DAK.GG
SET 9 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() Ancient Archives II Gain 2 Tome of Traits and 3 gold. | Gain 2 Tome of Traits and 3 gold. |
![]() Ancient Archives II Gain 2 Tome of Traits and 3 gold. | Gain 2 Tome of Traits and 3 gold. |
![]() Balanced Budget III At the start of the next 4 rounds, Gain 11 Gold. | At the start of the next 4 rounds, Gain 11 Gold. |
![]() Bastion Crown Gain a Bastion Emblem, a Sunfire Cape, and a Taric. | Gain a Bastion Emblem, a Sunfire Cape, and a Taric. |
![]() Battle Ready III Your team deals 8% more damage and takes 8% less damage. | Your team deals 8% more damage and takes 8% less damage. |
![]() Binary Airdrop Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain @ItemComponents@ random item components. | Your champions equipped with 2 items temporarily gain a random completed item at the start of combat. Gain @ItemComponents@ random item components. |
![]() Birthday Present Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1). | Gain a 2-star champion and 2 gold every time you level up. The champion's tier is your level minus 4 (min: Tier 1). |
![]() Blinding Speed Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover. | Gain a Rapid Firecannon and a Guinsoo's Rageblade, a Magnetic Remover. |
![]() Bruiser Crown Gain a Bruiser Emblem, a Redemption, and a Rek'Sai. | Gain a Bruiser Emblem, a Redemption, and a Rek'Sai. |
![]() Built Different III Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage). | Your units with no Traits active gain 270-600 Health and 50-70% Attack Speed (based on current Stage). |
![]() Buried Treasures III At the start of the next 5 rounds, gain a random item component. | At the start of the next 5 rounds, gain a random item component. |
![]() Buried Treasures III Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 5 rounds. Now starts granting items the round the augment is selected. |
![]() Caretaker's Chosen As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory. | As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 8 - open a radiant item armory. |
![]() Caretaker's Chosen As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory. | As you level, gain more powerful items. At level 4 - gain a Component Anvil, at level 6 - gain a Completed Item Anvil, at level 7 - open a radiant item armory. |
![]() Challenger Crown Gain a Challenger Emblem, a Hand of Justice, and a Kalista. | Gain a Challenger Emblem, a Hand of Justice, and a Kalista. |
![]() Cruel Pact Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat. | Buying XP costs 5 Health instead of gold. Heal 2 Health before each player combat. |
![]() Cursed Crown Gain +2 maximum team size, but take 100% increased player damage. | Gain +2 maximum team size, but take 100% increased player damage. |
![]() Cybernetic Bulk III Your champions holding an item gain 500 health. | Your champions holding an item gain 500 health. |
![]() Cybernetic Leech III Your units holding an item gain 225 Health and 25% Omnivamp. | Your units holding an item gain 225 Health and 25% Omnivamp. |
![]() Deadeye Crown Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan. | Gain a Deadeye Emblem, a Guinsoo's Rageblade, and an Akshan. |
![]() Demacia Crown Gain a Demacia Emblem, a Recurve Bow, and a Garen. | Gain a Demacia Emblem, a Recurve Bow, and a Garen. |
![]() Double Trouble III When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. | When you field exactly 2 copies of a champion, they both gain 44% Attack Damage and 44 Ability Power, Armor, and Magic Resist. When you 3-star, gain a 2-star copy. |
![]() Endless Hordes Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold. | Gain +3 maximum team size, but your units can only hold 1 item and their total health is reduced by 20%. Gain 6 gold. |
![]() Endless Hordes+ Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold. | Gain +3 maximum team size. Your units can only hold 1 item. Gain 12 gold. |
![]() Final Ascension Your units deal 15% more damage. After 15 seconds, this effect triples. | Your units deal 15% more damage. After 15 seconds, this effect triples. |
![]() Final Reserves The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold. | The first time you would be eliminated or reduced to 1 Health, instead remain alive. After this effect triggers, at the beginning of your next planning phase gain 80 XP and 40 Gold. |
![]() Freljord Soul Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra. | Your team counts as having 1 additional Freljord. Gain an Archangel's Staff and a Lissandra. |
![]() Giant Grab Bag Gain 3 random components, 10 gold, and a Lesser Champion Duplicator. | Gain 3 random components, 10 gold, and a Lesser Champion Duplicator. |
![]() Golden Ticket Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. | Each time your Shop is refreshed, you have a 50% chance to gain a free refresh. |
![]() Gotta Go Fast!!! III Your team generates 35% more mana and moves 50% faster. | Your team generates 35% more mana and moves 50% faster. |
![]() Gunner Crown Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce. | Gain a Gunner Emblem, a Runann's Hurricane, and a Jayce. |
![]() Harmacist III Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. | Your units heal for 25% of the damage they deal, and they convert 30% of excess healing to true damage on their next attack. |
![]() Hedge Fund You have no interest cap. Gain 22 gold. | You have no interest cap. Gain 22 gold. |
![]() Hedge Fund You have no interest cap. Gain 16 gold. | You have no interest cap. Gain 16 gold. |
![]() Hedge Fund+ You have no interest cap. Gain 32 gold. | You have no interest cap. Gain 32 gold. |
![]() Hedge Fund++ You have no interest cap. Gain 44 gold. | You have no interest cap. Gain 44 gold. |
![]() High End Sector Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level. | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level. |
![]() Impenetrable Bulwark Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover. | Gain a Bramble Vest and a Dragon's Claw, a Magnetic Remover. |
![]() Infernal Contract Your max level is 7. Gain 85 Gold. | Your max level is 7. Gain 85 Gold. |
![]() Invoker Crown Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. | Gain a Invoker Emblem, a Jeweled Gauntlet, and a Karma. |
![]() Ionia Crown Gain an Ionia Emblem, a Guardbreaker, and a Karma. | Gain an Ionia Emblem, a Guardbreaker, and a Karma. |
![]() It Pays to Learn III Gain 20 XP and 16 gold. | Gain 20 XP and 16 gold. |
![]() Item Grab Bag III Gain 2 random full items and 8 Gold. | Gain 2 random full items and 8 Gold. |
![]() Jeweled Lotus III Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. |
![]() Jeweled Lotus III Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. | Your units' Abilities can critically strike. Your units gain 45% Critical Strike chance. |
![]() Juggernaut Crown Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. | Gain an Juggernaut Emblem, a Bloodthirster, and a Darius. |
![]() Knowledge Download III Gain 36 XP. | Gain 36 XP. |
![]() Large Forge Gain an Ornn Item Anvil and a Component Item Anvil. | Gain an Ornn Item Anvil and a Component Item Anvil. |
![]() Level Up! When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10. | When you buy XP, gain an additional 3. Gain 2 immediately. You can now reach level 10. |
![]() Level Up! When you buy XP, gain an additional 3. Gain 4 immediately. You can now reach level 10. | When you buy XP, gain an additional 3. Gain 4 immediately. You can now reach level 10. |
![]() Living Forge Gain an Ornn Item Anvil now and after every 10 player combats. | Gain an Ornn Item Anvil now and after every 10 player combats. |
![]() Living Forge Gain an Ornn Item Anvil now and after every 10 player combats. | Gain an Ornn Item Anvil now and after every 10 player combats. |
![]() Lucky Gloves Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. | Thief's Gloves will always give your champions ideal items. Gain 3 Sparring Gloves. |
![]() March of Progress Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. | Gain 3 XP now, and bonus XP equal to your level at the start of every player combat round. You can no longer use gold to level up. |
![]() Masterful Job Gain an Ornn Item Anvil and a Completed Item Anvil | Gain an Ornn Item Anvil and a Completed Item Anvil |
![]() Money Money Money! Gain 25 Gold. In 4 turns, gain 25 Gold again. | Gain 25 Gold. In 4 turns, gain 25 Gold again. |
![]() Multicaster Soul Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz. | Your team counts as having 1 additional Multicaster. Gain a Jeweled Gauntlet and a Vel'Koz. |
![]() Noxus Crown Gain a Noxus Emblem, a Sparring Gloves, and a Darius. | Gain a Noxus Emblem, a Sparring Gloves, and a Darius. |
![]() Overwhelming Force Gain a Deathblade and an Infinity Edge, a Magnetic Remover. | Gain a Deathblade and an Infinity Edge, a Magnetic Remover. |
![]() Pandora's Box Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Pandora's Box Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random Radiant item. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Phreaky Friday Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force. | Gain an Infinity Force. After 5 Player combats, gain a second Infinity Force. |
![]() Phreaky Friday+ Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force. | Gain an Infinity Force. After 3 Player combats, gain a second Infinity Force. |
![]() Piltover Soul Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. | Your team counts as having 1 additional Piltover. Gain a Giant Slayer and a Jayce. |
![]() Pumping Up III Your units gain 12% Attack Speed. Each round, increase this by 2%. | Your units gain 12% Attack Speed. Each round, increase this by 2%. |
![]() Pumping Up III Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %) | Your units gain 12% Attack Speed. Each round, increase this by 2%. (current Attack Speed: %) |
![]() Radiant Relics Open an Armory and choose 1 of 5 unique Radiant items. | Open an Armory and choose 1 of 5 unique Radiant items. |
![]() Rogue Crown Gain a Rogue Emblem, a Hand of Justice, and a Katarina. | Gain a Rogue Emblem, a Hand of Justice, and a Katarina. |
![]() Roll The Dice Gain a Radiant Thieves Gloves. | Gain a Radiant Thieves Gloves. |
![]() Rolling For Days III Gain 25 free shop refreshes, These shop refreshes carry over between rounds. | Gain 25 free shop refreshes, These shop refreshes carry over between rounds. |
![]() Seeing Double III Gain 2 random items made from 2 of the same component and 4 gold. | Gain 2 random items made from 2 of the same component and 4 gold. |
![]() Shadow Isles Crown Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista. | Gain a Shadow Isles Emblem, a Tear of the Goddess, and a Kalista. |
![]() Shopping spree Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds. | Gain 1 gold per round. When you level up, gain a number of free shop refreshes equal to your level, which carry over your rounds. |
![]() Shurima Crown Gain a Shurima Emblem, a Protector’s Vow, and a Akshan. | Gain a Shurima Emblem, a Protector’s Vow, and a Akshan. |
![]() Slayer Crown Gain a Slayer Emblem, a Titan’s Resolve, and a Kled. | Gain a Slayer Emblem, a Titan’s Resolve, and a Kled. |
![]() Social Distancing III Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 25% Attack Damage and Ability Power. |
![]() Sorcerer Crown Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz. | Gain a Sorcerer Emblem, a Spear of Shojin, and a Vel'Koz. |
![]() Spoils of War III When you kill an enemy unit, there's a 40% chance to drop amazing loot. | When you kill an enemy unit, there's a 40% chance to drop amazing loot. |
![]() Spoils of War III When you kill an enemy unit, there's a 40% chance to drop amazing loot. | When you kill an enemy unit, there's a 40% chance to drop amazing loot. |
![]() Starter Kit Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. | Gain a Tier 4 champion, and a 2-star Tier 1 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. |
![]() Starter Kit Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. | Gain a Tier 4 champion, and a 2-star Tier 2 champion that shares a trait with them. At the next 1 stages, gain the Tier 4 champion again. |
![]() Strategist Soul Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain. | Your team counts as having 1 additional Strategist. Gain a Chalice of Power and a Swain. |
![]() Tactician's Tools Gain two Spatulas. | Gain two Spatulas. |
![]() Targon Soul Your team counts as having 1 additional Targon. Gain a Redemption and a Taric. | Your team counts as having 1 additional Targon. Gain a Redemption and a Taric. |
![]() The Golden Egg Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn. | Gain a massive golden egg that hatches in 11 turns. Victorious player combats accelerate the hatch timer by an additional turn. |
![]() Tiniest Titan Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. | Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. |
![]() Tiniest Titan Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. | Your tactician is small and speedy, heals 2 Health after a PVP round, and grants 2 Gold per round. |
![]() Tiny Power III Your units gains 16% Attack Damage, Ability Power, and Attack Speed. | Your units gains 16% Attack Damage, Ability Power, and Attack Speed. |
![]() Training Reward III Gain 24 gold and a Champion Duplicator. | Gain 24 gold and a Champion Duplicator. |
![]() Transfusion III Your team gains 50 Health, plus 5 Health per missing Tactician Health. | Your team gains 50 Health, plus 5 Health per missing Tactician Health. |
![]() Transfusion III Your team gains 50 Health, plus 5 Health per missing Tactician Health. | Your team gains 50 Health, plus 5 Health per missing Tactician Health. |
![]() Unleashed Arcana Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover. | Gain a Jeweled Gauntlet and a Rabadon's Deathcap, a Magnetic Remover. |
![]() Urf's Grab Bag Gain 2 random components, a Champion Duplicator, and a Spatula. | Gain 2 random components, a Champion Duplicator, and a Spatula. |
![]() Void Crown Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai. | Gain a Void Emblem, Zz'Rot Portal and a Rek'Sai. |
![]() Wandering Trainer Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed. | Gain 4 gold and a Training Dummy. It has 3 random emblems equipped, which cannot be removed. |
![]() Well-Earned Comforts III Your units gain 120 Health and 8% Attack Speed for each item equipped. | Your units gain 120 Health and 8% Attack Speed for each item equipped. |
![]() Wellness Trust Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health. | Round Start: Gain 3 gold. If you have at least 40 gold, your Tactician heals 2 Health. |
![]() What The Forge All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact. | All Completed items you own or receive are reforged into random Ornn Artifacts (excluding Tactician's Crown and Emblems). Units gain 160 Health per equipped Artifact. |
![]() Woodland Charm Your highest Health champion is cloned. Clones cannot hold items. | Your highest Health champion is cloned. Clones cannot hold items. |
![]() Zaun Crown Gain a Zaun Emblem, a Guardbreaker, and an Ekko. | Gain a Zaun Emblem, a Guardbreaker, and an Ekko. |