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SET 9 Augments

Augment Guide
AugmentAugment & DescriptionDescription
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 20 gold.
AFK
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
You cannot perform actions for the next 3 rounds. Afterwards, gain 18 gold.
All Natural I
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Your Champions with no items equipped gain 120 Health and heal for 1% of their max Health each second.
Army Building
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Gain a Lesser Champion Duplicator. This happens a second time after 7 player combats.
Balanced Budget
At the start of the next 4 rounds, Gain 4 Gold.
At the start of the next 4 rounds, Gain 4 Gold.
Bastion Heart
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Your team counts as having 1 additional Bastion. Gain a Kassadin.
Battle Ready
Your team deals 3% more damage and takes 3% less damage.
Your team deals 3% more damage and takes 3% less damage.
Blood Money
Gain 1 gold per 3 Health your Tactician loses.
Gain 1 gold per 3 Health your Tactician loses.
Branching Out
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Branching Out
Gain a random Emblem and a Reforger.
Gain a random Emblem and a Reforger.
Bronze Ticket
Every 4 Shop refreshes, gain a free refresh.
Every 4 Shop refreshes, gain a free refresh.
Bronze Ticket
Every 4 Shop refreshes, gain a free refresh.
Every 4 Shop refreshes, gain a free refresh.
Bruiser Heart
Your team counts as having 1 additional Bruiser. Gain a Vi.
Your team counts as having 1 additional Bruiser. Gain a Vi.
Buried Treasures I
At the start of the next 2 rounds, gain a random item component.
At the start of the next 2 rounds, gain a random item component.
Buried Treasures I
Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected.
Gain a random item component at the start of the next 2 rounds. Now starts granting items the round the augment is selected.
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Caretaker's Ally
Each time you level up, gain the same random Tier 2 champion.
Each time you level up, gain the same random Tier 2 champion.
Challenger Heart
Your team counts as having 1 additional Challenger. Gain a Warwick.
Your team counts as having 1 additional Challenger. Gain a Warwick.
Component Buffet
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Gain a random component. Whenever you would get a random component, instead gain a component anvil.
Consistency
Gain double win and loss streak gold.
Gain double win and loss streak gold.
Cutting Corners
Leveling up costs 3 XP less. You can now reach Level 10.
Leveling up costs 3 XP less. You can now reach Level 10.
Cutting Corners
Leveling up costs 3 XP less. You can now reach Level 10.
Leveling up costs 3 XP less. You can now reach Level 10.
Cybernetic Bulk I
Your champions holding an item gain 250 health.
Your champions holding an item gain 250 health.
Cybernetic Leech I
Your units holding an item gain 80 Health and 13% Omnivamp.
Your units holding an item gain 80 Health and 13% Omnivamp.
Deadeye Heart
Your team counts as having 1 additional Deadeye. Gain an Ashe.
Your team counts as having 1 additional Deadeye. Gain an Ashe.
Final Grab Bag
Gain a random component, 10 gold, and a Reforger.
Gain a random component, 10 gold, and a Reforger.
Gotta Go Fast!
Your team generates 10% more mana and moves 20% faster.
Your team generates 10% more mana and moves 20% faster.
Gunner Heart
Your team counts as having 1 additional Gunner. Gain a Jinx.
Your team counts as having 1 additional Gunner. Gain a Jinx.
Harmacist I
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Your units heal for 10% of the damage they deal, and they convert 20% of excess healing to true damage on their next attack.
Healing Orbs I
When an enemy dies, the nearest allied unit is healed for 300.
When an enemy dies, the nearest allied unit is healed for 300.
Inconsistency
If your streak is less than 2, gain 2 gold.
If your streak is less than 2, gain 2 gold.
Indomitable Will
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
When your units score a Takedown they shed all negative effects and become immune to Crowd Control for 10 seconds.
Invoker Heart
Your team counts as having 1 additional Invoker. Gain a Soraka.
Your team counts as having 1 additional Invoker. Gain a Soraka.
Iron Assets
Gain a Component Anvil and 2 Gold.
Gain a Component Anvil and 2 Gold.
It Pays To Learn
Gain 10 XP and 8 gold.
Gain 10 XP and 8 gold.
Item Grab Bag I
Gain 1 random completed item.
Gain 1 random completed item.
Jeweled Lotus I
Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.
Combat Start: Your strongest unit gains 40% critical strike chance and their spells can critically strike.
Jeweled Lotus I
Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike.
Combat Start: Your strongest unit gains 25% critical strike chance and their spells can critically strike.
Job's Done
Gain 2 Component Anvils.
Gain 2 Component Anvils.
Juggernaut Heart
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Your team counts as having 1 additional Juggernaut. Gain a Sett.
Knowledge Download I
Gain 12 XP.
Gain 12 XP.
Lategame Specialist
When you reach Level 9, gain 44 gold.
When you reach Level 9, gain 44 gold.
Latent Forge
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Latent Forge
Gain an Ornn Item Anvil after 8 player combats.
Gain an Ornn Item Anvil after 8 player combats.
Missed Connections
Gain a copy of each Tier One champion.
Gain a copy of each Tier One champion.
Money!
Gain 10 Gold. In 4 turns, gain 10 Gold again.
Gain 10 Gold. In 4 turns, gain 10 Gold again.
On a Roll
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
Whenever you star-up a champion, gain a free reroll. Gain 2 gold.
One Twos Three
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
One Twos Three
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
Gain 1 Tier one unit, 2 Tier two units, and 1 Tier three unit.
One, Two, Five!
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Gain 1 random component, 2 Gold, and 1 random Tier 5 champion(s).
Pandora's Bench
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Gain 2 gold. At the start of every round, champions on the 3 rightmost bench slots transform into random champions of the same cost.
Pandora's Items
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Pandora's Items
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Gain a random component. Round Start: items on your bench are randomized (excluding Tactician's Crown, Spatula, and consumables).
Partial Ascension
After 15 seconds of combat, your units deal 30% more damage.
After 15 seconds of combat, your units deal 30% more damage.
Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Your units gain 8% Attack Speed. Each round, increase this by 0.5%.
Pumping Up I
Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %)
Your units gain 8% Attack Speed. Each round, increase this by 0.5%. (current Attack Speed: %)
Recombobulator
Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers.
Champions on your board permanently transform into random champions 1 Tier higher. Gain @NumRemovers@ Magnetic Removers.
Red Buff
Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Your units' attacks burn their targets for 8% of their maximum Health over 5 seconds and reduce their targets' healing received by 50%.
Risky Moves
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Your Tactician loses 20 Health, but after 7 Player combats, gain 30 Gold.
Rogue Heart
Your team counts as having 1 additional Rogue. Gain a Zed.
Your team counts as having 1 additional Rogue. Gain a Zed.
Rolling For Days I
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Gain 10 free shop refreshes. These shop refreshes carry over between rounds.
Seeing Double I
Gain a random item made from 2 of the same component and 2 gold.
Gain a random item made from 2 of the same component and 2 gold.
Shadow Isles Heart
Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.
Your team counts as having 1 additional Shadow Isles. Gain a Viego and 1 gold.
Silver Spoon
Gain 10 XP.
Gain 10 XP.
Slayer Heart
Your team counts as having 1 additional Slayer. Gain a Kled.
Your team counts as having 1 additional Slayer. Gain a Kled.
Small Forge
Gain a Component Anvil and 4 Gold.
Gain a Component Anvil and 4 Gold.
Social Distancing I
Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power.
Units that begin combat with no adjacent allies gain 12% Attack Damage and Ability Power.
Sorcerer Heart
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Your team counts as having 1 additional Sorcerer. Gain a Swain.
Spoils of War I
When you kill an enemy unit, there's a 20% chance to drop loot.
When you kill an enemy unit, there's a 20% chance to drop loot.
Spoils of War I
When you kill an enemy unit, there's a 25% chance to drop loot.
When you kill an enemy unit, there's a 25% chance to drop loot.
Tiny Grab Bag
Gain a random component, 4 gold, a Magnetic Remover.
Gain a random component, 4 gold, a Magnetic Remover.
Tiny Power I
Your units gain 7% Attack Damage, Ability Power, and Attack Speed.
Your units gain 7% Attack Damage, Ability Power, and Attack Speed.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Tiny Titans
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Your Tactician heals 30 Health, grows larger, and has 130 maximum Health.
Training Reward
Gain 7 gold and a Lesser Champion Duplicator.
Gain 7 gold and a Lesser Champion Duplicator.
Transfusion I
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Transfusion I
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Your team gains 20 Health, plus 2 Health per missing Tactician Health.
Unburdened I
Your units without items equipped gain 30% Attack Speed.
Your units without items equipped gain 30% Attack Speed.
Unified Resistance I
If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist.
If you have 3 or more units in the same row at the start of combat, they all gain 18 Armor and Magic Resist.
Well-Earned Comforts I
Your units gain 60 Health for each item equipped.
Your units gain 60 Health for each item equipped.
Young and Wild and Free
You can always move freely on Carousel rounds. Gain a random component.
You can always move freely on Carousel rounds. Gain a random component.
Zaun Heart
Your team counts as having 1 additional Zaun. Gain a Warwick.
Your team counts as having 1 additional Zaun. Gain a Warwick.
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