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SET 9 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
Disabled
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
AFK
Disabled
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
All Natural I
Disabled
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Army Building
Disabled
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Balanced Budget
Disabled
At the start of the next 4 rounds, Gain 4 Gold.
At the start of the next 4 rounds, Gain 4 Gold.
Bastion Heart
Disabled
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Battle Ready
Disabled
Your team deals 3% more damage and takes 3% less damage.
Your team deals 3% more damage and takes 3% less damage.
Blood Money
Disabled
Gain 1 gold per 3 Health your Tactician loses.
Gain 1 gold per 3 Health your Tactician loses.
Branching Out
Disabled
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Branching Out
Disabled
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Bronze Ticket
Disabled
Every 4 Shop refreshes, gain a free refresh.
Every 4 Shop refreshes, gain a free refresh.
Bronze Ticket
Disabled
Every 4 Shop refreshes, gain a free refresh.
Every 4 Shop refreshes, gain a free refresh.
Bruiser Heart
Disabled
Your team counts as having 1 additional Bruiser. Gain a Vi.
Your team counts as having 1 additional Bruiser. Gain a Vi.
Buried Treasures I
Disabled
At the start of the next 2 rounds, gain a random item component.
At the start of the next 2 rounds, gain a random item component.
Buried Treasures I
Disabled
Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected.
Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected.
Caretaker's Ally
Disabled
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Caretaker's Ally
Disabled
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Challenger Heart
Disabled
Your team counts as having 1 additional Challenger. Gain a Warwick.
Your team counts as having 1 additional Challenger. Gain a Warwick.
Component Buffet
Disabled
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Consistency
Disabled
Gain double win and loss streak gold.
Gain double win and loss streak gold.
Cutting Corners
Disabled
Leveling up costs 3 XP less. You can now reach Level 10.
Leveling up costs 3 XP less. You can now reach Level 10.
Cutting Corners
Disabled
Leveling up costs 3 XP less. You can now reach Level 10.
Leveling up costs 3 XP less. You can now reach Level 10.
Cybernetic Bulk I
Disabled
Your champions holding an item gain 250 health.
Your champions holding an item gain 250 health.
Cybernetic Leech I
Disabled
Your units holding an item gain 80 Health and 13% Omnivamp.
Your units holding an item gain 80 Health and 13% Omnivamp.
Deadeye Heart
Disabled
Your team counts as having 1 additional Deadeye. Gain an Ashe.
Your team counts as having 1 additional Deadeye. Gain an Ashe.
Final Grab Bag
Disabled
Gain a random component, 10 gold, and a Reforger.
Gain a random component, 10 gold, and a Reforger.
Gotta Go Fast!
Disabled
Your team generates 10% more mana and moves 20% faster.
Your team generates 10% more mana and moves 20% faster.
Gunner Heart
Disabled
Your team counts as having 1 additional Gunner. Gain a Jinx.
Your team counts as having 1 additional Gunner. Gain a Jinx.
Harmacist I
Disabled
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Healing Orbs I
Disabled
When an enemy dies, the nearest allied unit is healed for 300.
When an enemy dies, the nearest allied unit is healed for 300.
Inconsistency
Disabled
If your streak is less than 2, gain 2 gold.
If your streak is less than 2, gain 2 gold.
Indomitable Will
Disabled
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
Invoker Heart
Disabled
Your team counts as having 1 additional Invoker. Gain a Soraka.
Your team counts as having 1 additional Invoker. Gain a Soraka.
Iron Assets
Disabled
Gain a Component Anvil and 2 Gold.
Gain a Component Anvil and 2 Gold.
It Pays To Learn
Disabled
Gain 10 XP and 8 gold.
Gain 10 XP and 8 gold.
Item Grab Bag I
Disabled
Gain 1 random completed item.
Gain 1 random completed item.
Jeweled Lotus I
Disabled
Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.
Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.
Jeweled Lotus I
Disabled
Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike.
Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike.
Job's Done
Disabled
Gain 2 Component Anvils.
Gain 2 Component Anvils.
Juggernaut Heart
Disabled
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Knowledge Download I
Disabled
Gain 12 XP.
Gain 12 XP.
Lategame Specialist
Disabled
When you reach Level 9, gain 44 gold.
When you reach Level 9, gain 44 gold.
Latent Forge
Disabled
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Latent Forge
Disabled
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Missed Connections
Disabled
Gain a copy of each Tier One champion.
Gain a copy of each Tier One champion.
Money!
Disabled
Gain 10 Gold. In 4 turns, gain 10 Gold again.
Gain 10 Gold. In 4 turns, gain 10 Gold again.
On a Roll
Disabled
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
One Twos Three
Disabled
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
One Twos Three
Disabled
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
One, Two, Five!
Disabled
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Pandora's Bench
Disabled
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Disabled
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Items
Disabled
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Partial Ascension
Disabled
After 15 seconds of combat, your units deal 30% more damage.
After 15 seconds of combat, your units deal 30% more damage.
Pumping Up I
Disabled
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Pumping Up I
Disabled
Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %)
Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %)
Recombobulator
Disabled
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers.
Red Buff
Disabled
Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Risky Moves
Disabled
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Rogue Heart
Disabled
Your team counts as having 1 additional Rogue. Gain a Zed.
Your team counts as having 1 additional Rogue. Gain a Zed.
Rolling For Days I
Disabled
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Seeing Double I
Disabled
Gain a random item made from 2 of the same component and 2 gold.
Gain a random item made from 2 of the same component and 2 gold.
Shadow Isles Heart
Disabled
Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.
Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.
Silver Spoon
Disabled
Gain 10 XP.
Gain 10 XP.
Slayer Heart
Disabled
Your team counts as having 1 additional Slayer. Gain a Kled.
Your team counts as having 1 additional Slayer. Gain a Kled.
Small Forge
Disabled
Gain a Component Anvil and 4 Gold.
Gain a Component Anvil and 4 Gold.
Social Distancing I
Disabled
Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power.
Sorcerer Heart
Disabled
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Spoils of War I
Disabled
When you kill an enemy unit, there's a 20% chance to drop loot.
When you kill an enemy unit, there's a 20% chance to drop loot.
Spoils of War I
Disabled
When you kill an enemy unit, there's a 25% chance to drop loot.
When you kill an enemy unit, there's a 25% chance to drop loot.
Tiny Grab Bag
Disabled
Gain a random component, 4 gold, a Magnetic Remover.
Gain a random component, 4 gold, a Magnetic Remover.
Tiny Power I
Disabled
Your units gain 7% Attack Damage, Ability Power, and Attack Speed.
Your units gain 7% Attack Damage, Ability Power, and Attack Speed.
Tiny Titans
Disabled
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Tiny Titans
Disabled
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Training Reward
Disabled
Gain 7 gold and a Lesser Champion Duplicator.
Gain 7 gold and a Lesser Champion Duplicator.
Transfusion I
Disabled
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Transfusion I
Disabled
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Unburdened I
Disabled
Your units without items equipped gain 30% Attack Speed.
Your units without items equipped gain 30% Attack Speed.
Unified Resistance I
Disabled
If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist.
Well-Earned Comforts I
Disabled
Your units gain 60 Health for each item equipped.
Your units gain 60 Health for each item equipped.
Young and Wild and Free
Disabled
You can always move freely on Carousel rounds. Gain a random component.
You can always move freely on Carousel rounds. Gain a random component.
Zaun Heart
Disabled
Your team counts as having 1 additional Zaun. Gain a Warwick.
Your team counts as having 1 additional Zaun. Gain a Warwick.
A Cut Above
Disabled
Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.
Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill.
Adrenaline Rush
Disabled
Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts.
All Natural II
Disabled
Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.
Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second.
All That Shimmers
Disabled
Gain a Shimmerscale Item armory that offers 3 options. Shimmerscale items aid gold generation.
Gain a Shimmerscale Item armory that offers 3 options. Shimmerscale items aid gold generation.
Ancient Archives I
Disabled
Gain 1 Tome of Traits and 5 gold.
Gain 1 Tome of Traits and 5 gold.
Ancient Archives I
Disabled
Gain 1 Tome of Traits and 5 gold.
Gain 1 Tome of Traits and 5 gold.
Ascension
Disabled
After 15 seconds of combat, your units deal 50% more damage.
After 15 seconds of combat, your units deal 50% more damage.
Balanced Budget II
Disabled
At the start of the next 4 rounds, Gain 6 Gold.
At the start of the next 4 rounds, Gain 6 Gold.
Bastion Crest
Disabled
Gain a Bastion Emblem and a Kassadin.
Gain a Bastion Emblem and a Kassadin.
Battle Ready II
Disabled
Your team deals 6% more damage and takes 6% less damage.
Your team deals 6% more damage and takes 6% less damage.
Big Grab Bag
Disabled
Gain 2 random components, 8 gold, and a Reforger.
Gain 2 random components, 8 gold, and a Reforger.
Bruiser Crest
Disabled
Gain a Bruiser Emblem and a Vi.
Gain a Bruiser Emblem and a Vi.
Built Different II
Disabled
Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage).
Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage).
Buried Treasures II
Disabled
At the start of the next 3 rounds, gain a random item component.
At the start of the next 3 rounds, gain a random item component.
Buried Treasures II
Disabled
Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected.
Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected.
Capricious Forge
Disabled
Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.
Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round.
Caretaker's Favor
Disabled
Gain a component anvil when you reach level 5, 6, 7, and 8.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Caretaker's Favor
Disabled
Gain a component anvil when you reach level 5, 6, 7, and 8.
Gain a component anvil when you reach level 5, 6, 7, and 8.
Challenger Crest
Disabled
Gain a Challenger Emblem and a Warwick.
Gain a Challenger Emblem and a Warwick.
Chemtech Enhancements
Disabled
Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.
Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units.
Combat Caster
Disabled
Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell.
Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell.
Contagion
Disabled
Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units.
Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units.
Cybernetic Bulk II
Disabled
Your champions holding an item gain 350 health.
Your champions holding an item gain 350 health.
Cybernetic Leech II
Disabled
Your units holding an item gain 120 Health and 18% Omnivamp.
Your units holding an item gain 120 Health and 18% Omnivamp.
Deadeye Crest
Disabled
Gain a Deadeye Emblem and an Ashe.
Gain a Deadeye Emblem and an Ashe.
Dedication
Disabled
The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait.
The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait.
Defensive Dash
Disabled
Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units.
Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units.
Demacia Crest
Disabled
Gain a Demacia Emblem and a Galio.
Gain a Demacia Emblem and a Galio.
Double Trouble II
Disabled
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Dueling Gunners
Disabled
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners.
Early Education
Disabled
Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power.
Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power.
Endurance Training
Disabled
Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health.
Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health.
Escort Quest
Disabled
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Gain a Training Dummy. Each round, if it survives combat, gain 3 gold.
Final Grab Bag II
Disabled
Gain 2 random components, 12 gold, and a Magentic Remover.
Gain 2 random components, 12 gold, and a Magentic Remover.
Freljord Heart
Disabled
Your team counts as having 1 additional Freljord. Gain an Ashe.
Your team counts as having 1 additional Freljord. Gain an Ashe.
Frequent Flier
Disabled
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game.
Gargantuan Resolve
Disabled
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25.
Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25.
Gifts from the Fallen
Disabled
Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. When one of your units dies, all your units gain these stats again.
Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. When one of your units dies, all your units gain these stats again.
Glacial Breeze
Disabled
When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units.
When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units.
Gotta Go Fast! II
Disabled
Your team generates 25% more mana and moves 40% faster.
Your team generates 25% more mana and moves 40% faster.
Gunner Crest
Disabled
Gain a Gunner Emblem and a Jinx.
Gain a Gunner Emblem and a Jinx.
Harmacist II
Disabled
Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.
Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack.
Haunted Shell
Disabled
If Shadow Isles is active, your units gain 13 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units.
If Shadow Isles is active, your units gain 13 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units.
Healing Orbs II
Disabled
When an enemy dies, the nearest allied unit is healed for 500.
When an enemy dies, the nearest allied unit is healed for 500.
Hustler
Disabled
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Instead of having no interest, you get 3 golds at the beginning of player combat rounds.
Idealism
Disabled
Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage.
Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage.
Infusion
Disabled
Your team restores 20 Mana every 5 seconds.
Your team restores 20 Mana every 5 seconds.
Invoker Crest
Disabled
Gain an Invoker Emblem and a Soraka.
Gain an Invoker Emblem and a Soraka.
Ionia Crest
Disabled
Gain a Ionia Emblem and a Sett.
Gain a Ionia Emblem and a Sett.
It Pays to Learn II
Disabled
Gain 16 XP and 12 gold.
Gain 16 XP and 12 gold.
Item Grab Bag II
Disabled
Gain a random completed item, a random component, and 5 gold.
Gain a random completed item, a random component, and 5 gold.
Jeweled Lotus II
Disabled
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance.
Jeweled Lotus II
Disabled
Your units' Abilities can critically strike. Your units gain 10% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 10% Critical Strike chance.
Job Well Done
Disabled
Gain a Completed Item Anvil and a Component Anvil.
Gain a Completed Item Anvil and a Component Anvil.
Juggernaut Crest
Disabled
Gain an Juggernaut Emblem and a Sett.
Gain an Juggernaut Emblem and a Sett.
Know Your Enemy
Disabled
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead.
Knowledge Download II
Disabled
Gain 22 XP.
Gain 22 XP.
Last Stand
Disabled
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp.
Library Card
Disabled
Gain a Tome of Traits and a Component Anvil
Gain a Tome of Traits and a Component Anvil
Long Distance Pals II
Disabled
Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other.
Loving Invocation
Disabled
Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers.
Magic Wand
Disabled
Gain a Needlessly Large Rod. Your units gain 20% Ability Power.
Gain a Needlessly Large Rod. Your units gain 20% Ability Power.
Mana Burn
Disabled
Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.
Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana.
Martyr
Disabled
Whenever one of your units dies, all allies heal for 10% of Maximum health
Whenever one of your units dies, all allies heal for 10% of Maximum health
Medium Forge
Disabled
Gain a Completed Item Anvil and 7 Gold.
Gain a Completed Item Anvil and 7 Gold.
Metabolic Accelerator
Disabled
Your Tactician moves faster and heals 2 Health after a PvP round.
Your Tactician moves faster and heals 2 Health after a PvP round.
Metabolic Accelerator
Disabled
Your Tactician moves faster and heals 2 Health after a PvP round.
Your Tactician moves faster and heals 2 Health after a PvP round.
Money Money!
Disabled
Gain 16 Gold. In 4 turns, gain 16 Gold again.
Gain 16 Gold. In 4 turns, gain 16 Gold again.
Morning Light
Disabled
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units.
Not Today
Disabled
Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed.
Noxus Crest
Disabled
Gain a Noxus Emblem and a Swain.
Gain a Noxus Emblem and a Swain.
Overcharged Manafont
Disabled
Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers.
Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers.
Pandora's Items II
Disabled
Gain 2 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain 2 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Items II
Disabled
Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Parting Gifts
Disabled
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health.
When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health.
Patient Study
Disabled
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Patient Study
Disabled
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10.
Perfected Repetition
Disabled
Each time your Multicaster units deal ability damage, they gain 6%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters.
Each time your Multicaster units deal ability damage, they gain 6%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters.
Petricite Shackles
Disabled
Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians.
Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians.
Piltover Heart
Disabled
Your team counts as having 1 additional Piltover. Gain a Vi.
Your team counts as having 1 additional Piltover. Gain a Vi.
Portable Forge
Disabled
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Portable Forge
Disabled
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn.
Portable Forge
Disabled
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn.
Portable Forge
Disabled
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn.
Pumping Up II
Disabled
Your units gain 10% Attack Speed. Each round, increase this by 1%.
Your units gain 10% Attack Speed. Each round, increase this by 1%.
Pumping Up II
Disabled
Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %)
Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %)
Return on Investment
Disabled
After you refresh your shop 20 times, gain a Tactician's Crown.
After you refresh your shop 20 times, gain a Tactician's Crown.
Rich Get Richer
Disabled
Gain 12 gold. Your maximum interest is increased to 7.
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer
Disabled
Gain 12 gold. Your maximum interest is increased to 7.
Gain 12 gold. Your maximum interest is increased to 7.
Rich Get Richer+
Disabled
Gain 18 gold. Your maximum interest is increased to 7.
Gain 18 gold. Your maximum interest is increased to 7.
Rogue Crest
Disabled
Gain a Rogue Emblem and a Zed.
Gain a Rogue Emblem and a Zed.
Rolling For Days II
Disabled
Gain 15 free shop refreshes, These shop refreshes carry over between rounds.
Gain 15 free shop refreshes, These shop refreshes carry over between rounds.
Salvage Bin
Disabled
Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a component after 7 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Salvage Bin+
Disabled
Gain a random completed item now, and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Gain a random completed item now, and a component after 4 player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown).
Scoped Weapons
Disabled
Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.
Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed.
Scrappy Inventions
Disabled
At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component.
At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component.
Seeing Double II
Disabled
Gain a random item made from 2 of the same component and 10 gold.
Gain a random item made from 2 of the same component and 10 gold.
Sentinel's Spirit
Disabled
While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians.
While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians.
Shadow Isles Crest
Disabled
Gain a Shadow Isles Emblem, a Maokai, and 1 gold.
Gain a Shadow Isles Emblem, a Maokai, and 1 gold.
Shimmering Inventors
Disabled
Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko.
Shoplifting
Disabled
After your first shop refresh each turn, gain the highest cost champion for free.
After your first shop refresh each turn, gain the highest cost champion for free.
Shurima Crest
Disabled
Gain a Shurima Emblem and a Taliyah.
Gain a Shurima Emblem and a Taliyah.
Shurima's Legacy
Disabled
Once assembled, your Sun Disc attacks enemies for 160-800 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans.
Once assembled, your Sun Disc attacks enemies for 160-800 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans.
Silver Ticket
Disabled
Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 30% chance to gain a free refresh.
Slayer Crest
Disabled
Gain a Slayer Emblem and a Kled.
Gain a Slayer Emblem and a Kled.
Slayer's Resolve
Disabled
When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.
When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers.
Sleight of Hand
Disabled
Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30% Attack Speed.
Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30% Attack Speed.
Social Distancing II
Disabled
Units that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power.
Sorcerer Crest
Disabled
Gain a Sorcerer Emblem and a Swain.
Gain a Sorcerer Emblem and a Swain.
Spoils of War II
Disabled
When you kill an enemy unit, there's a 30% chance to drop loot.
When you kill an enemy unit, there's a 30% chance to drop loot.
Spoils of War II
Disabled
When you kill an enemy unit, there's a 30% chance to drop loot.
When you kill an enemy unit, there's a 30% chance to drop loot.
Stable Evolution
Disabled
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units.
Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units.
Stars are Born
Disabled
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold.
Stars are Born
Disabled
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold.
The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold.
Stellacorn's Blessing
Disabled
While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians.
Strategist Heart
Disabled
Your team counts as having 1 additional Strategist. Gain a Swain.
Your team counts as having 1 additional Strategist. Gain a Swain.
Suppressing Fire
Disabled
The target of your Deadeye units' shared attack is stunned for 8 seconds. Gain 2 Deadeyes.
The target of your Deadeye units' shared attack is stunned for 8 seconds. Gain 2 Deadeyes.
Tactical Superiority
Disabled
Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists.
Targon Heart
Disabled
Your team counts as having 1 additional Targon. Gain a Soraka.
Your team counts as having 1 additional Targon. Gain a Soraka.
Three's Company
Disabled
Gain 4 random Tier 3 champions.
Gain 4 random Tier 3 champions.
Three's a Crowd
Disabled
Your units gain 111 health for each Tier-3 unique unit you field.
Your units gain 111 health for each Tier-3 unique unit you field.
Tiny Power II
Disabled
Your units gains 10% Attack Damage, Ability Power, and Attack Speed.
Your units gains 10% Attack Damage, Ability Power, and Attack Speed.
Titanic Strength
Disabled
Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers.
Tons of Stats!
Disabled
Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana.
Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana.
Total Domination
Disabled
Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians.
Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians.
Trade Sector
Disabled
Gain a free Shop refresh each round.
Gain a free Shop refresh each round.
Trade Sector
Disabled
Gain a free Shop refresh each round. Gain a 2 gold.
Gain a free Shop refresh each round. Gain a 2 gold.
Training Reward II
Disabled
Gain 15 gold and a Lesser Champion Duplicator.
Gain 15 gold and a Lesser Champion Duplicator.
Transfusion II
Disabled
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Transfusion II
Disabled
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Your team gains 40 Health, plus 3 Health per missing Tactician Health.
Two Healthy
Disabled
Your units gain 111 health for each Tier-2 unique unit you field.
Your units gain 111 health for each Tier-2 unique unit you field.
Unburdened II
Disabled
Your units without items equipped gain 55% Attack Speed.
Your units without items equipped gain 55% Attack Speed.
Unified Resistance II
Disabled
If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist.
Unstable Yordle Delivery
Disabled
Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles.
Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles.
Vampiric Blades
Disabled
Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues.
Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues.
Void Crest
Disabled
Gain a Void Emblem, Kassadin.
Gain a Void Emblem, Kassadin.
Well-Earned Comforts II
Disabled
Your units gain 111 Health for each item equipped.
Your units gain 111 Health for each item equipped.
What Doesn't Kill You
Disabled
After losing your combat, gain 2 gold. Every 5 losses, gain a random component.
After losing your combat, gain 2 gold. Every 5 losses, gain a random component.
You Have My Bow
Disabled
Gain a Recurve Bow. Your units gain 15% Attack Speed.
Gain a Recurve Bow. Your units gain 15% Attack Speed.
You Have My Sword
Disabled
Gain a B.F. Sword. Your units gain 18% Attack Damage.
Gain a B.F. Sword. Your units gain 18% Attack Damage.
Zaun Crest
Disabled
Gain a Zaun Emblem and a Warwick.
Gain a Zaun Emblem and a Warwick.
Ancient Archives II
Disabled
Gain 2 Tome of Traits and 3 gold.
Gain 2 Tome of Traits and 3 gold.
Ancient Archives II
Disabled
Gain 2 Tome of Traits and 3 gold.
Gain 2 Tome of Traits and 3 gold.
Balanced Budget III
Disabled
At the start of the next 4 rounds, Gain 11 Gold.
At the start of the next 4 rounds, Gain 11 Gold.
Bastion Crown
Disabled
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
Gain a Bastion Emblem, a Sunfire Cape, and a Taric.
Battle Ready III
Disabled
Your team deals 8% more damage and takes 8% less damage.
Your team deals 8% more damage and takes 8% less damage.
Binary Airdrop
Disabled
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain 1 random item components.
Birthday Present
Disabled
Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1).
Blinding Speed
Disabled
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover.
Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover.
Bruiser Crown
Disabled
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Gain a Bruiser Emblem, a Redemption, and a Rek'Sai.
Built Different III
Disabled
Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage).
Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage).
Buried Treasures III
Disabled
At the start of the next 5 rounds, gain a random item component.
At the start of the next 5 rounds, gain a random item component.
Buried Treasures III
Disabled
Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected.
Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected.
Caretaker's Chosen
Disabled
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory.
Caretaker's Chosen
Disabled
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory.
As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory.
Challenger Crown
Disabled
Gain a Challenger Emblem, a Hand of Justice, and a Kalista.
Gain a Challenger Emblem, a Hand of Justice, and a Kalista.
Cruel Pact
Disabled
Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.
Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat.
Cursed Crown
Disabled
Gain +2 maximum team size, but take 100% increased player damage.
Gain +2 maximum team size, but take 100% increased player damage.
Cybernetic Bulk III
Disabled
Your champions holding an item gain 500 health.
Your champions holding an item gain 500 health.
Cybernetic Leech III
Disabled
Your units holding an item gain 225 Health and 25% Omnivamp.
Your units holding an item gain 225 Health and 25% Omnivamp.
Deadeye Crown
Disabled
Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan.
Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan.
Demacia Crown
Disabled
Gain a Demacia Emblem, a Recurve Bow, and a Garen.
Gain a Demacia Emblem, a Recurve Bow, and a Garen.
Double Trouble III
Disabled
When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy.
Endless Hordes
Disabled
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.
Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold.
Endless Hordes+
Disabled
Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold.
Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold.
Final Ascension
Disabled
Your units deal 15% more damage. After 15 seconds, this effect triples.
Your units deal 15% more damage. After 15 seconds, this effect triples.
Final Reserves
Disabled
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold.
The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold.
Freljord Soul
Disabled
Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra.
Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra.
Giant Grab Bag
Disabled
Gain 3 random components, 10 gold, and a Lesser Champion Duplicator.
Gain 3 random components, 10 gold, and a Lesser Champion Duplicator.
Golden Ticket
Disabled
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Each time your Shop is refreshed, you have a 50% chance to gain a free refresh.
Gotta Go Fast!!! III
Disabled
Your team generates 35% more mana and moves 50% faster.
Your team generates 35% more mana and moves 50% faster.
Gunner Crown
Disabled
Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce.
Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce.
Harmacist III
Disabled
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack.
Hedge Fund
Disabled
You have no interest cap. Gain 22 gold.
You have no interest cap. Gain 22 gold.
Hedge Fund
Disabled
You have no interest cap. Gain 16 gold.
You have no interest cap. Gain 16 gold.
Hedge Fund+
Disabled
You have no interest cap. Gain 32 gold.
You have no interest cap. Gain 32 gold.
Hedge Fund++
Disabled
You have no interest cap. Gain 44 gold.
You have no interest cap. Gain 44 gold.
High End Sector
Disabled
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level.
Impenetrable Bulwark
Disabled
Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover.
Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover.
Infernal Contract
Disabled
Your max level is 7. Gain 85 Gold.
Your max level is 7. Gain 85 Gold.
Invoker Crown
Disabled
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma.
Ionia Crown
Disabled
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
Gain an Ionia Emblem, a Guardbreaker, and a Karma.
It Pays to Learn III
Disabled
Gain 20 XP and 16 gold.
Gain 20 XP and 16 gold.
Item Grab Bag III
Disabled
Gain 2 random full items and 8 Gold.
Gain 2 random full items and 8 Gold.
Jeweled Lotus III
Disabled
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Jeweled Lotus III
Disabled
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance.
Juggernaut Crown
Disabled
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
Gain an Juggernaut Emblem, a Bloodthirster, and a Darius.
Knowledge Download III
Disabled
Gain 36 XP.
Gain 36 XP.
Large Forge
Disabled
Gain an Ornn Item Anvil and a Component Item Anvil.
Gain an Ornn Item Anvil and a Component Item Anvil.
Level Up!
Disabled
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10.
Level Up!
Disabled
When you buy XP, gain an additional 3. Gain 4 immediately. You can now reach level 10.
When you buy XP, gain an additional 3. Gain 4 immediately. You can now reach level 10.
Living Forge
Disabled
Gain an Ornn Item Anvil now and after every 10 player combats.
Gain an Ornn Item Anvil now and after every 10 player combats.
Living Forge
Disabled
Gain an Ornn Item Anvil now and after every 10 player combats.
Gain an Ornn Item Anvil now and after every 10 player combats.
Lucky Gloves
Disabled
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves.
March of Progress
Disabled
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up.
Masterful Job
Disabled
Gain an Ornn Item Anvil and a Completed Item Anvil
Gain an Ornn Item Anvil and a Completed Item Anvil
Money Money Money!
Disabled
Gain 25 Gold. In 4 turns, gain 25 Gold again.
Gain 25 Gold. In 4 turns, gain 25 Gold again.
Multicaster Soul
Disabled
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.
Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz.
Noxus Crown
Disabled
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Gain a Noxus Emblem, a Sparring Gloves, and a Darius.
Overwhelming Force
Disabled
Gain a Deathblade and an Infinity Edge, a Magnetic Remover.
Gain a Deathblade and an Infinity Edge, a Magnetic Remover.
Pandora's Box
Disabled
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Box
Disabled
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Phreaky Friday
Disabled
Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force.
Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force.
Phreaky Friday+
Disabled
Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force.
Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force.
Piltover Soul
Disabled
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce.
Pumping Up III
Disabled
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Your units gain 12% Attack Speed. Each round, increase this by 2%.
Pumping Up III
Disabled
Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %)
Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %)
Radiant Relics
Disabled
Open an Armory and choose 1 of 5 unique Radiant items.
Open an Armory and choose 1 of 5 unique Radiant items.
Rogue Crown
Disabled
Gain a Rogue Emblem, a Hand of Justice, and a Katarina.
Gain a Rogue Emblem, a Hand of Justice, and a Katarina.
Roll The Dice
Disabled
Gain a Radiant Thieves Gloves.
Gain a Radiant Thieves Gloves.
Rolling For Days III
Disabled
Gain 25 free shop refreshes, These shop refreshes carry over between rounds.
Gain 25 free shop refreshes, These shop refreshes carry over between rounds.
Seeing Double III
Disabled
Gain 2 random items made from 2 of the same component and 4 gold.
Gain 2 random items made from 2 of the same component and 4 gold.
Shadow Isles Crown
Disabled
Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista.
Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista.
Shopping spree
Disabled
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds.
Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds.
Shurima Crown
Disabled
Gain a Shurima Emblem, a Protector’s Vow, and a Akshan.
Gain a Shurima Emblem, a Protector’s Vow, and a Akshan.
Slayer Crown
Disabled
Gain a Slayer Emblem, a Titan’s Resolve, and a Kled.
Gain a Slayer Emblem, a Titan’s Resolve, and a Kled.
Social Distancing III
Disabled
Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power.
Sorcerer Crown
Disabled
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.
Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz.
Spoils of War III
Disabled
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
Spoils of War III
Disabled
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
When you kill an enemy unit, there's a 40% chance to drop amazing loot.
Starter Kit
Disabled
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Starter Kit
Disabled
Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again.
Strategist Soul
Disabled
Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.
Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain.
Tactician's Tools
Disabled
Gain two Spatulas.
Gain two Spatulas.
Targon Soul
Disabled
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
Your team counts as having 1 additional Targon. Gain a Redemption and a Taric.
The Golden Egg
Disabled
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn.
Tiniest Titan
Disabled
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Tiniest Titan
Disabled
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round.
Tiny Power III
Disabled
Your units gains 16% Attack Damage, Ability Power, and Attack Speed.
Your units gains 16% Attack Damage, Ability Power, and Attack Speed.
Training Reward III
Disabled
Gain 24 gold and a Champion Duplicator.
Gain 24 gold and a Champion Duplicator.
Transfusion III
Disabled
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Transfusion III
Disabled
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Your team gains 50 Health, plus 5 Health per missing Tactician Health.
Unleashed Arcana
Disabled
Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover.
Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover.
Urf's Grab Bag
Disabled
Gain 2 random components, a Champion Duplicator, and a Spatula.
Gain 2 random components, a Champion Duplicator, and a Spatula.
Void Crown
Disabled
Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai.
Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai.
Wandering Trainer
Disabled
Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed.
Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed.
Well-Earned Comforts III
Disabled
Your units gain 120 Health and 8% Attack Speed for each item equipped.
Your units gain 120 Health and 8% Attack Speed for each item equipped.
Wellness Trust
Disabled
Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.
Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health.
What The Forge
Disabled
All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact.
All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact.
Woodland Charm
Disabled
Your highest Health champion is cloned. Clones cannot hold items.
Your highest Health champion is cloned. Clones cannot hold items.
Zaun Crown
Disabled
Gain a Zaun Emblem, a Guardbreaker, and an Ekko.
Gain a Zaun Emblem, a Guardbreaker, and an Ekko.
Demonflare
Disabled
Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health.
Gain a Swain. Your strongest Swain deals 4% increased damage per 100 max Health.
Ravenous Hunter
Disabled
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, Armor, and Magic Resist, stacking up to 40 times.
Gain a Warwick. When your strongest Warwick takes or deals damage, he gains 5% Attack Damage and 5 Ability Power, Armor, and Magic Resist, stacking up to 40 times.
Riftwalk
Disabled
Before casting, your strongest Kassadin gains 32 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.
Before casting, your strongest Kassadin gains 32 AP and blinks to the furthest enemy within 3 hexes, but his spell no longer disarms or shields. His mana cost is reduced by 30. Gain a Kassadin.
The Boss
Disabled
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power.
Gain a Sett. The first time your strongest Sett falls below 60% Health, he takes a break to do sit-ups. Each sit-up heals him 10% of his max Health and grants 45% Attack Speed and Ability Power.
Winds of War
Disabled
Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second.
Gain a Galio. Your strongest Galio's spell is larger, and enemies hit take magic damage equal to 8% of their max Health each second.
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