Name | Description | Combination |
---|---|---|
![]() +10% Attack Damage
|
+10% Attack Damage | |
![]() +10% Attack Speed
|
+10% Attack Speed | |
![]() +20 Armor
|
+20 Armor | |
![]() +20 Magic Resist
|
+20 Magic Resist | |
![]() +10 Ability Power
|
+10 Ability Power | |
![]() +15 Mana
|
+15 Mana | |
![]() +150 Health
|
+150 Health | |
![]() +20% Critical Strike Chance
|
+20% Critical Strike Chance | |
![]() It must do something...
|
It must do something... | |
![]() Grant 66% bonus Attack Damage.
|
Grant 66% bonus Attack Damage. |
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![]() Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health.
|
Abilities and attacks deal 25% more damage to enemies with more than 1600 maximum Health. |
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![]() Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount.
|
Grant 22% Omnivamp. Damage heals the lowest percent Health ally for the same amount. |
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![]() Attacks restore 5 additional Mana.
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Attacks restore 5 additional Mana. |
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![]() Grant 20% Omnivamp.
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt |
Grant 20% Omnivamp. Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds. Omnivamp: heal for a percentage of damage dealt |
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![]() Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row.
[Aura item] |
Combat start: Grant 15% Attack Speed to the holder and allies within 1 hex in the same row. [Aura item] |
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![]() Damage from an Ability can critically strike.
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Damage from an Ability can critically strike. |
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![]() Grant 1 bonus Attack Range and your attacks cannot miss.
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Grant 1 bonus Attack Range and your attacks cannot miss. |
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![]() Attacks grant 4% bonus Attack Speed. This effect stacks.
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Attacks grant 4% bonus Attack Speed. This effect stacks. |
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![]() Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds.
[Direct damage item] Shred: reduce Magic Resist |
Every 3rd attack unleashes chain lightning that bounces to 4 enemies, dealing 30 magic damage and 50% Shredding them for 5 seconds. [Direct damage item] Shred: reduce Magic Resist |
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![]() Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, grant 25 Armor and Magic Resist. |
Grant 2% Attack Damage and 2 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, grant 25 Armor and Magic Resist. |
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![]() Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage.
[Direct damage item] |
Attacks fire a bolt at a nearby enemy, dealing 50% Attack Damage as physical damage. [Direct damage item] |
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![]() Combat start: Taunt.
On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter |
Combat start: Taunt. On death, a Voidspawn arises, Taunting nearby enemies. The Voidspawn has massively reduced effectiveness when created by a summoned unit. Taunt: enemies that are able and in range must attack the taunter |
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![]() Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack.
[Unique - Only One Per Champion] Sunder: reduce Armor |
Any physical damage dealt 50% Sunder the target for 3 seconds. This effect does not stack. [Unique - Only One Per Champion] Sunder: reduce Armor |
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![]() Grants 70 bonus Ability Power
|
Grants 70 bonus Ability Power |
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![]() Combat start: Grant 20 Ability Power every 5 seconds.
|
Combat start: Grant 20 Ability Power every 5 seconds. |
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![]() Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds.
[Aura item] |
Combat start: Shield the holder and allies within 1 hexes in the same row for 275/325/375/425★ damage for 8 seconds. [Aura item] |
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![]() 50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana.
[Direct damage item] Shred: reduce Magic Resist |
50% Shred enemies within 2 hexes. When enemies cast an Ability, they are also zapped for magic damage equal to 160% of their maximum Mana. [Direct damage item] Shred: reduce Magic Resist |
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![]() Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds.
[Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received |
Damage from an Ability 1% Burns and 33% Wounds enemies for the 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received |
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![]() Damage from an Ability can critically strike.
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Damage from an Ability can critically strike. |
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![]() Abilities cost 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] |
Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 10 Mana. [Unique - Only One Per Champion] |
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![]() Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat.
[Aura item] |
Once per combat: At 40% Health, gain a 25% maximum Health shield that lasts up to 5 seconds and 25 Armor and Magic Resist for the rest of combat. [Aura item] |
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![]() Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row.
[Aura item] |
Combat start: Grant 20 Ability Power to the holder and allies within 1 hex in the same row. [Aura item] |
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![]() Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
[Aura item] |
Heal allies within 1 hex for 15% of their missing Health every 5 seconds. They also take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] |
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![]() Grant 2 effects:
- +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt |
Grant 2 effects: - +15% Attack Damage and +15 Ability Power. - 15% Omnivamp. Each round, randomly double 1 of these effects. Omnivamp: heal for a percentage of damage dealt |
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![]() Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds).
[Direct damage item] |
Negates 75% bonus damage from incoming critical strikes. When struck by an attack, deal 75/100/150 ★ magic damage to all nearby enemies (once every 2 seconds). [Direct damage item] |
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![]() Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder.
|
Grant 15 Armor and 15 Magic Resist for each enemy targeting the holder. |
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![]() Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33%
Wounded for 10 seconds.
[Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received |
Every 2 seconds, an enemy within 2 hexes is 1% Burned and 33%
Wounded for 10 seconds. [Unique - Only One Per Champion] Burn: deals some of the target's maximum Health as true damage Wound: reduces healing received |
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![]() Combat start: Shoots a beam that 30% Mana Reaves enemies.
[Unique - Only One Per Champion] Mana Reave: increase maximum Mana until the next cast |
Combat start: Shoots a beam that 30% Mana Reaves enemies. [Unique - Only One Per Champion] Mana Reave: increase maximum Mana until the next cast |
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![]() Every 2 seconds, regenerate 5% maximum Health.
|
Every 2 seconds, regenerate 5% maximum Health. |
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![]() Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds.
[Ignores crowd control immunity.] [Unique - Only One Per Champion] |
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 5 seconds. [Ignores crowd control immunity.] [Unique - Only One Per Champion] |
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![]() Combat start: Grant immunity to crowd control for 18 seconds.
[Unique - only 1 per champion] |
Combat start: Grant immunity to crowd control for 18 seconds. [Unique - only 1 per champion] |
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![]() Grant 800 bonus Health.
|
Grant 800 bonus Health. |
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![]() After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds.
|
After damaging a shielded enemy, Abilities and attacks deal 25% more damage for 3 seconds. |
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![]() Your team gains +1 maximum team size.
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Your team gains +1 maximum team size. |
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![]() Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed.
[Unique - Only One Per Champion] |
Once per combat: At 60% Health, briefly become untargetable and shed negative effects. Then, gain 15% bonus Attack Speed. [Unique - Only One Per Champion] |
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![]() Each round: Equip 2 random items.
[Consumes 3 item slots.] |
Each round: Equip 2 random items. [Consumes 3 item slots.] |
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![]() If the wearer starts combat in the front 2 rows, regenerate 2-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight.You can remove this item by benching the wearer.
|
If the wearer starts combat in the front 2 rows, regenerate 2-7% maximum Health per second (based on stage). If they start in the back 2 rows, gain 1-7% AD and AP every second instead. If the wearer of this item dies, you instantly lose the fight.You can remove this item by benching the wearer. | |
![]() Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it.
|
Use on a unit to open an armory containing Radiant versions of that unit's craftable completed items. Upgrade the item you choose to its Radiant equivalent, and unequip it. | |
![]() Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits.
|
Use on a unit to open a special armory that offers every available emblem that matches that unit's inherent traits. | |
![]() If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn!
|
If the holder of this item gets a takedown, they will be consumed and Aatrox will be reborn! | |
![]() Regenerates 2.5% maximum health each second.
|
Regenerates 2.5% maximum health each second. | |
![]() Each round: Equip 2 random Ornn Artifacts.
[Consumes 3 item slots] |
Each round: Equip 2 random Ornn Artifacts. [Consumes 3 item slots] |
|
![]() 50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt.
[Unique - Only One Per Champion] |
50% of the damage the holder receives is instead dealt over 4 seconds as non-lethal damage. The holder's Attacks and Abilities also heal for 25% of damage dealt. [Unique - Only One Per Champion] |
|
![]() Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage.
For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets. [Unique - only 1 per champion] |
Combat start: the holder fires a blast of energy at their target, marking them and dealing 20% of their maximum health as magic damage. For the next 10 seconds, the holder's abilities and attacks deal 35% increased damage to the marked target, and 25% increased damage to other targets. [Unique - only 1 per champion] |
|
![]() Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds.
[Unique - Only One Per Champion] |
Enemies who damage the holder have their Attack Speed slowed by 20% for 1.5 seconds. After being slowed this way 7 times, the attacker is Stunned instead, but only once every 15 seconds. [Unique - Only One Per Champion] |
|
![]() Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold .
[Unique - Only One Per Champion] |
Attacks and Abilities execute enemies below 12% of their maximum Health. Executions have a 40% chance to drop 1 gold . [Unique - Only One Per Champion] |
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![]() If this unit has no adjacent allies at combat start, gain an additional 600 Health.
|
If this unit has no adjacent allies at combat start, gain an additional 600 Health. | |
![]() Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25%
|
Health +250, Mana +25, Attack Damage +25%, Ability Power +25, Armor +25, Magic Resist +25, Attack Speed +25% | |
![]() Once per combat: After casting an Ability, restore 120 mana over 5 seconds.
[Unique - Only One Per Champion] |
Once per combat: After casting an Ability, restore 120 mana over 5 seconds. [Unique - Only One Per Champion] |
|
![]() Attacks and Abilities shred enemy armor and magic resistance by 50% for 5 seconds.
[Unique - Only One Per Champion] |
Attacks and Abilities shred enemy armor and magic resistance by 50% for 5 seconds. [Unique - Only One Per Champion] |
|
![]() Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies.
[Aura item] |
Combat start: Grant 40 Armor and 40 Magic Resistance to the holder and their adjacent allies. [Aura item] |
|
![]() The holder's attacks and abilities deal 10% increased damage for each hex between them and their target. Gain +1 Attack range.
|
The holder's attacks and abilities deal 10% increased damage for each hex between them and their target. Gain +1 Attack range. | |
![]() Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone.
|
Summon a clone with 70% maximum Health and 30% increased maximum Mana. You cannot equip items to the clone. | |
![]() Once per combat: At 40% Health, become invulnerable for 3 seconds.
[Unique - Only One Per Champion] |
Once per combat: At 40% Health, become invulnerable for 3 seconds. [Unique - Only One Per Champion] |
|
![]() Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack).
[Aura item] |
Heal allies within 2 hexes for 25% of their missing Health every 5 seconds. They take 25% less multi-target damage for 5 seconds (damage reduction does not stack). [Aura item] |
|
![]() Grant: 40% Omnivamp.
Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds. |
Grant: 40% Omnivamp. Once per combat: At 40% Health, gain a 40% maximum Health shield that lasts up to 5 seconds. |
|
![]() Abilities cost 10 less Mana to cast.
If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] |
Abilities cost 10 less Mana to cast. If the holder gets at least 1 takedown within 3 seconds of casting, gain 20 Mana. [Unique - Only One Per Champion] |
|
![]() Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks.
|
Once per combat: At 60% Health and again at 30% Helath, briefly become untargetable and shed negative effects. Then, gain 50% bonus Attack Speed. This effect stacks. | |
![]() Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds.
|
Once per combat: At 40% Health, gain a 70 Armor and Magic Resist for the rest of combat, and a 50% maximum Health shield that lasts up to 10 seconds. | |
![]() Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row.
[Aura item] |
Combat start: Grant 45 Ability Power and 10% Omnivamp to the holder and allies within 1 hex in the same row. [Aura item] |
|
![]() 50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana.
Also, regenerate 1% maximum Health per second |
50% Shred enemies within 3 hexes. When enemies cast an Ability, they are alsol zapped for magic damage equal to 250% of their maximum Mana. Also, regenerate 1% maximum Health per second |
|
![]() Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health.
|
Abilities and attacks deal 60% more damage to enemies with more than 1600 maximum Health. | |
![]() Every 1.5 seconds, regenerate 10% maximum Health.
|
Every 1.5 seconds, regenerate 10% maximum Health. | |
![]() Grant 30 Armor and 30 Magic Resist for each enemy targeting holder.
Also, regenerate 2% maximum Health each second. |
Grant 30 Armor and 30 Magic Resist for each enemy targeting holder. Also, regenerate 2% maximum Health each second. |
|
![]() Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack.
[Unique - only one per champion] Sunder: reduce Armor |
Any physical damage dealt the 50% Sunders the target for the rest of combat. This effect does not stack. [Unique - only one per champion] Sunder: reduce Armor |
|
![]() Grant 2 effects:
+50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt |
Grant 2 effects: +50% Attack Damage and +50 Ability Power. 30% Omnivamp. Omnivamp: heal for some of damage dealt |
|
![]() Damage from an Ability can critically strike.
|
Damage from an Ability can critically strike. | |
![]() Attacks grant +10% bonus Attack Speed. This effect stacks.
|
Attacks grant +10% bonus Attack Speed. This effect stacks. | |
![]() The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount.
|
The holder's damage heal them for 35% of the damage dealt. The holder also heals their lowest health ally for the same amount. | |
![]() When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds.
Radiant Bonus: Grants 200 Health for all allies at the start of combat. |
When combat begins, the holder and all allies within 3 hexes in the same row gain a shield that blocks 275/325/375★ damage for 25 seconds. Radiant Bonus: Grants 200 Health for all allies at the start of combat. |
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![]() It glows in the presence of enemies. Or friends. Or anything alive, really.
|
It glows in the presence of enemies. Or friends. Or anything alive, really. | |
![]() Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds.
Your team gains 15% Attack Speed. [Ignores crowd control immunity] [Unique - only 1 per champion] |
Combat start: Summon a whirlwind on the opposite side of the arena that removes the closest enemy from combat for 8 seconds. Your team gains 15% Attack Speed. [Ignores crowd control immunity] [Unique - only 1 per champion] |
|
![]() Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds.
[Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
Damage from the holder's Ability 3% Burns and 33% Wounds enemies for 30 seconds. [Unique - only 1 per champion] Burn: Deals a percent of the target's maximum Health as true damage every second Wound: Reduces healing received |
|
![]() Combat start: Grant immunity to crowd control for 30 seconds.
[Unique - only 1 per champion] |
Combat start: Grant immunity to crowd control for 30 seconds. [Unique - only 1 per champion] |
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![]() It's witnessed - and unleashed - miracles and calamities both.
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It's witnessed - and unleashed - miracles and calamities both. | |
![]() Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss.
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Grant 2 bonus Attack Range and 125% Attack Speed, your attacks cannot miss. | |
![]() Each round: Equip 2 random Radiant items.
[Consumes 3 item slots] |
Each round: Equip 2 random Radiant items. [Consumes 3 item slots] |
|
![]() Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds).
|
Negates all bonus damage from incoming critical strikes. On being hit by an attack, deal 125/175/225★ magic damage to all nearby enemies (once every 2 seconds). | |
![]() Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage.
[Direct damage item] |
Attacks fire a bolt at another nearby enemy, dealing 100% Attack Damage as physical damage. [Direct damage item] |
|
![]() Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana.
[Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
Combat start: Shoot a wider beam that 50% Mana Reaves enemies. Your team gains 25 starting Mana. [Unique - only 1 per champion] Mana Reave: increase maximum Mana until the next cast |
|
![]() Attack restore 10 additional Mana.
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Attack restore 10 additional Mana. | |
![]() Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds.
|
Every third attack unleashes chain lightning that bounces to 8 enemies, dealing 65 magic damage and reducing their Magic Resist by 50% for 5 seconds. | |
![]() After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds.
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After damaging a shielded enemy, Abilities and attacks 50% deal more damage for 3 seconds. | |
![]() Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%.
[Unique - Only One Per Champion] |
Every 1.5 seconds, a random enemy within 3 hexes is burned for 60% of their maximum Health as true damage over 30 seconds. Any healing they receive is reduced by 33%. [Unique - Only One Per Champion] |
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![]() Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times.
At full stacks, gain 60 Armor and Magic Resist. |
Grant 3% Attack Damage 3 Ability Power when attacking or taking damage, stacking up to 25 times. At full stacks, gain 60 Armor and Magic Resist. |
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![]() Combat start: Gain 30 Ability Power every 4 seconds.
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Combat start: Gain 30 Ability Power every 4 seconds. | |
![]() Regenerate 1% max Health per second
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Regenerate 1% max Health per second | |
![]() Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row.
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Combat start: Grant 35% Attack Speed and 10% Omjnivamp to the holder and allies within 1 hex in the same row. | |
![]() Damage from an Ability can critically strike.
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Damage from an Ability can critically strike. | |
![]() Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies.
Taunt: enemies that are able and in range must attack the taunter |
Combat start: A Radiant Voidmother with bonus Health and Attack Damage arises and Taunts nearby enemies. Taunt: enemies that are able and in range must attack the taunter |
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![]() The holder gains the Bastion trait.
[Unique - Only One Per Champion] |
The holder gains the Bastion trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Bruiser trait.
[Unique - Only One Per Champion] |
The holder gains the Bruiser trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Challenger trait.
[Unique - Only One Per Champion] |
The holder gains the Challenger trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Deadeye trait.
[Unique - Only One Per Champion] |
The holder gains the Deadeye trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Demacia Trait.
[Unique - Only One Per Champion] |
The holder gains the Demacia Trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Freljord trait.
[Unique - Only One Per Champion] |
The holder gains the Freljord trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Gunner trait.
[Unique - Only One Per Champion] |
The holder gains the Gunner trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Invoker trait.
[Unique - Only One Per Champion] |
The holder gains the Invoker trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Ionia trait.
Ionia Bonus: 33% Attack Speed. [Unique - Only One Per Champion] |
The holder gains the Ionia trait. Ionia Bonus: 33% Attack Speed. [Unique - Only One Per Champion] |
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![]() The holder gains the Juggernaut trait.
[Unique - Only One Per Champion] |
The holder gains the Juggernaut trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Noxus trait.
[Unique - Only One Per Champion] |
The holder gains the Noxus trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Piltover trait.
[Unique - Only One Per Champion] |
The holder gains the Piltover trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Rogue trait.
[Unique - Only One Per Champion] |
The holder gains the Rogue trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Shadow Isles Trait.
[Unique - Only One Per Champion] |
The holder gains the Shadow Isles Trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Shurima trait.
[Unique - Only One Per Champion] |
The holder gains the Shurima trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Slayer trait.
[Unique - Only One Per Champion] |
The holder gains the Slayer trait. [Unique - Only One Per Champion] |
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![]() The holder gains the Sorcerer trait.
|
The holder gains the Sorcerer trait. |
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![]() The holder gains the Strategist trait.
[Unique - Only One Per Champion] |
The holder gains the Strategist trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Targon Trait.
[Unique - Only One Per Champion] |
The holder gains the Targon Trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Void trait.
[Unique - Only One Per Champion] |
The holder gains the Void trait. [Unique - Only One Per Champion] |
|
![]() The holder gains the Zaun Trait.
[Unique - Only One Per Champion] |
The holder gains the Zaun Trait. [Unique - Only One Per Champion] |
|
![]() After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold.
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After dying during combat 8 times, this item is destroyed. Upon destruction, grant the item Diamond Hands, 1 Champion Duplicator, and 5 gold. | |
![]() Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold.
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Once per combat: At 50% Health, become invulnerable for 1.5 seconds and grant 2 gold. | |
![]() Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold.
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Gain 1% Attack Damage per gold in your bank (up to 60 gold).Attacks grant 1 stack, up to 100 times. At full stacks, grant 9 gold. | |
![]() Grant 1% bonus Attack Speed per gold in your bank (up to 60 gold).Each attack has a 6% chance to drop 1 gold.
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Grant 1% bonus Attack Speed per gold in your bank (up to 60 gold).Each attack has a 6% chance to drop 1 gold. | |
![]() Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill.
|
Grant 1 Ability Power per gold in your bank (up to 60 gold) and a 40% chance to drop 2 gold on enemy kill. | |
![]() Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold.
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Grants 1 Armor, 1 Magic Resist, and 6 Health when taking damage, stacking up to 40 times. At full stacks, grant 2 gold. | |
![]() Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 1% more damage per gold in your bank (up to 60 gold).
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Once per combat: If the holder is alive after 15 seconds of combat, grant 1 gold per 2 living allies, and each living ally deals 1% more damage per gold in your bank (up to 60 gold). | |
![]() Mod: While above 50% health, gain 30% attack damage and 30 ability power. While below, gain 30% omnivamp.
Overcharge: Always gain both effects, and their power is increased by 60% |
Mod: While above 50% health, gain 30% attack damage and 30 ability power. While below, gain 30% omnivamp. Overcharge: Always gain both effects, and their power is increased by 60% |
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![]() Mod: Gain 30 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health.
Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies. |
Mod: Gain 30 armor and magic resistance. Every 5 seconds, cleanse all negative effects and heal for 12% of your max health. Overcharge: Each time the wearer heals, deal 150% of the heal amount as damage to all nearby enemies. |
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![]() Mod: Attacks have a 40% chance to trigger 1 additional attacks.
Overcharge: Attack deal 50% Attack Damage as bonus true damage. |
Mod: Attacks have a 40% chance to trigger 1 additional attacks. Overcharge: Attack deal 50% Attack Damage as bonus true damage. |
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![]() Mod: Gain 25% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health.
Overcharge: Instead increase the attack speed 400% and heal 100% of your max health. |
Mod: Gain 25% attack speed. The first time you would be reduced to 1 heath, increase the attack speed by 100% and heal for 35% of your max health. Overcharge: Instead increase the attack speed 400% and heal 100% of your max health. |
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![]() Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies.
Overcharge: Explosion gets larger and damage increases to 45% of your maximum health. |
Mod: Gain 33% bonus max health and explode on death, dealing 35% of your maximum health as magic damage to nearby enemies. Overcharge: Explosion gets larger and damage increases to 45% of your maximum health. |
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![]() Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds.
Overcharge: Plague duration is 10 seconds and plague deals 5% max health magic damage per second. |
Mod: Release a virulent plague whenever you deal Ability damage, causing enemies within 1 hex of the target to take 20% more damage for 4 seconds. Overcharge: Plague duration is 10 seconds and plague deals 5% max health magic damage per second. |