage.
Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage.
Infusion
Your team restores 20 Mana every 5 seconds.
Your team restores 20 Mana every 5 seconds.
Invoker Crest
Gain an Invoker Emblem and a Soraka.
Gain an Invoker Emblem and a Soraka.
Ionia Crest
Gain a Ionia Emblem and a Sett.
Gain a Ionia Emblem and a Sett.
It Pays to Learn II
Gain 16 XP and 12 gold.
Gain 16 XP and 12 gold.
Item Grab Bag II
Gain a random completed item, a random component, and 5 gold.
Gain a random completed item, a random component, and 5 gold.
Jeweled Lotus II
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Jeweled Lotus II
Your units' Abilities can critically strike. Your units gain 10% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 10% Critical Strike chance.
Job Well Done
Gain a Completed Item Anvil and a Component Anvil.
Gain a Completed Item Anvil and a Component Anvil.
Juggernaut Crest
Gain an Juggernaut Emblem and a Sett.
Gain an Juggernaut Emblem and a Sett.
Know Your Enemy
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
Knowledge Download II
Gain 22 XP.
Gain 22 XP.
Last Stand
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Library Card
Gain a Tome of Traits and a Component Anvil
Gain a Tome of Traits and a Component Anvil
Long Distance Pals II
Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loving Invocation
Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
Magic Wand
Gain a Needlessly Large Rod. Your units gain 20% Ability Power.
Gain a Needlessly Large Rod. Your units gain 20% Ability Power.
Mana Burn
Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.
Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.
Martyr
Whenever one of your units dies, all allies heal for 10% of Maximum health
Whenever one of your units dies, all allies heal for 10% of Maximum health
Medium Forge
Gain a Completed Item Anvil and 7 Gold.
Gain a Completed Item Anvil and 7 Gold.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PvP round.
Your Tactician moves faster and heals 2 Health after a PvP round.
Metabolic Accelerator
Your Tactician moves faster and heals 2 Health after a PvP round.
Your Tactician moves faster and heals 2 Health after a PvP round.
Money Money!
Gain 16 Gold. In 4 turns, gain 16 Gold again.
Gain 16 Gold. In 4 turns, gain 16 Gold again.
Morning Light
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
Not Today
Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
Noxus Crest
Gain a Noxus Emblem and a Swain.
Gain a Noxus Emblem and a Swain.
Overcharged Manafont
Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers.
Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers.
Pandora's Items II
Gain 2 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain 2 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Items II
Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Parting Gifts
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health.
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Patient Study
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Perfected Repetition
Each time your Multicaster units deal ability damage, they gain 6%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters.
Each time your Multicaster units deal ability damage, they gain 6%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters.
Petricite Shackles
Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians.
Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians.
Piltover Heart
Your team counts as having 1 additional Piltover. Gain a Vi.
Your team counts as having 1 additional Piltover. Gain a Vi.
Portable Forge
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Portable Forge
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Portable Forge
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Portable Forge
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Pumping Up II
Your units gain 10% Attack Speed. Each round, increase this by 1%.
Your units gain 10% Attack Speed. Each round, increase this by 1%.
Pumping Up II
Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %)
Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %)
Return on Investment
After you refresh your shop 20 times, gain a Tactician's Crown.
After you refresh your shop 20 times, gain a Tactician's Crown.
Rich Get Richer
Gain 12 gold. Your maximum interest is increased to 7.
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer
Gain 12 gold. Your maximum interest is increased to 7.
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Gain 18 gold. Your maximum interest is increased to 7.
Gain 18 gold. Your maximum interest is increased to 7.
Rogue Crest
Gain a Rogue Emblem and a Zed.
Gain a Rogue Emblem and a Zed.
Rolling For Days II
Gain 15 free shop refreshes, These shop refreshes carry over between rounds.
Gain 15 free shop refreshes, These shop refreshes carry over between rounds.
Salvage Bin
Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Salvage Bin+
Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scoped Weapons
Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.
Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.
Scrappy Inventions
At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component.
At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component.
Seeing Double II
Gain a random item made from 2 of the same component and 10 gold.
Gain a random item made from 2 of the same component and 10 gold.
Sentinel's Spirit
While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians.
While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians.
Shadow Isles Crest
Gain a Shadow Isles Emblem, a Maokai, and 1 gold.
Gain a Shadow Isles Emblem, a Maokai, and 1 gold.
Shimmering Inventors
Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
Shoplifting
After your first shop refresh each turn, gain the highest cost champion for free.
After your first shop refresh each turn, gain the highest cost champion for free.
Shurima Crest
Gain a Shurima Emblem and a Taliyah.
Gain a Shurima Emblem and a Taliyah.
Shurima's Legacy
Once assembled, your Sun Disc attacks enemies for 160-800 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans.
Once assembled, your Sun Disc attacks enemies for 160-800 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans.
Silver Ticket
Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.
Slayer Crest
Gain a Slayer Emblem and a Kled.
Gain a Slayer Emblem and a Kled.
Slayer's Resolve
When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.
When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.
Sleight of Hand
Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30% Attack Speed.
Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30% Attack Speed.
Social Distancing II
Units that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power.
Sorcerer Crest
Gain a Sorcerer Emblem and a Swain.
Gain a Sorcerer Emblem and a Swain.
Spoils of War II
When you kill an enemy unit, there's a 30% chance to drop loot.
When you kill an enemy unit, there's a 30% chance to drop loot.
Spoils of War II
When you kill an enemy unit, there's a 30% chance to drop loot.
When you kill an enemy unit, there's a 30% chance to drop loot.
Stable Evolution
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units.
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units.
Stars are Born
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.
Stars are Born
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold.
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold.
Stellacorn's Blessing
While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
Strategist Heart
Your team counts as having 1 additional Strategist. Gain a Swain.
Your team counts as having 1 additional Strategist. Gain a Swain.
Suppressing Fire
The target of your Deadeye units' shared attack is stunned for 8 seconds. Gain 2 Deadeyes.
The target of your Deadeye units' shared attack is stunned for 8 seconds. Gain 2 Deadeyes.
Tactical Superiority
Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
Targon Heart
Your team counts as having 1 additional Targon. Gain a Soraka.
Your team counts as having 1 additional Targon. Gain a Soraka.
Three's Company
Gain 4 random Tier 3 champions.
Gain 4 random Tier 3 champions.
Three's a Crowd
Your units gain 111 health for each Tier-3 unique unit you field.
Your units gain 111 health for each Tier-3 unique unit you field.
Tiny Power II
Your units gains 10% Attack Damage, Ability Power, and Attack Speed.
Your units gains 10% Attack Damage, Ability Power, and Attack Speed.
Titanic Strength
Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Tons of Stats!
Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana.
Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana.
Total Domination
Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians.
Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians.
Trade Sector
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
Trade Sector
Gain a free Shop refresh each round. Gain a 2 gold.
Gain a free Shop refresh each round. Gain a 2 gold.
Training Reward II
Gain 15 gold and a Lesser Champion Duplicator.
Gain 15 gold and a Lesser Champion Duplicator.
Transfusion II
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Transfusion II
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Two Healthy
Your units gain 111 health for each Tier-2 unique unit you field.
Your units gain 111 health for each Tier-2 unique unit you field.
Unburdened II
Your units without items equipped gain 55% Attack Speed.
Your units without items equipped gain 55% Attack Speed.
Unified Resistance II
If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist.
Unstable Yordle Delivery
Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles.
Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles.
Vampiric Blades
Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues.
Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues.
Void Crest
Gain a Void Emblem, Kassadin.
Gain a Void Emblem, Kassadin.
Well-Earned Comforts II
Your units gain 111 Health for each item equipped.
Your units gain 111 Health for each item equipped.
What Doesn't Kill You
After losing your combat, gain 2 gold. Every 5 losses, gain a random component.
After losing your combat, gain 2 gold. Every 5 losses, gain a random component.
You Have My Bow
Gain a Recurve Bow. Your units gain 15% Attack Speed.
Gain a Recurve Bow. Your units gain 15% Attack Speed.
You Have My Sword
Gain a B.F. Sword. Your units gain 18% Attack Damage.
Gain a B.F. Sword. Your units gain 18% Attack Damage.
Zaun Crest
Gain a Zaun Emblem and a Warwick.
Gain a Zaun Emblem and a Warwick.
Ancient Archives II
Gain 2 Tome of Traits and 3 gold.
Gain 2 Tome of Traits and 3 gold.
Ancient Archives II
Gain 2 Tome of Traits and 3 gold.
Gain 2 Tome of Traits and 3 gold.
Balanced Budget III
At the start of the next 4 rounds, Gain 11 Gold.
At the start of the next 4 rounds, Gain 11 Gold.
Bastion Crown
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
Battle Ready III
Your team deals 8% more damage and takes 8% less damage.
Your team deals 8% more damage and takes 8% less damage.
Binary Airdrop
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain @ItemComponents@ random item components.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain @ItemComponents@ random item components.
Birthday Present
Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Blinding Speed
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover.
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover.
Bruiser Crown
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Built Different III
Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage).
Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage).
Buried Treasures III
At the start of the next 5 rounds, gain a random item component.
At the start of the next 5 rounds, gain a random item component.
Buried Treasures III
Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected.
Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected.
Caretaker's Chosen
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
Caretaker's Chosen
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory.
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory.
Challenger Crown
Gain a Challenger Emblem, a Hand of Justice, and a Kalista.
Gain a Challenger Emblem, a Hand of Justice, and a Kalista.
Cruel Pact
Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.
Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.
Cursed Crown
Gain +2 maximum team size, but take 100% increased player damage.
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Bulk III
Your champions holding an item gain 500 health.
Your champions holding an item gain 500 health.
Cybernetic Leech III
Your units holding an item gain 225 Health and 25% Omnivamp.
Your units holding an item gain 225 Health and 25% Omnivamp.
Deadeye Crown
Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan.
Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan.
Demacia Crown
Gain a Demacia Emblem, a Recurve Bow, and a Garen.
Gain a Demacia Emblem, a Recurve Bow, and a Garen.
Double Trouble III
When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Endless Hordes
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.
Endless Hordes+
Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold.
Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold.
Final Ascension
Your units deal 15% more damage. After 15 seconds, this effect triples.
Your units deal 15% more damage. After 15 seconds, this effect triples.
Final Reserves
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold.
Freljord Soul
Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra.
Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra.
Giant Grab Bag
Gain 3 random components, 10 gold, and a Lesser Champion Duplicator.
Gain 3 random components, 10 gold, and a Lesser Champion Duplicator.
Golden Ticket
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Gotta Go Fast!!! III
Your team generates 35% more mana and moves 50% faster.
Your team generates 35% more mana and moves 50% faster.
Gunner Crown
Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce.
Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce.
Harmacist III
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Hedge Fund
You have no interest cap. Gain 22 gold.
You have no interest cap. Gain 22 gold.
Hedge Fund
You have no interest cap. Gain 16 gold.
You have no interest cap. Gain 16 gold.
Hedge Fund+
You have no interest cap. Gain 32 gold.
You have no interest cap. Gain 32 gold.
Hedge Fund++
You have no interest cap. Gain 44 gold.
You have no interest cap. Gain 44 gold.
High End Sector
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level.
Impenetrable Bulwark
Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover.
Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover.
Infernal Contract
Your max level is 7. Gain 85 Gold.
Your max level is 7. Gain 85 Gold.
Invoker Crown
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Ionia Crown
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
It Pays to Learn III
Gain 20 XP and 16 gold.
Gain 20 XP and 16 gold.
Item Grab Bag III
Gain 2 random full items and 8 Gold.
Gain 2 random full items and 8 Gold.
Jeweled Lotus III
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Jeweled Lotus III
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Juggernaut Crown
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
Knowledge Download III
Gain 36 XP.
Gain 36 XP.
Large Forge
Gain an Ornn Item Anvil and a Component Item Anvil.
Gain an Ornn Item Anvil and a Component Item Anvil.
Level Up!
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
Level Up!
When you buy XP, gain an additional 3. Gain 4 immediately. You can now reach level 10.
When you buy XP, gain an additional 3. Gain 4 immediately. You can now reach level 10.
Living Forge
Gain an Ornn Item Anvil now and after every 10 player combats.
Gain an Ornn Item Anvil now and after every 10 player combats.
Living Forge
Gain an Ornn Item Anvil now and after every 10 player combats.
Gain an Ornn Item Anvil now and after every 10 player combats.
Lucky Gloves
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Masterful Job
Gain an Ornn Item Anvil and a Completed Item Anvil
Gain an Ornn Item Anvil and a Completed Item Anvil
Money Money Money!
Gain 25 Gold. In 4 turns, gain 25 Gold again.
Gain 25 Gold. In 4 turns, gain 25 Gold again.
Multicaster Soul
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.
Noxus Crown
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Overwhelming Force
Gain a Deathblade and an Infinity Edge, a Magnetic Remover.
Gain a Deathblade and an Infinity Edge, a Magnetic Remover.
Pandora's Box
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Box
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Phreaky Friday
Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force.
Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force.
Phreaky Friday+
Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force.
Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force.
Piltover Soul
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Pumping Up III
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Pumping Up III
Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %)
Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %)
Radiant Relics
Open an Armory and choose 1 of 5 unique Radiant items.
Open an Armory and choose 1 of 5 unique Radiant items.
Rogue Crown
Gain a Rogue Emblem, a Hand of Justice, and a Katarina.
Gain a Rogue Emblem, a Hand of Justice, and a Katarina.
Roll The Dice
Gain a Radiant Thieves Gloves.
Gain a Radiant Thieves Gloves.
Rolling For Days III
Gain 25 free shop refreshes, These shop refreshes carry over between rounds.
Gain 25 free shop refreshes, These shop refreshes carry over between rounds.
Seeing Double III
Gain 2 random items made from 2 of the same component and 4 gold.
Gain 2 random items made from 2 of the same component and 4 gold.
Shadow Isles Crown
Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista.
Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista.
Shopping spree
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds.
Shurima Crown
Gain a Shurima Emblem, a Protector’s Vow, and a Akshan.
Gain a Shurima Emblem, a Protector’s Vow, and a Akshan.
Slayer Crown
Gain a Slayer Emblem, a Titan’s Resolve, and a Kled.
Gain a Slayer Emblem, a Titan’s Resolve, and a Kled.
Social Distancing III
Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power.
Sorcerer Crown
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.
Spoils of War III
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
Spoils of War III
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
Starter Kit
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Starter Kit
Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Strategist Soul
Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.
Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.
Tactician's Tools
Gain two Spatulas.
Gain two Spatulas.
Targon Soul
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
The Golden Egg
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Tiniest Titan
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Tiniest Titan
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Tiny Power III
Your units gains 16% Attack Damage, Ability Power, and Attack Speed.
Your units gains 16% Attack Damage, Ability Power, and Attack Speed.
Training Reward III
Gain 24 gold and a Champion Duplicator.
Gain 24 gold and a Champion Duplicator.
Transfusion III
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Transfusion III
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Unleashed Arcana
Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover.
Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover.
Urf's Grab Bag
Gain 2 random components, a Champion Duplicator, and a Spatula.
Gain 2 random components, a Champion Duplicator, and a Spatula.
Void Crown
Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai.
Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai.
Wandering Trainer
Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed.
Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed.
Well-Earned Comforts III
Your units gain 120 Health and 8% Attack Speed for each item equipped.
Your units gain 120 Health and 8% Attack Speed for each item equipped.
Wellness Trust
Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.
Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.
What The Forge
All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact.
All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact.
Woodland Charm
Your highest Health champion is cloned. Clones cannot hold items.
Your highest Health champion is cloned. Clones cannot hold items.
Zaun Crown
Gain a Zaun Emblem, a Guardbreaker, and an Ekko.
Gain a Zaun Emblem, a Guardbreaker, and an Ekko.
Demonflare
Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health.
Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health.
Ravenous Hunter
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, Armor, and Magic Resist, stacking up to 40 times.
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, Armor, and Magic Resist, stacking up to 40 times.
Riftwalk
Before casting, your strongest Kassadin gains 32 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.
Before casting, your strongest Kassadin gains 32 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.
The Boss
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power.
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power.
Winds of War
Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second.
Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second.
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