DAK.GG
SET 9 Augments
Augment Guide
| AugmentAugment & Description | Description |
|---|---|
AFK Disabled You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
AFK Disabled You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. |
All Natural I Disabled Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. | Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. |
Army Building Disabled Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. | Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. |
Balanced Budget Disabled At the start of the next 4 rounds, Gain 4 Gold. | At the start of the next 4 rounds, Gain 4 Gold. |
Bastion Heart Disabled Your team counts as having 1 additional Bastion. Gain a Kassadin. | Your team counts as having 1 additional Bastion. Gain a Kassadin. |
Battle Ready Disabled Your team deals 3% more damage and takes 3% less damage. | Your team deals 3% more damage and takes 3% less damage. |
Blood Money Disabled Gain 1 gold per 3 Health your Tactician loses. | Gain 1 gold per 3 Health your Tactician loses. |
Branching Out Disabled Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
Branching Out Disabled Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
Bronze Ticket Disabled Every 4 Shop refreshes, gain a free refresh. | Every 4 Shop refreshes, gain a free refresh. |
Bronze Ticket Disabled Every 4 Shop refreshes, gain a free refresh. | Every 4 Shop refreshes, gain a free refresh. |
Bruiser Heart Disabled Your team counts as having 1 additional Bruiser. Gain a Vi. | Your team counts as having 1 additional Bruiser. Gain a Vi. |
Buried Treasures I Disabled At the start of the next 2 rounds, gain a random item component. | At the start of the next 2 rounds, gain a random item component. |
Buried Treasures I Disabled Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected. |
Caretaker's Ally Disabled Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
Caretaker's Ally Disabled Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
Challenger Heart Disabled Your team counts as having 1 additional Challenger. Gain a Warwick. | Your team counts as having 1 additional Challenger. Gain a Warwick. |
Component Buffet Disabled Gain a random component. Whenever you would get a random component, instead gain a component anvil. | Gain a random component. Whenever you would get a random component, instead gain a component anvil. |
Consistency Disabled Gain double win and loss streak gold. | Gain double win and loss streak gold. |
Cutting Corners Disabled Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
Cutting Corners Disabled Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
Cybernetic Bulk I Disabled Your champions holding an item gain 250 health. | Your champions holding an item gain 250 health. |
Cybernetic Leech I Disabled Your units holding an item gain 80 Health and 13% Omnivamp. | Your units holding an item gain 80 Health and 13% Omnivamp. |
Deadeye Heart Disabled Your team counts as having 1 additional Deadeye. Gain an Ashe. | Your team counts as having 1 additional Deadeye. Gain an Ashe. |
Final Grab Bag Disabled Gain a random component, 10 gold, and a Reforger. | Gain a random component, 10 gold, and a Reforger. |
Gotta Go Fast! Disabled Your team generates 10% more mana and moves 20% faster. | Your team generates 10% more mana and moves 20% faster. |
Gunner Heart Disabled Your team counts as having 1 additional Gunner. Gain a Jinx. | Your team counts as having 1 additional Gunner. Gain a Jinx. |
Harmacist I Disabled Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. | Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. |
Healing Orbs I Disabled When an enemy dies, the nearest allied unit is healed for 300. | When an enemy dies, the nearest allied unit is healed for 300. |
Inconsistency Disabled If your streak is less than 2, gain 2 gold. | If your streak is less than 2, gain 2 gold. |
Indomitable Will Disabled When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. | When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. |
Invoker Heart Disabled Your team counts as having 1 additional Invoker. Gain a Soraka. | Your team counts as having 1 additional Invoker. Gain a Soraka. |
Iron Assets Disabled Gain a Component Anvil and 2 Gold. | Gain a Component Anvil and 2 Gold. |
It Pays To Learn Disabled Gain 10 XP and 8 gold. | Gain 10 XP and 8 gold. |
Item Grab Bag I Disabled Gain 1 random completed item. | Gain 1 random completed item. |
Jeweled Lotus I Disabled Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike. | Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike. |
Jeweled Lotus I Disabled Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike. | Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike. |
Job's Done Disabled Gain 2 Component Anvils. | Gain 2 Component Anvils. |
Juggernaut Heart Disabled Your team counts as having 1 additional Juggernaut. Gain a Sett. | Your team counts as having 1 additional Juggernaut. Gain a Sett. |
Knowledge Download I Disabled Gain 12 XP. | Gain 12 XP. |
Lategame Specialist Disabled When you reach Level 9, gain 44 gold. | When you reach Level 9, gain 44 gold. |
Latent Forge Disabled Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
Latent Forge Disabled Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
Missed Connections Disabled Gain a copy of each Tier One champion. | Gain a copy of each Tier One champion. |
Money! Disabled Gain 10 Gold. In 4 turns, gain 10 Gold again. | Gain 10 Gold. In 4 turns, gain 10 Gold again. |
On a Roll Disabled Whenever you star-up a champion, gain a free reroll. Gain 2 gold. | Whenever you star-up a champion, gain a free reroll. Gain 2 gold. |
One Twos Three Disabled Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. |
One Twos Three Disabled Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. |
One, Two, Five! Disabled Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s). | Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s). |
Pandora's Bench Disabled Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. |
Pandora's Items Disabled Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Pandora's Items Disabled Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
Partial Ascension Disabled After 15 seconds of combat, your units deal 30% more damage. | After 15 seconds of combat, your units deal 30% more damage. |
Pumping Up I Disabled Your units gain 8% Attack Speed. Each round, increase this by 0.5%. | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. |
Pumping Up I Disabled Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %) | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %) |
Recombobulator Disabled Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. | Champions on your board permanently transform into random champions 1 Tier higher. Gain 2 Magnetic Removers. |
Red Buff Disabled Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%. | Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%. |
Risky Moves Disabled Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. | Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. |
Rogue Heart Disabled Your team counts as having 1 additional Rogue. Gain a Zed. | Your team counts as having 1 additional Rogue. Gain a Zed. |
Rolling For Days I Disabled Gain 10 free shop refreshes. These shop refreshes carry over between rounds. | Gain 10 free shop refreshes. These shop refreshes carry over between rounds. |
Seeing Double I Disabled Gain a random item made from 2 of the same component and 2 gold. | Gain a random item made from 2 of the same component and 2 gold. |
Shadow Isles Heart Disabled Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold. | Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold. |
Silver Spoon Disabled Gain 10 XP. | Gain 10 XP. |
Slayer Heart Disabled Your team counts as having 1 additional Slayer. Gain a Kled. | Your team counts as having 1 additional Slayer. Gain a Kled. |
Small Forge Disabled Gain a Component Anvil and 4 Gold. | Gain a Component Anvil and 4 Gold. |
Social Distancing I Disabled Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power. |
Sorcerer Heart Disabled Your team counts as having 1 additional Sorcerer. Gain a Swain. | Your team counts as having 1 additional Sorcerer. Gain a Swain. |
Spoils of War I Disabled When you kill an enemy unit, there's a 20% chance to drop loot. | When you kill an enemy unit, there's a 20% chance to drop loot. |
Spoils of War I Disabled When you kill an enemy unit, there's a 25% chance to drop loot. | When you kill an enemy unit, there's a 25% chance to drop loot. |
Tiny Grab Bag Disabled Gain a random component, 4 gold, a Magnetic Remover. | Gain a random component, 4 gold, a Magnetic Remover. |
Tiny Power I Disabled Your units gain 7% Attack Damage, Ability Power, and Attack Speed. | Your units gain 7% Attack Damage, Ability Power, and Attack Speed. |
Tiny Titans Disabled Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
Tiny Titans Disabled Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
Training Reward Disabled Gain 7 gold and a Lesser Champion Duplicator. | Gain 7 gold and a Lesser Champion Duplicator. |
Transfusion I Disabled Your team gains 20 Health, plus 2 Health per missing Tactician Health. | Your team gains 20 Health, plus 2 Health per missing Tactician Health. |
Transfusion I Disabled Your team gains 20 Health, plus 2 Health per missing Tactician Health. | Your team gains 20 Health, plus 2 Health per missing Tactician Health. |
Unburdened I Disabled Your units without items equipped gain 30% Attack Speed. | Your units without items equipped gain 30% Attack Speed. |
Unified Resistance I Disabled If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist. | If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist. |
Well-Earned Comforts I Disabled Your units gain 60 Health for each item equipped. | Your units gain 60 Health for each item equipped. |
Young and Wild and Free Disabled You can always move freely on Carousel rounds. Gain a random component. | You can always move freely on Carousel rounds. Gain a random component. |
Zaun Heart Disabled Your team counts as having 1 additional Zaun. Gain a Warwick. | Your team counts as having 1 additional Zaun. Gain a Warwick. |