DAK.GG
SET 9 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() A Cut Above Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill. | Gain a Deathblade. Champions with Deathblade have a 33% chance to drop 1 gold on kill. |
![]() Adrenaline Rush Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts. | Your Juggernaut units deal 10% extra damage, increased to 25% for the rest of combat when they fall below 50% Health. Gain 2 Juggernauts. |
![]() All Natural II Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second. | Your units with no items equipped gain 150 Health and heal for 2% of their max Health each second. |
![]() All That Shimmers Gain a Shimmerscale Item armory that offers 3 options. Shimmerscale items aid gold generation. | Gain a Shimmerscale Item armory that offers 3 options. Shimmerscale items aid gold generation. |
![]() Ancient Archives I Gain 1 Tome of Traits and 5 gold. | Gain 1 Tome of Traits and 5 gold. |
![]() Ancient Archives I Gain 1 Tome of Traits and 5 gold. | Gain 1 Tome of Traits and 5 gold. |
![]() Ascension After 15 seconds of combat, your units deal 50% more damage. | After 15 seconds of combat, your units deal 50% more damage. |
![]() Balanced Budget II At the start of the next 4 rounds, Gain 6 Gold. | At the start of the next 4 rounds, Gain 6 Gold. |
![]() Bastion Crest Gain a Bastion Emblem and a Kassadin. | Gain a Bastion Emblem and a Kassadin. |
![]() Battle Ready II Your team deals 6% more damage and takes 6% less damage. | Your team deals 6% more damage and takes 6% less damage. |
![]() Big Grab Bag Gain 2 random components, 8 gold, and a Reforger. | Gain 2 random components, 8 gold, and a Reforger. |
![]() Bruiser Crest Gain a Bruiser Emblem and a Vi. | Gain a Bruiser Emblem and a Vi. |
![]() Built Different II Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage). | Your units with no Traits active gain 200-425 Health and 40-60% Attack Speed (based on current Stage). |
![]() Buried Treasures II At the start of the next 3 rounds, gain a random item component. | At the start of the next 3 rounds, gain a random item component. |
![]() Buried Treasures II Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 3 rounds. Now starts granting items the round the augment is selected. |
![]() Capricious Forge Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round. | Gain a Blacksmith's Gloves, which equips two temporary Ornn Artifacts each round. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Caretaker's Favor Gain a component anvil when you reach level 5, 6, 7, and 8. | Gain a component anvil when you reach level 5, 6, 7, and 8. |
![]() Challenger Crest Gain a Challenger Emblem and a Warwick. | Gain a Challenger Emblem and a Warwick. |
![]() Chemtech Enhancements Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units. | Your Chem Modded units gain 500 Health. Allies that start combat adjacent to them gain 100 Health. Gain 2 Zaun units. |
![]() Combat Caster Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell. | Your units gain a 90-170 (based on current Stage) health shield for 6 seconds after casting their spell. |
![]() Contagion Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units. | Combat Start: Infect the highest health enemy, increasing their damage taken by 20%. Every 5 seconds or on death, the infection spreads to 2 nearby units. |
![]() Cybernetic Bulk II Your champions holding an item gain 350 health. | Your champions holding an item gain 350 health. |
![]() Cybernetic Leech II Your units holding an item gain 120 Health and 18% Omnivamp. | Your units holding an item gain 120 Health and 18% Omnivamp. |
![]() Deadeye Crest Gain a Deadeye Emblem and an Ashe. | Gain a Deadeye Emblem and an Ashe. |
![]() Dedication The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait. | The first time you field at least 4 distinct units of the same trait in a player combat, gain an Emblem for that trait. |
![]() Defensive Dash Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units. | Combat Start and on takedown: Your Challenger units gain a 75-225 health shield for 2.5 seconds (based on current Stage). Gain 2 Challenger units. |
![]() Demacia Crest Gain a Demacia Emblem and a Galio. | Gain a Demacia Emblem and a Galio. |
![]() Double Trouble II When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 33% Attack Damage and 33 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Dueling Gunners Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. | Your Gunner units gain 8% Attack Speed, plus 2% per Gunner stack. Gain 2 Gunners. |
![]() Early Education Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power. | Your champions permanently gain 1 Ability Power whenever they kill an enemy. Champions start with 15 bonus Ability Power. |
![]() Endurance Training Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health. | Your champions permanently gain 18 Health every time they kill an enemy. Champions start with 100 bonus Health. |
![]() Escort Quest Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. | Gain a Training Dummy. Each round, if it survives combat, gain 3 gold. |
![]() Final Grab Bag II Gain 2 random components, 12 gold, and a Magentic Remover. | Gain 2 random components, 12 gold, and a Magentic Remover. |
![]() Freljord Heart Your team counts as having 1 additional Freljord. Gain an Ashe. | Your team counts as having 1 additional Freljord. Gain an Ashe. |
![]() Frequent Flier After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. | After you refresh your shop 8 times, your refreshes cost 1 for the rest of the game. |
![]() Gargantuan Resolve Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25. | Gain a Titan's Resolve. Your Titan's Resolves can continue stacking to 35 instead of 25. |
![]() Gifts from the Fallen Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. When one of your units dies, all your units gain these stats again. | Your units gain 4% Attack Damage, 4 Ability Power, 4 Armor, and 4 Magic Resist. When one of your units dies, all your units gain these stats again. |
![]() Glacial Breeze When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units. | When your Freljordian Storm strikes, your units are shielded for 15% of their maximum Health and gain 8% Attack Speed. Gain 2 Freljord units. |
![]() Gotta Go Fast! II Your team generates 25% more mana and moves 40% faster. | Your team generates 25% more mana and moves 40% faster. |
![]() Gunner Crest Gain a Gunner Emblem and a Jinx. | Gain a Gunner Emblem and a Jinx. |
![]() Harmacist II Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack. | Your units heal for 15% of the damage they deal, and they convert 25% of excess healing to true damage on their next attack. |
![]() Haunted Shell If Shadow Isles is active, your units gain 13 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units. | If Shadow Isles is active, your units gain 13 Armor and Magic Resistance for the rest of combat each time an ally dies. Gain 2 Shadow Isles units. |
![]() Healing Orbs II When an enemy dies, the nearest allied unit is healed for 500. | When an enemy dies, the nearest allied unit is healed for 500. |
![]() Hustler Instead of having no interest, you get 3 golds at the beginning of player combat rounds. | Instead of having no interest, you get 3 golds at the beginning of player combat rounds. |
![]() Idealism Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage. | Gain a Hand of Justice. Champions with a Hand of Justice deal 13% increased damage. |
![]() Infusion Your team restores 20 Mana every 5 seconds. | Your team restores 20 Mana every 5 seconds. |
![]() Invoker Crest Gain an Invoker Emblem and a Soraka. | Gain an Invoker Emblem and a Soraka. |
![]() Ionia Crest Gain a Ionia Emblem and a Sett. | Gain a Ionia Emblem and a Sett. |
![]() It Pays to Learn II Gain 16 XP and 12 gold. | Gain 16 XP and 12 gold. |
![]() Item Grab Bag II Gain a random completed item, a random component, and 5 gold. | Gain a random completed item, a random component, and 5 gold. |
![]() Jeweled Lotus II Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 15% Critical Strike chance. |
![]() Jeweled Lotus II Your units' Abilities can critically strike. Your units gain 10% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 10% Critical Strike chance. |
![]() Job Well Done Gain a Completed Item Anvil and a Component Anvil. | Gain a Completed Item Anvil and a Component Anvil. |
![]() Juggernaut Crest Gain an Juggernaut Emblem and a Sett. | Gain an Juggernaut Emblem and a Sett. |
![]() Know Your Enemy Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead. | Your units deal 12% increased damage. If you and your opponent have any of the same traits activated, they deal 20% increased damage instead. |
![]() Knowledge Download II Gain 22 XP. | Gain 22 XP. |
![]() Last Stand The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, your units permanently gain 180 Health, 18 Armor and Magic Resist, and 18% Omnivamp. |
![]() Library Card Gain a Tome of Traits and a Component Anvil | Gain a Tome of Traits and a Component Anvil |
![]() Long Distance Pals II Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. | Combat start: Your two furthest champions form a bond, sharing 25% of their Armor, Magic Resist, Attack Damage, and Ability Power with each other. |
![]() Loving Invocation Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers. | Your team gains 2 Ability Power until the end of combat each time your Invoker units cast their Abilities. Gain 2 Invokers. |
![]() Magic Wand Gain a Needlessly Large Rod. Your units gain 20% Ability Power. | Gain a Needlessly Large Rod. Your units gain 20% Ability Power. |
![]() Mana Burn Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana. | Gain a Shroud of Stillness. All enemies take 2% of their maximum health as true damage each second until the first time they cast their spell. No longer damages units without mana. |
![]() Martyr Whenever one of your units dies, all allies heal for 10% of Maximum health | Whenever one of your units dies, all allies heal for 10% of Maximum health |
![]() Medium Forge Gain a Completed Item Anvil and 7 Gold. | Gain a Completed Item Anvil and 7 Gold. |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PvP round. | Your Tactician moves faster and heals 2 Health after a PvP round. |
![]() Metabolic Accelerator Your Tactician moves faster and heals 2 Health after a PvP round. | Your Tactician moves faster and heals 2 Health after a PvP round. |
![]() Money Money! Gain 16 Gold. In 4 turns, gain 16 Gold again. | Gain 16 Gold. In 4 turns, gain 16 Gold again. |
![]() Morning Light When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. | When your Bastion units drop below 50% Health, they heal for 40% of their maximum Health over 4 seconds. Gain 2 Bastion units. |
![]() Not Today Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed. | Gain an Edge of Night. Allies holding Edge of Night gain 35% Attack Speed. |
![]() Noxus Crest Gain a Noxus Emblem and a Swain. | Gain a Noxus Emblem and a Swain. |
![]() Overcharged Manafont Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers. | Combat Start: Your Sorcerer units gain 10 mana. The first time each Sorcerer gets a take down each combat, they gain 20 mana. Gain 2 Sorcerers. |
![]() Pandora's Items II Gain 2 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain 2 random components. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Pandora's Items II Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain 1 completed item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Parting Gifts When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health. | When a unit dies, they pass a temporary copy of one of their items to the nearest ally with open slots and shield them for 40% of their maximum Health. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. | After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. |
![]() Patient Study After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. | After player combat, gain 2 XP if you won or 3 XP if you lost. You can now reach Level 10. |
![]() Perfected Repetition Each time your Multicaster units deal ability damage, they gain 6%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters. | Each time your Multicaster units deal ability damage, they gain 6%% Ability power (Max: 90%%) until the end of combat. Gain 2 Multicasters. |
![]() Petricite Shackles Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians. | Your Demacians deal 15% more damage, increased to 22% against Noxians and enemies with 100 or more maximum Mana. Gain 3 Demacians. |
![]() Piltover Heart Your team counts as having 1 additional Piltover. Gain a Vi. | Your team counts as having 1 additional Piltover. Gain a Vi. |
![]() Portable Forge Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. |
![]() Portable Forge Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 2 unique Artifacts crafted by Ornn. |
![]() Portable Forge Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 3 unique Artifacts crafted by Ornn. |
![]() Portable Forge Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. | Open an Armory and choose 1 of 4 unique Artifacts crafted by Ornn. |
![]() Pumping Up II Your units gain 10% Attack Speed. Each round, increase this by 1%. | Your units gain 10% Attack Speed. Each round, increase this by 1%. |
![]() Pumping Up II Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %) | Your units gain 10% Attack Speed. Each round, increase this by 1%. (current Attack Speed: %) |
![]() Return on Investment After you refresh your shop 20 times, gain a Tactician's Crown. | After you refresh your shop 20 times, gain a Tactician's Crown. |
![]() Rich Get Richer Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
![]() Rich Get Richer Gain 12 gold. Your maximum interest is increased to 7. | Gain 12 gold. Your maximum interest is increased to 7. |
![]() Rich Get Richer+ Gain 18 gold. Your maximum interest is increased to 7. | Gain 18 gold. Your maximum interest is increased to 7. |
![]() Rogue Crest Gain a Rogue Emblem and a Zed. | Gain a Rogue Emblem and a Zed. |
![]() Rolling For Days II Gain 15 free shop refreshes, These shop refreshes carry over between rounds. | Gain 15 free shop refreshes, These shop refreshes carry over between rounds. |
![]() Salvage Bin Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Salvage Bin+ Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). | Gain a random completed item now, and a component after @NumRounds@ player combats. Selling champions breaks apart their full items into components (excluding Tactician's Crown). |
![]() Scoped Weapons Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed. | Your units that start combat in the back 2 rows gain +2 Attack Range and 15% Attack Speed. |
![]() Scrappy Inventions At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component. | At the start of combat, maximum of 5 components on your champions turn into temporary items for the rest of combat. At the start of the next 2 stages, gain a component. |
![]() Seeing Double II Gain a random item made from 2 of the same component and 10 gold. | Gain a random item made from 2 of the same component and 10 gold. |
![]() Sentinel's Spirit While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians. | While in spirit form, your Ionia units gain 15% Attack Speed and shield themselves for 15% of their maximum Health. Gain 3 Ionians. |
![]() Shadow Isles Crest Gain a Shadow Isles Emblem, a Maokai, and 1 gold. | Gain a Shadow Isles Emblem, a Maokai, and 1 gold. |
![]() Shimmering Inventors Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. | Your Piltover units gain 7% Bonus Damage every 10 gold you have (Max: 40%), and have a 33% chance to drop 1 gold at round start. Gain an Ekko. |
![]() Shoplifting After your first shop refresh each turn, gain the highest cost champion for free. | After your first shop refresh each turn, gain the highest cost champion for free. |
![]() Shurima Crest Gain a Shurima Emblem and a Taliyah. | Gain a Shurima Emblem and a Taliyah. |
![]() Shurima's Legacy Once assembled, your Sun Disc attacks enemies for 160-800 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans. | Once assembled, your Sun Disc attacks enemies for 160-800 Magic Damage every 2 seconds (based on current Stage). Gain 3 Shurimans. |
![]() Silver Ticket Each time your Shop is refreshed, you have a 30% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 30% chance to gain a free refresh. |
![]() Slayer Crest Gain a Slayer Emblem and a Kled. | Gain a Slayer Emblem and a Kled. |
![]() Slayer's Resolve When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers. | When your Slayer units take or deal damage, they gain 2 Armor and Magic Resistance for the rest of combat (This can stack up to 25 times). Gain 2 Slayers. |
![]() Sleight of Hand Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30% Attack Speed. | Gain a Thiefs Gloves. Your allies holding Thiefs Gloves gain 30% Attack Speed. |
![]() Social Distancing II Units that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 18% Attack Damage and Ability Power. |
![]() Sorcerer Crest Gain a Sorcerer Emblem and a Swain. | Gain a Sorcerer Emblem and a Swain. |
![]() Spoils of War II When you kill an enemy unit, there's a 30% chance to drop loot. | When you kill an enemy unit, there's a 30% chance to drop loot. |
![]() Spoils of War II When you kill an enemy unit, there's a 30% chance to drop loot. | When you kill an enemy unit, there's a 30% chance to drop loot. |
![]() Stable Evolution Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units. | Your Void units gain 60 Health and 6% Attack Damage and Ability Power for each star level they have. Gain 3 Void units. |
![]() Stars are Born The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold. | The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 3 gold. |
![]() Stars are Born The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold. | The first tier 1 unit and tier 2 unit you buy are upgraded to 2-star. Gain a 6 gold. |
![]() Stellacorn's Blessing While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. | While you have the Targon trait activated, your units gain 45% Attack Speed for 4 seconds after being healed or shielded. Gain 2 Targonians. |
![]() Strategist Heart Your team counts as having 1 additional Strategist. Gain a Swain. | Your team counts as having 1 additional Strategist. Gain a Swain. |
![]() Suppressing Fire The target of your Deadeye units' shared attack is stunned for 8 seconds. Gain 2 Deadeyes. | The target of your Deadeye units' shared attack is stunned for 8 seconds. Gain 2 Deadeyes. |
![]() Tactical Superiority Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists. | Your units gain 5% Attack Damage and Ability Power for each of their traits you have activated, doubled when you field a Strategist. Gain 2 Strategists. |
![]() Targon Heart Your team counts as having 1 additional Targon. Gain a Soraka. | Your team counts as having 1 additional Targon. Gain a Soraka. |
![]() Three's Company Gain 4 random Tier 3 champions. | Gain 4 random Tier 3 champions. |
![]() Three's a Crowd Your units gain 111 health for each Tier-3 unique unit you field. | Your units gain 111 health for each Tier-3 unique unit you field. |
![]() Tiny Power II Your units gains 10% Attack Damage, Ability Power, and Attack Speed. | Your units gains 10% Attack Damage, Ability Power, and Attack Speed. |
![]() Titanic Strength Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers. | Bruisers gain % increased Attack Damage equal to 1.5% of their maximum Health. Gain 2 Bruisers. |
![]() Tons of Stats! Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana. | Your team gains 35 Health, 5% Attack Damage, 5 Ability Power, 5 Armor, 5 Magic Resist, 5% Attack Speed, and 5 Mana. |
![]() Total Domination Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians. | Attacks and Abilities of your Noxus units execute enemies below 8% of their maximum Health, increased by +1% for each player you've Conquered. Gain 3 Noxians. |
![]() Trade Sector Gain a free Shop refresh each round. | Gain a free Shop refresh each round. |
![]() Trade Sector Gain a free Shop refresh each round. Gain a 2 gold. | Gain a free Shop refresh each round. Gain a 2 gold. |
![]() Training Reward II Gain 15 gold and a Lesser Champion Duplicator. | Gain 15 gold and a Lesser Champion Duplicator. |
![]() Transfusion II Your team gains 40 Health, plus 3 Health per missing Tactician Health. | Your team gains 40 Health, plus 3 Health per missing Tactician Health. |
![]() Transfusion II Your team gains 40 Health, plus 3 Health per missing Tactician Health. | Your team gains 40 Health, plus 3 Health per missing Tactician Health. |
![]() Two Healthy Your units gain 111 health for each Tier-2 unique unit you field. | Your units gain 111 health for each Tier-2 unique unit you field. |
![]() Unburdened II Your units without items equipped gain 55% Attack Speed. | Your units without items equipped gain 55% Attack Speed. |
![]() Unified Resistance II If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist. | If you have 3 or more units in the same row at the start of combat, they all gain 30 Armor and Magic Resist. |
![]() Unstable Yordle Delivery Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles. | Round Start: Gain a random Yordle or 1-5 gold (based on current Stage). Gain 3 Yordles. |
![]() Vampiric Blades Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues. | Your team gains 10% Omnivamp. Your Rogue units gain 20% instead. Gain 2 Rogues. |
![]() Void Crest Gain a Void Emblem, Kassadin. | Gain a Void Emblem, Kassadin. |
![]() Well-Earned Comforts II Your units gain 111 Health for each item equipped. | Your units gain 111 Health for each item equipped. |
![]() What Doesn't Kill You After losing your combat, gain 2 gold. Every 5 losses, gain a random component. | After losing your combat, gain 2 gold. Every 5 losses, gain a random component. |
![]() You Have My Bow Gain a Recurve Bow. Your units gain 15% Attack Speed. | Gain a Recurve Bow. Your units gain 15% Attack Speed. |
![]() You Have My Sword Gain a B.F. Sword. Your units gain 18% Attack Damage. | Gain a B.F. Sword. Your units gain 18% Attack Damage. |
![]() Zaun Crest Gain a Zaun Emblem and a Warwick. | Gain a Zaun Emblem and a Warwick. |