DAK.GG
SET 9 Augments
Augment Guide
AugmentAugment & Description | Description |
---|---|
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold. |
![]() AFK You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. | You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold. |
![]() All Natural I Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. | Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second. |
![]() Army Building Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. | Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats. |
![]() Balanced Budget At the start of the next 4 rounds, Gain 4 Gold. | At the start of the next 4 rounds, Gain 4 Gold. |
![]() Bastion Heart Your team counts as having 1 additional Bastion. Gain a Kassadin. | Your team counts as having 1 additional Bastion. Gain a Kassadin. |
![]() Battle Ready Your team deals 3% more damage and takes 3% less damage. | Your team deals 3% more damage and takes 3% less damage. |
![]() Blood Money Gain 1 gold per 3 Health your Tactician loses. | Gain 1 gold per 3 Health your Tactician loses. |
![]() Branching Out Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
![]() Branching Out Gain a random Emblem and a Reforger. | Gain a random Emblem and a Reforger. |
![]() Bronze Ticket Every 4 Shop refreshes, gain a free refresh. | Every 4 Shop refreshes, gain a free refresh. |
![]() Bronze Ticket Every 4 Shop refreshes, gain a free refresh. | Every 4 Shop refreshes, gain a free refresh. |
![]() Bruiser Heart Your team counts as having 1 additional Bruiser. Gain a Vi. | Your team counts as having 1 additional Bruiser. Gain a Vi. |
![]() Buried Treasures I At the start of the next 2 rounds, gain a random item component. | At the start of the next 2 rounds, gain a random item component. |
![]() Buried Treasures I Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected. | Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected. |
![]() Caretaker's Ally Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
![]() Caretaker's Ally Each time you level up, gain the same random Tier 2 champion. | Each time you level up, gain the same random Tier 2 champion. |
![]() Challenger Heart Your team counts as having 1 additional Challenger. Gain a Warwick. | Your team counts as having 1 additional Challenger. Gain a Warwick. |
![]() Component Buffet Gain a random component. Whenever you would get a random component, instead gain a component anvil. | Gain a random component. Whenever you would get a random component, instead gain a component anvil. |
![]() Consistency Gain double win and loss streak gold. | Gain double win and loss streak gold. |
![]() Cutting Corners Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
![]() Cutting Corners Leveling up costs 3 XP less. You can now reach Level 10. | Leveling up costs 3 XP less. You can now reach Level 10. |
![]() Cybernetic Bulk I Your champions holding an item gain 250 health. | Your champions holding an item gain 250 health. |
![]() Cybernetic Leech I Your units holding an item gain 80 Health and 13% Omnivamp. | Your units holding an item gain 80 Health and 13% Omnivamp. |
![]() Deadeye Heart Your team counts as having 1 additional Deadeye. Gain an Ashe. | Your team counts as having 1 additional Deadeye. Gain an Ashe. |
![]() Final Grab Bag Gain a random component, 10 gold, and a Reforger. | Gain a random component, 10 gold, and a Reforger. |
![]() Gotta Go Fast! Your team generates 10% more mana and moves 20% faster. | Your team generates 10% more mana and moves 20% faster. |
![]() Gunner Heart Your team counts as having 1 additional Gunner. Gain a Jinx. | Your team counts as having 1 additional Gunner. Gain a Jinx. |
![]() Harmacist I Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. | Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack. |
![]() Healing Orbs I When an enemy dies, the nearest allied unit is healed for 300. | When an enemy dies, the nearest allied unit is healed for 300. |
![]() Inconsistency If your streak is less than 2, gain 2 gold. | If your streak is less than 2, gain 2 gold. |
![]() Indomitable Will When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. | When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds. |
![]() Invoker Heart Your team counts as having 1 additional Invoker. Gain a Soraka. | Your team counts as having 1 additional Invoker. Gain a Soraka. |
![]() Iron Assets Gain a Component Anvil and 2 Gold. | Gain a Component Anvil and 2 Gold. |
![]() It Pays To Learn Gain 10 XP and 8 gold. | Gain 10 XP and 8 gold. |
![]() Item Grab Bag I Gain 1 random completed item. | Gain 1 random completed item. |
![]() Jeweled Lotus I Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike. | Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike. |
![]() Jeweled Lotus I Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike. | Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike. |
![]() Job's Done Gain 2 Component Anvils. | Gain 2 Component Anvils. |
![]() Juggernaut Heart Your team counts as having 1 additional Juggernaut. Gain a Sett. | Your team counts as having 1 additional Juggernaut. Gain a Sett. |
![]() Knowledge Download I Gain 12 XP. | Gain 12 XP. |
![]() Lategame Specialist When you reach Level 9, gain 44 gold. | When you reach Level 9, gain 44 gold. |
![]() Latent Forge Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
![]() Latent Forge Gain an Ornn Item Anvil after 8 player combats. | Gain an Ornn Item Anvil after 8 player combats. |
![]() Missed Connections Gain a copy of each Tier One champion. | Gain a copy of each Tier One champion. |
![]() Money! Gain 10 Gold. In 4 turns, gain 10 Gold again. | Gain 10 Gold. In 4 turns, gain 10 Gold again. |
![]() On a Roll Whenever you star-up a champion, gain a free reroll. Gain 2 gold. | Whenever you star-up a champion, gain a free reroll. Gain 2 gold. |
![]() One Twos Three Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. |
![]() One Twos Three Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. | Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit. |
![]() One, Two, Five! Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s). | Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s). |
![]() Pandora's Bench Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. | Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost. |
![]() Pandora's Items Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Pandora's Items Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). | Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables). |
![]() Partial Ascension After 15 seconds of combat, your units deal 30% more damage. | After 15 seconds of combat, your units deal 30% more damage. |
![]() Pumping Up I Your units gain 8% Attack Speed. Each round, increase this by 0.5%. | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. |
![]() Pumping Up I Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %) | Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %) |
![]() Recombobulator Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers. | Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers. |
![]() Red Buff Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%. | Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%. |
![]() Risky Moves Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. | Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold. |
![]() Rogue Heart Your team counts as having 1 additional Rogue. Gain a Zed. | Your team counts as having 1 additional Rogue. Gain a Zed. |
![]() Rolling For Days I Gain 10 free shop refreshes. These shop refreshes carry over between rounds. | Gain 10 free shop refreshes. These shop refreshes carry over between rounds. |
![]() Seeing Double I Gain a random item made from 2 of the same component and 2 gold. | Gain a random item made from 2 of the same component and 2 gold. |
![]() Shadow Isles Heart Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold. | Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold. |
![]() Silver Spoon Gain 10 XP. | Gain 10 XP. |
![]() Slayer Heart Your team counts as having 1 additional Slayer. Gain a Kled. | Your team counts as having 1 additional Slayer. Gain a Kled. |
![]() Small Forge Gain a Component Anvil and 4 Gold. | Gain a Component Anvil and 4 Gold. |
![]() Social Distancing I Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power. | Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power. |
![]() Sorcerer Heart Your team counts as having 1 additional Sorcerer. Gain a Swain. | Your team counts as having 1 additional Sorcerer. Gain a Swain. |
![]() Spoils of War I When you kill an enemy unit, there's a 20% chance to drop loot. | When you kill an enemy unit, there's a 20% chance to drop loot. |
![]() Spoils of War I When you kill an enemy unit, there's a 25% chance to drop loot. | When you kill an enemy unit, there's a 25% chance to drop loot. |
![]() Tiny Grab Bag Gain a random component, 4 gold, a Magnetic Remover. | Gain a random component, 4 gold, a Magnetic Remover. |
![]() Tiny Power I Your units gain 7% Attack Damage, Ability Power, and Attack Speed. | Your units gain 7% Attack Damage, Ability Power, and Attack Speed. |
![]() Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
![]() Tiny Titans Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. | Your Tactician heals 30 Health, grows larger, and has 130 maximum Health. |
![]() Training Reward Gain 7 gold and a Lesser Champion Duplicator. | Gain 7 gold and a Lesser Champion Duplicator. |
![]() Transfusion I Your team gains 20 Health, plus 2 Health per missing Tactician Health. | Your team gains 20 Health, plus 2 Health per missing Tactician Health. |
![]() Transfusion I Your team gains 20 Health, plus 2 Health per missing Tactician Health. | Your team gains 20 Health, plus 2 Health per missing Tactician Health. |
![]() Unburdened I Your units without items equipped gain 30% Attack Speed. | Your units without items equipped gain 30% Attack Speed. |
![]() Unified Resistance I If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist. | If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist. |
![]() Well-Earned Comforts I Your units gain 60 Health for each item equipped. | Your units gain 60 Health for each item equipped. |
![]() Young and Wild and Free You can always move freely on Carousel rounds. Gain a random component. | You can always move freely on Carousel rounds. Gain a random component. |
![]() Zaun Heart Your team counts as having 1 additional Zaun. Gain a Warwick. | Your team counts as having 1 additional Zaun. Gain a Warwick. |